Ask Gallant James S., Enduring Owen and Beloved Rob your Starfinder Questions Here!


General Discussion

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Scarab Sages Developer, Starfinder Team

BroVinny wrote:
Probably a silly question, but: Starfinder Tales novels?

Not a silly question at all. Just not one we have an answer for at this point.


I'm sure in the many pages this has been asked before, and I'll go over them to be sure, but how much of Starfinder will be the system that can be used for any space campaign, and how much will be setting material, or are you planning to a "Outer Space World Guide" sort of separate book?


Owen K. C. Stephens wrote:
The GAP is all-encompassinging (otherwise people would just commune and find out what happened).

Is there any connection between the Gap and the Dimension of Time? And if not, wouldn't the latter be a pretty efficient alternative means of transport across the galaxy (provided you could access it)?

Creative Director, Starfinder Team

Captain Olivia Quinn wrote:
I'm sure in the many pages this has been asked before, and I'll go over them to be sure, but how much of Starfinder will be the system that can be used for any space campaign, and how much will be setting material, or are you planning to a "Outer Space World Guide" sort of separate book?

We're not planning on maintaining any quarantine between rules and flavor, but it will still be extremely easy to adapt the rules to other settings if you want. In the Core Rulebook, the straight-up setting chapter is maybe 10-15% of the book.

Creative Director, Starfinder Team

Just a quick note here that we're going to be doing a live Q&A next week, so if you have unanswered questions from this thread you want considered for that, please post them over here!


Any clues as to when Starfinder subscriptions begin?

Scarab Sages Developer, Starfinder Team

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I'm sure that'll be sorted out well before the Starfinder hardback ships, but I don't know just when we'll make any announcements about it.


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I probably missed this reading through, but how is hero lab and syrinscape support looking?


I know there's been a lot of questions regarding "will it be compatible with Pathfinder", but let me come at it from the opposite direction: would it allow you to make a better game if compatibility with Pathfinder wasn't a concern at all? It seems like a huge undertaking to both make a stand alone game AND make it play nice with an older system. Just sayin'.


TheWebCoder wrote:
I know there's been a lot of questions regarding "will it be compatible with Pathfinder", but let me come at it from the opposite direction: would it allow you to make a better game if compatibility with Pathfinder wasn't a concern at all? It seems like a huge undertaking to both make a stand alone game AND make it play nice with an older system. Just sayin'.

Considering compatibility only seems tied to monsters (and it sounds like you run them through the Simplified Monster Creation rules to convert them anyway so how much of it's conversion and how much of it is recreating the monster with the original as inspiration is to be seen), compatibility doesn't seem like it'd have much of a limiting effect on the games quality.


Since it looks like 6 level casting is going to be something of a new standard in the setting, will saving throw modifiers be given a once over? With the lower potential spell level at any given character level will there be a possibility of enemy save mod's outstripping the characters DC?

Or will the focus of most spells be non offensive now and attack magic be vastly reduced with the advent of technological weaponry?

Since it is hinted that 9 level casters might still be compatible with the new setting/system am I worrying for nothing?

Whatever you can reveal in reply would be appreciated.


can someone explain the Kinetic and Energy Armor Class i have seen mentioned on the forums? I missed where they came from but these are the replacements for regular and touch AC? Sort of separate tracks for the two lump categories for damage? I really hope its been simplified to physical damage and energy instead of three kinds of physical and half a dozen kinds of energy sources with specific resistances and immunities...


Torbyne wrote:
can someone explain the Kinetic and Energy Armor Class i have seen mentioned on the forums? I missed where they came from but these are the replacements for regular and touch AC? Sort of separate tracks for the two lump categories for damage? I really hope its been simplified to physical damage and energy instead of three kinds of physical and half a dozen kinds of energy sources with specific resistances and immunities...

From what I have seen and read of the play test, Kinetic AC would be an AC for anything that DR currently applies to such as solid weapons or slugs. Anything made of a physical material. Pretty much want normal AC already is now.

Energy AC would be an AC for anything that Energy Resistance currently applies to like fire, electricity, force and so forth. I assume they are used for manufactured weapons like lasers that would do 'fire' damage or blasters that would do 'electricity' damage for example.

I have no knowledge how this affects Touch or Flat Footed AC but I would assume they would now be modifiers/penalties to the above two AC's and/or CMD if that is still in.

Do not take this as 100% accurate but rather as accurate as my guesses can be based on what I read and saw on he playtest and recent Q&A where this was noted.

Sovereign Court RPG Superstar 2011 Top 32

Gilfalas wrote:

Since it looks like 6 level casting is going to be something of a new standard in the setting, will saving throw modifiers be given a once over? With the lower potential spell level at any given character level will there be a possibility of enemy save mod's outstripping the characters DC?

Or will the focus of most spells be non offensive now and attack magic be vastly reduced with the advent of technological weaponry?

Since it is hinted that 9 level casters might still be compatible with the new setting/system am I worrying for nothing?

Whatever you can reveal in reply would be appreciated.

I for one would be happy if Starfinder returned to the pre-3.0 paradigm that high level foes should usually make their saves. Reserve SoD/SoS spells and effects for "hail Mary" shots where you hope the foe rolls a 3 or less on their save.


Gilfalas wrote:
Torbyne wrote:
can someone explain the Kinetic and Energy Armor Class i have seen mentioned on the forums? I missed where they came from but these are the replacements for regular and touch AC? Sort of separate tracks for the two lump categories for damage? I really hope its been simplified to physical damage and energy instead of three kinds of physical and half a dozen kinds of energy sources with specific resistances and immunities...

From what I have seen and read of the play test, Kinetic AC would be an AC for anything that DR currently applies to such as solid weapons or slugs. Anything made of a physical material. Pretty much want normal AC already is now.

Energy AC would be an AC for anything that Energy Resistance currently applies to like fire, electricity, force and so forth. I assume they are used for manufactured weapons like lasers that would do 'fire' damage or blasters that would do 'electricity' damage for example.

I have no knowledge how this affects Touch or Flat Footed AC but I would assume they would now be modifiers/penalties to the above two AC's and/or CMD if that is still in.

Do not take this as 100% accurate but rather as accurate as my guesses can be based on what I read and saw on he playtest and recent Q&A where this was noted.

Oh boy... i rally hope its not another things to factor in on top of resistance, DR, hardness, touch, flat footed, imunnities etc. etc. i would hope they actually are simplifying some of these things.

Imagine what it would look like with a 1D8 laser that has to hit against EAC, followed by hardness and/or resistance. they are play testing it so they must have some thing in the works where each attack roll doesn't bog down play.

I guess i am just leaning too hard on how Pathfinder handles these things from the tech guide and iron gods where those super advanced energy weapons have no hope of competing against a good old composite bow.

Scarab Sages Developer, Starfinder Team

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TheWebCoder wrote:
It seems like a huge undertaking to both make a stand alone game AND make it play nice with an older system.

It is.

:)

Silver Crusade

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Will digital copies of the core book be available for $10?


ThePuppyTurtle wrote:
Will digital copies of the core book be available for $10?

Going to second this question.

Scarab Sages Developer, Starfinder Team

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Pricing will likely all get announced at close to the same time, rather than previewed in forums. :)


Pathfinder Starfinder Roleplaying Game Subscriber

Any chance you can let us know when we'll be seeing another interview/playtest? This month, next, etc. I'm so hooked on new info the wait is driving me mad!

Liberty's Edge

Maybe this has been answered elsewhere, but here goes:

Has any thought been put into the psychological impact of the Gap on those who one day woke up and had zero memories of their life. Sure they know where they are, they know who they are, they even have some understanding of their relationships with other people, but they have no touchstone memories to back up this knowledge. I would think this could really mess some people up even drive some insane.

Now as I understand it, the Gap is long enough ago that humans and other short lived races have no members who experienced it directly, but the longer lived races would still have members who experienced it. Will this create something like The Forlorn from Golarion but among other races as well as elves?

I would think that waking up with no memories would be more damaging that having a gap. I have never experienced either so I do not speak from any kind of authority on the subject. I just had these thoughts while driving to a game session this weekend.

PS: I do not intend the above as criticism, just curious if this is a direction that may be explored in the setting.

Scarab Sages Developer, Starfinder Team

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It's definitely something we've thought about. I don't know if it's something we'll have room to address in the core rulebook, but that doesn't mean it's not on our minds. :)


I'm curious about medicine. I'm assuming that mystics and maybe technomancers can have healing magic, but could an operative be a doctor (shades of a vivisectionist)? Could a mechanic be a med tech? Could even a soldier be be a field medic?

More importantly than he possibility, would these options be effective in play?

Creative Director, Starfinder Team

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graywulfe wrote:

Maybe this has been answered elsewhere, but here goes:

Has any thought been put into the psychological impact of the Gap on those who one day woke up and had zero memories of their life. Sure they know where they are, they know who they are, they even have some understanding of their relationships with other people, but they have no touchstone memories to back up this knowledge. I would think this could really mess some people up even drive some insane.

Now as I understand it, the Gap is long enough ago that humans and other short lived races have no members who experienced it directly, but the longer lived races would still have members who experienced it. Will this create something like The Forlorn from Golarion but among other races as well as elves?

I would think that waking up with no memories would be more damaging that having a gap. I have never experienced either so I do not speak from any kind of authority on the subject. I just had these thoughts while driving to a game session this weekend.

PS: I do not intend the above as criticism, just curious if this is a direction that may be explored in the setting.

Absolutely! That's the most interesting part of the Gap to me, and has been since the beginning—the Gap is in many ways based off the experiences of a friend of mine who was in a car accident and got total amnesia.


Pathfinder Starfinder Roleplaying Game Subscriber

After they announced that archetypes are no longer class specific, but replace different things in different classes, I would hope one would be medic.

Scarab Sages Developer, Starfinder Team

Stone Dog wrote:

I'm curious about medicine. I'm assuming that mystics and maybe technomancers can have healing magic, but could an operative be a doctor (shades of a vivisectionist)? Could a mechanic be a med tech? Could even a soldier be be a field medic?

More importantly than he possibility, would these options be effective in play?

Well, in our preview play test, no one had any healing magic -- not even healing serums. And we did fine. :)

And we mentioned in the Q&A that one of the reasons we've altered how damage and healing worked was to remove the need for magic healing as an absolute requirement for a Starfinder group (though obviously it's still useful).


Thank you for reminding me, but let me rephrase the question.

Will somebody be able to build a competent medic without playing a spellcaster? Will we be able to have Dr McCoy or Simon Tam or medical droid 2-1b or will specialized healers have to resort to magic to be good at what they want to do?

Also, how will the relationship with Lone Wolf be handled? Will hero lab be developed in time (or at all)?


I actually like healing magic/supernatural abilities and I hope that doesn't mean they made healing focused casters/characters even more subpar.


I'm not saying magical healing should be hampered, but I would like to know if high tech healing is a competitive option.


Stone Dog wrote:

Thank you for reminding me, but let me rephrase the question.

Will somebody be able to build a competent medic without playing a spellcaster? Will we be able to have Dr McCoy or Simon Tam or medical droid 2-1b or will specialized healers have to resort to magic to be good at what they want to do?

This interests me as well as one of my character ideas is an experimental surgeon/pharmaceutical expert...of sorts...kinda. ;)

Liberty's Edge

Is Fantasy Grounds support something that is already being set up? Because that would be keen.


Reynard wrote:
Is Fantasy Grounds support something that is already being set up? Because that would be keen.

Obsidian Portal, Fantasy Grounds, Hero Lab, and Realms Work in my case, also interested in the answer.


Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
Stone Dog wrote:
I'm not saying magical healing should be hampered, but I would like to know if high tech healing is a competitive option.

Lets be real here guys aside from the fluff and the specific numbers used in the game, there isn't gonna be much difference between:

"Here let me deploy this short wave medical stasis field while Commander Thompson injects you with this vial of diagnostic nano-bots. While we're doing that, Ivan, pull out your wide range damage sensor and asses the injuries of the group. Damn it, that attack drone is coming in for another run!"

and

"Hail friend, I shall cast the Arcane working known as "Stabilize" upon thee while Lord Tommen uses his Wand of Healing to mend thy wounds. Brother Ivar, with much haste wouldst thou pray to your kindly gods and channel their power within yourself so that we may bring ourselves to the fullness of health! Zounds, the fierce Griffin returns to attack us from above!"

Seriously, don't get too worried about the specifics.

Scarab Sages

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Are the Grippli still around in Starfinder? If so, where are they based and do they have illegal hovercar races through absolom station?


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I already have a player who wants to be a Doctor, not a spellcaster. Specifically he wants to play a McCoy who doesn't trust magic instead of doesn't trust transporters. So it actually matters a little.


Stone Dog wrote:
I already have a player who wants to be a Doctor, not a spellcaster. Specifically he wants to play a McCoy who doesn't trust magic instead of doesn't trust transporters. So it actually matters a little.

Well, in the playtest livestream there was no healer at all. They did fairly well. I'd imagine if you had someone specialize in the mundane medicine skill, and invest in the right technology, you would be able to do just fine. Possibly a bit grittier, but still good.


How will outsiders (e.g., devils and angels) show up in Starfinder?


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Yes, I saw the livestream. I am happy that a dedicated healer is not as mandatory as it is in Pathfinder. I think that in general it is a positive direction and I'm looking forward to hearing more of how it turns out.

It also does not address the actual question at all.

However, Steven does bring to mind a good point. If being a mundane doctor is as simple as investing in a single skill and buying the right gear that is at least something, but I'm hoping for something more significant. Being a Doctor archtype should be more than just having lots of credits and a single skill maxed out.


Stone Dog wrote:
Being a Doctor archtype should be more than just having lots of credits and a single skill maxed out.

The new resolve/stamina/HP split in health makes it a lot easier to build abilities around replenishing or boosting each type of health. I'll be very surprised if there aren't both technomancer (magic-infused healer/augmenter) and mechanic (literal heal-bot) health support builds out of the box that don't require credits and reward a more diverse set of skills and abilities.

For me, the bigger question mark than HP-related healing will be how status effects, diseases, and poisons will work, if different from Pathfinder. The resolve/stamina buffer makes actual healing less important, after all, and the proverbial trope doctors are always ready with a scan-and-stim solution to someone going unconscious, crazy, or ill as long as they can get a few seconds of peace and cover.


Will there be Portals connecting Golarian-system worlds with other star systems?

Will there be Portals located in deep space or in orbit of a planet like the space gates in Stargate Atlantis?

Will it be possible to build a "Superportal" large enough to accommodate an entire ship or Gargantuan-plus creature?

Liberty's Edge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber; Starfinder Charter Superscriber

I'm guessing not. The primary means of intersteller travel is going to be hyperspace via the Drift. If there were intersteller portals already in the system, then the recent development of hyperspace travel wouldn't be as big a deal.


Pathfinder Starfinder Roleplaying Game Subscriber

Well I think they already kind of exist, though I don't remember where I remember that from (distant worlds or iron gods). That said, I think it was just in Golarion, didn't lead outside the solar system


Do you know if ship combat will include boarding options? Either way, will spaceships have floor plans for the players to use, or will those be up for us to create on a ship to ship basis?


Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

Here's a question that I don't think I've heard yet:

Ship size and movement. Are we going to see variable sizes and classes for different ships and how does that affect movement. Will we see large sized hex bases or just one size fits all? Does every ship have a base speed like characters and is that tied to size (A Capital ship moves at ten feet per round while a fighter moves at 40 feet, etc)


Starfinder Charter Superscriber
thecursor wrote:

Here's a question that I don't think I've heard yet:

Ship size and movement. Are we going to see variable sizes and classes for different ships and how does that affect movement. Will we see large sized hex bases or just one size fits all? Does every ship have a base speed like characters and is that tied to size (A Capital ship moves at ten feet per round while a fighter moves at 40 feet, etc)

One of the trickiest things about space opera is figuring out what to do if vehicle weapons (scaled for outer space combat against other vehicles) are trained on creatures planet-side. In other words, it could be very tempting for PCs to do the equivalent of just shooting anything encountered in the wilderness with their Millenium Falcon's blaster cannons :)

One of the other things I've learned from years of experience running Star Wars Saga Edition is how many of the classic tropes of D&D (wilderness survival, random encounters, terrain effects, etc.) become far less important when PCs can just fly wherever they want. It also makes planning even more crucial, as the GM has far less lead-time to prepare for a sudden decision to go to another continent, much less another planet. It'd be like every character in Pathfinder having interplanetary teleportation spells :)

So it'll be fun to see how adventure- and encounter-design is forced to change alongside the change in genre.


Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
Jhaeman wrote:

One of the other things I've learned from years of experience running Star Wars Saga Edition is how many of the classic tropes of D&D (wilderness survival, random encounters, terrain effects, etc.) become far less important when PCs can just fly wherever they want. It also makes planning even more crucial, as the GM has far less lead-time to prepare for a sudden decision to go to another continent, much less another planet. It'd be like every character in Pathfinder having interplanetary teleportation spells :)

So it'll be fun to see how adventure- and encounter-design is forced to change alongside the change in genre.

Yeah that's sort of the gist of it. So much of Pathfinder's combat depends on stuff like size and move speed, I'm trying to figure out what the scale will be and what the solution for the change to hex and ship movements, etc.


James Sutter wrote:


Absolutely! That's the most interesting part of the Gap to me, and has been since the beginning—the Gap is in many ways based off the experiences of a friend of mine who was in a car accident and got total amnesia.

It was stated that The Gap also included corruption of knowledge storage media (books, etc.) - has that been changed to just memories?

How much space is dedicated to The Gap as a setting item & DM information? It seems to be the central mystery in the setting but given the constraints & distance between the event and the now it seems highly difficult to meaningfully engage with in a way that doesn't feel cheap.

You had immortal and neigh immortal creatures of unimaginable power live through it who haven't been able to do anything about it for centuries, it's going to take some work to engage with it without feeling like Special PC Snowflakes or the major NPC powers (including the gods) holding the Idiot Stick to keep them from coming up with the same idea.

So how much space is being planned for it since the StarFarer society seems to be wholly dedicated to engaging with it?

Creative Director, Starfinder Team

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Stratagemini wrote:
Are the Grippli still around in Starfinder? If so, where are they based and do they have illegal hovercar races through absolom station?

I support this idea.


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Can a Grippli Solarion make for a decent Yoda stand in for crazy senate flipping energy sword battles?


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Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
Torbyne wrote:
Can a Grippli Solarion make for a decent Yoda stand in for crazy senate flipping energy sword battles?

"Not welcome upon this station, your hellknight order is."

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