TheTownsend wrote:
I think there is going to be some type of action for the climbing heritage, because if you notice there is a "?" at the end
Gnollvalue wrote:
Interesting concept of Lamashtu going into a more feral mode; I love it. Not to mention the idea of her devouring a whole god
BookBird wrote:
I concur. I don't want to see Lamashtu to die. I am also wondering about the fate of Venkelvore; both in terms of war of the immortals and the remaster.
I wonder what the other animal heritages will be. I can imagine one for flying animals, one for aquatic; but I wonder what option will be for a jackal or even a leucrotta-type character. Also wonder if a swallow whole heritage will be a thing.
Aaron Shanks wrote: As I understand it, the exciting thing about the Wardens of Wildwood AP is that it will utilize aspects of the Rage of Elements, Monster Core, and Howl of the Wild rulebooks. At least, I expect players to use RoE and HotW to make new character concepts. The Marketing Team is still learning about it ourselves. We will showcase what the Editorial Team is making. It will make more sense to promote it now that Howl of the Wild has been revealed. Makes sense for it to connect to Howl of the Wild. Season of Ghosts is connected to the Tien Xia books, Bloodlords was connected to Book of the Dead and Impossible Lands, so on and so forth. Most adventure paths seem to connect to books that come out around the same time
My character idea is a morbidly obese maned wolf (+2 Con, Cha) cultist (+2 Cha, Con) of Lamashtu either an efreeti sorcerer (if awakened animals have the ability to talk to normal animals) or flame druid with sorcerer archetype (if not) with boosts to Con, Wis, Int, and Cha and focusing on bluff, diplomacy, and intimidation and fire magic. |