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Pathfinder Lost Omens, Rulebook Subscriber. 30 posts. No reviews. No lists. No wishlists.


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Pathfinder Lost Omens, Rulebook Subscriber

On the other hand, blasting is actually fine. If you are a caster that focuses on attack spells only, you are probably not a great blaster.

Kineticist needs it's own niche. So far, I am cautiously optimisitc.


Pathfinder Lost Omens, Rulebook Subscriber
The Raven Black wrote:
Temperans wrote:

Adding more traits is not the solution to people just skimming the rules. There is honestly no solution. Even if you have the most basic rules there will be people that will not have read the rules.

Case and point Monopoly has very simple rules. But everyone still manages to play that wrong in such a way that it has become a meme that it destroys your family and friendships.

I am not talking about people just skimming the rules. I am talking of people who dive into the rules and post on the forums and build character after character and who still missed this gem.

These people read traits.

I am all for more obvious marking, but, really, I am struggling to see how anyone who actually read the full plate description could miss this.

I also think trait tags reach a point of diminishing returns. Having every other item with 12 tags might get a bit tiresome.


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Pathfinder Lost Omens, Rulebook Subscriber

Preface by saying the I generally love the mechanics and level design of PF2e, but....

This is definitely an AP issue. In EC, I can understand how my 1st level sorcerer got his lunch money taken by a drunk in the stands. However, when we finally go to confront Mistress Plothooklight the carny guards beat on my now enormously experienced and powerful sorcerer/champion who could summon lightening from the heavens. I mean, these guys are basically bouncers... for a circus.

I think there has to be more room for super weak level or whatever encounters. There can offer just as much challenge as on level fights. Does your liberator just murder kill a couple of mooks who are just doing their job? Does you LN warpriest of Abadar take the time to explain the legal ramifications to a couple of level 2 ruffians rather than just walk through them?

In general, I think this a relatively minor thing, but I remember it being quite jarring when we were heading into the climax of the book and we had to stop and first aid after fighting Joe Dirt.


Pathfinder Lost Omens, Rulebook Subscriber

While everyone is proposing some super focused great builds, I think we might have left the "basic" behind. I do have to say I learned a lot reading this thread.

I wanted to propose a possible ranger archetype for the bomber. Hunt prey extends the range of your bombs versus your prey which is nice. In addition, your high int makes the monster line of feats more likely to crit (with three major knowledge skills, and possibly a number of lores)


Pathfinder Lost Omens, Rulebook Subscriber

Someone already brought up the comedian approach. We had a bard in our aborted EC run that ran that way, and often the idea was that the jokes were so bad that the enemies were literally stunned by their terribleness.

Another bard idea I want to pursue is an enigma must bard that recites strange, esoteric stories that are supposed to be deeply symbolic, something like absurd secrete society parables or really dark fairy tales.
The entire build is sort of inspired by https://2e.aonprd.com/Feats.aspx?ID=2123.


Pathfinder Lost Omens, Rulebook Subscriber

And here I thought the bloodrager class was just an excuse to take primalist and be a better barbarian than barbarians.

All kidding aside, my approach would be a class archetype that ignores spell casting and replaces the instinct abilities with specialized bloodline abilities that uses focus spells for combat length buffs/effects added on to rage benefits.


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Pathfinder Lost Omens, Rulebook Subscriber

Depending on how the archetype looks, I am really interested to try an esoteric bard with a thaumaturge dedication. I hope that there would be an interesting interaction between all the lore focus of the most unloved of muses and the thauma abilities.

A changling human foundling raised by a secret cult who was going to use him for an unspeakable ritual. The cult was wiped out by a group of Iomedean paladins who left the child buried in the catacombs where the cultists had their secret meetings. Survivng on rats and lichen, the boy read the volumes of the forbidden library left behind. Were the whispers the guided him from the dead, a power beyond time, or his own fractured psyche? Only time will tell.

Edit: ouch, I cut myself on all edge in my post.


Pathfinder Lost Omens, Rulebook Subscriber

I mean, I feel in the context of 2e, the kineticist is going to have to undergo something of a identity clarification/transformation. While the class itself is many things to many people, one of the core mechanics was at will blasting. The fundamental shift in cantrips and scaling in 2e might make that a problematic focus for a class, since at will blasting is already sort of a thing. Paizo has already shown they have some pretty innovative ideas for expanding on the cantrip mechanics with the Psychic.

I like the monk angle in terms of approach, which focuses on stance and communion with elements and such. I think some people are hoping for fighter proficiency and at will blasting, which seems extremely unlikely.


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Pathfinder Lost Omens, Rulebook Subscriber

I like the idea of a "seeker", both as a name and as a focus. This could incorporate the monster hunter aspect of the class. Then maybe the "doctrines" would be focused on what they seek, i.e. monsters, undead, opposing faiths, mysteries and so on.


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Pathfinder Lost Omens, Rulebook Subscriber

I want a new mechanic approach (I was blown out of the water by the Thaumaturge). The Bane/judgement route would be fine in terms of terminology, but I don't want them to try to replicate 1e mechanics.

Also, I want a name chance, but that is just me.


Pathfinder Lost Omens, Rulebook Subscriber

Yes, I think this is a function of the witch not getting a base focus spell (since they get the arguably better hex cantrip).

I suppose a homebred solution would be to allow an elementalist witch to replace a lesson hex with a focus, although I don't know why you would want to.


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Pathfinder Lost Omens, Rulebook Subscriber

I mean, I know this isn't what you mean, but you can already use non-str stats for damage, you just have to cast spells! What I find interesting is that the casting stats for bonus damage on spells generally have multiple uses beyond spell damage, like skills and saves, while str, even though it has an important skill function, is generally focused on physical attacks. And often at higher proficiency than equal level casting. I would venture to say that this is intentional, and any non-str stat constant adjustment beyond the very few exceptions would mess with the balance, especially at low level.


Pathfinder Lost Omens, Rulebook Subscriber
aobst128 wrote:
Shield inventor is fun. Potentially breaking your innovation from blocking is a tough sell though. Question is, what should you hold in your other hand? I kinda wish there was an option to have 2 one handed weapon innovations as a class feat option.

Excellent question. I am not sure. Having a permanent free hand can be useful, for things like battle medicine. One could either go with gadgets and throw mines out, or alchemist dedication and throw more accurate bombs than an alchemist! (ouch).

Trick magic item and have a wand or staff, or take a spellcasting dedication to sue them.


Pathfinder Lost Omens, Rulebook Subscriber

I know that a lot of people have been thinking about the ever-elusive shield inventor. Here is my take. Note, this is not a super great build, it might not even crawl up to mythic Good, not Great levels, but I think it is fun.

Ancestry: Android, Artisan (heritage is mostly for flavour, but you get speciality crafting and an extra skill). The most important part of this is Nanite Surge, +2 to a skill check once per hour. Something to help with those crit overdrive attempts.

This inventor is a weapon innovation build. It will not do a lot of damage because our choices for a shield are: 1) shield bash (just the shield): 1d4, 2) shield boss (1d6 B) or 3) shield spike (1d6 S). No matter what you are going to only get up to a d6 ( you could use dynamic weighting on the shield, going up to d6, but not the boss or spike, since they are attached). You will have to live with the d6.

The issue to always keep in mind is that RAW, your shield and your innovation are probably different, unless you are going with a the d4 shield bash. As you level, I think this difference becomes less of an issue, but of course your mileage may vary.

My choice is a shield boss, initial modification is entangling form.

As far as other innovations, I would focus on versatility as opposed to damage. More traits make you more of a nuisance to the enemies.
Now, this turns you into a support melee, the most hated of all classes (due to its lack of the only reasonable metric for RPG success, DPR). You are going to raising athletics whenever possible. We are going to be tanking with our shield, and tripping and grappling to help the rest of the party.

For class feats, at level 1: Tamper is always a fun choice to give you another action during a turn. If you go with the base shield as your Innovation, rather than the boss or spike, Haphazard Repair synergizes well for some quick repairs. I love all the 1st level inventor feats, and if you don’t get caught up on choosing the best, any are great.

Fun class feats: Again, there is not special synergy here, but using these feats with a shield seems like it would fun. Megaton Strike is a great option for a little extra oomph. Megavolt is always fun, shooting lightening from your shield.

Free archetype options: Since I love ALL the inventor feats, I doubt I can see myself taking any dedications without this. But I love this rule so let’s get to it.

A) Bastion, obviously. I mean, it doesn’t add a lot, but reactive shield is a great option for action packed, reaction starved set ups.
B) Sentinel is a nice vanilla choice to get you more AC and you can dump dex and be a block up front.
C) If we want to get REALLY crazy, and trust me, we do, we can go Soul Forger! This requires some stat shenanigans to get your 14 wis (so, a 14 14 10 18 14 8, which isn’t super great) but who cares because: you can THROW YOUR SHIELD NOW. Take bounding spirit on your boss and it takes your shield with it! this gives Thrown to your weapon so a strong argument can be made for Tangle Line (if you need it, I have no idea if an item with trip is thrown if you can actually trip with it). Later on you can take Soul Arsenal at level 6 and get a soul shield as well and have resolute defiance with for a little extra shielding.


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Pathfinder Lost Omens, Rulebook Subscriber

We need a mancatcher!

d4, reach, grapple.

BAM, silly weapon completed.


Pathfinder Lost Omens, Rulebook Subscriber

One of the issues I have with the archetype is that it allows you to int for class DCs, which is all well and good, but since it does provide any spellcasting, when you take beast gunner, your casting is stuck woth your charisma, which is not going to be impressive (same if decide to jump over EA).


Pathfinder Lost Omens, Rulebook Subscriber
Parry wrote:
YuriP wrote:

About ancient elf and human multitalented feat there's no issue with them. It's just the people that just usually don't notice that they work only with multiclass dedication, they cannot be used to others archetype dedications.

Great point. I often forget myself.

Replying to myself because edit broke.

FA and class archetype further interaction: do we assume that you basically get 2 class feats at 4 and 6? Cab you take 2 class archetypes feats at 4 (if they are available) to qualify to pay for the dedication investment?


Pathfinder Lost Omens, Rulebook Subscriber
YuriP wrote:

About ancient elf and human multitalented feat there's no issue with them. It's just the people that just usually don't notice that they work only with multiclass dedication, they cannot be used to others archetype dedications.

Great point. I often forget myself.


Pathfinder Lost Omens, Rulebook Subscriber

So, as I understand it, the class archetype dedication takes up the level 2 feat slot. I wonder if under free archetype rules, do you get an extra archetype slot, or does the class archetype take up that slot and you get your class feat slot back for a class feat? This also brings up the issue of ancient elf. I would assume the previous, as most dedications have the 2 feat stipulation (with the flexible caster as a noted exception).


Pathfinder Lost Omens, Rulebook Subscriber

The guns of the beasts!


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Pathfinder Lost Omens, Rulebook Subscriber

I don't think this is stressed enough, but the new spells are a huge deal. The expansion of some damaging cantrips for occult (and divine) are a large increase in versatility for all casters, but since the witch can go any of the traditions, I think it gets a big indirect increase.


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Pathfinder Lost Omens, Rulebook Subscriber

I would like to see the an inquisitor like class (although I would push for a rename to something like Seeker that has less baggage and can open more options in terms of a focus, like seek enemies, seek allies, seek mysteries).

I hope they keep their routine from G&G (or is it GnG?) where they have one new class and one revamped class.


Pathfinder Lost Omens, Rulebook Subscriber
oholoko wrote:


The magus is confirmed to lack basic expert and master spellcasting benefits in exchange for a wavelike approach...

In this you are incorrect. The Magus archetype has Basic, Expert and Master spellcasting feats (page 74 and 75).

This is a good question. There is no clear answer here. The Spellcasting feats are referred to as "bounded" spellcasting feats, but nothing indicates that this disqualifies (or qualifies for that matter) for the Eldritch trickster racket. In my own opinion, I don't see anything particularly game breaking about allowing it.


Pathfinder Lost Omens, Rulebook Subscriber
keftiu wrote:
Current obsession: hoping there’s a lot of ray spells in this that I can slap onto a gun-wielding Magus… you see where I’m going with this, I hope!

Yes, I dream of porting my spellslinger/eldritch archer from 1e over to 2e.


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Pathfinder Lost Omens, Rulebook Subscriber

If flavour is your goal, beastkin is a great option. My wolf beastkin animal barbarian had all the flavour of a shapeshifter, since it is, you know a shapeshifter, and was a bruiser on the front lines with the biting, and the tripping, and the other tripping.


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Pathfinder Lost Omens, Rulebook Subscriber

I think there is a HUGE over valueingg of bulwark going on. The reflex bonus is only versus damaging effects. Now, while there are certainly a lot of damaging effects that bulwark helps against, there are also plenty of traps,hazards, and other effects, like entangle or grease where your shiney ass will be rolling on the floor.


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Pathfinder Lost Omens, Rulebook Subscriber

34) Armitage (Alch/Summ with Anger eidolon) was the unwanted fifth son of a minor noble family. Shipped off to a mundane university, he fell in with an eccentric philosopher-scientist who taught him the alchemical arts. This mentor was also involved with uncovering dark cults and studying their activities. Armitage saw science and alchemy as the only defence against the dark magic of the occult. Unfortunately, Armitage and his mentor were not as careful or clever as they hoped. The cultists ambushed the pair, and only Armitage barely escaped. The young alchemist became obsessed with revenge and honing his scientific knowledge, but he has noticed a disturbing series of events recently. An indistinct figure has begun to appear during times of great anger and has even lashed out at attackers. Armitage refuses to indulge in the magic of enemies, but can he survive without the help of this strange being?


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Pathfinder Lost Omens, Rulebook Subscriber

Sleep.

To cast on myself and voluntarily fail the save.


Pathfinder Lost Omens, Rulebook Subscriber

In defense of the shield cantrip, as some have mentioned, the bulk can be a concern. Also, you automatically know how to "shield block" with a shield cantrip, albeit once a combat. With a normal steel shield, with taking the feat, you only get an AC bonus (which is not something to ignore by any means). In addition, the hardness of the shield cantrip is nothing to sneeze at 5 (the same as a steel shield). At 3rd level that raises to 10.

While you can only block basically once per combat (1 per 10 minutes) it can be a not insignificant damage reduction. Low level shields basically break after one black anyways, and consider it a shield you that automatically repairs itself after each battle.


Pathfinder Lost Omens, Rulebook Subscriber

Do you want hexblades? Because this is how you get hexblades.

All kidding aside, I think a major thing missing in the discussion of the martial base/caster archetype progression is the cantrip. While you don't get a level 1 spell until 4th, cantrips are no joke. Now, all the current cantrips might not be the best (although I would argue things like shield, range trip, different damage types and touch spells are a strong addition to anyone's tool box - all auto-heightened!), but this could be a way to provide a more seamless martial base/caster progression. Add some more cantrips that make sense in terms of weapon combat. Maybe something like a slightly powered gravity weapon, or a spell that increases shield hardness for a round.