Ekaym Smallcask

Richard Holysmith's page

849 posts. Alias of chadius.


Race

HP 108/108 | AC 20 T 13 FF 18 | Saves 8/10/8 | Init +3 | Perception +14 | Richard's familiar |

Classes/Levels

Spells -/5/4/3/2 | Bardic Performance 29/31| 10 Human Bard (duettist) | Anonymous Interaction | Adjustable Disguise

Languages

Common, Infernal, Undercommon, Celestial, Abyssal

Strength 14
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 11
Charisma 19

About Richard Holysmith

277 gp

2 vials of holy water
>Lyre of Building<

Say hello to Richard's familliar.

Personality: Richard worships Calistra, as he lacks interest in long lasting relationships. He likes to cheer people up in anyway he can, and then moves on to help the next person through their troubles.

Story:

Richard Holysmith comes from a long line of performers and undead hunters. His branch of the family moved into Riddleport a few generations ago after one too many run ins with the law. They are smart enough to not openly engage with the crime lords, but they always seem to stir up trouble in one way or another.

Richard found a mockingale whom tweeted after him incessantly. Eventually he realized it really accented his performances, especially his acting. As he continued performing it spoke to him! She claims to come from a group of Azata who find musically inclined do-gooders and encourage them to do their best.

Richard finally relaxes as Arael approaches him. A small bird, a thrush, lands on Richard's should and tweets in his ear. He nods, appreciatively and stands up to shake the half-elf's hand.

One of Richard's uncles had become a devil worshipper, and Richard helped out him. The man evaded capture and the town leaders used the opportunity to damn the Holysmith family, accusing them of hypocrisy. Richard has decided to join the rebel cause directly to help prove his family's innocence, fight more undead and more devils.

Bot me!:

Before Combat, cast Heroism.

Use my standard action to Inspire Courage +2.

Try to use my whip to trip, disarm or Dirty Trick.

If I can't use Bardsong, ask my Familiar too. She consumes 2 rounds of Bardsong every round, though.

Saving Throws:

Fort 3 Bard + 2 Con + 2 Great Fort + 1 Cloak = 8
Ref 7 Bard + 2 Dex + 1 Cloak = 10
Will 7 Bard + 0 Will + 1 Cloak = 8

Great Fortitude: +2 to Fort Saves.
Cloak of Resistance +1

Defenses:

HP (8 * 10) Bard + 8 Favored Class Bonus + (2 * 8 HP) Con = 108
AC 10 + 5 armor + 2 shield + 2 Dex = 19
Touch 12
Flatfooted 17
CMD 10 + 2 Str + 2 Dex + 7 BAB = 21
Init 2 Dex + 1 Trait = 3

Arcane Temper (Trait): +1 Initiative and +1 Concentration checks.

Attacks:

BAB 7/2
CMB 7 + 2 Str = 9

Buffs include:
Inspire Courage +2 +2 Attack, +2 Damage. Competence bonus.
Heroism +2 Attack. Morale Bonus.
Inspire Greatness?

Melee
Masterwork Whip
Attack: 7 BAB + 2 Str + 1 Masterwork + 1 Weapon Focus = +11
Damage: 1d3 + 2 Str
Reach: 15 feet
+1 to Trip, Disarm attempts
Whip Mastery: Does not provoke AoOs while using whips. Can deal lethal or nonlethal damage. Deals damage despite target's armor.
[dice=Whip]1d20+11[/dice]
[dice=Damage]1d3+2[/dice]

Cold Iron Longsword
Attack: 7 BAB + 2 Str + 1 Masterwork = +10
Damage: 1d8 + 2 Str
Crit: 19-20/x2
[dice=Cold Iron Longsword]1d20+10[/dice]
[dice=Damage]1d8+2[/dice]

Mwk Silver Shortspear
Attack: 7 BAB + 2 Str + 1 Masterwork = +10
Damage: 1d6 + 2 Str
[dice=Silver Shortspear]1d20+10[/dice]
[dice=Damage]1d6+2[/dice]

Heavy Mace
Attack: 7 BAB + 2 Str = 9
Damage: 1d8 + 2 Str
[dice=Heavy Mace]1d20+9[/dice]
[dice=Damage]1d8+2[/dice]

“Whisperslash—the dueling sword of Baron Agustine II, the Cold Veteran of Oppara” (This exquisite blade is a +1 defending mithral rapier.)
Attack: 7 BAB + 2 Str + 1 Enh = 10
Damage: 1d6 + 2 Str + 1 Enh = 1d6+3
Crit: 18-20
[dice=Whisperslash]1d20+10[/dice]
[dice=Piercing Damage]1d6+3[/dice]
Richard can transfer the +1 enhancement bonus to his AC instead.

Ranged
Mwk Silver Shortspear
Attack: 7 BAB + 2 Dex + 1 Masterwork = +10
Damage: 1d6 + 2 Str
Range: 20 ft
[dice=Silver Shortspear]1d20+10[/dice]
[dice=Damage]1d6+2[/dice]

Masterwork Composite Shortbow (+2 Str)
Attack: 7 BAB + 2 Dex + 1 Masterwork = +10
Damage: 1d6 + 2 Str
Crit: x3
[dice=Composite Shortbow]1d20+10[/dice]
[dice=Damage]1d6+2[/dice]

Skills:

Bluff Perform(Act), Versatile Performance = +17
Climb 2 Str + 3 Class + 1 Ranks = +6
Diplomacy (3 Ranks spent, overridden by) Perform(Oratory) Versatile Performance = 17
Disguise Perform(Act), Versatile Performance = 17
Escape Artist 2 Dex + 3 Class + 7 Ranks = 12
Knowledge (local) 1 Int + 3 Class + 6 Ranks = 10
Knowledge (nobility) 1 Int + 3 Class + 6 Ranks = 10
Knowledge (planes) 1 Int + 3 Class + 6 Ranks = 10
Knowledge (religion) 1 Int + 3 Class + 7 Ranks = 11
Linguistics 1 Int + 3 Class + 3 Ranks = +7
Perception 0 Wis + 3 Class + 2 Familiar + 9 Ranks = 14
Perform (act) 4 Cha + 3 Class + 9 Ranks + 1 Trait = 18
Perform (oratory) 4 Cha + 3 Class + 9 Ranks = 17
Sense Motive (3 Ranks spent, overridden by) Perform(Oratory) Versatile Performance = 16
Sleight of Hand 2 Dex + 3 Class + 7 Ranks = 12
Spellcraft 1 Int + 3 Class + 5 Ranks = +9
Stealth 2 Dex + 3 Class + 7 Ranks = 12
Use Magic Device 4 Cha + 3 Class + 9 Ranks = 16

Familiar Bonus You gain the Alertness feat while your familiar is within arm's reach.
Versatile Performance, Acting You may substitute the final value of your Perform: Act skill for Bluff or Disguise checks.
Versatile Performance, Oratory You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks.
Child of Infamy +1 trait bonus to Perform(Act)

Feats:

Human: Extra Performance - 6 extra rounds per day.
Bonus Level 1: Great Fortitude
1: Spellsong - Blend your spellcasting into your performance.
3: Weapon Focus (whip) - +1 to Whip attacks.
5: Whip Mastery - Using a whip does not provoke attacks of opportunity, can use lethal damage
7: Improved Familiar
9: Spell Penetration

Traits:

Child of Infamy (Trait): +1 to Perform(Acting) and 300 gp extra to start.
Arcane Temper (Trait): +1 Initiative and +1 Concentration checks.

Class Abilities:

Familiar Bonus: You gain the Alertness feat while your familiar is within arm's reach.
Versatile Performance (Acting) (Ex) You may substitute the final value of your Perform: Act skill for Bluff or Disguise checks

Bardic Performance (standard action, 31 rounds/day) Your performances can create magical effects. Takes a standard action to begin.

  • countersong
  • distraction
  • fascinate [DC 16]
  • inspire competence +3
  • inspire courage +2
  • Suggestion
  • Inspire Greatness
    Performing Familiar (Su) Familiar may perform instead of you. Each round she performs consumes 2 bardic performance rounds.

    Harmonizing Familiar (Su) When a duettist and his familiar perform the same bardic performance simultaneously, its effects are enhanced. If the performance has a DC, the DC increases by 2. If the performance provides a competence bonus, the competence bonus increases by 1. Because both the duettist and the familiar are performing, each round performed consumes 3 rounds of bardic performance.

  • Familiar Abilities:

    Familiar Bonus: You gain the Alertness feat while your familiar is within arm's reach.
    Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
    Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
    Performing Familiar (Su) 2 bardic perf. rds: familiar may perform instead of you.
    Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
    Speak with Familiar (Ex) You can communicate verbally with your familiar.
    Versatile Familiar (Ex) Familiar benefits from your versatile performance.

    Magic:

    Scrolls
    Wizard Scrolls UMD DC 20 + Spell Level required to cast.

    Spider Climb (Level 2) - [/url=http://www.d20pfsrd.com/magic/all-spells/s/Spider-Climb]Spider Climb[/url]

    Cleric Scrolls UMD check -15 required to emulate Wisdom score
    3 Shield of Faith (Wis 11)

    Wand of cure light wounds (25 charges)

    Bard
    Caster Level 10
    [dice=Caster Level]1d20+11[/dice]

    >Spell Penetration< Adds a +2 when fighting Spell Penetration.

    Concentration 10 Bard + 4 Cha + 1 Trait = 15
    [dice=Concentration]1d20+15[/dice]

    Spellsong
    Conceal - Use a swift action + 1 round bardic performance to conceal Performance with spellcasting. Observers must make a Perception or Sense Motive check to notice the casting.
    Maintain - Use a move action + 1 round bardic performance to maintain concentration on a spell. Concentration ends when bardsong ends.

    Cantrips at will, DC 14
    Detect Magic - [/url=http://www.d20pfsrd.com/magic/all-spells/d/Detect-magic]Detect Magic[/url]
    Light - [/url=http://www.d20pfsrd.com/magic/all-spells/l/Light]Light[/url]
    Mage hand - [/url=http://www.d20pfsrd.com/magic/all-spells/m/Mage-hand]Mage hand[/url]
    Mending - [/url=http://www.d20pfsrd.com/magic/all-spells/m/Mending]Mending[/url]
    Message
    Prestidigitation - [/url=http://www.d20pfsrd.com/magic/all-spells/p/Prestidigitation]Prestidigitation[/url]

    Rank 1 6 per day, DC 15
    Charm Person
    Comprehend Languages
    >Disguise Self<
    Hideous Laughter
    >Silent Image<

    Rank 2 5 per day, DC 16
    [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Allegro]Allegro[/url]
    [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Heroism]Heroism[/url]
    [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Invisibility]Invisibility[/url]
    [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Tongues]Tongues[/url]
    [/url=https://www.aonprd.com/SpellDisplay.aspx?ItemName=Anonymous%20Interaction]Anonymous Interaction[/url]

    Rank 3 4 per day, DC 17
    [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Good%20Hope]Good Hope[/url]
    [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Charm%20Monster]Charm Monster[/url]
    Adjustable Disguise
    [/url=https://www.aonprd.com/SpellDisplay.aspx?ItemName=Haste]>Haste<[/url]

    Rank 4 2 per day, DC 18
    [/url=https://www.aonprd.com/SpellDisplay.aspx?ItemName=Dance%20of%20a%20Hundred%20Cuts]Dance of a Hundred Cuts[/url]
    [/url=https://www.aonprd.com/SpellDisplay.aspx?ItemName=Invisibility,%20Greater]Greater Invisibility[/url]

    Consumable Gear:

    potion of neutralize poison
    potion of remove blindness/deafness
    potion of remove disease
    1 vials of holy water
    1 oil of Daylight
    Wand of Restoration, 5 charges

    Other Gear:

    +1 mithral chain shirt
    +1 buckler
    arrows (20)
    blunt arrows[APG] (20)
    mwk cold iron longsword
    mwk composite shortbow (+1 Str)
    mwk silver shortspear
    mwk whip
    heavy mace

    cloak of resistance +1
    backpack
    bedroll
    belt pouch
    flint and steel
    hemp rope (100 ft.)
    torch (10)
    trail rations (5)
    waterskin

    Rebuild Rules:
    Level: 1
    Max HP per HD
    +2 skill points per level, one of which must be used on a social skill (One using CHA), Craft, or Profession
    Bonus Feat at 1st level
    1 Trait, plus a Campaign Trait, with the option to take a 3rd Trait if a Drawback is also taken
    1,000 GP starting gold
    Ability Scores: Choose one stat that becomes 18 before modifers, then another which becomes 08 before modifiers, then distribute 16 points amongst the other ability scores (Which are set at 10,) in any way you desire. You may reduce any of the 4 stats by up to -2 to gain a commensurate number of points to distribute amongst the others.

    Level 5 Audit:

    Due to rebuild rules, my stats are wrong.

    I get to pick an 18 and an 8.
    Str 10, Dex 10, Con 10, Int 10, Wis 8, Cha 18

    As a Human, I will apply +2 Con
    Str 10, Dex 10, Con 12, Int 10, Wis 8, Cha 18

    Then I apply 16 points. 2 Str, 5 Dex, 5 Con, 2 Int, 2 Wis
    Str 12, Dex 14, Con 15, Int 12, Wis 10, Cha 18

    At level 4, Add +1 Con.
    Str 12, Dex 14, Con 16, Int 12, Wis 10, Cha 18

  • All of my Cha related skills get a +1 bonus.
    Diplomacy +13
    Perform (Act) +13 (due to Versatile Performance, Disguise and Bluff are also at +13)
    Perform (Oratory) +13
    Use Magic Device +12

  • Bardic Performance is also affected.
    2 more rounds per day (now 23)
    Fascinate DC is +1 (now 16)

  • Spellcasting is improved
    Concentration checks +1 (now +10)
    Spell DCs +1 (now DC 14)

    Skill Points:
    6 Bard
    2 Int
    1 Human Skilled
    2 Campaign (one of which must be used on a social skill (One using CHA), Craft, or Profession )

    Equals 11 per level (one of which must be used on a social skill (One using CHA), Craft, or Profession)

    At level 5 I should have spent 55 total. I have spent 40 so far.

    Escape Artist +4 (now +9)
    Knowledge(local) +2 (now +7)
    Knowledge(nobility) +2 (now +7)
    Knowledge(planes) +1 (now +7)
    Knowledge(religion) +1 (now +7)
    Linguistics +1 (now +6, learned Celestial)
    Sleight of Hand +4 (now +9)

  • I'm Level 6:

    HP 8 Bard + 3 Con + 1 FCB (now +72)
    BAB +1
    Saves +1 (now 8/8/6)
    Spells per day: 0/0/1 (now 4 level 2 spells per day)
    Spells Known:
    Allegro - [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Allegro]Allegro[/url]

    Versatile Performance - Can use Perform(Oratory) ranks to substitute for Diplomacy and Sense Motive

    Suggestion

    2 more rounds of Bardic Performance per day

    Skills
    6 Bard + 1 Int + 1 Human + 2 Campaign

    Perform(Act) (now +14)
    Perform(Oratory) (now +13)

    K Local (now +8)
    K Nobility (now +8)
    K Planes (now +8)
    K Religion (now +8)
    Perception (now +10)
    Slight of Hand (now +10)
    Spellcraft (now +8)
    UMD (now +13)

    Diplomacy - Now +13 from Versatile Performance(Oratory)
    Sense Motive - Now +13 from Versatile Performance(Oratory)
    Bluff - Now +14 from Versatile Performance(Act)
    Disguise - Now +14 from Versatile Performance(Act)

    I'm level 7:

    Richard level 7 Bard (Duettist)

    BAB +1 (now 5)

    Inspire Competence +3

    HP: 8 Bard + 3 Con

    Skills: 6 + 1 Int + 1 Human + 2 Campaign
    Par 5

    Escape Artist (now +10)
    K Planes (now +9)
    K Religion (now +9)
    Linguistics (now +7)
    Perception (now +11)
    Perform (Acting) (now +15)
    Perform (Oratory) (now +14)
    Spellcraft (now +9)
    Stealth (now +10)
    UMD (now +14)

    Versatile Performance increases these effective skills:
    Bluff (now +15)
    Diplomacy (now +14)
    Sense Motive (now +14)

    Linguistics gives a new language.
    - Abyssal

    2 more rounds of bardsong (now 27)

    Feat: Improved Familiar

    Spells, level 3 UNLOCKED
    1 + 1 spell per day

    New spells known
    1 1st rank
    Comprehend Language

    2 3rd rank
    Good Hope
    Charm Monster

    I'm Level 8:

    Duettist 8
    =Stat increase=
    19 Cha

    =HP=
    8 HP + 3 Con + 1 FCB = 12 more

    =Skills=
    6 + 1 Int + 1 Human = 8

    Escape Artist (+11)
    K Local (+9)
    K Nobility (+9)
    Perception (+12)
    Perform(Act) (+16)
    Perform(Oratory) (+15)
    Stealth (+11)
    UMD (+15)

    Due to Versatile Performance:
    Bluff +16
    Diplomacy +15
    Disguise +15
    Sense Motive +15

    BAB +1 (now 6/1)
    Saves Ref/Will +1

    Spells per Day
    1 more 2nd
    1 more 3rd

    Spells known
    1 more 3rd
    Adjustable Disguise

    Class Abilities
    Harmonizing Familiar
    Description

    Rebuilding:

    25 point buy

    Str 14 5
    Dex 14 5
    Con 14 5
    Int 12 2
    Wis 11 1
    Cha 15 7

    Human gets +2 Cha
    Raise Cha by +1 at level 4 and 8
    So Cha is 19 by level 8

    I'm Level 9:

    Bard Level 9

    HP d8 + 2 Con + 1 HP (now 97 HP)

    6 + 1 Int skill points + 1 Human skilled
    - Perform (Act) 9 ranks = 17 (Increases Bluff, Disguise)
    - Perform (Oratory) 9 rank = 16 (Increases Diplomacy, Sense Motive)
    - Perception 8 ranks = 13
    - Escape Artist 7 ranks = 12
    - Knowledge (Local) 6 ranks = 10
    - Knowledge (Planes) 6 ranks = 10
    - Knowledge (Religion) 6 ranks = 10
    - Sleight of Hand 6 ranks = 11
    - Stealth 7 ranks = 12
    - Use Magic Device 9 ranks = 16

    Fort Save +1

    Inspire Greatness

    Spells per day

    - 1 more level 1
    - 1 more level 3

    Spells known

    - 1 known level 3:
    >Haste<

    New Feat for being level 9

    >Spell Penetration<

    Bardic Performance +2 rounds per day

    I'm level 10:

    Anything in Bold is still pending

    Bard Class

    I'm level 10

    Bard (duettist)

    BAB +1 (now +7/+2)

    Ref/Will Saves +1 (now 7/7)

    Can cast 1+1 4th rank spell per day (+1 bonus for 19 Charisma, now 2 per day)

    Knows 5 2nd rank spells total
    - Anonymous Interaction

    Knows 2 4th rank spells total
    - Dance of a Hundred Cuts
    - Greater Invisibility

    Jack of all trades Removed by Duettist Archetype

    Versatile performance
    Sing - Bluff, Sense Motive

    Rounds of Bardic Performance +2

    Skill points: 6 + 1 Int
    - Knowledge (Nobility)
    - Knowledge (Religion)
    - Perception
    - Perform (Act)
    - Perform (Oratory)
    - Sleight of Hand
    - Stealth

    Hit Points: d8 + 2 Con (maxed to 10 HP, now 107) + 1 Favored Class

    Familiar needs to level up too!

    Familiar