So to everyone who has an issue not getting their wizard with a sword/spear to expert, it is in fact possible with 2 fighter feats. It can be done, it just uses 2 class feats to get there. Is that the issue, because it uses class feats instead of general ones? I only ask because, near as I can tell, that doesnt seem too expensive and in fact gives you more than just those proficiencies, with the skill and access to other weapons.
One thing I find interesting is that people who want armor expertise seem willing to take an archetype that doesnt make them into a holy warrior for it, but those who want weapon expertise dont want the archetype that gives them what they need.
How much of a trap are the alchemist's bestial mutagen and the sorcerer's Dragon Claws and Glutton's Jaws?
If Pathfinder 1 classes are eventually trickled back into second edition, which do you hope return first?
That's what was said. Rolling a 1 or 20 moves you one step in the success rating. So with rolling a 1 with a bonus of +8 is a crit fail despite not failing by 10. A bonus of 9 would make it a standard failure. *Which, if I'm correct, means rolling a 1 with a +19 bonus on a dc 10 is a success. *
Flipped for 20s. Roll a 20 with +10 bonus on DC 30 is a crit success. With a +9 it's a regular success. *And with no bonus, I would think it's a failure.*
Just dont call yourself Iccarus (Icky for short) and were good ^_^
Also, highly recommend saying "The great ball of fire in the sky" instead of "the sun" at every opportunity to drive home the zealotry and goblinity of it all
I think he means the style is too different and these are barely the same characters, despite what we were told. And I will say Seoni doesnt feel like the same person, though I honestly contribute that more to the hairstyle and color personally, same with Harsk. But I dont mind the difference (though prefer the old hair on her) and I think she looks more like her personality from the comics and whatnot
I'll have to watch the new episode, but it does t sound too different than healing normally other than instead of and all your spells/channels, you get it for time spent. And a holy warrior without any actual spells should definitely get some sort of healing magics, and the image of a holy warrior praying for healing... it sounds on point. Sure, it may not sound too interesting if presented Oprah style, but all it takes is "after an hour's rest, I've healed ypu for 10, ypu for 15, and myself for 5" and boom, moving on
I do hope casters are a bit more potent in actual play. It's why I love the 4 degrees of success, the best use of a spell I've done was a Gust of Wind Spell that not only extinguished the fire on an ally, but it blew a fire elemental into a pond. But I only got that from a nat 1 on the save and cant rely too much on that. I think unreliability is my biggest worry with spells-I personally as a spellcaster in PF1 try to pick spells that dont have saves and rely only on my ability to hit. Would be nice to see some other spells come into play hat work, so big fan of spells that still do damage on sucessful saves, needing a crit success to dodge completely.
You know what I am bowing out. This is like arguing with someone that 50cc engine on a moped has the same potential as 1300cc one.
More like taking two 1300cc engines designed by two different people (or one person ten years ago vs the same person now) and saying the bigger, clunkier one has more power.
On the topic of fingers and looking strong vs weak, I invite you to lookup pictures of Bruce Lee's fingers. Odd request, I know, but upon doing so, you'll see... fingers. Fingers that look like normal fingers. Fingers that dont look like they punch a heavy bag filled with metal instead of sand. Fingers that dont look anywhere near strong enough for a man to use for a 3 finger pullup, or look like they are capable of supporting him for 1-finger pushups. And yet... these are facts. Strength isnt always visible, and a high strength score in a fantasy setting doesnt always correlate to physically buff. It also translates to technique, to an extent. Like swinging a hammer to ring a bell at a carnival. Normally not the best analogy, but she is swinging an oversized weapon through technique (totem) to do her damage. Why mention it here? because the game is called Test Your Strength, not Technique.
So if something can be stronger than it looks, and strength isnt locked in to mean just lifting capacity but tied to the ability to hit and do damage, why does her appearance mean anything?
The free ones dont stack in terms of what tier you get them at. The +2 racial bonus that everyone can have does on fact stack with the +2s you get whe. You get the 4 +2s. Like a halfling with the racial penalty uses his floating racial bonus to mitigate the penalty, then his floating background bonus ro get to 12, class to 14, and floating freebie to get to 16
Dire Ursus wrote:
Perhaps with a complicated ritual/quest to bring the doomed level down?
Since a bunch of interesting topics arent being discussed in the original thread, thought I'd start up a discussion thread for the update thread.
Picking up where that one left off, it looks like they did swap out the Tarrasque, who wont be in the starting books, and have a different spiked dino creature as its highest CR creature
Without darkness there is no light, and without light, what would the world be? Freedom is the right of all different beings, yet without laws there would be anarchy. I fight for balance
So while I love all of Wayne's art so far, I think ive finally figured out what's messing me up. They all have this odd pose where their legs are super wide and they have virtually no shoulders unless you go looking for them, and then once you do, you realize they have an excessively long neck. I feel like it's an intentional choice,as looming at each one they all seem to be doing this, and it makes me stare at them until I can figure it out. And it doesn't look bad either, they all look nice and crisp and clean. But when i look in at details, my mind breaks as I wonder how I didn't see it sooner.
Am I crazy?
1) as of now, unless I'm missing something, we haven't heard anything about classes outside the core other than the cavalier archetype. Multiclass archetype is presently the closest to that.
2) News to me, but I think people say that all the time lol
3) yes! Shields have to be raised as an action, but if you do so, you can use it to deflect part (or all) of an attack as a reaction. Its neat
4) see 1
5) see 1. Though I'm hoping that that is a thing, because that would be awesome
The Raven Black wrote:
Much as I love paizo, they certainly are capable of editing mistakes and publishing numbers that dont work in the official book, Starfinder being the easiest example, from impossible math in Starship Combat at high levels being the main math "mistake" to the Icon theme actually making it harder to be good at what you're supposed to be good at as an editing one, as well as how dying works in that system, as it's written differently in two different chapters. They deliver great product! but when each page has a high word count and you have 600 some odd pages (1000+ between both books) I highly doubt there will be no editing errors, and its possible one of them may become as noteworthy as thetwo above.
Last I heard it was just 10 items, Charisma added to it was something some of us were suggesting in the hopes of making Charisma more relevant. I personally love the idea, and hope that certain, extra powerful items take up multiples of those slots, so that the characters who presently have Charisma as an important stat (Sorcerers, Bards, Paladins) get a little something extra. Bards having a small cache of more knicknacks than anyone else is on-point for them, and a sorcerer would want extra items for versatility, as they'd be low on that due to locked in spells, and lets say a Holy Avenger takes 3 resonance to use, having that Charisma on the Paladin makes him more likely to be able to wield it without having to give up as much as say, maybe a fighter. And sure, the Fighter may be able to wield its mighty power, but it may be a lot to handle, making him less likely to want to wield it, saving it for that Holy Champion. .
I could be wrong, but I genuinely believe they made strength the stat for wild shapes for 2 reasons
And even for flavor, the wildest of druids being the most charming is a bit odd, but having them being physically strong enough to wrestle a tiger even when not being a tiger makes a certain degree of sense.
Though it does make me want to see a class like the Starfinder Operatve iin pf2, where each subclass is tied to a different Stat