Misfire is nice but could be better


Gunslinger Class


I like the daily preparation and some fluff around missfire (add missfire chance if wet powder etc.)

some feats though just make it inconsistent and could be easier typed such as Risky reload: reload faster but you get to roll a missfire check (dc5)

alchemical shot should be the same or even be used similar to revelation spells of the oracle, "using this action fouls the barrel and adds a missfire chance until cleaned for 10 minutes" allowing maybe even more powerful feats that keep being balanced.

Most importantly, they should just keep it consistent to avoid confusion and rolling dc 5 feels better as a risk/reward than basing a misfire upon a fail effect. The DC could even increase if using such skill on a mistreated firearm


3 people marked this as a favorite.

I also like the dc 5 on any misfire effect. It seems odd to me that a mid level gunslinger can never misfire a shot against a low level villager, but their gun jams whenever they try and shoot ancient dragons. In particular it makes the risk of an ability worse against hard challenges, where its already harder to justify risky plays.

Gunslinger abilities being about putting a little bit of risk into your actions seems like a fun place to work off of. And of course those being optional risk for extra reward (I like being able to take a risky reload, I'd hate if I always had a misfire chance).

Liberty's Edge

The daily part is a bit odd.

11:51 pm. The gunslinger fires their gun for the first time, ending the combat. Everyone takes 10 minutes to rest and regain focus spells before opening the next door.
12:01 am. It is now the next day. The gunslinger now has a misfire chance.

Or, alternatively, the Gunslinger is in the Abyss. There is no day/night cycle. They now never need to clean their guns.


Jester David wrote:

The daily part is a bit odd.

11:51 pm. The gunslinger fires their gun for the first time, ending the combat. Everyone takes 10 minutes to rest and regain focus spells before opening the next door.
12:01 am. It is now the next day. The gunslinger now has a misfire chance.

Or, alternatively, the Gunslinger is in the Abyss. There is no day/night cycle. They now never need to clean their guns.

not really, as it have been clarified, this daily preparation could include several guns and is more proper maintenance. If you can't prepare your gun, your casters can't regain new spells, but you can still fire the gun but with a slight risk.

This hour is not something to get hinged as it will probably very rarely affect anything unless your gm wants it to affect you, and then your spellcasters will have an issue too

Liberty's Edge

Laki7z wrote:
Jester David wrote:

The daily part is a bit odd.

11:51 pm. The gunslinger fires their gun for the first time, ending the combat. Everyone takes 10 minutes to rest and regain focus spells before opening the next door.
12:01 am. It is now the next day. The gunslinger now has a misfire chance.

Or, alternatively, the Gunslinger is in the Abyss. There is no day/night cycle. They now never need to clean their guns.

not really, as it have been clarified, this daily preparation could include several guns and is more proper maintenance. If you can't prepare your gun, your casters can't regain new spells, but you can still fire the gun but with a slight risk.

This hour is not something to get hinged as it will probably very rarely affect anything unless your gm wants it to affect you, and then your spellcasters will have an issue too

Sure, but we're dealing with a game that needed to mechanically define "dead." It feels like it needs to specify the difference between "previous adventuring day" and "previous day."

Or simply tying it to resting overnight.

Silver Crusade

Jester David wrote:
Sure, but we're dealing with a game that needed to mechanically define "dead."

Because of players being little s*%$s, not because of wonkyness in the rules.


4 people marked this as a favorite.

Even without the corner cases of crossing midnight in an adventuring day and whatnot, it still seems odd that if you clean your weapons before resting the previous day, it doesn't help with misfires the following day. It makes it feel like the designers just wanted standard daily prep like a spellcaster and added a thin veneer of fluff justification.


2 people marked this as a favorite.
Tamdrik wrote:
Even without the corner cases of crossing midnight in an adventuring day and whatnot, it still seems odd that if you clean your weapons before resting the previous day, it doesn't help with misfires the following day. It makes it feel like the designers just wanted standard daily prep like a spellcaster and added a thin veneer of fluff justification.

As far as I have seen from their intentions so far, I think this is more a wording issue, rather than the intention. The mechanic is intended as a bit of immersion, as well as a source for high risk/high reward feats. There is no way something this silly makes it into the final product, especially since pretty much all tables will immediately houserule it.

Community / Forums / Archive / Pathfinder / Guns and Gears Playtest / Gunslinger Class / Misfire is nice but could be better All Messageboards

Want to post a reply? Sign in.