Unironic Cleric Change Hype


Pathfinder Second Edition General Discussion

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Just taking a moment to say that I am SOOO happy with the changes we have heard about for Clerics! Specifically the Warpriest path with heavy armor and better weaponry and the change of spell attacks using casting mod.

My signature PF character (and first character I ever played as well as my usual GMPC or at least a side character) is a Battle Cleric (Fire and Healing) and while building him in PF2 was fun he did have some work to do, including needing feats to get his preferred weapon and armor. And forget using ranged touch attacks. But with Warpriest giving heavy armor straight off and using Wis for spell attacks it's like a straight buff tailored to him! I'm just so happy.

And I'm happy to hear there's a casting focused mod too. I've tried to make pure caster Clerics before and just have a hard time for some reason. I'm eager to see what it does, I expect it's similar to the extra school spells of a Wizard, but in any case I'm hyped.

I love all the changes I've heard except for one or two, but this is one of the things I've been happiest about, Clerics being my favorite class.

And I'm looking forward to the changes to Powers and possibly rumored Focus-recharge methods too!

Anyone else have some love their favorite class has gotten that they're hyped about?


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I think you can count me in on the same change you mentioned, although what exactly "Caster Cleric" looks like isn't yet revealed... And IMHO "Gish Cleric" was never especially a stretch to pull off particulary with appropriate Domains / Favored Weapons to support it (albeit the Battle Cleric path will perhaps strengthen it as option for Deities/Domains less inherently tied to theme).

I think changes on Anathema and Alignment are great, although they impact both Clerics and Champions/Paladins (and Druids?) so not strictly about 1 single favorite class. Along with other changes to Domains and Class Feat structure, it feels like it just brings out more distinct play styles for different Clerics of different Deities.

My biggest hype is just on general mechanics like almost everything now having Crit Success and Failure. Along with no Confirm Re-Rolls, that makes every roll more engaging IMHO: Rather than binary pass/fail, there is more narrative options hinged on a given roll. I think that should carry over well to streaming (as topic of other thread) and getting "wrong info" from Knowledge checks is absolutely awesome.


I am also a fan of the cleric sub-classes, I'm probably going to restrict some clerics to one or the other based on deity since that helps fit the tone better.

As far as focus it seems based on both the Cleric story and the Oblivion Oath game that you can recharge focus points on a 10 min rest by praying. Sounds like a good mechanic.


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Yeah, an example like a Pacifist Deity not allowing Battle Clerics can make sense, although in some cases a marginal or less obvious combo can be good opportunity... I'm not surprised if Paizo themselves says something about that in the CRB. I had impression from OO stream that the 10 min. Focus Point regeneration was daily thing, simply independent of 8 hr rest requirement of Spell Preparation, but we'll see.

That does remind me of how Paladin Channel Powers in playtest often (strangely) didn't increase Focus Points, seemingly because they 'modified' powers rather granted new ones... Despite being absurd to spend all your Feats on those but not have any Points to use them, although that was topic I raised in playtest so hopefully has changed.


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My primary concern when it comes to Clerics is that they dont seem to have a way to move into position and use a massive healing channel in the same turn. Bit worried for them when it comes to that.

Liberty's Edge

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2ndGenerationCleric wrote:
My primary concern when it comes to Clerics is that they dont seem to have a way to move into position and use a massive healing channel in the same turn. Bit worried for them when it comes to that.

Haste or a similar spell does it, though that is admittedly not on their spell list. But really, I think the intent is to generally be a bit more strategic, moving the turn before you need to heal rather than on the turn. Which should work fine most of the time.


Pathfinder Starfinder Roleplaying Game Subscriber

the worry is with allies who can move 75ft and blow themselves up, healing a group gets a lot harder. Though maybe its incentive to stay near the healer lol


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I love that all the classes have received variants just like the bard, the barb, the druid etc did in the playtest.

In particular the cleric having war priest as an option will really make one of my players happy (but another friend said she loved how the champion and the wizard could focus on different aspects as well).

I'm loving most changes anyways. I never was able to get into PF 1e, because originally I wasn't a fan of 3.5, so I just didn't begin reading the new rules from the start, and when I became aware I loved the setting and everything there was so much material out that I just didn't think I was able to get back up to speed with all the options and tricky build choices. So this is a chance to start anew for me, and I intend to fully exploit it. I really can't wait for August to be here!

P.S.: Oh, but something I *really* love: optional rules right from the start! This'll help me tune the game to what I like best, convert old APs and concepts... this. is. awesome!


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I may just be dense but where can I view these? I really like the look of the Cleric (my first ever 1e character was a Cleric and I will remake him as my first 2e lol), so I'd love to see them!

Sorry if it's obvious!

Thanks!


The Warpriest path gets me pumped. That's exactly what I'd like to play in a 2E game. Actually, Warpriest is one of my fave classes in 1E as well.


Is this what Doctrines are supposed to be? IIRC, this is the name given to the cleric's many "path" choices.

Was the warpriest doctrine (?) revealed somewhere? I never heard about it, and now I'm really curious. I would love to play a warpriest cleric of Ragathiel or Abadar if I had the chance.

I'm really looking forward to it! Maybe introducing this new path options for each class would be an awesome blog material, wouldn't it? ;)

Do we know the name of all this path? Doctrines, bloodlines, muses, causes, orders...?


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They are called "Doctrines", per the spoiler that came from the PaizoCon Banquet:

45. Cloistered Cleric Cleric Doctrine
You are a cleric of the cloth, focusing on divine magic and your connection to your deity’s domains.
First Doctrine (1st): You gain the Domain Initiate cleric feat.
Second Doctrine (3rd): Your proficiency rank for Fortitude saves increases to expert.
Third Doctrine (7th): Your proficiency ranks for divine spell attack rolls and spell DCs increase to expert.
Fourth Doctrine (11th): You gain expert proficiency with your deity’s favored weapon. When you critically succeed at an attack roll using that weapon, you apply the weapon’s critical specialization effect.
Fifth Doctrine (15th): Your proficiency ranks for divine spell attack rolls and spell DCs increase to master.
Final Doctrine (19th): Your proficiency ranks for divine spell attack rolls and spell DCs increase to legendary.

Also, it has been revealed that there are only 2 Doctrines in the core rulebook (Cloistered Cleric and Warpriest), with the possibility of more coming later in other books.


Do we know if the class paths are mandatory or is there a default cleric?


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I think that Inquisitor may end being a Cleric doctrine in the future.


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Stone Dog wrote:
Do we know if the class paths are mandatory or is there a default cleric?

Well from the way they are talking i think there is no default cleric, you are always a cleric with X path even if one path is clearly the 'default' one. Like rogues in the playtest, there was 3 types clearly one is the common rogue(The one with dex to damage) but there were two more and you had no choice to not pick one.


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Spellmonger wrote:

They are called "Doctrines", per the spoiler that came from the PaizoCon Banquet:

45. Cloistered Cleric Cleric Doctrine
You are a cleric of the cloth, focusing on divine magic and your connection to your deity’s domains.
First Doctrine (1st): You gain the Domain Initiate cleric feat.
Second Doctrine (3rd): Your proficiency rank for Fortitude saves increases to expert.
Third Doctrine (7th): Your proficiency ranks for divine spell attack rolls and spell DCs increase to expert.
Fourth Doctrine (11th): You gain expert proficiency with your deity’s favored weapon. When you critically succeed at an attack roll using that weapon, you apply the weapon’s critical specialization effect.
Fifth Doctrine (15th): Your proficiency ranks for divine spell attack rolls and spell DCs increase to master.
Final Doctrine (19th): Your proficiency ranks for divine spell attack rolls and spell DCs increase to legendary.

Also, it has been revealed that there are only 2 Doctrines in the core rulebook (Cloistered Cleric and Warpriest), with the possibility of more coming later in other books.

As per the First Doctrine, does that mean 1) it will give me a "free" class feat and I can take another one or 2) it means I have to obligatory take this feat if I'm a Cloistered Cleric?

I suppose 1 is the case, as with the druid orders.

New doctrines would be a good call for Gods and Magic.


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The Gold Sovereign wrote:
Spellmonger wrote:

They are called "Doctrines", per the spoiler that came from the PaizoCon Banquet:

45. Cloistered Cleric Cleric Doctrine
You are a cleric of the cloth, focusing on divine magic and your connection to your deity’s domains.
First Doctrine (1st): You gain the Domain Initiate cleric feat.
Second Doctrine (3rd): Your proficiency rank for Fortitude saves increases to expert.
Third Doctrine (7th): Your proficiency ranks for divine spell attack rolls and spell DCs increase to expert.
Fourth Doctrine (11th): You gain expert proficiency with your deity’s favored weapon. When you critically succeed at an attack roll using that weapon, you apply the weapon’s critical specialization effect.
Fifth Doctrine (15th): Your proficiency ranks for divine spell attack rolls and spell DCs increase to master.
Final Doctrine (19th): Your proficiency ranks for divine spell attack rolls and spell DCs increase to legendary.

Also, it has been revealed that there are only 2 Doctrines in the core rulebook (Cloistered Cleric and Warpriest), with the possibility of more coming later in other books.

As per the First Doctrine, does that mean 1) it will give me a "free" class feat and I can take another one or 2) it means I have to obligatory take this feat if I'm a Cloistered Cleric?

I suppose 1 is the case, as with the druid orders.

New doctrines would be a good call for Gods and Magic.

I'm guessing the latter is probably the case. I can't totally read the cleric pages from the UK expo but it looks to me like there is no cleric feat listed for 1st level in the progression table. So you're probably stuck with one of these Doctrines at first. But I imagine this also means you can snag the other doctrine feat later if you want it.


Im very excited too though the Cloistered Cleric seem a little underwhelming. I only think that because the path options of all the other casters have abilities that boost them where this one seems like its just saying "Hey you're a caster" maybe I wrong but it was my first impression. I hope I'm wrong and that the Domain Initiate feat will be real cool.


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Pathfinder Roleplaying Game Superscriber
Lady Wrath wrote:
Im very excited too though the Cloistered Cleric seem a little underwhelming. I only think that because the path options of all the other casters have abilities that boost them where this one seems like its just saying "Hey you're a caster" maybe I wrong but it was my first impression. I hope I'm wrong and that the Domain Initiate feat will be real cool.

My read is that Cloistered Cleric is going to be the doctrine that really pushes "caster cleric", and the other doctrines will have fewer proficiency boosts in exchange for other class features so that you can make Clerics that are less caster-focused. For example, if you mostly plan on casting buff spells, you don't care too much about your spell proficiency and won't mind giving that up for i.e. better armor and weapon proficiency.

Liberty's Edge

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Yeah, my read is that Cloistered Cleric is the dedicated offensive caster of the bunch, on par with, say, a Wizard in Spell Proficiency, and the most reminiscent of a PF1 Cleric.

The Warpriest, as befits its name, is a bit closer to the Warpriest Class in PF1, with less offensive casting but much better martial options (Expert in weapons and Weapon Specialization at lower levels, martial weapons and heavy armor, etc.).

Inquisitor could easily also be a Doctrine, with some martial and a lot of skill options to, again, make up for lower casting Proficiency. We do know there's a third doctrine and don't know what it is...


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It seems a little strange to me that the 'dedicated caster' cleric gets bumps to its fort saves and weapon proficiency.


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Squiggit wrote:
It seems a little strange to me that the 'dedicated caster' cleric gets bumps to its fort saves and weapon proficiency.

It does, but I think everyone gets a bump in weapon prof by level 11 because they said wizards get expert in staffs. So cloistered getting expert in just their deity's favored weapon is the minimum possible.

Liberty's Edge

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Squiggit wrote:
It seems a little strange to me that the 'dedicated caster' cleric gets bumps to its fort saves and weapon proficiency.

The Fort Save thing is probably just a nod to them getting Good Fortitude Saves in PF1 (and a result of everyone getting way more Save Proficiency ups in the final version than the playtest), while, as citricking notes, everyone gets Expert in weapons around that level at the latest.

Making Weapon Proficiency ups part of Doctrine is probably just a way to make them different between various Doctrines, with this one having the worst of any Doctrine.


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Everyone will get Expert or higher in all saves, perception, and at least some weapons and AC by level 15 at the latest and 13 as a more likely candidate - based on my estimates and expectations, of course, as I do not have the book.

Deadmanwalking wrote:
Inquisitor could easily also be a Doctrine, with some martial and a lot of skill options to, again, make up for lower casting Proficiency. We do know there's a third doctrine and don't know what it is...

Unfortunately not, Cloistered and Warpriest are gonna be the only two in core. Back when we got the news of 3 doctrines it was apparently wrong.

Liberty's Edge

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Ediwir wrote:
Unfortunately not, Cloistered and Warpriest are gonna be the only two in core. Back when we got the news of 3 doctrines it was apparently wrong.

Ah! Well, the Gods book is coming out soon, so additional Doctrines there seem very possible.


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Ediwir wrote:

Everyone will get Expert or higher in all saves, perception, and at least some weapons and AC by level 15 at the latest and 13 as a more likely candidate - based on my estimates and expectations, of course, as I do not have the book.

Deadmanwalking wrote:
Inquisitor could easily also be a Doctrine, with some martial and a lot of skill options to, again, make up for lower casting Proficiency. We do know there's a third doctrine and don't know what it is...
Unfortunately not, Cloistered and Warpriest are gonna be the only two in core. Back when we got the news of 3 doctrines it was apparently wrong.

Yeah, I heard about there only being 2 cleric doctrines in the core rulebook during the Arcane Mark Twitch stream the other night.


Deadmanwalking wrote:


The Fort Save thing is probably just a nod to them getting Good Fortitude Saves in PF1 (and a result of everyone getting way more Save Proficiency ups in the final version than the playtest), while, as citricking notes, everyone gets Expert in weapons around that level at the latest.

Making Weapon Proficiency ups part of Doctrine is probably just a way to make them different between various Doctrines, with this one having the worst of any Doctrine.

Yeah, I sort of get why they're doing it for mechanical purposes but I'm just saying it feels a little weird that its only class features that aren't spell proficiency boosts basically run tangential to its concept.

Maybe dedications are there specifically just to be number adjustments to enable concepts so that's the whole point, but I guess I would have appreciated something that felt more concept defining than +numbers to spells and proficiency boosts to some weapon.


Squiggit wrote:
Deadmanwalking wrote:


The Fort Save thing is probably just a nod to them getting Good Fortitude Saves in PF1 (and a result of everyone getting way more Save Proficiency ups in the final version than the playtest), while, as citricking notes, everyone gets Expert in weapons around that level at the latest.

Making Weapon Proficiency ups part of Doctrine is probably just a way to make them different between various Doctrines, with this one having the worst of any Doctrine.

Yeah, I sort of get why they're doing it for mechanical purposes but I'm just saying it feels a little weird that its only class features that aren't spell proficiency boosts basically run tangential to its concept.

Maybe dedications are there specifically just to be number adjustments to enable concepts so that's the whole point, but I guess I would have appreciated something that felt more concept defining than +numbers to spells and proficiency boosts to some weapon.

Domain Initiate.

Liberty's Edge

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Squiggit wrote:
Yeah, I sort of get why they're doing it for mechanical purposes but I'm just saying it feels a little weird that its only class features that aren't spell proficiency boosts basically run tangential to its concept.

*shrug* Seems pretty reasonable to me in context.

Squiggit wrote:
Maybe dedications are there specifically just to be number adjustments to enable concepts so that's the whole point, but I guess I would have appreciated something that felt more concept defining than +numbers to spells and proficiency boosts to some weapon.

Well, as Ediwir notes, Domain Initiate is also a factor, but frankly I think being basically required to use your Deity's Favored Weapon at high levels if you use one at all, and being a really powerful offensive spellcaster are both pretty concept defining.


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Cloistered Caster seems to me as the "Normal Cleric", one that is dedicated to it's deities, relaying on his domain and spells granted. It's just the "basic" doctrine, as warpriest cleric sounds to be pretty different from PF1 cleric.


it may also just be the speed at which they get things. Level 1 fortitude saves and other , but slower casting proficiency or something. Maybe Warpriest qualifies for things like Power Attack and Sudden charge too?


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Pathfinder Roleplaying Game Superscriber

Personally I hope Inquisitor isn't a Cleric Doctrine. I would much prefer it to return as a base class and be Focus Spell-based.

I feel like making it just a Cleric Doctrine would be like making Oracle a Cleric Doctrine; sure, you could, but it doesn't do the class justice.

Liberty's Edge

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MaxAstro wrote:

Personally I hope Inquisitor isn't a Cleric Doctrine. I would much prefer it to return as a base class and be Focus Spell-based.

I feel like making it just a Cleric Doctrine would be like making Oracle a Cleric Doctrine; sure, you could, but it doesn't do the class justice.

I'm actually mostly in agreement with this. I'd prefer a full class, I was just speculating, not advocating it as a Doctrine per se.


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MaxAstro wrote:

Personally I hope Inquisitor isn't a Cleric Doctrine. I would much prefer it to return as a base class and be Focus Spell-based.

I feel like making it just a Cleric Doctrine would be like making Oracle a Cleric Doctrine; sure, you could, but it doesn't do the class justice.

I thought I wanted the inquisitor as a cleric archetype but the concept of a focus spell-based class different from the champion and focusing on skills is really cool. Won me over.


In the end all we can do for now is speculate anyway, from what we know Inquisitor may even be the Lawful Neutral Champion in the future.


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Pathfinder Roleplaying Game Superscriber
Kyrone wrote:
In the end all we can do for now is speculate anyway, from what we know Inquisitor may even be the Lawful Neutral Champion in the future.

Oh please not this. One of my player's favorite past character is a LE Inquisitor of Asmodeus, and I also have an Inquisitor of Gorum I'm rather fond of.


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I'm really glad we're getting multiple options for dedicated divine casters out of the box. The crusader weapons-and-armor kit that clerics got by default in P1 was at odds with a lot of character concepts (and a few gods), so being able to build those as cloistered clerics or divine sorcerers is a huge upgrade.


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Nah, Inquisitor is too light-themed and skill-oriented to be a Champion path.
I mean, teamwork and coordination do fit the Champion, but... it just doesn't feel like the other half of the class works.


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A lot of the Inquisitor's thematic niche can be covered by a Ranger/Champion multiclass - studied target (if that's what it's called now, don't remember) is largely in the same f@%*-this-guy-in-particular wheelhouse as Inquisitor's bane. You probably could justify Solo Tactics as being worth its own class, though.


Ooh, I like Ranger/Champion. Not even any more problem with different stats, just use best one for Focus pool.
Solo Tactics doesn't really feel like basis of class IMHO... It might be conceptually grounded as niche of "Skirmisher Tricks"?

Alternatively, I think a Marshal/Cavalier class might be route to bring in Guide-style Teamwork buffs (without Ranger).
(M/C wouldn't need inherent Mount focus, w/ general Archetype/Feats for that, but might have unique options building on it)


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Arachnofiend wrote:
A lot of the Inquisitor's thematic niche can be covered by a Ranger/Champion multiclass - studied target (if that's what it's called now, don't remember) is largely in the same f@#~-this-guy-in-particular wheelhouse as Inquisitor's bane. You probably could justify Solo Tactics as being worth its own class, though.

For people who enjoy multiclassing, sure, that's an entirely viable approach. Personally I'd rather see Inquisitor and Oracle as full classes. Just my own preference.


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HeHateMe wrote:
Arachnofiend wrote:
A lot of the Inquisitor's thematic niche can be covered by a Ranger/Champion multiclass - studied target (if that's what it's called now, don't remember) is largely in the same f@#~-this-guy-in-particular wheelhouse as Inquisitor's bane. You probably could justify Solo Tactics as being worth its own class, though.
For people who enjoy multiclassing, sure, that's an entirely viable approach. Personally I'd rather see Inquisitor and Oracle as full classes. Just my own preference.

I expect that Oracle for sure will become its own class; it's different enough both thematically and mechanically from things we have in the CRB (Clerics and Divine Sorcerors).


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First World Bard wrote:
HeHateMe wrote:
Arachnofiend wrote:
A lot of the Inquisitor's thematic niche can be covered by a Ranger/Champion multiclass - studied target (if that's what it's called now, don't remember) is largely in the same f@#~-this-guy-in-particular wheelhouse as Inquisitor's bane. You probably could justify Solo Tactics as being worth its own class, though.
For people who enjoy multiclassing, sure, that's an entirely viable approach. Personally I'd rather see Inquisitor and Oracle as full classes. Just my own preference.
I expect that Oracle for sure will become its own class; it's different enough both thematically and mechanically from things we have in the CRB (Clerics and Divine Sorcerors).

And imvho even more importantly you can't play an oracle with these classes, because they start with a curse, for instance, which is integral to their gaining divine magic.

That said, I think with the right class archetypes you could transform a cleric into an oracle or an inquisitor, or even a champion into an inquisitor. We know class archetypes can change class features, and they might also give you a list of feats related to those features. Essentially they use the root of an existing class to grow a completely different tree, at least potentially.

I'm definitely not against more classes in the future, but I think with the assortment of archetypes, class archetypes and MC archetypes that might be soon available the need for actually new and distinct classes diminishes quite dramatically (2 that would still be easier to remake whole-cloth would be summoner/spiritualist and kineticist, but they don't pertain to this thread, as is).

Of course that isn't to say I would be disappointed in new inquisitor and oracle classes - it's just a line of reasoning that occurred to me.


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First World Bard wrote:
HeHateMe wrote:
Arachnofiend wrote:
A lot of the Inquisitor's thematic niche can be covered by a Ranger/Champion multiclass - studied target (if that's what it's called now, don't remember) is largely in the same f@#~-this-guy-in-particular wheelhouse as Inquisitor's bane. You probably could justify Solo Tactics as being worth its own class, though.
For people who enjoy multiclassing, sure, that's an entirely viable approach. Personally I'd rather see Inquisitor and Oracle as full classes. Just my own preference.
I expect that Oracle for sure will become its own class; it's different enough both thematically and mechanically from things we have in the CRB (Clerics and Divine Sorcerors).

I agree about the cleric. They're both divine casters, but the cleric is just mechanically too different from an oracle to make a good fit. I'm less certain when it comes to the sorcerer. If curses and mysteries were combined into a single class feature, as some want, then they could be presented as a sorcerer bloodline I think,

That would be less than ideal for my tastes though. An all up class would allow the design space (and page count) to make those separate and allow the same mix and match of concepts as the PF1 oracle.

Edit: as the to thread topic, I'm curious to see the full text of Divine font! I'd love it if the cleric moves further away from heal spamming, interesting as that class feature was.


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Oracle was right behind Alchemist in votes of popularity, it will certainly be a class.

If I would guess I think that in 2e they might be cantrip based like the Bard compositions and the mystery and curses might work something like the Muses.


For what Oracle was in PF1 I think they aren't really different enough from Divine Sorcerers to be more than a bloodline. That said, if they wanted to do something more unique and not too much like the PF1 iteration then maybe that'd be good.

...then again, thinking on it I might be remembering Mysteries as less than they were. Maybe they could carry Oracle as it's own class, with Mysteries being the subclasses.


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AnimatedPaper wrote:
Edit: as the to thread topic, I'm curious to see the full text of Divine font! I'd love it if the cleric moves further away from heal spamming, interesting as that class feature was.

Regarding that, there's a cleric archetype from Planar Adventures called the Idealist, who instead of channeling positive/negative energy, channels the properties of their deity's plane.

For instance, a cleric of Desna makes an area light gravity, with enhanced chaotic, good and beneficial dream-related spells and nerfed lawful, evil and harmful dream-related spells, plus all creatures within it take penalties to int, wis and cha if they're not chaotic or good.

I liked this option very much, because I felt it conveyed the flavor of your god better than simply healing mortals/harming undead or the opposite.

I asked JJ why in-universe clerics have that ability instead of something more related to their individual gods and he said it's because they're designated to be the prime and most masterful channelers of positive and negative energy around, which is an okay reason I guess, but I still would prefer clerics who don't necessarily hurt undead and heal people (or the opposite), most of all now that we have so many ways to heal up and a dedicated healbot is somewhat less necessary.


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Animated paper, the page has been leaked. Divine font is 1+cha uses of heal or harm, so pretty much the same as the play test.

Edge, in pf1 mysteries were a lot more significant than bloodlines. They could easily work as class paths for pf2.


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citricking wrote:

Animated paper, the page has been leaked. Divine font is 1+cha uses of heal or harm, so pretty much the same as the play test.

Edge, in pf1 mysteries were a lot more significant than bloodlines. They could easily work as class paths for pf2.

I saw the leak, but the glare kept me form being able to read what it said in full, so thanks. I appreciate getting that confirmed.

Also, I like the oracle discussion, but so as to not derail this thread, could we move it over here: What-will-Oracles-look-like-in-PF2


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Roswynn wrote:
I asked JJ why in-universe clerics have that ability instead of something more related to their individual gods and he said it's because they're designated to be the prime and most masterful channelers of positive and negative energy around, which is an okay reason I guess, but I still would prefer clerics who don't necessarily hurt undead and heal people (or the opposite), most of all now that we have so many ways to heal up and a dedicated healbot is somewhat less necessary.

That certainly shows in the playtest. I did a count, and something like 2/3s of the cleric feats in the playtest had to do with channeling. It would be significantly easier and would require far fewer new feats to write a class archetype for the playtest cleric that did away with the deity class feature rather than channeling, and that seems wrong to me.

But, spilled milk I guess. I get their logic, even if I am slightly bummed out by it. Hopefully we'll also get variant channeling at some point. I'd be less disappointed if we got more options on what we channel even if we have to channel something. I remember this old alternate class feature from 3.5, that let you use turn undead to counterspell. That might be an interesting thing for a cleric of Nethys to be running around doing (possibly to the point of broken, but maybe not too).

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