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This looks fun but could they do this on the Myth Busters TV show
My guess is it would get busted but they would then go on to see just how big of a gun would need to throw someone 10 feet.
Since getting a critical success on a long or high jump skill check increases its range may have this feat bump the success level of the die roll increased to the next level. Maybe add +2 to the die roll too.

beowulf99 |
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Realism took a detour right around the time Paizo included Cloud Jump as a thing a person can do. Yeah, you're right in that no number of single gunshots will help propel you through a jump, much less to a distance of 10 feet. But that's no fun. What is fun is giving a character a unique ability to cross large distances at early levels.
Black Powder boost is fine imo.

beowulf99 |
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I'm not fond of that particular feat, its too cartoony. Some of the other feats I can do without as well. As much as the game is all about fantasy, I cant get over it with a class that has ZERO magic. Even the fighter and rogue doesnt have an ability that skews reality as much.
Really? Sudden Leap let's a fighter jump up to twice their speed straight up and make an attack.
Fantastic Leap does similar for the Rogue
Raging Athlete allows a Barbarian to swim or climb as fast as they can run.
Cloud Jump lets anyone with the requisite Athletics make Extraordinary jumps
The list goes on, and gets weirder when you take magic into account. There are plenty of fantastic abilities available to characters. They are just presented alongside more "realistic ones".

WatersLethe |
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What's odd about Black Powder Boost is its not your superhuman fantastical abilities making you jump further or higher, it's an attempt at in-world physics to explain that feat: conservation of momentum with a projectile.
It would work as a monk ability if it had something like "You use your ki to become light as a feather, allowing you to propel yourself with your ammunition"

The-Magic-Sword |

I wrote into the setting that martials intake ambient magic as they train, and that this makes their bodies incapable of superhuman things (consider the punishment they can take from massive creatures, and the things they can hurt despite their size.) In this case I guess that would have to apply to the firearm, but then again, they are pretty much explicitly magical as soon as it has potency so...

PossibleCabbage |
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Feats are the place to put "this is silly to one person, and awesome to someone else" since the person who thinks it's silly can just take a different feat.
But asymmetric realism is not a great thing to worry about, when instead this is usually to pretend this is not just aesthetic preference (which is important, but those things are always personal.)

Djinn71 |
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This feat would be much better if it was fluffed as an explosion of a prepared package of black powder (or something along those lines) rather than a gunshot that can come from a dueling pistol. Might still not make sense but it would certainly strain verisimilitude much less, and it wouldn't effectively cost a reaction + an action on your next turn to reload which would be more balanced.

S. J. Digriz |

I don't like this feat either. It changes the flavor of the world to one that is more silly. For some games, it might be fine. Other games don't want things that are that silly. Think about it in terms of the expected imaginary world of the genre. In fantasy kung fu movies, people can execute crazy jumps by having developed their martial arts abilities. But in westerns, or in the Dark Tower books, gunslingers can't do that. Gunslingers can do some crazy accurate shooting-- shooting guns out of people's hands, shooting their pants off, shooting blind folded, etc.. But you don't see them flying around by shooting at the ground.

WatersLethe |

I don't like this feat either. It changes the flavor of the world to one that is more silly. For some games, it might be fine. Other games don't want things that are that silly. Think about it in terms of the expected imaginary world of the genre. In fantasy kung fu movies, people can execute crazy jumps by having developed their martial arts abilities. But in westerns, or in the Dark Tower books, gunslingers can't do that. Gunslingers can do some crazy accurate shooting-- shooting guns out of people's hands, shooting their pants of, shooting blind folded, etc.. But you don't see them flying around by shooting at the ground.
Objection! Does Yosemite Sam count?

Seisho |

I mean, there are several unrealistic, tacticool and other feats around
But the gunslinger is the first one where I read feats that feel straightup silly, Black Powder Boost is one of them.
I generally like the design of the class but some of the feats take it a little to far. Why don't'cha add a feat to shoot your shadow while you're at it paizo?

WatersLethe |
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I mean, there are several unrealistic, tacticool and other feats around
But the gunslinger is the first one where I read feats that feel straightup silly, Black Powder Boost is one of them.
I generally like the design of the class but some of the feats take it a little to far. Why don't'cha add a feat to shoot your shadow while you're at it paizo?
Uuuugh, shadowslingers sounds badass though