Homebrewing a Gunslinger multiclass archetype


Gunslinger Class


(I don't know if this belongs in this forum, but I thought that my group's experiences with some of the elements of the Gunslinger class and firearms might be helpful. Mods should move if they think it's appropriate.)

One of my players wants to try Gunslinger as an archetype, and here is a draft homebrew of one:

Gunslinger Dedication-level 2

Prereq: Dex 14

Trained in simple + martial firearms
Trained in choice of crafting; if already trained, pick a free skill.
Trained in gunslinger class DC

Can’t select other archetype feats until you select 2 more from this archetype.

Basic Shooting-level 4
Prereq: Fighter Dedication
You gain a 1st or 2nd level gunslinger feat.

Basic Deed-level 4
You gain the initial deed from your choice of gunslinger ways.

Advanced Shooting-level 6
Prereq: Basic shooting
You gain a gunslinger feat, counting your gunslinger level as half your level.

Gunslinging Prowess-level 6
Your proficiency rank in simple and martial firearms increases to expert.

Gunslinging Mastery-level 14
Your proficiency rank in simple and martial firearms increases to master.

I'm inclined to move Basic Deed up to Level 6, the way that PCs who take the Barbarian can access the instinct ability with a 6th-level archetype feat. The player points out that the Fighter archetype gives access to Attack of Opportunity at Level 4, however.

I suggested modeling the proficiencies after the Fighter archetype, with a 12th-level feat granting Expert proficiency. This player raised that the Fighter archetype gives access to a wide range of weapons, and so suggests the above.

My first thought is to change it to exactly what the Fighter archetype gives: Dedication gives proficiency in all simple and martial weapons, and a 12th-level feat raises them to Expert. This does make it decidedly unappealing to any martial PC who already gets Expert proficiency at 5th level, however.

Do people have thoughts or suggestions? Thanks in advance.


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Firearms are already simple and melee weapons, becoming trained with them is only valuable to classes without martial weapon proficiency (while being able to pick up Expert proficiency that early and Master proficiency at all is disallowed by default design).

Since the "take a feat tax to advance your proficiency" thing is 1) bad, and 2) being downplayed with newer archetypes and such, I'd recommend giving the training and simply having it scale with best weapon proficiency, like Mauler and Archer, with the skill training and ability to choose a Way (and I guess also Gunslinger class DC) instead of the granted critical specialization.

Instinct Ability often increases Rage damage and changes damage type, Initial Deed is just a fun ability. It's fine staying at Lv 4...except wait, Sniper has bonus damage as its thing. Heck.

Since there's no option to take Vital Shot and so it's only once per encounter, it might be okay to leave it at Lv 4 but specify it stays at 1d6...or even let it scale somehow if that seems underpowered? I'm not actually qualified to speak on that, I think.


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Alfa/Polaris wrote:

Firearms are already simple and melee weapons, becoming trained with them is only valuable to classes without martial weapon proficiency (while being able to pick up Expert proficiency that early and Master proficiency at all is disallowed by default design).

Since the "take a feat tax to advance your proficiency" thing is 1) bad, and 2) being downplayed with newer archetypes and such, I'd recommend giving the training and simply having it scale with best weapon proficiency, like Mauler and Archer, with the skill training and ability to choose a Way (and I guess also Gunslinger class DC) instead of the granted critical specialization.

Instinct Ability often increases Rage damage and changes damage type, Initial Deed is just a fun ability. It's fine staying at Lv 4...except wait, Sniper has bonus damage as its thing. Heck.

Since there's no option to take Vital Shot and so it's only once per encounter, it might be okay to leave it at Lv 4 but specify it stays at 1d6...or even let it scale somehow if that seems underpowered? I'm not actually qualified to speak on that, I think.

This is helpful, thanks.

Yeah, I think having it scale is a happy medium. I'm inclined to model it after the Archer dedication: you become trained with all firearms (simple and martial). If your class makes you Expert, you become Expert. But it doesn't go above that level.

I'm inclined to move the Deed up to 6th level... there's already useful stuff to get at 4th level. Having a free Stride at the start of battle, which one gives, feels like it should be more than a Level 4 feat.


The Rot Grub wrote:
If your class makes you Expert, you become Expert. But it doesn't go above that level.

I misread the dedication feats for Mauler and Archer. Actually I'll make the Gunslinger Dedication feat the ability to auto-improve up to whatever your class's weapons proficiency is. So theoretically Master for a martial class and Legendary for fighter.

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