Sosiel Vaenic

Edric 'Godly''s page

639 posts. Organized Play character for Nikolaus de'Shade.


Full Name

Edric 'Godly'

Race

Aasimar

Classes/Levels

Cleric 5 | HP: 46/50 | AC:11 FF: 10 | F:+7 R:+3 W+10 | Perc +16, SM +14, DD +16, Dip +15, Knw R +8 | Channel (3d6) 5/11, DC18 will. | Active Conditions: Heroism

Gender

Male

Size

Medium

Age

37

Alignment

CG

Deity

Milani

Location

Westcrown

Languages

Common, Celestial.

Occupation

Revolutionary

Strength 8
Dexterity 12
Constitution 14
Intelligence 11
Wisdom 22
Charisma 20

About Edric 'Godly'

Edric ‘Godly’
Male Aasimar Blossoming Light Cleric 5
CG Medium Humanoid (Native Outsider)

Init +1 (+1 Dex)
Senses: Perception +16, Darkvision (60ft).

DEFENSE
AC 11, touch 11, flat-footed 10 (+1 dex)

HP 50/50 (5x[8 + 2 con])

Fort +7 (4 base, +2 Con, +1 magic)
Ref +3 (1 base, +1 Dex, +1 magic)
Will +10 (4 base, +5 Wis, +1 magic)

OFFENSE
Sap, +2, d6-1 NL.
Channel Energy 11/day, DC18 Will for half. 3d6.

Spd 30 ft.
Space 5 ft.; Reach 5 ft.

SPELLS
Cleric
Lvl 0 DC16 – Detect Magic, Guidance, Light, Stabilize
Lvl 1 (3+2/day) DC17Bless, Bless, Liberating Command, Protection from Evil, Shield of Faith
Lvl 2 (2+2/day) DC18Burst of Radiance, Burst of Radiance, Consecrate, Protection from Evil (Communal)
Lvl 3 (1+1/day) DC19Searing Light, Searing Light

Base Atk +3 (+3 Cleric)
CMB 2 (3 BAB, -1 Str)
CMD 13 (10, 3 BAB, 1 Dex, -1 Str)

STATISTICS
Str 8 (-1)
Dex 12 (+1)
Con 14 (+2) [13 base, +1 level 4]
Int 11 (+0)
Wis 22 (+6) (18 base, +2 racial, +2 enhancement)
Cha 20 (+4) (16 base, +2 racial, +2 enhancement)

FEATS
Angelic Blood [Level 1]: You gain a +2 bonus on saving throws against effects with the evil descriptor and on Constitution checks to stabilize when you are reduced to negative hit points (but not dead). Furthermore, each time you take bleed or blood drain damage, each undead creature or creature with the evil subtype that is currently adjacent to you also takes 1 point of damage.
Selective Channel [Campaign Bonus 1]: When you channel energy, you can choose a number of targets in the area up to your Charisma modifier. These targets are not affected by your channeled energy.
Craft Wondrous Item [Level 3]: You can create a wide variety of magic wondrous items. Crafting a wondrous item takes 1 day for each 1,000 gp in its price. To create a wondrous item, you must use up raw materials costing half of its base price.
You can also mend a broken wondrous item if it is one that you could make. Doing so costs half the raw materials and half the time it would take to craft that item.
Improved Channel [Level 5]: Add 2 to the DC of saving throws made to resist the effects of your channel energy ability.

TRAITS
Fugitive for your Faith [Campaign]: You gain a +1 trait bonus on Disable Device checks, and that skill is always a class skill for you. In addition, you can use Disable Device to disarm magic traps, like a rogue.
Wisdom in the Flesh [Religion]: Select any Strength-, Constitution-, or Dexterity-based skill (Disable Device). You may make checks with that skill using your Wisdom modifier instead of the skill’s normal ability score. That skill is always a class skill for you.
Seeker: You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.
Foul Brand [Drawback]: You have the symbol of an evil deity burned into your flesh. If the symbol is on your hand, you take a –1 penalty on Disable Device, Disguise, and Sleight of Hand checks. If the symbol is on your face, you take a –2 penalty on Bluff, Diplomacy, and Disguise checks.
This does not count as a holy symbol for the purposes of a divine focus for spellcasting.

SKILLS
Disable Device +16 (5 ranks, +6 Wis, +3 class, +1 trait, +2 tools, -1 drawback)
Diplomacy +15 (5 ranks, +5 Cha, +3 class, +2 racial [+2 vs. good/convince evil to act against nature])
Knowledge (Religion) +8 (5 ranks, +0 Int, +3 class)
Perception +17 (5 ranks, +6 Wis, +3 class, +2 racial, +1 trait)
Sense Motive +14 (5 ranks, +6 Wis, +3 class)

Total Points: 25 [5x(2 Cleric + 0 Int + 2 Campaign + 1 FCB)]
AC penalty is 0

LANGUAGES
Common, Celestial

EQUIPMENT
Sap (2gp)
Headband of Mental Superiority +2 (16,000gp [self crafted])
Cloak of Resistance +1 (1000gp [self crafted]) [1lb]
Masterwork Thieves Tools (100gp)
Inquisitor’s Kit: This includes a backpack, a bedroll, a belt pouch, candles (10), a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol. (16gp) [32lbs]
Silver Holy Symbol (25gp)
Silver Dust (250gp)
Holy Water x6 (150gp)
Consecrate Scrolls x2 (300gp)

110 platinum, 56 gold, 10 silver, 0 copper
Weight Carried: 34lbs.

SPECIAL ABILITIES
Deathless Spirit: Particularly strong-willed aasimars possess celestial spirits capable of resisting the powers of death. They gain resistance 5 against negative energy damage. They do not lose hit points when they gain a negative level, and they gain a +2 racial bonus on saving throws against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school. This racial trait replaces celestial resistance.
Skilled: Aasimar have a +2 racial bonus on Diplomacy and Perception checks.
Spell-like Ability: Aasimars can use daylight once per day as a spell-like ability (caster level equal to the aasimar’s class level).

Proficiencies: Clerics are proficient with all simple weapons, light armor, medium armor, and shields (except tower shields). Clerics are also proficient with the favored weapon of their deities.
A blossoming light vows to trust in her deity’s protection over arms and armor. She is not proficient with any armor or shields. The blossoming light cannot use or benefit from any of her class features (including spellcasting) while wearing armor or using a shield, or for 1 minute thereafter.
This ability alters the cleric’s armor proficiencies.
Aura: A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity’s alignment (see detect evil for details).
Channel Energy: Regardless of alignment, any cleric can release a wave of energy by channeling the power of her faith through her holy (or unholy) symbol. This energy can be used to cause or heal damage, depending on the type of energy channeled and the creatures targeted.
A good cleric (or a neutral cleric who worships a good deity) channels positive energy and can choose to deal damage to undead creatures or to heal living creatures. An evil cleric (or a neutral cleric who worships an evil deity) channels negative energy and can choose to deal damage to living creatures or to heal undead creatures. A neutral cleric of a neutral deity (or one who is not devoted to a particular deity) must choose whether she channels positive or negative energy. Once this choice is made, it cannot be reversed. This decision also determines whether the cleric can cast spontaneous cure or inflict spells (see spontaneous casting).
Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the cleric. The amount of damage dealt or healed is equal to 1d6 points of damage plus 1d6 points of damage for every two cleric levels beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on). Creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 the cleric’s level + the cleric’s Charisma modifier. Creatures healed by channel energy cannot exceed their maximum hit point total—all excess healing is lost. A cleric may channel energy a number of times per day equal to 3 + her Charisma modifier. This is a standard action that does not provoke an attack of opportunity. A cleric can choose whether or not to include herself in this effect.
A cleric must be able to present her holy symbol to use this ability.
Domains: Righteous Infiltration (Ex): You use your Wisdom modifier instead of your Charisma modifier when making Bluff and Intimidate checks.
Blessed Infiltration (Ex): At 4th level, when you make a Bluff, Diplomacy, or Stealth check, you may roll twice and take the more favorable result. You can use this ability a number of times per day equal to your Wisdom bonus.
Word of Anathema (Sp): At 8th level, once per day, you can speak a word of anathema against a single creature within 60 feet (Will negates). This acts as bestow curse and lasts for 1 minute, giving the target a –4 penalty on attack rolls, saves, ability checks, and skill checks.
Luminous Font: A blossoming light forsakes her deity’s deeper mysteries to focus on benevolence, healing, and bringing light to darkness. A blossoming light still selects domains and retains access to domain powers, but does not gain domain spell slots.
Blossoming lights are beacons of goodness, guiding others to follow their own best natures. A blossoming light adds half her level on Diplomacy checks against good creatures or to convince an evil creature to take an action against its evil nature.
A blossoming light’s channel energy is usable a number of times per day equal to 5 + her Charisma modifier. At 2nd level and every 2 levels thereafter, the blossoming light gains an additional use per day of channel energy.
At 3rd level, when a blossoming light channels energy to harm undead, her channeled energy also harms chaotic evil outsiders, worshipers of chaotic evil deities, and evil creatures with light sensitivity or light blindness as if they were undead.
At 7th level, when a blossoming light channels energy, she can expend an additional use to fill the affected area with bright light (as per daylight) for a number of rounds equal to her cleric level.
At 10th level, a blossoming light can use atonement once per day as a spell-like ability, but only to offer redemption to others (as per the spell). Using the spell in this way does not require a focus or material component.
This ability alters channel energy and the cleric’s domains.
Orisons: Clerics can prepare a number of orisons, or 0-level spells, each day, as noted on Table: Cleric under “Spells per day.” These spells are treated like any other spell, but they are not expended when cast and may be used again.
Promise of Purity: A blossoming light must be truly pure of heart. She must be good-aligned and worship a nonevil deity. If the blossoming light willfully commits an evil act, she loses all class features (including spellcasting) until she atones.
This alters the cleric’s alignment.
Spontaneous Casting: A good cleric (or a neutral cleric of a good deity) can channel stored spell energy into healing spells that she did not prepare ahead of time. The cleric can “lose” any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with “cure” in its name).
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Background
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Father Lucius d’Borja was the long term associate and personal confessor of Cardinal Oddone Colonna who rose to prominence in 1417 when he was elected as Pope Martin V, ending the Western Schism in the process.
Lucius, as his name suggests, was originally from Spain – but he spent much of his early career serving in the Papal Curia. This work took him regularly between Avignon and Rome and so, when Martin decided that he would fulfill his predecessors ambitions and finally end the ‘Babylonish Captivity’ of the Papacy in Avignon, Lucius was an obvious choice to smooth the way forwards.
Rome, in 1417, was in a state of disarray. Profiting from the absence of the Papacy the Cult of Lucifer was well entrenched in the city and, although their plans to keep the Papacy in Avignon permanently had faltered, the Cult as a whole was well placed to take advantage.
Lucius was, at this time, unaware of the Cult’s machinations. But his skill as a preacher and moving homilies on the role of the church as mediator in salvation was able to sway a large portion of the Roman mob, and private meetings – lubricated with papal gold – secured the backing of the Orsini, who were by now the only noble family with the power to oppose Martin V and his Colonna relatives.
Martin, upon receiving the papal tiara, had been made fully aware of the Cult of Lucifer and the threat they posed to the Catholic Church. In this respect the schism had been something of a blessing as he had access to the intelligence sources of three, independent popes – giving him a much more well-rounded picture of Luciferan activity than any one of his predecessors.
Alarmed by the Cult’s power, and at their rumored control of the Eternal City, Martin decided to act against them. Not knowing exactly who in the Curia he could trust, the Pope decided to name his own, trusted people to key positions where he could use them. Therefore in 1418 Lucius d’Borja received his reward for twenty years’ loyal service to the church with promotion to the Cardinalate and the titular church of San Giorgio al Velabro, which the Pope had previously held.
Much more significant however, was the new Cardinal’s first audience with the Pope, where Martin explained much of his problem and laid upon Cardinal d’Borja a solemn, and serious, undertaking. To ascertain the extent of Luciferan heresy within the College of Cardinals.
”We must save those we can, my Son.” The Pope told him. ”But if we are to save Mother Church, then we must bring both His love, and His justice.”
Over the last twenty years Lucius has worked quietly both within and without the College of Cardinals, gradually following leads and building evidence. He has twice been frustrated by the death of his colleges after positively identifying them as agents of the Cult, setting his work back years each time. Thus, when Martin V died in 1430 Lucius had little to report and since Gabriele Condumer’s election as Eugenius II (with Lucius’ vote) he has continued his painstaking approach, although he has become increasingly concerned about the rise of cultist rumors and activity he has observed throughout Rome in recent months.

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Appearance
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Although he has served in the Church for more than fifty years and, after nearly two decades as a cardinal is one of the more senior members of the college, Lucius remains hearty and vigorous. Blessed, as almost all Cardinals are, with divine gifts Lucius’s long life and apparent good health cause relatively little interest.
Tall, with olive skin and dark hair, Cardinal Borja is best known as a preacher, capable of surprisingly eloquence and passion in his delivery despite not having much personal presence, and being often overlooked during consistory in consequence. In the past five years his hair has, finally, begun to show grey amongst the black – something which seems to have only made him more attractive to the matrons of Rome, which helps explain his active social life in the city – despite not being one of the more wealthy cardinals.