DM RichD's Council Of Thieves Campaign

Game Master Briccone

Council of Thieves Book 5: The Mother Of Flies
Part 1: A Mother Scorned

The PC's are troublesome to the Council of Thieves. Could the Mother of Flies be an ally?


4,451 to 4,500 of 6,848 << first < prev | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | next > last >>

m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

Tal just watches the doll appearance and attempt at striking Mera. Shaking his head at its futility Tal does not notice that Mera seems to have lost control of herself. Interesting ‘game’ you have. What is the point of it and how do you know who wins?


Female Human Rogue/7 Init +5 | Perception +10 | AC19/T15/FF14 | HP 63/63 | Fort +5* / Ref +11* / Will +4* | CMB +6 / CMD 219 Reference Image

Just saw my last dice rolls were a little wack, I have no idea what I was doing. My attack modifier is +6 and Will was +4 (not that it mattered. I also should have confirmed my crit threat.

Confirm: 1d20 + 6 ⇒ (7) + 6 = 13
Crit damage: 2d10 + 8 ⇒ (2, 3) + 8 = 13

Mera twirls her glaive in her hand twice before catching it in her left hand and swiping her right hand through the air in a silencing gesture. "Enough foolishness! I will win!"

She unleashes a feral scream as grabs the glaive with both hands again and spins her body 360 degrees in an attempt to bury the weapon down on the small doll again. If she can do it immediately following the attack she will, otherwise place that at the appropriate time.

Attack Glaive: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d10 + 4 ⇒ (9) + 4 = 13


HP 43/43 | AC 22 T 16 FF 18 (DR 5/evil) | Saves 4/10/9 | Init 8 | Perception 13 | Richard, her Boss

That devil glaive is overstepping its boundaries.
Sherix transmits feelings of disappointment.


NARRATOR GS Map / SS MAP/

Mera in a rage, cuts the doll with her glaive. The doll yells Ouchie! and jumps on the disc and disappears.

@Mera: Roll a miss chance for the second attack!


Female Human Rogue/7 Init +5 | Perception +10 | AC19/T15/FF14 | HP 63/63 | Fort +5* / Ref +11* / Will +4* | CMB +6 / CMD 219 Reference Image

Concealment: 1d100 ⇒ 17

Frustrated, Mera growls when her polearm swipes through the open air when the doll turns invisible. She looks left and right for the doll, swiping her glaive around as she tries to find the doll. "Come on!" she shouts, "Come out and play with me!"

Silver Crusade

HP: 212/212. 0/16 | AC:30 | F:+23+ R:+17 W+20 | Itm/Med/Perc/Surv +18, Acr/Lore +15, Ath +23 | +23, 3d12+7+8 | Active Conditions:

"What's happening?" Edric asks, concerned. "Mera is not usually like this..."


HP 97/97 | AC 20 T 13 FF 18 | Saves 8/10/7 | Init +3 | Perception +13 | Richard's familiar | Spells -/3/1/3 | Bardic Performance 25/29| 9 Human Bard (duettist) | Herosim, Tongues on Tal as he enters the camp

"I guess that's one way to win the game." Richard looks about. "We should move on at this point."

Edric asks an important question. "That glaive. It's what's left of a devil." Richard whispers the important answer. "Sherix doesn't like it, and I don't like it either."

Silver Crusade

HP: 212/212. 0/16 | AC:30 | F:+23+ R:+17 W+20 | Itm/Med/Perc/Surv +18, Acr/Lore +15, Ath +23 | +23, 3d12+7+8 | Active Conditions:

"Hmmm." Edric responds, looking uncomfortable. "That is not something that should be lightly wielded. Perhaps I should examine it when we have a chance later."


Female Human Rogue/7 Init +5 | Perception +10 | AC19/T15/FF14 | HP 63/63 | Fort +5* / Ref +11* / Will +4* | CMB +6 / CMD 219 Reference Image

Good luck with that!!!


NARRATOR GS Map / SS MAP/

So are you playing the game or leaving?


Female Human Rogue/7 Init +5 | Perception +10 | AC19/T15/FF14 | HP 63/63 | Fort +5* / Ref +11* / Will +4* | CMB +6 / CMD 219 Reference Image

If it involves butchering dolls, I'm all in. (Not sure about the rest of these guys).


HP 97/97 | AC 20 T 13 FF 18 | Saves 8/10/7 | Init +3 | Perception +13 | Richard's familiar | Spells -/3/1/3 | Bardic Performance 25/29| 9 Human Bard (duettist) | Herosim, Tongues on Tal as he enters the camp

Richard is ready to leave. "Maybe we can play a little later? Mera needs some time to review the rules."


NARRATOR GS Map / SS MAP/

A tiny voice says, Don't worry! We will come find you! Perhaps when you are playing ouchies with someone else! You then hear giggling.


Female Human Rogue/7 Init +5 | Perception +10 | AC19/T15/FF14 | HP 63/63 | Fort +5* / Ref +11* / Will +4* | CMB +6 / CMD 219 Reference Image

Mera continues to swing fruitless in the air around her several more times before she finally stops, her breath ragged and panting. She places the glaive pole end on the floor and leans against it craching her breath. She searches the room menacingly for a moment before eventually taking a long drawn breath.

Using the polearm as a walking stick she starts forward and mutters "I hate dolls."


HP 97/97 | AC 20 T 13 FF 18 | Saves 8/10/7 | Init +3 | Perception +13 | Richard's familiar | Spells -/3/1/3 | Bardic Performance 25/29| 9 Human Bard (duettist) | Herosim, Tongues on Tal as he enters the camp

"Of course. We'll play next time." Richard sighs.


Male Human Sorcerer/5 | HP 30/30 | AC 14 | Save +3/+3/+5 | Init +2 Dex | BAB +1/+4

Why do I get the feeling that the next meeting with these little ones won't be as pleasant? Come now, Lady Wist-Thrune. This is hardly the behavior of a lady. We don't want you to be known as the "Pathfinder's Deadly Doll Dowager", do we?"


Female Human Rogue/7 Init +5 | Perception +10 | AC19/T15/FF14 | HP 63/63 | Fort +5* / Ref +11* / Will +4* | CMB +6 / CMD 219 Reference Image

Kill him now! Make his blood stain my blade!

Still holding the glaive shaft in her hand, she whirls on Stryx and points the weapon at him. She narrows her eyes and spits words laced with venom "Do NOT presume to tell me how to be a lady, Greyfeather. You would do well to watch your tongue lest it were to accidentally fall to the floor. I bet my prince would find that appealing to us all."

She raises her weapon and turns his back to him, ignoring any response he issues. "Let's go, I'm suddenly quite tired of Delhaven and I'm ready for my glass of wine. If we could start the intra-party name calling name calling and get back to work I would appreciate it."


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

Tal moves over to Mera and places a firm hand on her shoulder hoping to direct her ire against him. That is enough Mera! You are out of control and not yourself. Stryx was not calling you any names nor was he threatening you. You on the other hand have escalated things to the point where you are threatening him with bodily harm. I can not and will not let that happen.

Keeping his hand where it is he looks her in the eye and asks, What is it going to be? Keep escalating the situation or apologize and resume our mission?


Female Human Rogue/7 Init +5 | Perception +10 | AC19/T15/FF14 | HP 63/63 | Fort +5* / Ref +11* / Will +4* | CMB +6 / CMD 219 Reference Image

Mera snaps out of whatever daze she was in when Tal speaks to her. She looks at him quizzicaly, her left brow raising above her right. "Hmmm? Alright, alright. I was just frustrated from when the doll attacked me is all."

Turning to face Stryx she offers a dip and a curtsy. "Master Greyfeather, my most sincere apologies. I have misspoken and never truly meant you any harm, twas a misstep on my part."

She stands and looks back to Tal with a Are you satisfied? look.

"Please, let us proceed."


HP 43/43 | AC 22 T 16 FF 18 (DR 5/evil) | Saves 4/10/9 | Init 8 | Perception 13 | Richard, her Boss

Sherix tweets.


HP 97/97 | AC 20 T 13 FF 18 | Saves 8/10/7 | Init +3 | Perception +13 | Richard's familiar | Spells -/3/1/3 | Bardic Performance 25/29| 9 Human Bard (duettist) | Herosim, Tongues on Tal as he enters the camp

"Mera is correct. Let us move on. The weaknesses of the shadow beasts await."

This is what you warned me of, Sherix. Still, we must do everything we can to save her.

Silver Crusade

HP: 212/212. 0/16 | AC:30 | F:+23+ R:+17 W+20 | Itm/Med/Perc/Surv +18, Acr/Lore +15, Ath +23 | +23, 3d12+7+8 | Active Conditions:

"Mera?" Edric says gently. "May I see that weapon? It seems quite powerful! I don't think I've had the chance to see its like! If not now then maybe later, or another day soon? I enjoy making magical items you see."


Female Human Rogue/7 Init +5 | Perception +10 | AC19/T15/FF14 | HP 63/63 | Fort +5* / Ref +11* / Will +4* | CMB +6 / CMD 219 Reference Image

Mera doesn't turn around to face Edric, but she pulls the glaive tighter to her chest. She says sternly "Uh, maybe some other time."

She waves her free hand dismissively and absentmindedly adds "Besides, I don't need any new items, my prince gifted this one to me and I'm happy with it as it is. It's mine.."


NARRATOR GS Map / SS MAP/

Tiny voices are heard, Ouchie! Ouchie! Boo! Boo!


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

Tal looks at Edric and Stryx to make sure they are satisfied with the apology from Mera and that they are willing to let the issue drop for the meantime. Truth be told Tal was wanting that glaive separated from Mera but now was not the time. Perhaps once back at the hideout when this was finished with Areal's support they could broach the subject and have a reasonable conversation about it then. Until then Tal kept exploring this damnable place hoping to survive it.


Male Human Sorcerer/5 | HP 30/30 | AC 14 | Save +3/+3/+5 | Init +2 Dex | BAB +1/+4
Quote:
Turning to face Stryx she offers a dip and a curtsy. "Master Greyfeather, my most sincere apologies. I have misspoken and never truly meant you any harm, twas a misstep on my part."

"Really? One would wonder ..."

Turning to Richard he continues ... "There are far greater "weaknesses" at play here."

Turning to Tal "Considering recent events, I think I will take up rear guard."


NARRATOR GS Map / SS MAP/

Moving on to the next room, you see something that was where no doubt decisions of great import were once made inside this splendid council chamber. A gigantic nightscape mural blankets the domed ceiling. The mural’s bands of stars stretch to form an outline of the Pathfinders’ famed Glyph of the Open Road, superimposing its image over the night sky. Wooden stairs lead up to a balcony which circles the upper level of this great chamber. In the chamber’s center, ten highbacked chairs ring a stone table that rests flush with the floor. A large decorative lantern rests on the table’s center, its flame still impossibly aglow.

A floating orb approaches the PC's.

Initiative:

Edric: 1d20 + 1 ⇒ (13) + 1 = 14
Mera: 1d20 + 3 ⇒ (14) + 3 = 17
Richard/Sherix: 1d20 + 3 ⇒ (13) + 3 = 16
Stryx: 1d20 + 2 ⇒ (14) + 2 = 16
Tal: 1d20 + 3 ⇒ (20) + 3 = 23
Will-o’-wisp: 1d20 + 13 ⇒ (14) + 13 = 27

Initiative Order/HP
Will-o’-wisp 27 (40/40)
Tal 23 (62/62)
Mera 17 (47/47)
Richard/Sherix 16 (60/60)(30/30)
Stryx 16 (30/30)
Edric 14 (50/50)

It flies up to Tal and tries to shock him, but misses.

Attack: 1d20 + 16 ⇒ (6) + 16 = 22

Completed
B1-Front Entryway
B2-Grand Vestibule
B3-The Library Of Inducted Experience
B4-The Foyer of Fellowship (Trapped) IGNORED
B5-The Foyer of Reflection (Trapped) IGNORED
B6-Hall of Armor
B7-Privies
B8-The Nautalica
B9-Kitchen
B9A-Pantry
B10-The Rostrum of Vanishment

Up Next: Everyone!


HP 97/97 | AC 20 T 13 FF 18 | Saves 8/10/7 | Init +3 | Perception +13 | Richard's familiar | Spells -/3/1/3 | Bardic Performance 25/29| 9 Human Bard (duettist) | Herosim, Tongues on Tal as he enters the camp

"Great, what is that?" Richard muses.

Knowledge(local, nobility, planes or religion): 1d20 + 7 ⇒ (13) + 7 = 20

Richard uncoils his whip, then begins to Inspire Courage.

"Whatever that thing is, it's no match for us. Right, Sherix?" The bird chirps.

Inspire Courage for +2 to attack, damage and saves vs fear.


Female Human Rogue/7 Init +5 | Perception +10 | AC19/T15/FF14 | HP 63/63 | Fort +5* / Ref +11* / Will +4* | CMB +6 / CMD 219 Reference Image

Mera Sidesteps from the orb and swipes at it with her glaive when it attacks Tal, but the flying creature proves too quick for her strike.

Attack, Glaive: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11


NARRATOR GS Map / SS MAP/

@Richard: you believe that is a Will-o’-wisp and it is immune to magic.

Richard tries to think what the orb is while Mera misses it with her glaive.

Up Next: Tal, Stryx & Edric


HP 97/97 | AC 20 T 13 FF 18 | Saves 8/10/7 | Init +3 | Perception +13 | Richard's familiar | Spells -/3/1/3 | Bardic Performance 25/29| 9 Human Bard (duettist) | Herosim, Tongues on Tal as he enters the camp

"Will-o'-wisp!" Richard springs to life as he recalls information. "Bad news Stryx- it's immune to most magic. I don't remember if there were any loopholes...."


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

Tal grins as Richard sounds a bit panicky about the cute little ball of light that tried to caress him. Who needs magic when you have trusty steel in your hand.

longsword power expertise attack with heroism and inspire 1d20 + 12 ⇒ (20) + 12 = 32 for 1d8 + 12 ⇒ (8) + 12 = 20
threat confirm 1d20 + 12 ⇒ (9) + 12 = 21 for 1d8 + 12 ⇒ (8) + 12 = 20 Um ok that might do it.

AC 30


NARRATOR GS Map / SS MAP/

Round 1

Richard gives Stryx some disappointing news. Tal lands a solid blow, but his next attack falls short.

Up Next: Stryx


Male Human Sorcerer/5 | HP 30/30 | AC 14 | Save +3/+3/+5 | Init +2 Dex | BAB +1/+4

One should be prepared for all eventualities, Richard. That is why I carry this as well …

Stryx readies his crossbow


NARRATOR GS Map / SS MAP/

@Stryx: You can draw and fire your crossbow in the same round, so fire away!


NARRATOR GS Map / SS MAP/

Round 2
Initiative Order/HP
Will-o’-wisp 27 (20/40) WOUNDED
Tal 23 (62/62)
Mera 17 (47/47)
Richard/Sherix 16 (60/60)(30/30)
Stryx 16 (30/30)
Edric 14 (50/50)

The Will-o’-wisp will try to attack Tal again with tentacles.

Attack: 1d20 + 16 ⇒ (2) + 16 = 18

Stupid Will-o’-wisp deserves to die! :P

Up Next: Everyone


Female Human Rogue/7 Init +5 | Perception +10 | AC19/T15/FF14 | HP 63/63 | Fort +5* / Ref +11* / Will +4* | CMB +6 / CMD 219 Reference Image

Mera readjusts her position and grips the handles of the glaive tightly. As she swings she yells "God-fiend take you! Hyaaahh!"

Attack, Glaive: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24
Damage: 1d10 + 4 ⇒ (2) + 4 = 6


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

Tal continues his assault on the glowing ball of light even as Mera rushed in to attack as well. If possible Tal will step into flank with her.

Power heroism inspired longsword keen attack 1d20 + 14 ⇒ (11) + 14 = 25 +2 If flank for 1d8 + 12 ⇒ (7) + 12 = 19


HP 97/97 | AC 20 T 13 FF 18 | Saves 8/10/7 | Init +3 | Perception +13 | Richard's familiar | Spells -/3/1/3 | Bardic Performance 25/29| 9 Human Bard (duettist) | Herosim, Tongues on Tal as he enters the camp

I'm playing the PC game based on Kingmaker right now. Will o wisps need to die.

Richard aids Tal on his attack, giving an extra +2.
Whip, Inspire Courage: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17


NARRATOR GS Map / SS MAP/

Mera and Tal make quick work of the ineffective will-o’-wisp.

Out of Round Mode

Completed
B1-Front Entryway
B2-Grand Vestibule
B3-The Library Of Inducted Experience
B4-The Foyer of Fellowship (Trapped) IGNORED
B5-The Foyer of Reflection (Trapped) IGNORED
B6-Hall of Armor
B7-Privies
B8-The Nautalica
B9-Kitchen
B9A-Pantry
B10-The Rostrum of Vanishment
B11-Council Chamber


HP 97/97 | AC 20 T 13 FF 18 | Saves 8/10/7 | Init +3 | Perception +13 | Richard's familiar | Spells -/3/1/3 | Bardic Performance 25/29| 9 Human Bard (duettist) | Herosim, Tongues on Tal as he enters the camp

"Good riddance to bad rubbish."

I'm playing the computer version of Pathfinder and will-o-wisps are driving me crazy. Good to see one die before it can do much.

"Well then, where to next?"


Female Human Rogue/7 Init +5 | Perception +10 | AC19/T15/FF14 | HP 63/63 | Fort +5* / Ref +11* / Will +4* | CMB +6 / CMD 219 Reference Image

I assume we continue to clear this floor and head west of B8. are those stairs down in B6?


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

Sounds good Mera. I don’t think it really matters what order we do stuff as long as the entire complex gets explored fully.


NARRATOR GS Map / SS MAP/

Going up the stairs you see several rooms. Once warmly furnished, these simple guest rooms has been left in tatters by a century of dust and neglect.

B12

Tactical Map has been updated.

Completed
B1-Front Entryway
B2-Grand Vestibule
B3-The Library Of Inducted Experience
B4-The Foyer of Fellowship (Trapped) IGNORED
B5-The Foyer of Reflection (Trapped) IGNORED
B6-Hall of Armor
B7-Privies
B8-The Nautalica
B9-Kitchen
B9A-Pantry
B10-The Rostrum of Vanishment
B11-Council Chamber
B12-Guest Rooms


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

Tal gives the rooms a quick once over before stepping in and to the side to allow the arcane magics to scan the room.

perception 1d20 + 10 ⇒ (6) + 10 = 16

Doesn't seem like much here but neglect. I bet these rooms were full of life in their prime.

Silver Crusade

HP: 212/212. 0/16 | AC:30 | F:+23+ R:+17 W+20 | Itm/Med/Perc/Surv +18, Acr/Lore +15, Ath +23 | +23, 3d12+7+8 | Active Conditions:

"It is a shame to see such a place abandoned." Edric agrees. "One day we will return light to these halls!"

He examines the room carefully for traps, both magical and mundane.

Per: 1d20 + 16 ⇒ (7) + 16 = 23
DD: 1d20 + 16 ⇒ (7) + 16 = 23

Detect Magic, of course :)


Female Human Rogue/7 Init +5 | Perception +10 | AC19/T15/FF14 | HP 63/63 | Fort +5* / Ref +11* / Will +4* | CMB +6 / CMD 219 Reference Image

If there isn't a visible threat, Mera will take her time searching the room as well as detecting magic. Take 20+8=28

Mera regards the room with sadness evident in her voice. "Maybe we can buy this and reopen it after we cleanse it."


HP 97/97 | AC 20 T 13 FF 18 | Saves 8/10/7 | Init +3 | Perception +13 | Richard's familiar | Spells -/3/1/3 | Bardic Performance 25/29| 9 Human Bard (duettist) | Herosim, Tongues on Tal as he enters the camp

"It is quite messy."

Perception: 1d20 + 9 ⇒ (1) + 9 = 10
Sherix's Perception: 1d20 + 12 ⇒ (4) + 12 = 16


NARRATOR GS Map / SS MAP/

Unfortunately anything that might have been magical has either been removed or looted long ago.

B14-Catwalk Bridge

A wooden hanging rope bridge connects the upper story of the north and south lodge towers, overlooking a weed-choked courtyard below.

Knowledge (Engineering) DC15:
The bridge is severely decayed and you think would't even support one person for very long no less the party.

Completed
B1-Front Entryway
B2-Grand Vestibule
B3-The Library Of Inducted Experience
B4-The Foyer of Fellowship (Trapped) IGNORED
B5-The Foyer of Reflection (Trapped) IGNORED
B6-Hall of Armor
B7-Privies
B8-The Nautalica
B9-Kitchen
B9A-Pantry
B10-The Rostrum of Vanishment
B11-Council Chamber
B12-Guest Rooms


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

Perception 1d20 + 10 ⇒ (3) + 10 = 13
Know engineering 1d20 + 7 ⇒ (20) + 7 = 27

Tal moves away from the guest bedrooms and into the upper level of the courtyard seen below. The sight brought back the thought of the invisible creatures they witnessed earlier. As such before he moved further he took a look at the room for any threats. Not seeing any he moved to the bridge. Just as he was about to the use the bridge it freaked alarmingly at him. Looking closer Tal backs away with a shake of his head. Thre is no way that is going to support me with all my gear and armor. I doubt it would even support the latest of us. We will have to find a different way past.

4,451 to 4,500 of 6,848 << first < prev | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM RichD's Council Of Thieves Campaign Gameplay All Messageboards

Want to post a reply? Sign in.