Tying Gunslinger to guns seems like a lot of wasted potential


Gunslinger Class


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All right, I know, the title of this post sounds like insanity. The class has GUN in its name. But I do hope to make at least a somewhat reasonable point here. The more I read the Gunslinger class and especially after seeing it in play, the more I think having the class this tied up to guns is just damaging to what it could achieve. Why? Because there are a few awesome feats and abilities in the Playtest that show what a gem this class could be if those ties were loosened a bit.

Things like Risky Reload and Dance of Thunder show a glimpse of what a high-octane martial that takes big risks for big rewards looks like. Not like Swashbuckler, that relies a lot of randomness and the risk is simply not doing damage for the turn, but a martial class that can actually nova with a big special move, but also risks a lot to do it. Others, like Grit and Tenacity and Drifter's Wake, show how awesome a class with the theme of an iron will wanderer who does precise maneuvers and tricks that basically defy reality can be. But... being so tied to guns (and other reload weapons, for the matter) really seems to be holding the class back. You have to spend so many feats on "fixing" reload, and so much of the power budget is allocated to being the best with guns, not to mention how other styles that could have played amazingly (like full melee or a trickshot archer) are excluded, when, in my opinion, they really don't need to.

I have seen a good amount of suggestions of making Drifter the class and Gunslinger one of the subclasses. Honestly? I love it, but I'm pretty sure it's not happening, as Gunslinger is already being marketed as such. But I really hope to see more ways for people to experiment with different playstyles in the final release, instead of being so pigeonholed into a few specific weapon pairings by proficiency and mandatory features.


Magus should cover the nova niche a bit. That said, it seems almost like you could have two classes: "Deadeye" focused on aim and reload and "Drifter" as above.


I'm somewhat surprised they're marketing/branding it as gunslinger, considering that the old gunslinger was so widely deprecated.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I am a big fan of the idea if separating the class from the weapon. And of making the class Common but the firearms Uncommon so that a Bolt Ace (or sling staff specialist if all the reload weapons go into their high proficiency list) might hail from anywhere for a campaign that wants to remain free of black powder.

(Yes, as a GM you can do that anyway, but it seems like a proper fit for the default lore).


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Pathfinder Lost Omens, Rulebook Subscriber
jocundthejolly wrote:
I'm somewhat surprised they're marketing/branding it as gunslinger, considering that the old gunslinger was so widely deprecated.

A LOT of people really liked the Gunslinger, even if it was a "leave after 5 levels" class


Pathfinder Rulebook Subscriber
jocundthejolly wrote:
I'm somewhat surprised they're marketing/branding it as gunslinger, considering that the old gunslinger was so widely deprecated.

They base a lot of their decisions on the surveys they put out VS typical forum and social media chatter, so their findings probably found that Gunslinger was up there in popularity.

Plus, you can likely attribute the rise in popularity for the class thanks to Matthew Mercer's conversion of the gunslinger into D&D 5E. A lot of Critical Role fans loved Percy and how he played in the show. So trying to go in on that popularity is probably a decently high priority for Paizo.


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There are other stuff that handles other weapons. It would be alot harder to balance if it allowed archery or so I believe.

Later expansions are to be expected more focused or complicated.

Let us gunlovers get this one please?
I do like Xbow too
Slings are cool too
Playing technical and taking reload in consideration is nice, but having those daggers to throw if missfire ruins your style or even throw a rapier is possible!

Some classes might need to be more focused to be "fun"


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I'd argue you could see Gunslinger as possibly the "reload 1+" class in the same way Swashbuckler is the "agile/finesse melee" class.


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I definitely think that the gunslinger works as the "class for weapons which require reloading" and we can spread the other things a gunslinger could be across a bunch of classes.

I do worry about the crossbow ranger though.


PossibleCabbage wrote:

I definitely think that the gunslinger works as the "class for weapons which require reloading" and we can spread the other things a gunslinger could be across a bunch of classes.

I do worry about the crossbow ranger though.

This was my thought as well. If Gunslinger has some fun feats that are cool for a different style of play, like a Swashbuckler, then it seems like a simpler solution to make them into swashy feats.

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