Guns and Gears Playtest


Subforums:
General Discussion
Gunslinger Class
Inventor Class

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Gunblades and Inventors

Choices for explosion damage (and potentially other base damages)

Gadget Familiar Ideas!

You’re not after something as banal as simply winning a fight, you’re collecting valuable data to improve your creations!

Shooter's aim while using unsteady weapon

Short lvl 3 Playtest - PFS Quest #2 - Slight Spoilers

Intelligence as Key Ability Score

Packing an Oozy

Level 1 feedback

Level 1-2 Inventor playtest experience

Reconfigure DC?

Failure, RNG, and a way to solve it.

Some gun and gunslinger math

Ideas for additional construct components meant purely for flavour?

Big projects for Inventors

Baked-in Class features - Yes, please!

Better support for draw and drop slinger

A Change to Unstable

Bring back alchemical ammunition

Lvl 3 Inventor playing PFS 1-14 Lions of Katapesh

Drifter Gunslinger and Armor Inventor

Weapon Innovation Feat Suggestion

Finally a class to surpass the Alchemist

The biggest problem with dual wielding

I say rather than rings, we need a bandoleer.

Second innovation

Level 13 is a good place to playtest

Missing Alchemical Crafting?

Inventor needs more inventive solutions

Announcement?

Consteuct Companion Support benefit

The Sniper trait, boring and bad.

Add shield as an option

Shields!

Natural evolution

Fighter Scaling for Crafting Profiency

Overdrive

Can we get some "Defender" innovations?

Inventor Class HP

Mods / runes etc upgrades

Suggestion: Spellslinger Archetype

Vital Shot

Feedback V2.0 - Gunslinger Reloaded

Overdrive + Unstable

crossbows vs firearms fighters vs Gunslingers

crossbows vs firearms fighters vs Gunslingers

Weapon innovation ranged only modifications?

BLACK POWDER BOOST

Missing class feature for second range increment?

One Shot One Kill questions

Knock back strike seems odd

Reconfigure question

something we're all not focusing on.... the rest of guns & gears beyond the classes

Minor inventor actual play feedback

Level 1 PFS Inventor playtest

It occurs to me that all Sword and Pistol GS's should archetype

Repairing my pet

Inventor Game 1 - Level 10 Party of 5 vs Homebrew Extreme Encounter.

Blowguns and Damage Die Steps

My sniper build and (untested) first impressions

Using "Deflect shot" against a risky reload (and similar)

Patchwork Turret - Level 1 feat idea

Character sheets

Prone condition with a firearm.

Yeet

Firearm Ace idea - Support for the pistol brace playstyle + catching up on damage

GM notes on play test session

Misfire is nice but could be better

Gadget Improvisation, and more versatility

Multiple alloy's and resistance

Using your own attack proficiency for Construct Innovation?

Shattering Shot does low damage.

Share your inventor builds

Unstable

Finally a good new class

Pre-play impression and ideas

Need help before playtesting with my group

Is Fatal Bullet a trap feat?

Modification Crossover

This class feels very gimmicky

Gunslinger First Impressions

Construct as a tank?

Reload hacks

Tying Gunslinger to guns seems like a lot of wasted potential

Breakthroughs - Earlier, More Often

With the release of G&G every Class on Golarion will know how to use firearms, except for Wizards.

Gunslingers way

A prosthetic innovation?

Let's Talk Reloading

Reload 2

Some options really give a cartoonish feeling.

Explode Modification suggestion

Homebrewing a Gunslinger multiclass archetype

Cool Armor innovation ideas!

Building Better Guns

Gunslinger as the Weapon Reloading Expert

How do size increases (Firearm Ace) interact with Fatal?

Dragon Pistol

Unsteady weapons should be 1+ hands when mounted

Thundering / shocking / frost / flaming + Blunderbuss

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