Divine Prayer Beads (Level 5) vs. Staff of Healing (Level 3)


Skills, Feats, Equipment & Spells


Lets see here...

Divine Prayer Beads are a level 5 item (ignoring the Greater version) and the Staff of Healing is a level 3 item (ignoring all the higher level versions). Lets compare the two, shall we?

Cost:
Beads are 160gp (L5)
Staff is 60gp (L3) (1 point to the staff)

Access:
Beads: Uncommon
Staff: Common (1 point to the staff)

Resonance:
Beads are activated
Staff is invested (1 point to the staff)

Method of Use:
Beads are Held, 1 Hand
Staff is Held, 1 Hand (evenly matched)

Weaponization:
Beads are not a weapon
Staff is a Staff (1d4, 2 handed 1d8) (1 point to the staff)

Spells granted:
Beads grant Bless and Heal once a day each (0.5 for Bless)
Staff grants Heal and Stabilize (up to 3 casts between) (1 point to the staff: 3 heal is better than Heal+Bless)

Extras:
Beads adds 1 point of healing when casting divine spells
Staff adds +1 item bonus to healing (nil?)

Fine print:
The healing from the Beads only applies "whenever you cast a divine spell from your own spell slots (not a cantrip, an innate spell, a power, or any spell cast through other means) and you use the prayer beads as your holy symbol." Does not work with Channel Energy as it does not consume a spell slot (0.5 points for being "any divine spell")
The healing from the Staff applies..."any time you cast the heal" from slots, the staff, or Channel Energy (1 point to the staff)

Results
Beads: 1 point
Staff: 6 points

Why would I ever want the Beads? I mean sure, a free hit point every time I cast a spell, but even with a full compliment of spell slots, that works out to about 12 hit points (over a full day). I can get almost the same amount just buy getting a staff of healing and consuming a second charge on a Heal spell.

Now, if it was a worn item (eg necklace, bracelet, or had the Free Hand trait*) I could see the costs being worthwhile.

*I dare you to tell me I can't hold some prayer beads and a sword at the same time. I dare you


Those are pretty bad when compared to the staff. Only good things are the bulk zero and that they act as a holy symbol.


You can only have one staff invested at a time (page 379), so if you really want to use a Staff of Fire or something, the beads trivially beat the Staff of Healing.


Fuzzy-Wuzzy wrote:
You can only have one staff invested at a time (page 379), so if you really want to use a Staff of Fire or something, the beads trivially beat the Staff of Healing.

I mean, if you really want to use it the cost is irrelevant. The problem is that these two items do not have comparable features to warrant the cost difference.


Draco18s wrote:
Fuzzy-Wuzzy wrote:
You can only have one staff invested at a time (page 379), so if you really want to use a Staff of Fire or something, the beads trivially beat the Staff of Healing.
I mean, if you really want to use it the cost is irrelevant. The problem is that these two items do not have comparable features to warrant the cost difference.

Probably true overall, but "not incompatible with random other staves" is still a point in the beads' favor.

Grand Lodge

Pathfinder Adventure Path Subscriber

How is being invested a point to the staff? That's an extra resonance and the staff ALSO uses resonance when activated. So it seems like a net negative to me.

Also, you have 2 hands, so you can have a staff AND prayer beads. Given the staff isn't a holy symbol that other hand is occupied to be able to cast anyway so you may as well have prayer beads in it.

So yeah, buy the staff first, but the beads aren't useless.


Tim Schneider 908 wrote:
How is being invested a point to the staff? That's an extra resonance and the staff ALSO uses resonance when activated. So it seems like a net negative to me.

That couple of lines got edited several times. I'd originally read the Beads as "spend one RP every time you want to get the benefit of the 1 HP effect" (clear winner to the staff) before realizing that it was 1 RP to cast one of its two spells.

Even if I change that to a "minus 1 point" to the staff (a 2-point swing), that still leaves to totals as 1 to 4.

Quote:
but the beads aren't useless.

But are they worth triple the gold cost?

Community / Forums / Pathfinder / Pathfinder Playtest / Player Rules / Skills, Feats, Equipment & Spells / Divine Prayer Beads (Level 5) vs. Staff of Healing (Level 3) All Messageboards

Want to post a reply? Sign in.
Recent threads in Skills, Feats, Equipment & Spells