Pathfinder Rulebook Subscriber
I've been GMing a lot of starfinder in an effort to get access to a particular regional race boon (4 games away!) And that has been such an incentive that I've almost taken over running for the whole group to the point where our previous starfinder GM asked if he minded me running, which blew my mind a bit lol. It's certainly been fun running and I'll likely continue to do so after I get my uplifted bear, but I am very curious as to what other boons they will offer, as if the next is also a race boon but the race isnt very appealing, I doubt ill be as gung-ho to run (though i still hacve Skittermanders to work towards) also, I am a one nova GM, any idea why I dont have my little symbol next to my name?
Pathfinder Rulebook Subscriber
So as a Cleric of Sarenrae with the fire domain, I'm trying to figure out this spell, and I am a little confused. Do I full on turn into elementals with all their stats, or do I just gain the benefits listed while my body becomes fiery and larger? Like do I have 20 fire resistance, or am I immune? Do I just add those +6, +4, and +4 to my stats, or do I use the stats of the elemental, or do I use the elemental stats+the newly mentioned ones? I have no idea how this spell works lol
Pathfinder Rulebook Subscriber
Maybe it's just me, but I feel like there's something missing from the line up of classes, and it's a melee character. I know they keep making the comparison with a barbarian vs a soldier, but I think we're missing that kind of character. Specifically Drax and Groot, from Guardians of the Galaxy. While Groot is obviously a special case, you can't really make a competent Drax-style character from what we've seen, unless there's a Soldier archetype, but Drax doesnt feel like a soldier. Same for Thanos. I know he's the badguy, but I'm not really sure there's a way to make a similar kind of character. Warlord class or something, that would work for either of those character types. I know it's still early, but does anyone else feel like that?
Pathfinder Rulebook Subscriber
I think the doctoral role will be a theme instead of a class. So if you wanted to be a mystic who can heal, you can. Combat Medic for a soldier or an operative. Something along those lines. Mechanic who also fixes people could be a thing. If you wanted a doctor specifically, an Envoy with a medical theme would probably do the closest thing to a 'doctor' you could make.
Pathfinder Rulebook Subscriber
It's also possible that KAC and EAC can switch between whichever is higher. You may run into someone with a high KAC or a high EAC. Like Raia looks like she'd have a high EAC thanks to her tech, but her outfit probably gives her a lower KAC. Obizaya would have the KAC from the armor, but perhaps have a lower EAC. Solarion naturally having both. You can adjust them with tech, of course. but yeah. Then, your weaponry also factors in. Using something that shoots a laser is less effective against a technomancer, and bullets at a soldier is a bad idea. Not perfect, of course, but that may be on a track. Perhaps.
Pathfinder Rulebook Subscriber
Owen K. C. Stephens wrote:
That one line gives me pause-usually if someone says something is obviously not the course of action being taken, it usually means its because its obviously a bad idea, not because its obviously too good to be the right answer. I hope its the latter, as opposed to the former ^_^;
Pathfinder Rulebook Subscriber
CKent83 wrote: As far as magic only going up to level 6 spells, and this being a new take on the Pathfinder system, has anyone thought/heard that all 0-9th level spells may have just been "mushed" into 0-6th? I think they were playing 2nd level characters in the playtest video, and the technomancer was casting magic missile with 2 missiles. So unless I'm missing something, it seems like instead of chopping off 7-9th levels spells, they just spread out the rate at which you get new higher level spells and only put out 6 levels of them. As far as a chapter on backwards compatibility goes, the Advanced Class Guide (my favorite supplement) has a chapter on designing classes and prestige classes, but the whole thing takes up only 10 pages. Also, it's been said that we're supposed to be able to use the Pathfinder Bestiaries for Starfinder antagonists with minimal conversion work, so the conversion chapter in the Starfinder book is probably similar. Except they said they may add 1-9 casters later if there's an actual need for it, and I believe during the playtest the spell only shot extra magic missiles because they did it as a full attack action. Like how some of them got 2 attacks during a full attack action.
Pathfinder Rulebook Subscriber
So recently, a bunch of my magic items took damage. Specifically my Handy Haversack, as well as a custom staff the game provided (Staff of Earthquakes). So they both took 14 pts of damage. I was told by a fellow player to roll a fortitude save, and because I failed, my staff was destroyed. Despite my efforts, I cannot find the hit points of a handy Haversack, nor where a fortitude save helps my staff. Help?
Pathfinder Rulebook Subscriber
Shisumo wrote:
Is she though? Is the green on her legs skin or leggings?
Pathfinder Rulebook Subscriber
So with the Vesk reveal, i think we all started wondering what the last race will be. We were told the last 2 wouldn't be humanoid, and the Vesk, while bipedal, is definitely not human. It does fill a classic scifi trope though, and got me wondering-since ask the races kind of fill various archetypes of characters, are there any super obvious classics we've yet to see? I know we have warrior races, animal races, big, small, too many arms, even robots. A race that looks almost like us but with a physical difference and psychic powers. Are there any obvious tropes not yet represented? The only ones I can think of are either too human or too obscure.the only one I can really see as missing is the race that is vastly superior in terms of technology and come with a pompous attitude to match, but I'm not sure what physical race that would manifest as...
Pathfinder Rulebook Subscriber
The problem they'll have with doing mechs is damage. They mentioned ships are in their own category for damage, which is why there are certain monsters you just need a ship to fight. But mech sits are used to fight creatures big and small. So if you Don a mech suit and need to take out humans and a ship, as well as another mech, how do you make this balanced with, say, the envoy in the party
Pathfinder Rulebook Subscriber
I personally think all the class names from Core, APG, and ACG sound great as ship names, often with a number or the word "The" in front of it. Paladin 1
Hell, even all the Prestige Classes work on their own. Stalwart Defender, Arcane Archer, Holy Vindcator, Horizon Walker. You name it. it works.
Pathfinder Rulebook Subscriber
So since they mentioned in the playtest Q&A that archetypes would transcend the class barrier, with "outlaw" being the one they mentioned, what archetypes would you hope to see? Personally, aside from the outlaw, I'm going they do: Medic: for players who like being a healer but don't want to play a mystic. Field Medic for soldiers or operatives could be cool. Droid buddy: since there are plenty of non-mechanics who have Droid companions in fiction, an archetype giving you a Droid would be neat.
Pathfinder Rulebook Subscriber
I'm more curious about the other 13 gods marks. I mean, we know one is newish and is an AI. I would assume before that one there is a god for tech. So that's 11 other new gods. I assume the lashunta have a god or two they add, kasatha probably bring one on the mix. Maybe once for exploration? Those are the ones I'm curious about, both new and minor who have stepped up
Pathfinder Rulebook Subscriber
Dragon78 wrote:
As much as i like the different types of magic, I have gotten myself to think of it this way: Arcane users figure out his to do magic via learning the long way, or by having magic already within then. Basically through learning and practice. Divine users are given this ability as a gift. They get sone different stuff as a result. Psychic magic users get access through natural ability,by using the power of their minds. But ultimately, they're all just using different methods to get to the same (or similar) results. So now time goes on. People learn, and grow. Eventually, they figure out how to get access to certain, but not necessarily all, spells. Specifically, access to the most useful of spells in the current setting. And then Golarion disappeared. Most access to the books for arcane likely went with it. Same for many psychic users, and the gods have changed, from what we've been told. So what's left? That's what we have in starfinder.
Pathfinder Rulebook Subscriber
Hunt, the PugWumpus wrote:
*Bows* always nice to meet a fan! Or ratherñ have a fan :P BUT yeah, I could even picture them in swarms if they go unchecked for too long. All hidden in panels of the ship till you find one-then here they come. Oh god. Goblins+tribbles. That's what gives you the gremlins! Stinking Bishop has not participated in any online campaigns. |