A prosthetic innovation?


Inventor Class


1 person marked this as a favorite.

If I wanted to make an Inventor who was like an amputee, who build themself a clockwork arm, and that's their innovation, how would I make that work? Is such a thing possible from level 1? Does it have to be like "based on a fist or a gauntlet" or can I have it unfold into whirring blades or like "a blade", and then get your manual dexterity back later?

"Inconspicuous appearance" not being available until level 9 suggests that I probably shouldn't just be able to wear long sleeves and gloves to make people not notice my robot arm from level 1, which seems like a shame.

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber

I'd make it a weapon and that weapon a gauntlet. Then I'd pick up the ability to "alter the weapon"

Quote:

DUAL-FORM WEAPON FEAT 4

INVENTOR MODIFICATION
Prerequisites weapon innovation
You’ve built your innovation with replaceable interlocking
pieces, allowing you to transform it into another type of
weapon entirely. When you select this feat, choose a level-0
simple or martial weapon: a common weapon or another
to which you have access. This weapon becomes your
innovation’s second configuration.
Select a new set of weapon modifications for this new
configuration. You can spend two Interact actions to switch
your weapon innovation between the two configurations.
These actions don’t need to be taken consecutively, but if
you’ve provided the first and not the second the weapon is
non-functional. Your weapon’s Bulk is always the greater Bulk
of the two configurations, regardless of which configuration
it’s in—if one weapon is smaller than the other, you still need
to keep any weapon parts on hand.

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber

BTW. You gave me an awesome idea for a character. Thank you!


PossibleCabbage wrote:

If I wanted to make an Inventor who was like an amputee, who build themself a clockwork arm, and that's their innovation, how would I make that work? Is such a thing possible from level 1? Does it have to be like "based on a fist or a gauntlet" or can I have it unfold into whirring blades or like "a blade", and then get your manual dexterity back later?

"Inconspicuous appearance" not being available until level 9 suggests that I probably shouldn't just be able to wear long sleeves and gloves to make people not notice my robot arm from level 1, which seems like a shame.

I mean, I like it as either a weapon innovation or a particularly stretched interpretation of an armor innovation. Also, the disguise skill could come in handy here pre-9, I feel.


1 person marked this as a favorite.

Part of why I think the armor innovation should have an unarmed attack line


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

I think these ideas are good for working with what we have from the playtest document, but I would like to see Prosthetic Innovation become a fourth Innovation chain for the Inventor just as Armor, Weapon, and Construct Companion are. But, I'm guessing there is limited space in the book for it or any other category of Innovations we might dream up. It could be a single prosthetic or a series of different ones. Basically, you could create a steampunk cyborg. I could see it having a few, limited modifications in common with Weapon and Armor Innovations, but the more unique stuff is where it could shine:

- Using Craft instead of Medicine to treat woulds a number of times per day using an equation based on your level because you happened to have taken damage on the prosthetic rather than where you have flesh.
- Adding bonuses to the results of certain types of skill activities based on what type of limb the prosthetic is used in place of or reducing the time it takes to conduct these activities, such as balance, squeeze, force open, grapple, high jump, long jump, shove, swim, coerce, demoralize, perform, conceal an object, sense direction, pick a lock, etc.
- Shield bonus to AC with options to add certain weapon functions to that same limb, such as shield boss, shield spike, or adding a dagger or a natural claw attack to the prosthetic
- Concealing certain types of weapons or tools inside of a prosthetic limb
- Increasing movement and/or stability for leg prosthetics, such as land speed or resistance to being shoved or tripped.
- Retractable glider extensions to reduce falling damage.
- An increase in proficiency or other bonuses to perception or adding senses you don't have such as tremorsense or darkvision
- The ability to gain a breath weapon or to shoot a ray from your prosthetic or artificial eye
- A tethered grappling hook and cable to assist with climbing or grappling at a distance

So many ideas, so much more...

Of course, the Guns & Gears book may well have other ways to implement the concept of steampunk prosthetics without having to resort to the Inventor class features.

Liberty's Edge

1 person marked this as a favorite.

While I would love to see a prosthetic innovation, I do feel like I should point out that you could easily just say "my character has a mechanical arm" as long as there's no meaningful rules elements associated with it. On the other hand, there's an NPC in Age of Ashes that's got a magical prosthetic, so it's clearly a space Paizo could explore.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Shisumo wrote:
While I would love to see a prosthetic innovation, I do feel like I should point out that you could easily just say "my character has a mechanical arm" as long as there's no meaningful rules elements associated with it. On the other hand, there's an NPC in Age of Ashes that's got a magical prosthetic, so it's clearly a space Paizo could explore.

I realize this, but I brought it up because Paizo has already dabbled in this area when they created the Golem Grafter Archetype in AP 153, "Extinction Curse - Life's Long Shadows", and that archetype is replacing limbs with artificial golem limbs using feats.


2 people marked this as a favorite.

I mean, the Iconic Inventor has a prosthetic arm in the art so I'm sure it'll be doable in the book.


Puna'chong wrote:
Part of why I think the armor innovation should have an unarmed attack line

I definitely want my Inventor to wield some sort of steampunk power fist, and the gauntlet's stats just don't quite fit the fantasy.


1 person marked this as a favorite.
Brew Bird wrote:
Puna'chong wrote:
Part of why I think the armor innovation should have an unarmed attack line
I definitely want my Inventor to wield some sort of steampunk power fist, and the gauntlet's stats just don't quite fit the fantasy.

Definitely. Or the trope of power armor that enhances speed and strength, which doesn't quite play out with a suped-up gauntlet and Overdrive.

Ultimately you can reflavor anything however you want and let the mechanics be what they are, but drawing power from your super armor is a cool thing I'd like to see realized through unarmed strikes. Also gives you some cool potential with a Monk dedication.


1 person marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Something else that occurs to me for the idea of a prosthetic innovation(s) path is adding extra limbs as one of the modifications. That would certainly help in making it a bit of a more unique innovation, as well. An extra hand to hold tools, a shield, a weapon, reload firearms, or even get a bonus to grapple with with would be pretty awesome. This could even be another modification for the Construct Companion Innovation, as well.


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

Now that idea I really like. That would be a really cool niche, having an extra arm. And then all the fun ideas for inventions you could build into the arm, on top of that. And then for those who want it, it could be a replacement arm.


1 person marked this as a favorite.
Verzen wrote:
BTW. You gave me an awesome idea for a character. Thank you!

In PF1 there was a "constructed pugilist" brawler archetype from a later player's companion that gave you a mechanical arm to fight with, and you could augment it with things like "vicious blades", "grapnel arm", and "limb extender" which was cool.

I'd like to playtest a character like this, but am unsure how to build it.

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber
PossibleCabbage wrote:
Verzen wrote:
BTW. You gave me an awesome idea for a character. Thank you!

In PF1 there was a "constructed pugilist" brawler archetype from a later player's companion that gave you a mechanical arm to fight with, and you could augment it with things like "vicious blades", "grapnel arm", and "limb extender" which was cool.

I'd like to playtest a character like this, but am unsure how to build it.

I already built one.

Pick up complex simplicity OR the segmented frame
At level 1 Free pick
At level 2 pick up Kickback Strike
At level 4 Pick up dual weapon feat.

Use a gauntlet for your main weapon. If you use complex simplicity, you can have slashing blades come out of it.

At level 4, you can change your gauntlet into a gun or bow or some melee weapon and you can pick new modifications for it so rather than complex simplicity you can pick up modular head or some other level 1 modification.


Anyone else envision overwatches Doomfist?

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber
Mutty06 wrote:
Anyone else envision overwatches Doomfist?

???

I'm megaman!

Community / Forums / Archive / Pathfinder / Guns and Gears Playtest / Inventor Class / A prosthetic innovation? All Messageboards

Want to post a reply? Sign in.
Recent threads in Inventor Class