Weapon innovation ranged only modifications?


Inventor Class

Sczarni

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Pathfinder Lost Omens, Rulebook Subscriber

Many of us want to use a ranged weapon innovation but there are like 4 melee only modifications but no ranged only modifications. Will ranged be able to get some support for those level 1 innovations? Using a martial ranged weapon, I am limited to only two general modifications at level 1.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I'm hoping for more ranged weapon innovations as well. One of my players was going to try one in our testing today. He was going for a "Green Arrow" or "Hawkeye" type inventor with multiple damage type arrows, ranged trips, etc. But most of the abilities that really would apply were melee only. He felt especially cheated when an orc in the scenario we played had a tethered arrow attack!


Getting Modular trait for Bow is not bad, considering P is the worst physical damage type. But I think Auto Crossbow/Gun Reloader, or Bomb Thrower would be quite nice, it's not rocket science.

Sczarni

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Pathfinder Lost Omens, Rulebook Subscriber
Kataaaka wrote:
Getting Modular trait for Bow is not bad, considering P is the worst physical damage type. But I think Auto Crossbow/Gun Reloader, or Bomb Thrower would be quite nice, it's not rocket science.

I mean.. it technically is with the right innovations...

Vigilant Seal

They definitely need a feat that reduces reload time.

I mean repeating crossbows were a thing in 1e and I can almost guarantee that gunslingers will be seeing revolvers or speed loaders early on.

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber
Tea4Goblins wrote:

They definitely need a feat that reduces reload time.

I mean repeating crossbows were a thing in 1e and I can almost guarantee that gunslingers will be seeing revolvers or speed loaders early on.

Nah. Make it into a level 1 innovation and I'd be stoked.

Scarab Sages

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Boothbey wrote:
I'm hoping for more ranged weapon innovations as well. One of my players was going to try one in our testing today. He was going for a "Green Arrow" or "Hawkeye" type inventor with multiple damage type arrows, ranged trips, etc. But most of the abilities that really would apply were melee only. He felt especially cheated when an orc in the scenario we played had a tethered arrow attack!

I have a feeling I ran the scenario you're referring to, I'd feel cheated by that too tbh. Personally I'd like to at least see a level 9 option to reduce a weapon's Reload stat by 1; I don't think this would necessarily break anything since it'd just be putting Crossbows and such on par with bows. Maybe limit it to simple weapons if it ends up being strong, idk.

Aside from that, adding ranged equivalents for the Melee tricks would be nice for sure.

EDIT: Also, Inventors with Ranged Innovations should be able to Explode ammo on hit. Explosion is much less effective on a Ranged Inventor when you're forced to Melee for it, and even then you're proc'ing AoOs if the enemy has them.


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My concept for how to handle reload-based weapon innovations is to basically make the autoloader a familiar/minion. So you spend one action to give it two actions, which it uses to interact to reload. Eventually, it might get an action even on turns where you don't spend an action on it.

Scarab Sages

PossibleCabbage wrote:
My concept for how to handle reload-based weapon innovations is to basically make the autoloader a familiar/minion. So you spend one action to give it two actions, which it uses to interact to reload. Eventually, it might get an action even on turns where you don't spend an action on it.

I actually just ran this through Ratfolk's Rat Familiar, going with the ruling that Familiars with the right powers (Manual Dexterity, Valet) could reload in my stead when commanded. Worked pretty effectively, wasn't OP since I was still pretty much limited to 1 shot a round due to being unable to Reload 2 by myself, mostly was just openning my third actions up for utility plays or alt attack options like Kickback Strike. Technically this might not even need to be in the class if we could get a hard ruling on if Familiars can already reload weapons or not.

Vigilant Seal

Verzen wrote:
Tea4Goblins wrote:

They definitely need a feat that reduces reload time.

I mean repeating crossbows were a thing in 1e and I can almost guarantee that gunslingers will be seeing revolvers or speed loaders early on.

Nah. Make it into a level 1 innovation and I'd be stoked.

You get WAY too few innovations for this to be useful as one, though as a feat, it'd open up a lot of doors and even nonweapon innovators could make use of it.

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