War of Immortals Playtest Wrap-up Blog

Thursday, October 12th, 2023

Hey folks, Michael Sayre here again.
Thanks for an exciting playtest of the animist and exemplar classes! We had a ton of responses that we’re busy sifting through as we open these classes back up and start delving into what their futures might hold. We’re busy keeping the Remaster ball rolling right now, so we’re going to be pretty brief on the feedback here, but we can give you some insights into what we’ll be looking to refine and what the future might hold.

Art by Wayne Reynolds, concept sketches of the iconic Exemplar, Nahoa, and the Iconic Animiat Samo

Illustrations by Wayne Reynolds


The Animist

The animist feedback has been very interesting. Most of you rated it as being moderately complicated, but there was also overwhelming support for almost all the major class features (apparitions, spellcasting, and vessel spells in particular). As such, we’re likely to keep the main chassis with a few targeted areas of improvement. Here’s what we might be changing and what might be staying the same.

  • Practices: Folks have generally liked all the other individual pieces of the animist but noted that it’s very complicated. Practices are one area where I think we might be able to trim out some unnecessary complexity and tighten up the chassis. There are a couple directions we might go here, but the one I’m currently eyeing most closely is removing the practices entirely, standardizing the proficiency progression of the class, and replacing practices with invocations—unique prayers that speak to how each individual animist communes with their apparitions. This could likely be a place where a refined version of Apparition’s Possession and Apparition’s Whirl would live. It might also be the new home for Sustaining Dance; this would move it to an even more class-specific resource that is part of the main chassis instead of a feat. I’d likely be looking at introducing a few entirely new invocations here as well to speak to other types of personalized rites and prayers.

  • Vessel Spells: Triple-casting the same vessel spell is something a lot of you noted as leading to degenerative play loops, and that was frankly something we’d always intended to put tighter limitations on. For the final version, we’re looking at putting some stricter limitations in place so that animists who focus on a single apparition are more heavily encouraged to use their spell slots and animists who change rapidly between different apparitions are more strongly encouraged to use a variety of vessel spells.

  • Spellcasting: The animist’s spellcasting, which was a split between prepared spellcasting and spontaneous casting of apparition spells, was extremely popular with a super-majority of players. We’re likely to keep this as close to its current form as we can. I think there are a few places we can probably smooth things out to make it easier for folks to grok how the spellcasting actually works, but given the popularity of the progression itself I suspect we’ll focus on refinements here rather than big changes.

  • Apparitions: We’re likely to significantly expand the number of apparitions compared to those that appeared in the playtest. We were very focused on testing out specific functions in this space to make sure all the foundational pieces worked well; now we’ll be refining the ones from the playtest and bringing in all kinds of new spirits for a variety of different themes and environments. (There’s a Lurker in Crushing Dark apparition that’s been on my idea board for a while now that I think is a shoo-in for folks who want either a deep-sea predator vibe or a Dark Tapestry association, and a crafting-oriented apparition I’m tinkering with that may or may not fit this space quite right… We’ll have to see!)

Those are the major areas of potential change I see us working on for the animist as we go forward. We’re still working our way through some of the more nuanced pieces of your feedback, though, so nothing is set in stone quite yet! Now I’m going to kick it over to James Case to talk about the exemplar.


The Exemplar

Hi everyone, James here. Let's talk about the exemplar! As always, the goal of the playtest exemplar was to test a number of mechanics in service of a strong final draft, rather than ensuring everything in the playtest was perfectly balanced. Many of you found the core mechanic of moving your divine spark—the focus of your power—into various sacred ikons to gain different effects to be fun and a fresh take on a martial character, so let’s dig in a bit deeper.

  • Rarity and Tone: The exemplar has a pretty bombastic tone drawn from larger-than-life folklore and mythology. This seemed to be a big selling point in favor of the class! A few people noted that this tone means the exemplar might not fit into every campaign, though. This is intentional! We’re aware that tonally and narratively, the exemplar might not be for every single campaign, and therefore it’s pretty likely it will be staying with its current rarity to signal to GMs and players alike that this class would benefit from a brief check-in to see how it fits into the story—whether that's as one PC in a party of other classes, or in an all-exemplar party. (Now I’m thinking of the Golarion version of the Argonauts.)

  • Power Spikes: To go with this bombastic tone, the exemplar was intended to have a pretty dynamic combat loop, with their defenses and offenses fluctuating to make for high highs and low lows. While the idea of dynamically changing your focus between offense and defense was very popular, we also think that we might want to ensure this isn't too swingy, so we will be stabilizing a little bit of the exemplar’s power. We're looking at increasing their defenses a tad and giving them a wider range of abilities for each of their ikon types, ensuring that you have less of a “downturn” between your Big Transcendent Weapon Moves (which, let's be honest, was what you were trying to use anyway), as well as a slightly wider range of useful supplementary abilities that you get all the time, not just when an ikon has your spark in it.

  • Domain Spells: Domain spells are in an odd place—people thought they were useful, but also that they were a little boring, which makes sense since these are shared with other classes. The exemplar already has a lot to track with its spark placement and is primarily a martial character, so we’d rather lean into this as their main gameplay hook and will be removing domain spells from the exemplar in the final version of the class. However, the theme of “gaining a domain for yourself” was a popular one, so like our approach with the thaumaturge and its pact feats in Dark Archive, we will be moving this theme to an archetype later in the book that thematically aligns with the exemplar’s whole “reach into the heavens and seize godhood” thing in a very natural way.

  • Epithet Recasting: A lot of you seemed to like using epithets to shape your character's story, and in fact, many people wanted these to be an even bigger part of the class. With the removal of spells, we have a little room to play here with the epithets—I have a couple of ways I'm thinking about going with it, and I don't know quite which one it's going to be yet, but I think it's a fun idea!

  • MORE MORE MORE: Yes, there will be more. We know that there was not the widest selection of ikon types for the playtest, because we were looking at testing out the basic primary colors—major categories of weapon, for example—but with everyone’s feedback from the playtest, we can look at some more shades, like ikon types that are a bit more niche. Yes, there will be unarmed attack exemplars in final (however would I do my Bull of Heaven exemplar without it?), and yes, there will be a greater variety of ikon and epithet choices (however would I do my Demeter “the turbulent pinwheel of the seasons’ change” exemplar without it?) as well.

Thank you for coming along for the ride and for all your feedback! There was a lot to test with the exemplar, but with everyone's responses, we're in a good place to move forward with polishing the class up. I'll pass things back to Mike for some final notes!

And Mike takes the mic for the final thoughts!

The TLDR on this one is that it was a great playtest with a lot of positive responses and a lot of useful feedback to get these things refined. These were some of the highest-scoring classes we’ve put out as far as overall satisfaction ratings go, and we’re really pleased that so many of you were excited about these ideas and so eager to share your thoughts and experiences. Take care all, and we’ll see you next October when these classes take up arms to defend Golarion during the War of Immortals!

Michael Sayre
Design Manager

James Case
Senior Designer

More Paizo Blog.
Tags: Pathfinder Pathfinder Playtest Pathfinder Roleplaying Game Pathfinder Second Edition
51 to 96 of 96 << first < prev | 1 | 2 | next > last >>
Liberty's Edge

2 people marked this as a favorite.
muirn wrote:

I’m still really hoping for at least a sidebar to reflavor the Exemplar away from the “becoming a god” theme. Spreading the epithet rules around through an archetype or equivalent is interesting.

I feel I'm in a strange place where I like the class's martial chassis and I like how the godhood stuff layers on it, but I don’t like how the godhood theme is tied so intrinsically to just one class. Especially when every class looks borderline godlike by level 20.

Yes. I really hope the Destined to become a deity tone of the introduction is lowered by several orders of magnitude. I love everything about the class but that. Especially if the character dies ignominously at first level.


1 person marked this as a favorite.
The Raven Black wrote:
Yes. I really hope the Destined to become a deity tone of the introduction is lowered by several orders of magnitude. I love everything about the class but that. Especially if the character dies ignominously at first level.

Hey now, have some respect for Brave Moraya Whose Heart was Skewered by a Goblin!

Liberty's Edge

3 people marked this as a favorite.
Sy Kerraduess wrote:
The Raven Black wrote:
Yes. I really hope the Destined to become a deity tone of the introduction is lowered by several orders of magnitude. I love everything about the class but that. Especially if the character dies ignominously at first level.
Hey now, have some respect for Brave Moraya Whose Heart was Skewered by a Goblin!

I now demand having the ability to choose a posthumous Death Epithet that will inspire my fellow PCs even after my Exemplar's untimely demise.


5 people marked this as a favorite.

I mean, it is the Age of Lost Omens, it's not like everyone destined for godhood is going to actually get there, you know. Destiny is sometimes a journey and sometimes on that journey you get mugged by bandits or fall down a pit trap and there's a lot of spikes at the bottom.

Also in before the Generation Epithet, "Third of Her Name" which tallies how many brave exemplars of your family spontaneously reincarnated within about a week of the untimely demise of the last, or otherwise found themselves inheriting the mantle of demigodhood and the epic quest they were on.

Liberty's Edge

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
The Raven Black wrote:
Sy Kerraduess wrote:
The Raven Black wrote:
Yes. I really hope the Destined to become a deity tone of the introduction is lowered by several orders of magnitude. I love everything about the class but that. Especially if the character dies ignominously at first level.
Hey now, have some respect for Brave Moraya Whose Heart was Skewered by a Goblin!
I now demand having the ability to choose a posthumous Death Epithet that will inspire my fellow PCs even after my Exemplar's untimely demise.

In turn, I now demand an ability for the Exemplar to cast Light called "I Attack the Darkness!".


3 people marked this as a favorite.
Paul Watson wrote:
The Raven Black wrote:
Sy Kerraduess wrote:
The Raven Black wrote:
Yes. I really hope the Destined to become a deity tone of the introduction is lowered by several orders of magnitude. I love everything about the class but that. Especially if the character dies ignominously at first level.
Hey now, have some respect for Brave Moraya Whose Heart was Skewered by a Goblin!
I now demand having the ability to choose a posthumous Death Epithet that will inspire my fellow PCs even after my Exemplar's untimely demise.
In turn, I now demand an ability for the Exemplar to cast Light called "I Attack the Darkness!".

"Garsh, Sora!"

Liberty's Edge

1 person marked this as a favorite.

One thing that sticks out to me still is if the "divine spark" is something that the Character who has it or others who know/witness/see said PC would KNOW about at all. I can't imagine that anything short of some kind of cosmic instruction manual that is projected into the PCs mind would actually do ANYTHING to explain their abilities let alone give them a clue as to the source or nature of their power let alone what OTHERS see.

This type of character is supposed to be BRAND NEW to the universe after all and it would make absolutely zero sense if the source and nature of the powers were fundamentally understood even on the most basic level by those who have it or anyone who isn't some insanely big-brained divine scholar who is currently in an active research mode about the topic.

I'm sort of hoping that this is explained at least a little bit and that it's made explicit that this knowledge is NOT made known to the PC or others who encounter them so that there can at least be some kind of intrigue about the situation rather than the rather dull "you've obviously a demigod, you know it, they know it, anyone who looks at you knows it because you're clearly just better than everyone else, jeez isn't it obvious sheesh" situation that is basically the only other alternative that would lead to an untold number of egotistical PCs and games that include that would necessarily revolve around that PC building their own cult of NPCs while hogging the limelight.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
WWHsmackdown wrote:
Paul Watson wrote:
In turn, I now demand an ability for the Exemplar to cast Light called "I Attack the Darkness!".
"Garsh, Sora!"

No, no! It's "cast magic missile at the darkness" and "attack the gazebo..." [/D&D history humor]

Liberty's Edge

3 people marked this as a favorite.
Themetricsystem wrote:

One thing that sticks out to me still is if the "divine spark" is something that the Character who has it or others who know/witness/see said PC would KNOW about at all. I can't imagine that anything short of some kind of cosmic instruction manual that is projected into the PCs mind would actually do ANYTHING to explain their abilities let alone give them a clue as to the source or nature of their power let alone what OTHERS see.

This type of character is supposed to be BRAND NEW to the universe after all and it would make absolutely zero sense if the source and nature of the powers were fundamentally understood even on the most basic level by those who have it or anyone who isn't some insanely big-brained divine scholar who is currently in an active research mode about the topic.

I'm sort of hoping that this is explained at least a little bit and that it's made explicit that this knowledge is NOT made known to the PC or others who encounter them so that there can at least be some kind of intrigue about the situation rather than the rather dull "you've obviously a demigod, you know it, they know it, anyone who looks at you knows it because you're clearly just better than everyone else, jeez isn't it obvious sheesh" situation that is basically the only other alternative that would lead to an untold number of egotistical PCs and games that include that would necessarily revolve around that PC building their own cult of NPCs while hogging the limelight.

TBH PCs building their own cult of NPCs while holding the limelight have not waited for the Exemplar class.

Liberty's Edge

The Raven Black wrote:
TBH PCs building their own cult of NPCs while holding the limelight have not waited for the Exemplar class.

My point is that if their being a demigod is blatant, known, and apparent this kind of thing will naturally happen all on its own and over even a short period of time will effectively afford all Exemplars their own army of unpaid servants and make their adventuring parties appear to outsiders for all intents and purposes as lackeys.

Open knowledge of them being a demigod will taint how NPCs and commoners view them and those who surround them. PCs of great power have to actively go to extreme lengths to do this type of thing and is generally something that they purposefully build and foster but with the Exemplar if that information is public and innately known/understood it will almost certainly happen even without the consent or intent of that character.

Liberty's Edge

Themetricsystem wrote:
The Raven Black wrote:
TBH PCs building their own cult of NPCs while holding the limelight have not waited for the Exemplar class.

My point is that if their being a demigod is blatant, known, and apparent this kind of thing will naturally happen all on its own and over even a short period of time will effectively afford all Exemplars their own army of unpaid servants and make their adventuring parties appear to outsiders for all intents and purposes as lackeys.

Open knowledge of them being a demigod will taint how NPCs and commoners view them and those who surround them. PCs of great power have to actively go to extreme lengths to do this type of thing and is generally something that they purposefully build and foster but with the Exemplar if that information is public and innately known/understood it will almost certainly happen even without the consent or intent of that character.

If people IC know everything about the class, then they also know these Exemplars are no more powerful than your average adventurer.


8 people marked this as a favorite.

In the current campaign I'm in, I'm playing an Iobarian Exemplar based heavily on Perun, and he thinks his powers are from a blessing of the local nature spirits that they worship there.

One of his companions is a Tengu, and she thinks he's an Avatar of Hei Feng, and he sort of lets her believe that because in truth, he doesn't fully know for sure where his powers come from.

There's a lot of narrative room to play with, I find.


1 person marked this as a favorite.
The Raven Black wrote:
Themetricsystem wrote:
The Raven Black wrote:
TBH PCs building their own cult of NPCs while holding the limelight have not waited for the Exemplar class.

My point is that if their being a demigod is blatant, known, and apparent this kind of thing will naturally happen all on its own and over even a short period of time will effectively afford all Exemplars their own army of unpaid servants and make their adventuring parties appear to outsiders for all intents and purposes as lackeys.

Open knowledge of them being a demigod will taint how NPCs and commoners view them and those who surround them. PCs of great power have to actively go to extreme lengths to do this type of thing and is generally something that they purposefully build and foster but with the Exemplar if that information is public and innately known/understood it will almost certainly happen even without the consent or intent of that character.

If people IC know everything about the class, then they also know these Exemplars are no more powerful than your average adventurer.

I mean the main issue is that exemplars are getting titles. Like that is a built in part of their progression and it would be extremely odd for NPCs to call someone peerless under heaven while thinking that the barbarian traveling with them is just as good.

Liberty's Edge

MEATSHED wrote:
The Raven Black wrote:
Themetricsystem wrote:
The Raven Black wrote:
TBH PCs building their own cult of NPCs while holding the limelight have not waited for the Exemplar class.

My point is that if their being a demigod is blatant, known, and apparent this kind of thing will naturally happen all on its own and over even a short period of time will effectively afford all Exemplars their own army of unpaid servants and make their adventuring parties appear to outsiders for all intents and purposes as lackeys.

Open knowledge of them being a demigod will taint how NPCs and commoners view them and those who surround them. PCs of great power have to actively go to extreme lengths to do this type of thing and is generally something that they purposefully build and foster but with the Exemplar if that information is public and innately known/understood it will almost certainly happen even without the consent or intent of that character.

If people IC know everything about the class, then they also know these Exemplars are no more powerful than your average adventurer.
I mean the main issue is that exemplars are getting titles. Like that is a built in part of their progression and it would be extremely odd for NPCs to call someone peerless under heaven while thinking that the barbarian traveling with them is just as good.

They can totally call the Barbarian the same (and likely already do IC). It's just that the Barbarian gains nothing special from this. While the Exemplar does thanks to their Divine Spark.


8 people marked this as a favorite.
The Raven Black wrote:
Themetricsystem wrote:
The Raven Black wrote:
TBH PCs building their own cult of NPCs while holding the limelight have not waited for the Exemplar class.

My point is that if their being a demigod is blatant, known, and apparent this kind of thing will naturally happen all on its own and over even a short period of time will effectively afford all Exemplars their own army of unpaid servants and make their adventuring parties appear to outsiders for all intents and purposes as lackeys.

Open knowledge of them being a demigod will taint how NPCs and commoners view them and those who surround them. PCs of great power have to actively go to extreme lengths to do this type of thing and is generally something that they purposefully build and foster but with the Exemplar if that information is public and innately known/understood it will almost certainly happen even without the consent or intent of that character.

If people IC know everything about the class, then they also know these Exemplars are no more powerful than your average adventurer.

Anyone remember the Disney Hercules movie and how much of a loser our protagonist was before he got training?


1 person marked this as a favorite.
The Raven Black wrote:
MEATSHED wrote:
The Raven Black wrote:
Themetricsystem wrote:
The Raven Black wrote:
TBH PCs building their own cult of NPCs while holding the limelight have not waited for the Exemplar class.

My point is that if their being a demigod is blatant, known, and apparent this kind of thing will naturally happen all on its own and over even a short period of time will effectively afford all Exemplars their own army of unpaid servants and make their adventuring parties appear to outsiders for all intents and purposes as lackeys.

Open knowledge of them being a demigod will taint how NPCs and commoners view them and those who surround them. PCs of great power have to actively go to extreme lengths to do this type of thing and is generally something that they purposefully build and foster but with the Exemplar if that information is public and innately known/understood it will almost certainly happen even without the consent or intent of that character.

If people IC know everything about the class, then they also know these Exemplars are no more powerful than your average adventurer.
I mean the main issue is that exemplars are getting titles. Like that is a built in part of their progression and it would be extremely odd for NPCs to call someone peerless under heaven while thinking that the barbarian traveling with them is just as good.
They can totally call the Barbarian the same (and likely already do IC). It's just that the Barbarian gains nothing special from this. While the Exemplar does thanks to their Divine Spark.

Calling two people peerless under heaven makes literally 0 sense.


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

I'm someone who tends to not play classes as concrete thing in Universe, so the truth about Exemplars, how and why they have their powers being vague fits well into that worldview especially them being a newer thing. I think its going to come down to what people are most comfortable at the table but it does make sense. After all the Thaumaturge was described in some-places as getting mistaken for Wizards. And thats class that doesn't have any lore about recently being formed. Confusion and misinformation about Exemplars seem only natural.


1 person marked this as a favorite.

I do not see a way to mix the flavour of exemplar with the balance of exemplar and I was hoping the playtest wrap up would address it but unfortunately not, like with the flavour and inspirations given it should be a better fighter than a fighter, better barbarian than a barbarian, better archer than a ranger or fighter, better rogue than a rogue even, it feels to me like a flavour that should be on whatever the mythic track turns out to be, like using a couple of the given inspirations as examples Achilles as a mythic fighter or Hercules as a mythic barbarian


13 people marked this as a favorite.
MEATSHED wrote:
Calling two people peerless under heaven makes literally 0 sense.

Saying it makes literally 0 sense makes literally only some sense.

- You can have multiple people peerless in their respective areas of expertise.
- It can be an exaggeration or a title of honor.
- The title-holders can be overly boastful or think too highly of themselves. Just because they believe themselves peerless doesn't mean they are.
- It could be a ruse to get them to fight because of the perceived conflict of the title.


13 people marked this as a favorite.

The fool I was for not realizing that epithets given to legendary personages had to be both literal and universal, as well as appear exactly as they do in the book.

Liberty's Edge

MEATSHED wrote:
The Raven Black wrote:
MEATSHED wrote:
The Raven Black wrote:
Themetricsystem wrote:
The Raven Black wrote:
TBH PCs building their own cult of NPCs while holding the limelight have not waited for the Exemplar class.

My point is that if their being a demigod is blatant, known, and apparent this kind of thing will naturally happen all on its own and over even a short period of time will effectively afford all Exemplars their own army of unpaid servants and make their adventuring parties appear to outsiders for all intents and purposes as lackeys.

Open knowledge of them being a demigod will taint how NPCs and commoners view them and those who surround them. PCs of great power have to actively go to extreme lengths to do this type of thing and is generally something that they purposefully build and foster but with the Exemplar if that information is public and innately known/understood it will almost certainly happen even without the consent or intent of that character.

If people IC know everything about the class, then they also know these Exemplars are no more powerful than your average adventurer.
I mean the main issue is that exemplars are getting titles. Like that is a built in part of their progression and it would be extremely odd for NPCs to call someone peerless under heaven while thinking that the barbarian traveling with them is just as good.
They can totally call the Barbarian the same (and likely already do IC). It's just that the Barbarian gains nothing special from this. While the Exemplar does thanks to their Divine Spark.
Calling two people peerless under heaven makes literally 0 sense.

Well, playtest RAW, we can already have a multitude of Peerless under Heaven Exemplars.


1 person marked this as a favorite.
Pathfinder Rulebook Subscriber
Karneios wrote:
I do not see a way to mix the flavour of exemplar with the balance of exemplar

Flavor is you're a martial fighter who taps into divine power which is pretty cool and all but doesn't make you noticeably stronger than other martials who tap into divine power or arcane power or just fight really hard.

I don't feel like it's that hard to reconcile at all. Except insofar as people see 'rare class' and expect something special when really it isn't.


1 person marked this as a favorite.
Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

If someone is "Peerless Under Heaven" doesn't that just mean that all his peers are already dead? If that's the case, doesn't say much for the prowess of his peers, does it?


15 people marked this as a favorite.
Karneios wrote:
I do not see a way to mix the flavour of exemplar with the balance of exemplar and I was hoping the playtest wrap up would address it but unfortunately not, like with the flavour and inspirations given it should be a better fighter than a fighter, better barbarian than a barbarian, better archer than a ranger or fighter, better rogue than a rogue even, it feels to me like a flavour that should be on whatever the mythic track turns out to be, like using a couple of the given inspirations as examples Achilles as a mythic fighter or Hercules as a mythic barbarian

By that same logic, a Champion should be better than a Fighter, because they're a warrior blessed by the gods.

Expecting any class to be explicitly superior to any other because of flavor is silly, and I don't think "bearer of a shard of divinity" is any crazier a pitch for one than "descendant of a legendary magical bloodline" (Imperial Sorcerer), "wielder of three occult artifacts" (any Thaumaturge), and "my imagination remakes reality" (Wandering Reverie Psychic).


2 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber
MEATSHED wrote:
The Raven Black wrote:
MEATSHED wrote:
The Raven Black wrote:
Themetricsystem wrote:
The Raven Black wrote:
TBH PCs building their own cult of NPCs while holding the limelight have not waited for the Exemplar class.

My point is that if their being a demigod is blatant, known, and apparent this kind of thing will naturally happen all on its own and over even a short period of time will effectively afford all Exemplars their own army of unpaid servants and make their adventuring parties appear to outsiders for all intents and purposes as lackeys.

Open knowledge of them being a demigod will taint how NPCs and commoners view them and those who surround them. PCs of great power have to actively go to extreme lengths to do this type of thing and is generally something that they purposefully build and foster but with the Exemplar if that information is public and innately known/understood it will almost certainly happen even without the consent or intent of that character.

If people IC know everything about the class, then they also know these Exemplars are no more powerful than your average adventurer.
I mean the main issue is that exemplars are getting titles. Like that is a built in part of their progression and it would be extremely odd for NPCs to call someone peerless under heaven while thinking that the barbarian traveling with them is just as good.
They can totally call the Barbarian the same (and likely already do IC). It's just that the Barbarian gains nothing special from this. While the Exemplar does thanks to their Divine Spark.
Calling two people peerless under heaven makes literally 0 sense.

In Homer, everyone and their brother was Good at the War Shout, Shepard of the People, Best in the Spear Line and Peerless in some quality that everyone else was also peerless in.


1 person marked this as a favorite.

I don't know why alot of people don't like/ want to remove the demigod flavor? I think it's cool!

also why have pazio have other options in a sidebar the spark bieng from the divine is just flavor for the death of a God in the war of Immortals event.

I can immediately think of 3 other flavorful orgins for the spark 4 if you tie it into a heritage your playing

1 you tried training to become a monk but couldn't fully master the initial training so only unlocked part of your inner energy.

2 it's the spirts /spirit of a famous ancestor helping you from the afterlife . hell add some in-game roleplay and have the spark talk to the pc!

3 it's a the some secretly evil entity molding the perfect mortal vessel in the form of a hero

4 automaton exmplar . the spark is your soul/ mind /powersource
damphir hag tiefling/ angel it's why you're the heritage you are or it's the constantly shifting incert base heritage & your versatile one fighting for dominance
fleshwarp (if you go classic Frankenstein) it's the spark of humanity slowly growing

the spark bieng the giblets of a dead god is just flavor!


4 people marked this as a favorite.
Themetricsystem wrote:

One thing that sticks out to me still is if the "divine spark" is something that the Character who has it or others who know/witness/see said PC would KNOW about at all. I can't imagine that anything short of some kind of cosmic instruction manual that is projected into the PCs mind would actually do ANYTHING to explain their abilities let alone give them a clue as to the source or nature of their power let alone what OTHERS see.

This type of character is supposed to be BRAND NEW to the universe after all and it would make absolutely zero sense if the source and nature of the powers were fundamentally understood even on the most basic level by those who have it or anyone who isn't some insanely big-brained divine scholar who is currently in an active research mode about the topic.

I'm sort of hoping that this is explained at least a little bit and that it's made explicit that this knowledge is NOT made known to the PC or others who encounter them so that there can at least be some kind of intrigue about the situation rather than the rather dull "you've obviously a demigod, you know it, they know it, anyone who looks at you knows it because you're clearly just better than everyone else, jeez isn't it obvious sheesh" situation that is basically the only other alternative that would lead to an untold number of egotistical PCs and games that include that would necessarily revolve around that PC building their own cult of NPCs while hogging the limelight.

Do other people just... not get entourages of fans? In most games I've played in, getting a following of noncombat npcs was just a normal part of being a successful adventurer with plenty of time to establish a reputation; no player egotism needed (actually it was usually the egotists that ended up with less/no followers since they didnt like to RP being nice to their followers, so they just tended to leave after a while)

Liberty's Edge

4 people marked this as a favorite.

@AC - No... absolutely not. In the three decades that I've played in dozens of different campaigns mostly run by other GMs but sometimes as the GM myself and the only times that kind of thing came up across multiple RPG games was once in the 3.5 era that I played in when one player took and subsequently abused the Leadership Feat and once when I was running PF1 Kingmaker which necessitated that type of thing.

Having a roaming band of groupies following you around and hanging off your every word is very much NOT a normal thing at all. Perhaps there is a larger niche of gamers out there in little pockets who have come to expect that is how things are run but I'd guarantee those are the exception to the norm. There is a reason they killed Leadership in PF2 and also why there is practically nobody mourning its loss.


1 person marked this as a favorite.
MEATSHED wrote:
Calling two people peerless under heaven makes literally 0 sense.

You've got one guy with a personal herald who introduces him as Peerless Under Heaven.

You've got another guy who just calls himself Big Mike.

You should be scared of Big Mike.


3 people marked this as a favorite.
Arachnofiend wrote:
MEATSHED wrote:
Calling two people peerless under heaven makes literally 0 sense.

You've got one guy with a personal herald who introduces him as Peerless Under Heaven.

You've got another guy who just calls himself Big Mike.

You should be scared of Big Mike.

My new epithet is Big Mike Under Heaven.


QuidEst wrote:
Arachnofiend wrote:
MEATSHED wrote:
Calling two people peerless under heaven makes literally 0 sense.

You've got one guy with a personal herald who introduces him as Peerless Under Heaven.

You've got another guy who just calls himself Big Mike.

You should be scared of Big Mike.

My new epithet is Big Mike Under Heaven.

Whose Cry is Big Mike.


3 people marked this as a favorite.

Biggest Mike Under Heaven

Liberty's Edge

4 people marked this as a favorite.
Themetricsystem wrote:

@AC - No... absolutely not. In the three decades that I've played in dozens of different campaigns mostly run by other GMs but sometimes as the GM myself and the only times that kind of thing came up across multiple RPG games was once in the 3.5 era that I played in when one player took and subsequently abused the Leadership Feat and once when I was running PF1 Kingmaker which necessitated that type of thing.

Having a roaming band of groupies following you around and hanging off your every word is very much NOT a normal thing at all. Perhaps there is a larger niche of gamers out there in little pockets who have come to expect that is how things are run but I'd guarantee those are the exception to the norm. There is a reason they killed Leadership in PF2 and also why there is practically nobody mourning its loss.

A long time ago (basic DnD and ADnD), gathering followers as you gained level was par for the course. You actually gained big titles (Hierophant, Archmage, Archdruid ...) and followers and even your own personal base according to your class.

That is what the Leadership feat tried to recreate in 3.x/PF1.

And it was not killed for fear of followers but because of people abusing the cohort system.

Liberty's Edge

belgrath9344 wrote:

I don't know why alot of people don't like/ want to remove the demigod flavor? I think it's cool!

also why have pazio have other options in a sidebar the spark bieng from the divine is just flavor for the death of a God in the war of Immortals event.

I can immediately think of 3 other flavorful orgins for the spark 4 if you tie it into a heritage your playing

1 you tried training to become a monk but couldn't fully master the initial training so only unlocked part of your inner energy.

2 it's the spirts /spirit of a famous ancestor helping you from the afterlife . hell add some in-game roleplay and have the spark talk to the pc!

3 it's a the some secretly evil entity molding the perfect mortal vessel in the form of a hero

4 automaton exmplar . the spark is your soul/ mind /powersource
damphir hag tiefling/ angel it's why you're the heritage you are or it's the constantly shifting incert base heritage & your versatile one fighting for dominance
fleshwarp (if you go classic Frankenstein) it's the spark of humanity slowly growing

the spark bieng the giblets of a dead god is just flavor!

It's not about removing the flavor. It is about toning down the "You are better than other mortals and deities are talking about you" bit.


1 person marked this as a favorite.

That is the flavour though?

Liberty's Edge

1 person marked this as a favorite.
Gobhaggo wrote:
That is the flavour though?

Not to me. The Exemplar is a martial touched by divine power, similar to an Oracle or a Sorcerer for casters.

They bear a tiny Divine Spark that gives them the potential for becoming legends.

But they are not better, not more powerful than any other class. It's what the player will do with their PC that matters. Just like with any other PC.


Gobhaggo wrote:
That is the flavour though?

Its more the tone of the writing, the flavor of its abilities are lot more bombastic than other classes while not actually being able to match the flavor for balance reasons. Skin as hard as horn is flavor wise a direct reference to Achilles for example, but it only offers damage reduction to one type of physical damage for balance reasons, gaze as sharp as steel says it lets you see the smallest dove on the horizon but exemplar's chassis has kind of bad perception progression.


3 people marked this as a favorite.

I never took the Exemplar to be "just better than other people- the class". I took the theming to indicate "this person is empowered by the stories other people tell about them" in a way that "a fighter who is an unparalleled sword-fighter" isn't- they're just good whether or not anybody talks about them or knows who they are.


4 people marked this as a favorite.

Also mechanics and what the actual narrative in-world is portraying can be different. For example -

A Ranger might use their Perception to spot something no one else does, because they are used to spotting even the subtlest of movements in the wild, from the tiniest movement in the bushes to the smallest ripple in the water.

An Exemplar with Gaze Sharp as Steel might see something no one else does because the winds of the divine whisper to those with glinting eyes so that they might catch that which others do not.

I don't know, I feel like any flavor works, and if you compare a lot of things to their mechanics, they might seem overly bombastic - but that happens with a lot of games, and Pathfinder's math being so tight necessitates it, but that doesn't to me mean the flavor is bad or wrong.


muirn wrote:

I’m still really hoping for at least a sidebar to reflavor the Exemplar away from the “becoming a god” theme. Spreading the epithet rules around through an archetype or equivalent is interesting.

I feel I'm in a strange place where I like the class's martial chassis and I like how the godhood stuff layers on it, but I don’t like how the godhood theme is tied so intrinsically to just one class. Especially when every class looks borderline godlike by level 20.

I don't think any class can handle a demigod let alone an actual god alone.

(Heck a nascent demon lord, that is to say a being that isn't powerful enough to be called a demon lord is level 25, just to give context to how far we are from reaching godhood by golarion standards)

That may change with the mythic rules ofc.


4 people marked this as a favorite.
Themetricsystem wrote:
There is a reason they killed Leadership in PF2 and also why there is practically nobody mourning its loss.

*looks at the Entourage feat*

*...and the Celebrity archetype*

I know it's different, this is a joke don't worry about it :b

Verdant Wheel

1 person marked this as a favorite.
GameDesignerDM wrote:
QuidEst wrote:
Arachnofiend wrote:
MEATSHED wrote:
Calling two people peerless under heaven makes literally 0 sense.

You've got one guy with a personal herald who introduces him as Peerless Under Heaven.

You've got another guy who just calls himself Big Mike.

You should be scared of Big Mike.

My new epithet is Big Mike Under Heaven.
Whose Cry is Big Mike.

Born of the Bones of Big Mike.


1 person marked this as a favorite.
Pathfinder Starfinder Society Subscriber
rainzax wrote:
GameDesignerDM wrote:
QuidEst wrote:
Arachnofiend wrote:
MEATSHED wrote:
Calling two people peerless under heaven makes literally 0 sense.

You've got one guy with a personal herald who introduces him as Peerless Under Heaven.

You've got another guy who just calls himself Big Mike.

You should be scared of Big Mike.

My new epithet is Big Mike Under Heaven.
Whose Cry is Big Mike.
Born of the Bones of Big Mike.

Teacher of Mikes.


1 person marked this as a favorite.

Mike Drop.


Every time you guys mention 'Big Mike' I think of the banana variety. So is their Animist friend named Plantain?


1 person marked this as a favorite.
Easl wrote:

Every time you guys mention 'Big Mike' I think of the banana variety. So is their Animist friend named Plantain?

Yes.

1 to 50 of 96 << first < prev | 1 | 2 | next > last >>
Community / Forums / Pathfinder / Pathfinder Second Edition / General Discussion / Paizo Blog: War of Immortals Playtest Wrap-up Blog All Messageboards

Want to post a reply? Sign in.