Zoetrope Logs, Part One: Hooves on Stone

Tuesday, March 5, 2024

To truly immerse oneself in the natural world, one must view it up close! Though our ultimate goal was to find the Wardens of the Wild, we couldn’t neglect the incredible opportunities for study we found over the course of our investigations, and we made frequent stops to survey the wilds on foot (or on fin or wheel, in Lythea’s case). I hesitate to call them “side expeditions,” for they were valuable in their own right; Chari’s notes and sketches filled several folios we’re still disseminating now that we’ve returned—ah, but I outpace myself.

In any case, these excursions were where our scout, Telero, and our scribe, Charikleia, really had a chance to shine. One day, early in our voyage together, we were flying along a river that gradually carved the land into a breathtaking gorge, its cascading tributaries branching like the roots of a great tree in the rocky canyons spread out below us.

“Professor!” called Telero from the starboard rail, his voice ringing bright and eager as always. “This could be the perfect place to look for more sage aconite!”

(I feel I must pause to note, dear reader, lest it cause confusion: I am not, in fact, a professor in any official capacity! A lifelong scholar, certainly, and a dedicated librarian and archivist, but circumstances led me away from my university studies long before I advanced to any sort of teaching career. Nonetheless, I’ve been “the professor” to Telero since our first day aboard the Zoetrope, and I must say I find the epithet endearing, despite its inaccuracy.)

Telero grew up among talented herbalists and knew botany was a special interest of both mine and the doctor’s; we also knew that where interesting flora grew, interesting fauna was sure to follow. Who could say what new discovery might lead us to the wardens? I set us down on the rocky riverbank—my landings were getting smoother with practice—and called our small crew together to prepare for the journey.

We quickly decided that, due to the branching nature of the canyons, a group survey wasn’t the most efficient course of action. “Let me go, Professor,” said Telero, eying the lodestone in his staff and tying off a bearing. “I spotted a waterfall a few miles in when we flew over. I can find it and then come back for everyone else!”

I could tell asking him to wait for someone who hiked at my speed—that is to say, glacial—would be futile. “A wonderful idea, Telero,” I said, smiling at his irrepressible enthusiasm. “But it did look like there were several possible routes. Why don’t you take Charikleia with you?” The two had already bonded over similarities in their childhoods, and the young nomad hung on the more seasoned adventurer’s every word when she shared tales of her exploits before our voyage. I also suspected Chari’s measured and experienced approach would be a good balance to Telero’s hastier decisions on the trail.

My friend and fellow scholar nodded, already tucking her sketchbook into her bag. “I am quite familiar with mazes,” Chari teased, “and I’d love to sketch the falls—”

“Last one there’s an egg full of broodpiercers!” Telero’s hooves thundered down the gangplank as he charged off into the gorge, no longer able to contain his zest for adventure.

“Careful to boil those first!” Grefu warned after him. Chari laughed and waved to the rest of us as the two set off, the clatter of their hooves echoing off the mossy basalt walls of the gorge long after they faded from view.

Dr. Pom and I had barely finished our second leisurely cups of tea when Telero came galloping back. My concern over his haste and Chari’s absence was quickly allayed by the exuberance on his face. “Professor, everyone, we found it! You’ve got to see this!”

Our intrepid scout deftly guided us through the canyon, at times splashing through the river itself as the mossy rock walls closed in around us, only a line of blue sky visible far above. “How did you find it so quickly, Telero?” I asked, marveling at his surety as the canyon widened and the river diverged. He led us down the left-claw path, stopping often so those of us on two legs could keep up.

“It’s easy,” said our young guide, his eyes earnest. “You just have to listen to the river and watch the wind.”

A light writer photograph plate of Charikleia the minotaur A light writer photograph plate of Telero the centaur

Light writer plates of Charikleia and Telero, from official Zoetrope expedition logs. Art by Gunship Revolution.


I’m afraid this surprisingly poetic insight has not yet improved my own sense of direction, but perhaps it will resonate with you, dear reader. If nothing else, the boy’s words remind us of the importance of being alert and appreciative of the world around us.

The roar of the falls drowned out further conversation as we rounded a final bend and came to a large canyon pool, fed from the endless water cascading over the cliff ahead. Telero beamed as we silently took in the thunderous serenade, the mist covering our awed faces.

It was nearly a full minute before I realized, with a shock, that Chari was sitting on a nearby rock, pencil in hand as she sketched the scene in front of us for our logs. She looked up and smiled as I took a seat next to her. Grefu and Dr. Pom began unpacking our picnic lunch while Lythea, Telero, and Ten charged into the pool, their laughter barely audible as they dove into the spray.

Chari passed me several sketches. “Signs of stony bat spit, similar to those of other gorgon subspecies detailed in the Kirisiel report, but I thought I’d document the flora first and wait for you to investigate.”

I paged through her neat drawings, all precisely labeled in her steady hand. “These are wonderful, Charikleia. How lucky we are to have you along. How was the trek?”

She laughed. “Telero’s a natural. He’d be right at home in the training mazes back home. I’d love to see him race my siblings sometime.”

Though I can’t fathom how he could have heard us over the waterfall, Telero bounded forward from the pool, narrowly avoiding soaking Chari’s sketchbook. “Chari could have found it first!” he protested, shaking water from his hair. “But she had to stop to draw everything.”

I traded a smile with my fellow researcher as she restacked her notes and moved them away from the pool. “I’m glad you’re both so thorough in your own ways,” I said. “The smallest detail could be the clue that leads us to the wardens.” I sighed, equal parts grateful and wistful, the sun warm on my scales. “Now, if only I were as organized as you are, Charikleia. I don’t suppose you know where I placed volume three of The Thrilling Tales of Spiridendra, do you?”

“You’re the librarian, Baranthet, not me,” she joked, standing and offering me her hand. “Care to join us by the falls? I think I saw some likely nesting spots in the rocks behind the water.”

Telero leapt forward. “I saw that too! C’mon, Professor!”

I accepted Chari’s hand with a smile as she helped me to my feet. “Lead the way!”



Headshot of Baranthet Zamendi

About the Author
Baranthet Zamendi cultivated his love of the natural world at a young age, enamored with his grandmother’s awe-inspiring tales of the legendary Wardens of the Wild. He briefly attended Almas University before returning home to rebuild Droon’s public library, eventually becoming its head archivist. His upcoming book on the crew of the Zoetrope and their search for the wardens is his first, but he’s already planning his next adventure.

Support for Mr. Zamendi by
Simone D. Sallé is a senior editor at Paizo and has written for numerous Pathfinder and Starfinder books, including more of Baranthet’s tale inPathfinder Howl of the Wild, the primal treatise and witch journals in Pathfinder Secrets of Magic, and Starfinder Bounty #12: Under Pressure. When she’s not extolling the virtues of the en dash, she enjoys playing as many narrative games as her schedule allows and wandering the woods with her Disreputable Dog.




Hi everyone—James here! As we get closer to Howl of the Wild’s May release date, we thought we’d share with you some logs of the wildlife expedition of the airship Zoetrope and its crew of naturalists as they seek the mythical Wardens of the Wild, which Simone has diligently sourced. As you may know, Howl of the Wild presents six new playable ancestries , each of whom is represented by a different member of the airship’s crew—alongside Baranthet, the expedition’s iruxi leader.

Since we got a look at Charikleia and Telero today, this seems like a good time to show off feats for the centaur and minotaur ancestries coming in the final book! Centaurs can be pretty competitive, and young Telero’s no exception:

FIERCE COMPETITOR [one-action] — FEAT 9

Centaur, Mental
Frequency once per day
You challenge a single ally to a physical competition. This competition must involve accomplishing a specific goal for a specific use of the Acrobatics or Athletics skill, such as Climbing to the top of a wall, Tripping a specific foe, or Long Jumping across a chasm. You and your selected ally gain a +2 circumstance bonus to the associated skill check for 1 minute or until one of you wins the challenge, whichever is first. If you win this competition, you gain a +2 status bonus to Intimidation checks for 1 hour.


You wouldn’t really expect someone as soft-spoken as Chari to be scary, but it turns out minotaurs are frighteningly good at disappearing into mazes and other cover.

ALARMING DISAPPEARANCE — FEAT 5

Minotaur
Prerequisites expert in Stealth
Your ability to move unseen is startling for one your size, causing panic among your enemies. When you successfully Hide when previously observed, creatures you are hidden from become frightened 1. They are then temporarily immune to Alarming Disappearance for 1 hour.

A full body illustration of the Charikleia, a minotaur scribe A full body illustration of the Telero, a centaur scout holding a spyglass

The minotaur ancestry is embodied by the ship’s scribe, Charikleia, and the centaur ancestry by its scout, Telero! Art by Gunship Revolution.


We’ll be checking back in with Baranthet and the crew over the next few weeks, so look forward to getting to meet the rest of our intrepid naturalists in greater detail in the future!

James Case
Senior Designer

For the second chapter of the Zoetrope Logs, click here.




Howl of the Wild Book Mockup

Pathfinder Howl of the Wild releases May 22, 2024 and is available for preorder now. Customers who subscribe to the Rulebooks product line will receive the book and a complimentary PDF upon release!


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Tags: Howl of the Wild Pathfinder Pathfinder Second Edition Web Fiction

Now this is what I've been waiting to see. Actually kinda excited for this.

Grand Lodge

A fun story!
Really looking forward to this book!
I don't remember, but did we know that Centaurs and Minotaurs would be playable ancestries?


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

It's important to practice your Alarming Disappearances before combat to keep your allies from getting too frightened. (Seems like it should be enemy only, easy enough to adjudicate)


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

This is delightful! Thanks so much, Simone!


1 person marked this as a favorite.

Now those are some fun ancestry feats

Grand Archive

Awesome! Looking forward to it


6 people marked this as a favorite.

Zamendi is from Droon.

Will we finally get a look at Droon??

*WILL WE?!*

This better not be another taunt!

Very excited for this book regardless.

Liberty's Edge

1 person marked this as a favorite.
Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber; Pathfinder Roleplaying Game Superscriber

Absolutely brilliant! Looking forward to the book dropping


10 people marked this as a favorite.

So we need to get Adopted Ancestry (Minotaur) Into everyone's Batman builds, because I just realized that's the perfect off panel disapearing act feat.


3 people marked this as a favorite.

I love that centaur feat. The fact that both you and your buddy get the bonus, and nobody is really penalized for losing, really sells the friendly competition aspect of the flavor.

Though it is kind of funny that it also incentivizes you challenging members of your party who can't possibly beat you so you are guaranteed the intimidation bonus.

Liberty's Edge

I love the Minotaur feat. It feels extremely appropriate.

Liberty's Edge

1 person marked this as a favorite.
Squark wrote:
So we need to get Adopted Ancestry (Minotaur) Into everyone's Batman builds, because I just realized that's the perfect off panel disapearing act feat.

This feat would fit so many ninja-like builds it should also be part of an archetype rather than restricted to an Ancestry.

Grand Archive

1 person marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Aristophanes wrote:

A fun story!

Really looking forward to this book!
I don't remember, but did we know that Centaurs and Minotaurs would be playable ancestries?

Yes, as linked in this blog, that blog lists the 6 new ancestries:

Minotaur, Centaur, Merfolk, Athamaru (fish people), Awakened Animals, and Surki, pillbug people that have their communities get to the surface only once every couple generations, hence why they aren't really know. The last big thing that made them suface was the closure of the worlwound.

(I am specifically very excited about awakened animals)


Coy minotaur best minotaur.


3 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

Charikleia is so pretty.

Silver Crusade

I am very interested in the centaurs and merfolk to a slightly lesser degree, Telero's design is very promising.


I wonder what the rarities will be for the different ancestries.

Also how long after the book comes out will the ancestries be available for society play?

Grand Archive

I wonder if the large ancestries will have inherent reach lol


1 person marked this as a favorite.
Powers128 wrote:
I wonder if the large ancestries will have inherent reach lol

I mean, it doesn't really make sense for centaurs since the torso is that of a medium sized human, so if anything you'd have a harder time reaching behind you.

Like Telero would really have to stretch to reach those panniers on his back.

Wayfinders Contributor

3 people marked this as a favorite.

Oh, that minotaur art!

Grand Archive

PossibleCabbage wrote:
Powers128 wrote:
I wonder if the large ancestries will have inherent reach lol

I mean, it doesn't really make sense for centaurs since the torso is that of a medium sized human, so if anything you'd have a harder time reaching behind you.

Like Telero would really have to stretch to reach those panniers on his back.

I fully expect them to have 5 feet of reach but it would be an exception to being large. Everything that is large has 10 feet of reach. Except for swarms I'm pretty sure.


1 person marked this as a favorite.
PossibleCabbage wrote:

I mean, it doesn't really make sense for centaurs since the torso is that of a medium sized human, so if anything you'd have a harder time reaching behind you.

Like Telero would really have to stretch to reach those panniers on his back.

... I am now haunted by the realization that centaurs simply don't have the ability to reach every part of their own body with their arms. Like, every bit of trouble I might have scratching my back or clipping my toes from a good angle, centaurs have it 10x words when that itch is on their belly or they have to shear their hind hooves. Might have to have a culture where hoof trimming is a group activity or perhaps a specialty profession.

Liberty's Edge

Sibelius Eos Owm wrote:
PossibleCabbage wrote:

I mean, it doesn't really make sense for centaurs since the torso is that of a medium sized human, so if anything you'd have a harder time reaching behind you.

Like Telero would really have to stretch to reach those panniers on his back.

... I am now haunted by the realization that centaurs simply don't have the ability to reach every part of their own body with their arms. Like, every bit of trouble I might have scratching my back or clipping my toes from a good angle, centaurs have it 10x words when that itch is on their belly or they have to shear their hind hooves. Might have to have a culture where hoof trimming is a group activity or perhaps a specialty profession.

How do horses in the wild manage it ?

Because centaurs have basically the same abilities as horses and humans (except for the human abilities that require a prolonged upright position).

Now, they might have a more cooperative culture to fit the way they wear cloches, armors ... which do look hard to manage by oneself.

Liberty's Edge

4 people marked this as a favorite.
Powers128 wrote:
PossibleCabbage wrote:
Powers128 wrote:
I wonder if the large ancestries will have inherent reach lol

I mean, it doesn't really make sense for centaurs since the torso is that of a medium sized human, so if anything you'd have a harder time reaching behind you.

Like Telero would really have to stretch to reach those panniers on his back.

I fully expect them to have 5 feet of reach but it would be an exception to being large. Everything that is large has 10 feet of reach. Except for swarms I'm pretty sure.

Centaurs don't have reach at all in their bestiary form, and Minotaurs have reach on their manufactured weapon but not on their natural attack. It's not actually that uncommon for Large creatures to have no reach - if they're "Long" large creatures (as mentioned in the Large trait) they don't have it. Most large-sized quadrupedal animals don't have it - lions, bison, black bears, crocodiles, etc.

Grand Archive

Arcaian wrote:
Powers128 wrote:
PossibleCabbage wrote:
Powers128 wrote:
I wonder if the large ancestries will have inherent reach lol

I mean, it doesn't really make sense for centaurs since the torso is that of a medium sized human, so if anything you'd have a harder time reaching behind you.

Like Telero would really have to stretch to reach those panniers on his back.

I fully expect them to have 5 feet of reach but it would be an exception to being large. Everything that is large has 10 feet of reach. Except for swarms I'm pretty sure.
Centaurs don't have reach at all in their bestiary form, and Minotaurs have reach on their manufactured weapon but not on their natural attack. It's not actually that uncommon for Large creatures to have no reach - if they're "Long" large creatures (as mentioned in the Large trait) they don't have it. Most large-sized quadrupedal animals don't have it - lions, bison, black bears, crocodiles, etc.

Oh I see. My assumption came from everything that makes PCs large also gives them reach. It also makes them clumsy though and I don't expect that lol.


Powers128 wrote:
Arcaian wrote:
Powers128 wrote:
PossibleCabbage wrote:
Powers128 wrote:
I wonder if the large ancestries will have inherent reach lol

I mean, it doesn't really make sense for centaurs since the torso is that of a medium sized human, so if anything you'd have a harder time reaching behind you.

Like Telero would really have to stretch to reach those panniers on his back.

I fully expect them to have 5 feet of reach but it would be an exception to being large. Everything that is large has 10 feet of reach. Except for swarms I'm pretty sure.
Centaurs don't have reach at all in their bestiary form, and Minotaurs have reach on their manufactured weapon but not on their natural attack. It's not actually that uncommon for Large creatures to have no reach - if they're "Long" large creatures (as mentioned in the Large trait) they don't have it. Most large-sized quadrupedal animals don't have it - lions, bison, black bears, crocodiles, etc.
Oh I see. My assumption came from everything that makes PCs large also gives them reach. It also makes them clumsy though and I don't expect that lol.

Pretty sure almost all (if not actually all) of those are based on/is the effect of specifically the enlarge spell, which one of the primary reason's of usage is to gain reach.

Grand Archive

qwerty3werty wrote:
Powers128 wrote:
Arcaian wrote:
Powers128 wrote:
PossibleCabbage wrote:
Powers128 wrote:
I wonder if the large ancestries will have inherent reach lol

I mean, it doesn't really make sense for centaurs since the torso is that of a medium sized human, so if anything you'd have a harder time reaching behind you.

Like Telero would really have to stretch to reach those panniers on his back.

I fully expect them to have 5 feet of reach but it would be an exception to being large. Everything that is large has 10 feet of reach. Except for swarms I'm pretty sure.
Centaurs don't have reach at all in their bestiary form, and Minotaurs have reach on their manufactured weapon but not on their natural attack. It's not actually that uncommon for Large creatures to have no reach - if they're "Long" large creatures (as mentioned in the Large trait) they don't have it. Most large-sized quadrupedal animals don't have it - lions, bison, black bears, crocodiles, etc.
Oh I see. My assumption came from everything that makes PCs large also gives them reach. It also makes them clumsy though and I don't expect that lol.
Pretty sure almost all (if not actually all) of those are based on/is the effect of specifically the enlarge spell, which one of the primary reason's of usage is to gain reach.

Yeah, the enlarge effect is ubiquitous except for large eidolons.


1 person marked this as a favorite.
The Raven Black wrote:
Sibelius Eos Owm wrote:
PossibleCabbage wrote:

I mean, it doesn't really make sense for centaurs since the torso is that of a medium sized human, so if anything you'd have a harder time reaching behind you.

Like Telero would really have to stretch to reach those panniers on his back.

... I am now haunted by the realization that centaurs simply don't have the ability to reach every part of their own body with their arms. Like, every bit of trouble I might have scratching my back or clipping my toes from a good angle, centaurs have it 10x words when that itch is on their belly or they have to shear their hind hooves. Might have to have a culture where hoof trimming is a group activity or perhaps a specialty profession.

How do horses in the wild manage it ?

Because centaurs have basically the same abilities as horses and humans (except for the human abilities that require a prolonged upright position).

Now, they might have a more cooperative culture to fit the way they wear cloches, armors ... which do look hard to manage by oneself.

Wild horses keep wear their hooves down through constant use on rough terrain. Domestic horses usually don't spend enough time on the right terrain or run far enough and thus need trimmings. Depending on where a centaur makes their home and how far they move each day, they probably have to resort to tools to do what wild/feral horses do naturally.

Tangent about rats and Ysoki:
It's probably somewhat similar to how Ysoki are implied to use files on their teeth instead of relying on bruxing (grinding their incisors together). Rat people probably don't consider it polite to loudly grind one's teeth together in public for long periods of time (especially since this can cause the eyes to bug in and out, which outsiders likely find disturbing), so they need to use tools to do what real life rats.


3 people marked this as a favorite.
pixierose wrote:
Charikleia is so pretty.

Cjarikleia is soooo pretty.


Squark wrote:
they probably have to resort to tools to do what wild/feral horses do naturally.

Or just stop by the salon for a mani/pedi each week.


1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Starfinder Adventure Path Subscriber

Gods I love Alarming Disappearence.

Liberty's Edge

1 person marked this as a favorite.

I wonder if the book, or perhaps an information blog/dev post could shed some light on the baby centaur problem...


2 people marked this as a favorite.
Pathfinder Rulebook Subscriber
Themetricsystem wrote:
I wonder if the book, or perhaps an information blog/dev post could shed some light on the baby centaur problem...

I could guess?

If the brain is developing at rates comparable to human babies the motor skills of the lower half of the body wouldn't develop at the rate of a horse baby. This would make the centaur child's lower and upper body growth and motor skills grow together so no lower half hurting the upper half.

I would have to guess the internal muscles of a centaur upper body are very different from a human as well to support it during movement


The Raven Black wrote:
Squark wrote:
So we need to get Adopted Ancestry (Minotaur) Into everyone's Batman builds, because I just realized that's the perfect off panel disapearing act feat.
This feat would fit so many ninja-like builds it should also be part of an archetype rather than restricted to an Ancestry.

I can see it now. One player too many is going to ask for this, and the GM is going to have a cow . . . .

Liberty's Edge

Bluemagetim wrote:
Themetricsystem wrote:
I wonder if the book, or perhaps an information blog/dev post could shed some light on the baby centaur problem...

I could guess?

If the brain is developing at rates comparable to human babies the motor skills of the lower half of the body wouldn't develop at the rate of a horse baby. This would make the centaur child's lower and upper body growth and motor skills grow together so no lower half hurting the uppeer half.

I would have to guess the internal muscles of a centaur upper body are very different from a human as well to support it during movement

Given centaurs are not bipedal, it seems logical that their babies are born fully able to move on their own.

For your last point, there was a description of what a centaur might be built like in a world with rules closer to our own in one of Philip José Farmer's books.

It looked nothing like Telero.

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