Skills, Feats, Equipment & Spells



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Stabilize

Lack of Universal “Take 10” and “Take 20” Rules slow down the game

Scaling Craft / Income to Item Price

Halfling Sling Staff

Is restoration casting time too long to be useful?

Two-weapon fighting is technically impossible

"Lore" simply recreates the "Knowledge" problem.

Scaling Hazards to PCs

Probably easy questions on Staves and Shields

Smoothing Table 10-2 to include Trivial Checks

Why are Handwraps of Mighty Fists invested?

Full Plate is just mechanically bad - Can we get a Dev response?

Double Slice

Selling things

Combat Grab

Playtest experience with Athletics and Jump

Magic Item Proficiency

Assurance, Combat Maneuvers and Multi-Attack Penalties.

Demon Armor "Deadly" Trait Missing a Die Size

Divine Prayer Beads (Level 5) vs. Staff of Healing (Level 3)

Improved Mundane Healing Feats?

General issues from the spells chapter

Ritual save DCs missing?

Skill for Gaming and Gambling?

A Pool By Any Other Name...

We've been running shields wrong--I kinda' want to keep it

Off-Hand Weapons and Two-Weapon Fighting

Heightening Dispel Magic

Proficiency system; can it make everyone happy?

Thoughts and questions about equipment

Questions about skills

Specific Spell Questions and thoughts (super long)

How do you move a restrained captive?

Thoughts and questions about general and skill feats

Oil of Potency and Handwraps of Mighty Fists incompatible?

Flaming Sphere damage procs

Only humans can craft snares at level 1?

Fun with alchemy!

Clarify calculation of armor class, need help.

Crafting things

What saving throw for Divine Wrath?

Treasure for new characters, runes, and vastly overpriced special materials

yet another solution to the Ostog problem: bring back "trained only"

Identify Magic

Powers with Free Action Components

Can Katanas finally be finesse weapons?

Why do Ghost Sound and Ventriloquism still have Verbal components?

Level 1 Conjuration school power (Augment Summoning) is inappropriate and needs to change

Skill Rank Flexibility - Suggestion

Some feats wrong levels

Cleric looking for ways to inrease Spell points

Hiding in a Blur Spell.

Can Perception Proficiency Be Increased?

Signature Skills: A possible variation

Lore should have a variable stat dependency.

Domain power clarification

Second Cleric domain

Can we have 4E style rituals?

Proposed Changes to Shield Use

Apparently, shields really are worthless, according to Paizo's clarification

Clarifying Natural Medicine

Cavalier Mounts

Bulk

Is it my impression or the skill feat Forager is close to useless

Item levels for consumable and permanent items

Hallucination- Perhaps an example of how Spell Heightening should work

Detect Alignment vs grammar (hope it was in the errata)

Same Old Spell Preparation

Cantrip clarification

An idea for shield block: a chance to block riders

No traits for House of Imaginary Walls feat

Cat's Eye Elixir in Treasure Price Descrepency

Cleric Dedication feat questions

Sacks, Backpacks, & Satchels - Do they increase your Bulk capacity? Should they?

Equipping a 4th level Monk

Unfair spells

What Lores have you / your players made up?

Lore: Recall Knowledge Untrained

Lockpicking success rate

Class Spell Organizations

Melee Touch Spells

Clarification on dimensional lock

Using dragon wings and claws at the same time

Freedom of movement and heighten

Finesse weapons with trip / disarm

Spells that require a saving throw are at a disadvantage?

Innate Spell + Wizard Dedication Interaction?

How many hands does it take to cast a spell?

Trained and Bonded Animals and their number of actions

Wording in false vision

Enlarge person and heighten

Magical Striker and unarmed attacks

Failure Cleric

Suggested rework for Crafting

Bombs. Fighter groups. Fighters more proficient than alchs?

Please nerf Create Water & Create Food and Goodberry

Agile weapon trait, hands and strength

Katanas is wrong(?)

Basic Crafter's Book - What's included?

can you use the Staves to add to your Spellcasting

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