[PFS]Season 4: Year of the Risen Rune by DM DoctorEvil
Game Master
DM DoctorEvil
Korvosan Sewers map
Please check in here for continuing PFS adventures through Varisia in Year 4 scenarios.
Recruitment is closed and players are added by invitation only, specifically those who played in Poblano Pepper's similar series.
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
Female Half-Elf Unchained Summoner 5 | HP 33/33 | AC 15, T 11, FF 14 CMD 16 | Fort +4, Ref +3, Will +4 | Init +3 | Perc -1 | Sense Motive -1 | Summon Monsters 4/7 | Spells: Level 1 5/5, Level 2 1/3
Following along as well :)
Male Halfling Alchemist 6 | HP 39/39 | AC 21, t 14, ff 18 | CMB 2, CMD 15 | F+7 R+9 W+3; +4 vs. poison, +2 vs. fear | Speed 20' | Init+3 | Perc+11 | Extracts: 2nd-barkskin, cure moderate wounds (2), invisibility; 1st-cure light wounds, shield, targeted bomb admixture (3) | Bomb: 12/12 | Mutagen: brewed | Active conditions: none
Female NG Human (Chelaxian) Cavalier 6 | HP: 53/53| AC: 25( 11Tch, 24 Fl) | CMB: +11, CMD: 22 | F: +9, R: +5, W: +6; +2 vs. emotion/ pain spells | Init: +1 | Perc: +10, SM: +10 | Speed 20ft | Tactician(Precise Strike): 2/2 |Active conditions: none
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
Will the chronicles be placed here?
Male LN Human Oracle of Lore 6.1 | AC 21 (T 13/FF 18) | CMB +5 CMD 16 (FF 15) | HP 33/33 | Init +1 | Fort +3 Ref +6 Will +6 | Perception +0 | Languages: Common, Celestial, Draconic, Undercommon | Clouded Vision (Cannot see beyond 60') | Darkvision 60' | 20' Speed |Think on It: 1/1 | Spells 1: 6/7 2: 5/6 3: 0/4 | Active Conditions:
By my count that is everyone! Will begin the story in gameplay, ASAP. Will post the Chronicle sheets both here and in the other thread for ease of finding them. Turns out that will likely be tomorrow as I won't get home until very late this evening.
In case you need it for planning, purchasing etc, the gold amount earned for the last scenario was 532gp (plus day job if any) and the only item available on the chronicle sheet for purchase was a potion of cure moderate wounds for 300gp.
Go ahead and buy anything you think you'll need now.
First Gameplay post is up.
Male Halfling Alchemist 6 | HP 39/39 | AC 21, t 14, ff 18 | CMB 2, CMD 15 | F+7 R+9 W+3; +4 vs. poison, +2 vs. fear | Speed 20' | Init+3 | Perc+11 | Extracts: 2nd-barkskin, cure moderate wounds (2), invisibility; 1st-cure light wounds, shield, targeted bomb admixture (3) | Bomb: 12/12 | Mutagen: brewed | Active conditions: none
I guess I could do what I normally do and drain my gp filling out my formula book... it turns out due to doing this so much in the past these are the only remaining 1st-level formulae I can even buy
* Invisibility Alarm
* Long Arm
* Monkey Fish
* Negate Aroma
* Phantom Blood
* Polypurpose Panacea
* See Alignment
* Stone Fist
* Vocal Alteration
* Youthful Appearance
I noticed a past mistake in my formula purchases: two that are race-specific (blend, bouncy body) that I should have never been able to transcribe. Thankfully I never brewed them as infusions and two of the above will simply replace those original purchases.
25gp per scroll, 10gp for transcription costs
8 * 35gp => 280gp
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
Without the chronicle it will be hard for me to buy things.
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
Still looking for chronicle. Have they been posted and I am just not knowing where to look?
Okuru wrote: Without the chronicle it will be hard for me to buy things. Why? I just told you how much gold and what is available? That's why I did it.
The chronicles are here either way, but there should've been no reason to wait.
Sorry for the delay, I got home and went directly to bed with a cold yesterday, and traveled to snowy Indiana all day today. I will also link them on the former thread in case anyone is looking there.
Male Halfling Alchemist 6 | HP 39/39 | AC 21, t 14, ff 18 | CMB 2, CMD 15 | F+7 R+9 W+3; +4 vs. poison, +2 vs. fear | Speed 20' | Init+3 | Perc+11 | Extracts: 2nd-barkskin, cure moderate wounds (2), invisibility; 1st-cure light wounds, shield, targeted bomb admixture (3) | Bomb: 12/12 | Mutagen: brewed | Active conditions: none
Female Half-Elf Unchained Summoner 5 | HP 33/33 | AC 15, T 11, FF 14 CMD 16 | Fort +4, Ref +3, Will +4 | Init +3 | Perc -1 | Sense Motive -1 | Summon Monsters 4/7 | Spells: Level 1 5/5, Level 2 1/3
Male LN Human Oracle of Lore 6.1 | AC 21 (T 13/FF 18) | CMB +5 CMD 16 (FF 15) | HP 33/33 | Init +1 | Fort +3 Ref +6 Will +6 | Perception +0 | Languages: Common, Celestial, Draconic, Undercommon | Clouded Vision (Cannot see beyond 60') | Darkvision 60' | 20' Speed |Think on It: 1/1 | Spells 1: 6/7 2: 5/6 3: 0/4 | Active Conditions:
Got it. Looks good.
Character updated. Nothing changed.
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
I dont think you originally added the gold to the information.
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
DM DoctorEvil wrote:
In case you need it for planning, purchasing etc, the gold amount earned for the last scenario was 532gp (plus day job if any) and the only item available on the chronicle sheet for purchase was a potion of cure moderate wounds for 300gp.
Not that it matters now, but see above.
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
Male Halfling Alchemist 6 | HP 39/39 | AC 21, t 14, ff 18 | CMB 2, CMD 15 | F+7 R+9 W+3; +4 vs. poison, +2 vs. fear | Speed 20' | Init+3 | Perc+11 | Extracts: 2nd-barkskin, cure moderate wounds (2), invisibility; 1st-cure light wounds, shield, targeted bomb admixture (3) | Bomb: 12/12 | Mutagen: brewed | Active conditions: none
FYI, I’ll be away on a camping trip this weekend, and unable to post Saturday and most of Sunday. I’ll return late Sunday afternoon to post.
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
Just to be clear, I realize it doesn't seem likely that these two bedraggled fellows armed with mere wooden sticks would launch themselves upon 6 well armed and armored foes including a monstrous eidolon, no matter how afraid they got, but, hey, I didn't write the scenario, I'm just running it as the script says...
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
Is the kitsune feat fox shape legal in PFS?
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
Found it in Herolab, I have to have a +3 BAB in order to get it and that won't happen until 7th level or so.
I will be on vacation starting tomorrow through Sunday and will likely be unable to post during that time.
Female NG Human (Chelaxian) Cavalier 6 | HP: 53/53| AC: 25( 11Tch, 24 Fl) | CMB: +11, CMD: 22 | F: +9, R: +5, W: +6; +2 vs. emotion/ pain spells | Init: +1 | Perc: +10, SM: +10 | Speed 20ft | Tactician(Precise Strike): 2/2 |Active conditions: none
I am leaving on a vacation with my family on Sunday, March 24th until Sunday, March 31st. During this time, I'll have limited access to the site. I will try to keep up on my games, but if you feel the need to bot my characters during this time, feel free.
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
I have been in bed most if the day with either allergies or a cold that seems to want to settle into my chest.
Male LN Human Oracle of Lore 6.1 | AC 21 (T 13/FF 18) | CMB +5 CMD 16 (FF 15) | HP 33/33 | Init +1 | Fort +3 Ref +6 Will +6 | Perception +0 | Languages: Common, Celestial, Draconic, Undercommon | Clouded Vision (Cannot see beyond 60') | Darkvision 60' | 20' Speed |Think on It: 1/1 | Spells 1: 6/7 2: 5/6 3: 0/4 | Active Conditions:
Yeah. I imagine allergies are bad right now. This morning, my car turned green due to all of the pollen. It is normally burgundy.
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
It has been really windy today so all of that stuff blowing around has not been fun.
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
FYI: The Easter Triduum has begun. I may or may not be around that much this weekend.
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
Joyous Easter and a Blessed Passover
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
Have we really been playing this for almost 2 years
Male LN Human Oracle of Lore 6.1 | AC 21 (T 13/FF 18) | CMB +5 CMD 16 (FF 15) | HP 33/33 | Init +1 | Fort +3 Ref +6 Will +6 | Perception +0 | Languages: Common, Celestial, Draconic, Undercommon | Clouded Vision (Cannot see beyond 60') | Darkvision 60' | 20' Speed |Think on It: 1/1 | Spells 1: 6/7 2: 5/6 3: 0/4 | Active Conditions:
Male Halfling Alchemist 6 | HP 39/39 | AC 21, t 14, ff 18 | CMB 2, CMD 15 | F+7 R+9 W+3; +4 vs. poison, +2 vs. fear | Speed 20' | Init+3 | Perc+11 | Extracts: 2nd-barkskin, cure moderate wounds (2), invisibility; 1st-cure light wounds, shield, targeted bomb admixture (3) | Bomb: 12/12 | Mutagen: brewed | Active conditions: none
I haven’t, but give it another year and some change :)
I’m glad I joined this game.
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
Glad to have you! And glad we've been at it this long. Sorry, my time is so short these days, I'd like to be more regular about getting posts in, but there are lots of fires to put out...
Female NG Human (Chelaxian) Cavalier 6 | HP: 53/53| AC: 25( 11Tch, 24 Fl) | CMB: +11, CMD: 22 | F: +9, R: +5, W: +6; +2 vs. emotion/ pain spells | Init: +1 | Perc: +10, SM: +10 | Speed 20ft | Tactician(Precise Strike): 2/2 |Active conditions: none
Well, We have gone through the loss of 2 GM's over the course of this group, and that has seriously stretched things out.
Edit: And it's only been a year and a half. I had to go double-check.
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
We average a DM a month :)
Male Halfling Alchemist 6 | HP 39/39 | AC 21, t 14, ff 18 | CMB 2, CMD 15 | F+7 R+9 W+3; +4 vs. poison, +2 vs. fear | Speed 20' | Init+3 | Perc+11 | Extracts: 2nd-barkskin, cure moderate wounds (2), invisibility; 1st-cure light wounds, shield, targeted bomb admixture (3) | Bomb: 12/12 | Mutagen: brewed | Active conditions: none
Hey folks, I'll be away this weekend with limited access to post. Best case, I'll be able to do short posts through the weekend. Worst case, I'll catch up Sunday afternoon.
Female Half-Elf Unchained Summoner 5 | HP 33/33 | AC 15, T 11, FF 14 CMD 16 | Fort +4, Ref +3, Will +4 | Init +3 | Perc -1 | Sense Motive -1 | Summon Monsters 4/7 | Spells: Level 1 5/5, Level 2 1/3
Arrrrgggggh I though Juis had a cold iron mace!
Well, I know what Nylthe's next turn will be...
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
Female NG Human (Chelaxian) Cavalier 6 | HP: 53/53| AC: 25( 11Tch, 24 Fl) | CMB: +11, CMD: 22 | F: +9, R: +5, W: +6; +2 vs. emotion/ pain spells | Init: +1 | Perc: +10, SM: +10 | Speed 20ft | Tactician(Precise Strike): 2/2 |Active conditions: none
Darkness is incredibly obnoxious at this level, because there's almost no real way that we can easily get, except having darkvision. My second PFS game was a failed mission because of a derro using darkness on the party of all humans and half-elves. We lost 3 party members in that debacle, and it wasn't even the end boss.
I don't disagree, but this is the way the tactics of the encounter are written. That plus DR makes this gremlin nearly invulnerable to you. Fortunately, if she escapes, it does not make a difference to your primary or secondary success conditions.
Male Halfling Alchemist 6 | HP 39/39 | AC 21, t 14, ff 18 | CMB 2, CMD 15 | F+7 R+9 W+3; +4 vs. poison, +2 vs. fear | Speed 20' | Init+3 | Perc+11 | Extracts: 2nd-barkskin, cure moderate wounds (2), invisibility; 1st-cure light wounds, shield, targeted bomb admixture (3) | Bomb: 12/12 | Mutagen: brewed | Active conditions: none
So, to take it one step further, is she *supposed* to escape?
Not necessarily, but given the ability to Dimension Door once per day, it would be hard to stop her if she could shake free. The scenario postulates outcomes either way, but far as I know, it makes no difference now or in the future.
We are nearly done, but yesterday I got the bad news that the player for Okuru will no longer be joining us.
Being down him and Gary Pepper, do you want to recruit to continue in Season 4, or perhaps disband or move on to something else? I would continue to GM if you want to stay and play, but I know my own time has made regular posting a bit iffy, and know how slow play can be irritating at times.
I will work on Chronicles over the weekend, so please provide your Day Job and other necessaries to get those complete.
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
Can you take me off this game so that I do not receive notifications, please.
Male Halfling Alchemist 6 | HP 39/39 | AC 21, t 14, ff 18 | CMB 2, CMD 15 | F+7 R+9 W+3; +4 vs. poison, +2 vs. fear | Speed 20' | Init+3 | Perc+11 | Extracts: 2nd-barkskin, cure moderate wounds (2), invisibility; 1st-cure light wounds, shield, targeted bomb admixture (3) | Bomb: 12/12 | Mutagen: brewed | Active conditions: none
Profession (Brewer): 1d20 + 5 ⇒ (20) + 5 = 25
I’m happy to continue as we have, recruiting a replacement, if everybody else is still up for it.
Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3
gambler 1d20 + 5 ⇒ (17) + 5 = 22
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