Sherix takes a look, takes notes and flies back.
"Some kind of pool, surrounded with symbols. Magical, probably." Sherix chirps.
"If the bridge is going to collapse, then you'll need to take the long way to get there. So, about face? Or lower a rope down there?"
Mera looks to Sherix, then over to the distance that needs to be spanned. "Can't you carry a silke rope across and tie it off for us little birdy? Surely that's not to much to ask from that large mouth of yours?"
Richard sighs. "What Sherix means is that she can't really tie anything without hands. Maybe she can find a place to secure the rope? We won't know without going down there, anyway."
Mera glares at the bird for its crass comment. She quips ”Oh look, pretty bird has a sense of humor, doesn’t she? It’s a glaive, not a spear. But you wouldn’t understand that, now would you? hmm? “
”Here hold still, I’ll tie the rope around your neck nice and tight so you won’t drop it. Just fly around around that post a few times until you can’t breathe anymore and we should be fine. I’ll even give you a cracker for a treat.”
With a sigh of exasperation, she turns away to start heading back. ”Let’s go.”
|Tal Bernard Mainz|
How far away is the other side of the room? Also how far down is the courtyard?
Tal holds up his heands between Sheri’s and Mera. Hey guys, relax. No need to be fighting each other when there is plenty here that is trying to kill us. If we are. It able to cross safely then we simple go around. We are not rushed while in here and so can take this simply and safely. However I do have a grappling hook with me. Sherix, is there a ledge on the far side that you could carry the grappling hook and rope and drop it there to fasten it?
"If we return another day I could beseech Milani for a spell of flight so that one of us may cross." Edric offers. "Unfortunately I have few blessings left today."
I'm down to 4 1sts and 1 2nd level. Lot's of channelling though so I can still heal us plenty.
"We may as well check the courtyard, then." Richard coils his whip then takes Tal's rope. "Down we go!"
|Tal Bernard Mainz|
Tal lowers everyone down the rope until he is the last one remaining. Fixing his shield to the rope he lowers that as well before dropping the grapple hook and rope down as well. Swinging his feet over the past edge and lowering himself as far as possible Tal drops the remaining 20 ft to the ground below.
Acrobatic soft fall 1d20 + 4 ⇒ (17) + 4 = 21 dc 20 i think
Tal manages to cushion his landing only taking 1d6 ⇒ 1 damage in the process.
Once down he gathers his shield and rope and heads to the other end of the room to throw the grapple up there to reverse the process.
Going down the rope you find yourselves in the Rostrum of Vanishment where you hear multitude of giggles with a cry of They are back to play with us! Just as before, you do not see anyone in the room.
B3-The Library Of Inducted Experience
B4-The Foyer of Fellowship (Trapped) IGNORED
B5-The Foyer of Reflection (Trapped) IGNORED
B6-Hall of Armor
B10-The Rostrum of Vanishment
|Tal Bernard Mainz|
Tal nears the voice and resolutely moves onward ignoring the invisible voices and proceeeds to the other end to toss the grapple hook and rope up. Just ignore them Mera. Not worth it right now.
Mera tightens her grip on her glaive, spinning in a slow circle as she tries to pinpoint them. "Obnoxious abominations. Do you think they are just going to leave us alone? No. They are going to stab us in the back when it is least convenient. We should deal with them now."
"You have to find them." Edric points out. "I have no way of assisting in this I fear."
That said he examines the dais as best he can, trying to work out if he might deactivate the magic somehow.
Perception: 1d20 + 16 ⇒ (9) + 16 = 25
"They'll arrive when they are ready." Richard nods. "The only way to avoid a backstabbing would be to leave and abandon the mission. I'll keep going."
"Stop that!" Edric says firmly, sounding for all the world like a school-teacher. "This is not acceptable behaviour for any being. If you truly want people to play with you then you must listen to them and play the games that they wish to play as well. You were clearly once good people - this place has become a curse. You must strive not to be a part of that!"
Diplomacy: 1d20 + 15 + 2 ⇒ (12) + 15 + 2 = 29 the extra +2 is because I'm trying to get an evil creature to act against its nature.
"I agree." Richard nods. "How about you show yourself so we can discuss it nicely."
Automatically aid Diplomacy.
Why play other games when ouchies is sooooo much fun?
If you didn't move away from the disc...
Attack: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d4 - 2 ⇒ (2) - 2 = 0
Little, demonic giggling is heard from the platform.
I love the fact that you are RPing this doll encounter so well!
"That's it, I'm done!" Mera screams as she turns red in the face. "This foolishness ends now!"
Mera stomps over next to Goldy and starts swinging the glaive in all of the areas adjacent to him. [b]"Die already you damned abominations!"/b]
"What I wouldn't do for some Glitterdust right about now..." Richard shrugs. "We may as well move on for now."
Edric makes a grab for where he thinks the dolls must be, and nearly has his hands sliced off by Meera for his trouble!
Grapple: 1d20 + 2 ⇒ (9) + 2 = 11 Miss? 1 good: 1d2 ⇒ 2
|Tal Bernard Mainz|
Tal marches over and tries to grab Mera by the shoulder. Snap out of it and just leave them alone. It’s not worth getting ourselves worked up over. We have a job to do so let’s get it done.
Mera continues to swipe at nothingness in her attempts to bring down the dolls. She growls in frustration when Tal interrupts her, glowering at him. She doesn't respond however and slips the glaive into her right hand and begins to march away with him in silence, checking over her shoulder twice for any sign of the stupid toys.
|Tal Bernard Mainz|
Tal stands there in a stupor as the rest of the group seems to be obsessed with the invisible things. Watching them swing around futilely. Tal is reminded of blindfolded children at a party trying to swing a bat at a piñata only to have it pulled away at the last moment as the rest of the party cheers on. Tal suddenly smiles in the midst of the abandoned pathfinder house as he thinks that would be an excellent idea for Lily to have at her soon to be orphanage. It wouldn't be to hard to make and children would love it. Instead of candy though perhaps fill it with dolls, chalk, and other items for children to play with.
Caught up in his daydream he ignores the rest of the party unless their shouts of anger turn to pain or worse.
Edric pulls the string and as it leaves the disc, a wooden pull-toy dragon becomes visible! Mera swings at it and misses. In response,
Drogon Draggy the dragon belches out a plume of fire at her!
Damage (Reflex Save DC11 for half): 2d6 ⇒ (1, 1) = 2 Seriously?!
Since some stated their desire to leave the toys alone and move on, whoever wants to fight them, roll for initiative.
Draggy's Init: 1d20 + 6 ⇒ (8) + 6 = 14
If they aren't chasing us, I say we leave. Something tells me Mera is going to stay and fight it, though...
Init: 1d20 + 3 ⇒ (7) + 3 = 10
Richard waits to see if Mera is going to enter a deathmatch against a toy dragon.
Edric attempts to fall back from the dais with the dragon.
Not necessarily going for combat now that I've got 1. Happy to pull them away and beat it to death/stop it.
You know Mera all too well Richie! Sorry to be the party pooper but...
Mera groans loudly as the fire hits her, but she's able to dodge about half of it. "Oh, it's like THAT is it? Fine!"
Reflex: 1d20 + 7 ⇒ (8) + 7 = 15
Init: 1d20 + 3 ⇒ (5) + 3 = 8 Oof.
Attack, glaive: 1d20 + 6 ⇒ (17) + 6 = 23 Damage: 1d10 + 4 ⇒ (10) + 4 = 14
Attack, glaive: 1d20 + 6 ⇒ (15) + 6 = 21 Damage: 1d10 + 4 ⇒ (5) + 4 = 9
Attack, glaive: 1d20 + 6 ⇒ (8) + 6 = 14 Damage: 1d10 + 4 ⇒ (3) + 4 = 7
I went ahead and rolled up a few rounds of attacks to speed things up. She'll keep attacking as long as its up."
"You can't lash out at every critic, Mera."
This is it. Woman holding a possessed glaive striking at a wooden possessed dragon.
Oh Mera! Never a dull moment and I love it!
Draggy belches fire again.
Damage (Reflex Save DC11 for half): 2d6 ⇒ (6, 1) = 7
You hear tiny voices cheer! Yay Draggy! Ouchie Ouchie!
The cheering stops when the glaive falls hard on Draggy!
Fire comes forth from Draggy.
Damage (Reflex Save DC11 for half): 2d6 ⇒ (4, 6) = 10
There is more cheering that turns to boos as Mera breaks Draggy into splinters!
Out of Round Mode
Hey! You killed him! That is not how you play Ouchie! You're mean!
After the the dragon breaks into spliters, Mera smashes her glaive down on it three more times in overkill. When she looks up at her party, her breath is ragged and comes in fits and spurts. Taking a look at their faces, she looks back at the splintered dragon and shrugs. "What? You're welcome."
To the voice that calls her mean she responds "Come on out and I'll show you mean you possessed child's toy!"
Reflex: 1d20 + 7 ⇒ (5) + 7 = 12
Reflex: 1d20 + 7 ⇒ (7) + 7 = 14
Perception: 1d20 + 8 ⇒ (4) + 8 = 12
|Tal Bernard Mainz|
Tal looks at Mera, looks at Richard, shakes his head as he lifts his shoulders, looks at ‘Draggy’, continues to shake his head and leans up against the wall. Really Mera, are you satisfied now that you broke a toy. Quit dawdling and let it go.
Mera's lip quivers in a near snarl, but she bottles the retort and speaks off to the dolls who are likely still lingering. "Show your faces again and I'll separate your heads from your bodies. Leave us alone."
Can't not make the perception check.
Edric shoots a stern glare at the creature he saw momentarily leave the dais.
"You see. When you play ouchies someone always gets hurt, and it could well be you. This is not a game you should be playing."
"I know not to get between a woman and her favorite rod." Richard muses.
Beneath his smile he continues to observe the area.
Perception: 1d20 + 9 ⇒ (3) + 9 = 12
Sherix Perception: 1d20 + 12 ⇒ (8) + 12 = 20
Or maybe he's staring at Mera's fine behind.
At least Sherix is observant. "Something small just left the disc, then retreated."