Ekaym Smallcask

Richard Holysmith's page

359 posts. Alias of chadius.


Race

HP 60/60 | AC 19 T 12 FF 17 | Saves 7/7/5 | Init +3 | Perception +9 |

Classes/Levels

Spells -/3/0 | Bardic Performance 9/23 (Inspire Courage, 4 rounds) | 5 Human Bard (duettist)

Gender

Richard's familiar | Heroism on Tal and Edric |

Languages

Common, Infernal, Undercommon, Celestial

Strength 13
Dexterity 14
Constitution 16
Intelligence 12
Wisdom 10
Charisma 18

About Richard Holysmith

Say hello to Richard's familliar.

2 vials of holy water
Wand of Restoration, 12 charges

scroll of [/url=http://aonprd.com/SpellDisplay.aspx?ItemName=Magic%20Circle%20against%20Evil]Magic Circle against Evil.[/url]

Personality: Richard worships Calistra, as he lacks interest in long lasting relationships. He likes to cheer people up in anyway he can, and then moves on to help the next person through their troubles.

Story:

Richard Holysmith comes from a long line of performers and undead hunters. His branch of the family moved into Riddleport a few generations ago after one too many run ins with the law. They are smart enough to not openly engage with the crime lords, but they always seem to stir up trouble in one way or another.

Richard found a mockingale whom tweeted after him incessantly. Eventually he realized it really accented his performances, especially his acting. As he continued performing it spoke to him! She claims to come from a group of Azata who find musically inclined do-gooders and encourage them to do their best.

Richard finally relaxes as Arael approaches him. A small bird, a thrush, lands on Richard's should and tweets in his ear. He nods, appreciatively and stands up to shake the half-elf's hand.

One of Richard's uncles had become a devil worshipper, and Richard helped out him. The man evaded capture and the town leaders used the opportunity to damn the Holysmith family, accusing them of hypocrisy. Richard has decided to join the rebel cause directly to help prove his family's innocence, fight more undead and more devils.

Bot me!:

Before Combat, cast Heroism. It lasts 50 minutes.

Use my standard action to Inspire Courage +2.

Try to use my whip to trip, disarm (+5) or Dirty Trick(+4).

If I can't use Bardsong, ask my Familiar too. She consumes 2 rounds of Bardsong every round, though.

Saving Throws:

Fort 1 Bard + 3 Con + 2 Great Fort + 1 Cloak = 7
Ref 4 Bard + 2 Dex + 1 Cloak = 7
Will 4 Bard + 0 Will + 1 Cloak = 5

Great Fortitude: +2 to Fort Saves.
Cloak of Resistance +1

Defenses:

HP (8 * 5) Bard + 5 Favored Class Bonus + (5 * 3 HP) Con = 60
AC 10 + 5 armor + 2 shield + 2 Dex = 19
Touch 12
Flatfooted 17
CMD 10 + 1 Str + 2 Dex + 3 BAB = 16
Init 2 Dex + 1 Trait = 3

Arcane Temper (Trait): +1 Initiative and +1 Concentration checks.

Attacks:

BAB +3
CMB 3 + 1 Str = 4

Buffs include:
Inspire Courage +2 +2 Attack, +2 Damage. Competence bonus.
Heroism +2 Attack. Morale Bonus.

Melee
Masterwork Whip
Attack: 3 BAB + 1 Str + 1 Masterwork + 1 Weapon Focus = +6
Damage: 1d3 + 1 Str
Reach: 15 feet
+1 to Trip, Disarm attempts
Whip Mastery: Does not provoke AoOs while using whips. Can deal lethal or nonlethal damage. Deals damage despite target's armor.
[dice=Whip]1d20+6[/dice]
[dice=Damage]1d3+1[/dice]

Cold Iron Longsword
Attack: 3 BAB + 1 Str + 1 Masterwork = +5
Damage: 1d8 + 1 Str
Crit: 19-20/x2
[dice=Cold Iron Longsword]1d20+5[/dice]
[dice=Damage]1d8+1[/dice]

Mwk Silver Shortspear
Attack: 3 BAB + 1 Str + 1 Masterwork = +5
Damage: 1d6 + 1 Str
[dice=Silver Shortspear]1d20+5[/dice]
[dice=Damage]1d6+1[/dice]

Heavy Mace
Attack: 3 BAB + 1 Str = 4
Damage: 1d8 + 1 Str
[dice=Heavy Mace]1d20+4[/dice]
[dice=Damage]1d8+1[/dice]

Ranged
Mwk Silver Shortspear
Attack: 3 BAB + 2 Dex + 1 Masterwork = +6
Damage: 1d6 + 1 Str
Range: 20 ft
[dice=Silver Shortspear]1d20+6[/dice]
[dice=Damage]1d6+1[/dice]

Masterwork Composite Shortbow (+1 Str)
Attack: 3 BAB + 2 Dex + 1 Masterwork = +6
Damage: 1d6 + 1 Str
Crit: x3
[dice=Composite Shortbow]1d20+6[/dice]
[dice=Damage]1d6+1[/dice]

Skills:

Bluff Perform(Act), Versatile Performace = +13
Climb 1 Str + 3 Class + 1 Ranks = +5
Diplomacy 4 Cha + 3 Class + 3 Ranks + 3 Familiar= +13
Disguise Perform(Act), Versatile Performace = +13
Escape Artist 2 Dex + 3 Class + 4 Ranks = +9
Knowledge (local) 1 Int + 3 Class + 3 Ranks = +7
Knowledge (nobility) 1 Int + 3 Class + 3 Ranks = +7
Knowledge (planes) 1 Int + 3 Class + 3 Ranks = +7
Knowledge (religion) 1 Int + 3 Class + 3 Ranks = +7
Linguistics 1 Int + 3 Class + 2 Ranks = +6
Perception 0 Wis + 3 Class + 2 Familiar + 4 Ranks = +9
Perform (act) 4 Cha + 3 Class + 5 Ranks + 1 Trait = +13
Perform (oratory) 4 Cha + 3 Class + 5 Ranks = +12
Sense Motive 0 Wis + 3 Class + 2 Familiar + 3 Ranks = +8
Sleight of Hand 2 Dex + 3 Class + 4 Ranks = +9
Spellcraft 1 Int + 3 Class + 3 Ranks = +7
Stealth 2 Dex + 3 Class + 4 Ranks = +9
Use Magic Device 4 Cha + 3 Class + 5 Ranks = +12

Familiar Bonus You gain the Alertness feat while your familiar is within arm's reach.
Versatile Performance, Acting You may substitute the final value of your Perform: Act skill for Bluff or Disguise checks,
Child of Infamy +1 trait bonus to Perform(Act)

Feats:

Human: Extra Performance - 6 extra rounds per day.
Bonus Level 1: Great Fortitude
1: Spellsong - Blend your spellcasting into your performance.
3: Weapon Focus (whip) - +1 to Whip attacks.
5: Whip Mastery - Using a whip does not provoke attacks of opportunity, can use lethal damage

Traits:

Child of Infamy (Trait): +1 to Perform(Acting) and 300 gp extra to start.
Arcane Temper (Trait): +1 Initiative and +1 Concentration checks.

Class Abilities:

Familiar Bonus: You gain the Alertness feat while your familiar is within arm's reach.
Versatile Performance (Acting) (Ex) You may substitute the final value of your Perform: Act skill for Bluff or Disguise checks

Bardic Performance (standard action, 23 rounds/day) Your performances can create magical effects. Takes a standard action to begin.

  • countersong
  • distraction
  • fascinate [DC 16]
  • inspire competence +2
  • inspire courage +2
    Performing Familiar (Su) Familiar may perform instead of you. Each round she performs consumes 2 bardic performance rounds.
  • Familiar Abilities:

    Familiar Bonus: You gain the Alertness feat while your familiar is within arm's reach.
    Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
    Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
    Performing Familiar (Su) 2 bardic perf. rds: familiar may perform instead of you.
    Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
    Speak with Familiar (Ex) You can communicate verbally with your familiar.
    Versatile Familiar (Ex) Familiar benefits from your versatile performance.

    Magic:

    Scrolls
    Mirror Image (Level 2) - [/url=http://www.d20pfsrd.com/magic/all-spells/m/Mirror-Image]Mirror Image[/url]
    Haste (Level 3) - [/url=http://www.d20pfsrd.com/magic/all-spells/h/Haste]Haste[/url]

    Wizard Scrolls UMD DC 20 + Spell Level required to cast.

    Fireball (Level 3) - [/url=http://www.d20pfsrd.com/magic/all-spells/f/Fireball]Fireball[/url]
    Spider Climb (Level 2) - [/url=http://www.d20pfsrd.com/magic/all-spells/s/Spider-Climb]Spider Climb[/url]

    Cleric Scrolls UMD check -15 required to emulate Wisdom score
    3 Shield of Faith (Wis 11)

    Wand of cure light wounds (45 charges)

    Bard
    Caster Level 5
    [dice=Caster Level]1d20+5[/dice]

    Concentration 5 Bard + 4 Cha + 1 Trait = 10
    [dice=Concentration]1d20+10[/dice]

    Spellsong
    Conceal - Use a swift action + 1 round bardic performance to conceal Performance with spellcasting. Observers must make a Perception or Sense Motive check to notice the casting.
    Maintain - Use a move action + 1 round bardic performance to maintain concentration on a spell. Concentration ends when bardsong ends.

    Level 0 at will, DC 14
    Detect Magic - [/url=http://www.d20pfsrd.com/magic/all-spells/d/Detect-magic]Detect Magic[/url]
    Light - [/url=http://www.d20pfsrd.com/magic/all-spells/l/Light]Light[/url]
    Mage hand - [/url=http://www.d20pfsrd.com/magic/all-spells/m/Mage-hand]Mage hand[/url]
    Mending - [/url=http://www.d20pfsrd.com/magic/all-spells/m/Mending]Mending[/url]
    Message - [/url=http://www.d20pfsrd.com/magic/all-spells/m/Message]Message[/url]
    Prestidigitation - [/url=http://www.d20pfsrd.com/magic/all-spells/p/Prestidigitation]Prestidigitation[/url]

    Level 1 5/5, DC 15
    Charm Person - [/url=https://www.aonprd.com/SpellDisplay.aspx?ItemName=charm%20person]Charm Person[/url]
    Disguise Self - [/url=http://www.d20pfsrd.com/magic/all-spells/d/Disguise Self]Disguise Self[/url]
    Hideous Laughter - [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Hideous%20Laughter]Hideous Laughter[/url]
    Silent Image - [/url=http://www.d20pfsrd.com/magic/all-spells/s/Silent-Image]Silent Image[/url]

    Level 2 3/3, DC 16
    Heroism - [/url=http://www.d20pfsrd.com/magic/all-spells/h/Heroism]Heroism[/url]
    Invisibility - [/url=http://www.d20pfsrd.com/magic/all-spells/i/Invisibility]Invisibility[/url]
    Tongues - [/url=http://www.d20pfsrd.com/magic/all-spells/t/Tongues]Tongues[/url]

    Gear:

    Combat Gear
    potion of neutralize poison
    potion of remove blindness/deafness
    potion of remove disease
    holy water (3)

    Other Gear
    +1 mithral chain shirt
    +1 buckler
    arrows (20)
    blunt arrows[APG] (20)
    mwk cold iron longsword
    mwk composite shortbow (+1 Str)
    mwk silver shortspear
    mwk whip
    heavy mace

    cloak of resistance +1
    backpack
    bedroll
    belt pouch
    flint and steel
    hemp rope (100 ft.)
    torch (10)
    trail rations (5)
    waterskin
    219 gp

    Rebuild Rules:
    Level: 1
    Max HP per HD
    +2 skill points per level, one of which must be used on a social skill (One using CHA), Craft, or Profession
    Bonus Feat at 1st level
    1 Trait, plus a Campaign Trait, with the option to take a 3rd Trait if a Drawback is also taken
    1,000 GP starting gold
    Ability Scores: Choose one stat that becomes 18 before modifers, then another which becomes 08 before modifiers, then distribute 16 points amongst the other ability scores (Which are set at 10,) in any way you desire. You may reduce any of the 4 stats by up to -2 to gain a commensurate number of points to distribute amongst the others.

    Level 5 Audit:

    Due to rebuild rules, my stats are wrong.

    I get to pick an 18 and an 8.
    Str 10, Dex 10, Con 10, Int 10, Wis 8, Cha 18

    As a Human, I will apply +2 Con
    Str 10, Dex 10, Con 12, Int 10, Wis 8, Cha 18

    Then I apply 16 points. 2 Str, 5 Dex, 5 Con, 2 Int, 2 Wis
    Str 12, Dex 14, Con 15, Int 12, Wis 10, Cha 18

    At level 4, Add +1 Con.
    Str 12, Dex 14, Con 16, Int 12, Wis 10, Cha 18

  • All of my Cha related skills get a +1 bonus.
    Diplomacy +13
    Perform (Act) +13 (due to Versatile Performance, Disguise and Bluff are also at +13)
    Perform (Oratory) +13
    Use Magic Device +12

  • Bardic Performance is also affected.
    2 more rounds per day (now 23)
    Fascinate DC is +1 (now 16)

  • Spellcasting is improved
    Concentration checks +1 (now +10)
    Spell DCs +1 (now DC 14)

    Skill Points:
    6 Bard
    2 Int
    1 Human Skilled
    2 Campaign (one of which must be used on a social skill (One using CHA), Craft, or Profession )

    Equals 11 per level (one of which must be used on a social skill (One using CHA), Craft, or Profession)

    At level 5 I should have spent 55 total. I have spent 40 so far.

    Escape Artist +4 (now +9)
    Knowledge(local) +2 (now +7)
    Knowledge(nobility) +2 (now +7)
    Knowledge(planes) +1 (now +7)
    Knowledge(religion) +1 (now +7)
    Linguistics +1 (now +6, learned Celestial)
    Sleight of Hand +4 (now +9)