
HeHateMe |

PhD. Okkam wrote:What bonuses gives the basic ability is, skinshaper archetype for the druid?As Alter Self with the Improved Unarmed Strike feat temporarily granted as a bonus feat.
Does the Skinchanger also get access to the Monstrous Physique abilities like the Metamorph alchemist does?

Mark Seifter Designer |

David knott 242 wrote:Does the Skinchanger also get access to the Monstrous Physique abilities like the Metamorph alchemist does?PhD. Okkam wrote:What bonuses gives the basic ability is, skinshaper archetype for the druid?As Alter Self with the Improved Unarmed Strike feat temporarily granted as a bonus feat.
Nope, it's a humanoid specialist. It gets unique benefits with alter self as it levels up.

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HeHateMe wrote:Nope, it's a humanoid specialist. It gets unique benefits with alter self as it levels up.David knott 242 wrote:Does the Skinchanger also get access to the Monstrous Physique abilities like the Metamorph alchemist does?PhD. Okkam wrote:What bonuses gives the basic ability is, skinshaper archetype for the druid?As Alter Self with the Improved Unarmed Strike feat temporarily granted as a bonus feat.
It does get the unique abilities, but I feel that Urban Druid is better at it's shtick than Skinchanger. At will base Alter Self at level 6 + a normal wildshape at reduced level is more powerful than Alter Self as wild shape, even with the bonus features.

Azouth |

what are there unique abilities ?
Abilities like most other polymorph Stat enhancements(more as they level). Abilities based on what they change into, (like darkvision), and racial abilities.
They also get some ability to fight unarmed like a monk.
Azouth |

In what circumstances does a Brute reflexively change into the vigilante identity? Is there a save? Is it faster than usual, or are forced to give up a minute of the fight?
In what circumstances does a Brute reflexively change into the vigilante identity?
Says mortal peril, like combat.Is there a save?
yes, will
Is it faster than usual, or are forced to give up a minute of the fight?
It is faster, a full round, has down side of people may see you change.

jedi8187 |
jedi8187 wrote:In what circumstances does a Brute reflexively change into the vigilante identity? Is there a save? Is it faster than usual, or are forced to give up a minute of the fight?In what circumstances does a Brute reflexively change into the vigilante identity?
Says mortal peril, like combat.Is there a save?
yes, willIs it faster than usual, or are forced to give up a minute of the fight?
It is faster, a full round, has down side of people may see you change.
Thanks, that's about what I figured. but wanted to make sure.

Here4daFreeSwag |

zergtitan wrote:AlgaeNymph wrote:A friend of mine is a magical girl fan and if you want a Faustian twist to the genre watch "Magical Girl Madoka"nighttree wrote:Not a fan of Manga...so I can't really put a finger on the trope that everyone is referring to in the "magical Girl"....although the pictures people have posted make my colon spasm...Don't be fooled by the sparkly, they're living weapons. Magical girls are one of the few natural predators of evil wizards and fiend lords.
I wanna sic Sailor Somol on Sorshen.
I actually just tried watching some video's in an attempt to understand the trope....but I can't get past the art style....it's not just uninteresting....but a complete turn off (at least in my opinion)...
I mean mini skirts and bows...I cant imagine any one outside of an eight year old girl finding that interesting.....Ah well...to each their own.
Would it help to say that the miniskirts and bows are the stylistic equivalent for capes and "spandex"/unstable molecules in Superhero genres? ;)
nighttree wrote:That's actually part of what makes it creepy. You start with generic cutesy anime girls and then the Lovecraftian elements start to kick in...zergtitan wrote:AlgaeNymph wrote:A friend of mine is a magical girl fan and if you want a Faustian twist to the genre watch "Magical Girl Madoka"nighttree wrote:Not a fan of Manga...so I can't really put a finger on the trope that everyone is referring to in the "magical Girl"....although the pictures people have posted make my colon spasm...Don't be fooled by the sparkly, they're living weapons. Magical girls are one of the few natural predators of evil wizards and fiend lords.
I wanna sic Sailor Somol on Sorshen.
I actually just tried watching some video's in an attempt to understand the trope....but I can't get past the art style....it's not just uninteresting....but a complete turn off (at least in my opinion)...
I mean mini skirts and bows...I cant imagine any one outside of an eight year old girl finding that interesting.....Ah well...to each their own.
So something like this? or even this, if you don't mind the loss in SAN? ;)
As far as magical series go my favorites are Sailor Moon, Card Capture Sakura, Princess Tutu, W.i.t.c.h., Miraculous Ladybug, Devil Hunter Yoko, Shugo Chara, Akazukin Chacha, and Magic Users Club. I would also count Cutey Honey but she is technically an android and her abilities are non-magical. You could also count Rainbow Brite, She-Ra, and Moondreamers as magical girls series. Though Jem and Holograms is similar just like Cutey Honey, her powers are based on tech not magic.
With Cutey Honey's secret abilities being tied to the anime equivalent of a ST:NG+ replicator, it'd be kind of like technology as magic? ;)
Also will throw in Filmation's Web Woman as another example for western based magical girls...
How has no one mentioned Power Rangers? If you don't like cutie girl archetypes, Power Rangers are like the iconic super masculine magical girls.
An example of how "magical girl tropes" gets placed into another genre that doesn't usually have such.

Fourshadow |

For Bard fans out there: the Sorrowsoul is very thematically cool. And, if you do not mind giving up Versatile Performance, it has some oomph to it as well. Basically, when you use Bardic Performance, at the expenditure of extra performance, you amp up the effects the performance has. Inspire courage is amped for everyone. The others often apply just for you (inspire greatness/heroics). All this power from the angst/sorrow of the tragedies in your life...

Luthorne |
SO has anyone tried running a super-heroish game with this? I keep thinking that Pathfinder really isn't the system for it with the 'Fail horrible on a 1, fail on 2-9, maybe succeed on 11-19 and be heroic on a 20' system
I wouldn't say it's quite ready for a superhero style game on its own, more of a low-powered masked hero one. If you want to do superhero, you should probably either use Hero Points and be fairly generous with them, or bring in Mythic (perhaps modified).

Fourshadow |

Fourshadow wrote:giving up Versatile PerformanceEhhhhhhhhhhhhhhhhhhhhhhhhhhhh.
That's gonna be rough.
I agree. There are 3 bardic abilities of particular importance to me: Inspire Courage, Bardic Knowledge, Versatile Performance. If an archetype does away with any of those, I may admire what the archetype does, but not willing to play it.

Vrog Skyreaver |

Surprisingly, one of my favorite archetypes is the phantom thief. They give up sneak attack for getting 1/2 rogue level to 1 skill at every level they would get an additional die of sneak attack, and the ability to take combat trick, major and minor magic as many times as they want, as well as being able to take skill focus as rogue talents (as many times as they want), as well as social vigilante talents.
oh, and if you're a unchained rogue, they give get to add half their rogue levels in addition to their rogue levels for purpose of skill unlocks.....which they gain on the skills that they get 1/2 level to!
at 20 they get to reroll any skill check, with no cost.
I haven't given them a completely thorough read yet, but the heist rules seem pretty interesting so far (which I will grant is at a 5 minute or so overview).

Derklord |
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Fourshadow wrote:giving up Versatile PerformanceEhhhhhhhhhhhhhhhhhhhhhhhhhhhh.
That's gonna be rough.
Yeah, that's like punishing yourself! You have to want to live in misery to choose an archetype like this!
Oh wait, that's the emo bard archetype, right? Well played Paizo, well played!

UnArcaneElection |

MannyGoblin wrote:SO has anyone tried running a super-heroish game with this? I keep thinking that Pathfinder really isn't the system for it with the 'Fail horrible on a 1, fail on 2-9, maybe succeed on 11-19 and be heroic on a 20' systemI wouldn't say it's quite ready for a superhero style game on its own, more of a low-powered masked hero one. If you want to do superhero, you should probably either use Hero Points and be fairly generous with them, or bring in Mythic (perhaps modified).
Now you've reminded me that I want to see an unholy hybrid of Pathfinder with Mutants and Masterminds . . . .

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Ventnor wrote:Wouldn't he just be a Vigilante with the Warlock Archetype now?The warlock's spell list change invalidates my concept since it used spells that aren't on the magus spell list as some of his most used things.
Mark got it wrong? The Warlock uses the Sorcerer/Wizard spell list, not the magus list. It is a 6th level spell caster like the magus, though.

Fourshadow |

Milo v3 wrote:Mark got it wrong? The Warlock uses the Sorcerer/Wizard spell list, not the magus list. It is a 6th level spell caster like the magus, though.Ventnor wrote:Wouldn't he just be a Vigilante with the Warlock Archetype now?The warlock's spell list change invalidates my concept since it used spells that aren't on the magus spell list as some of his most used things.
That is apparently where the confusion set in...spell progression is like the Magus with the Sor/Wiz spell list.

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Yeah, a warlock prepares ad casts spells as a magus, using spells from the sorc/wiz list.
as a magus. She prepares spells using a spellbook,
choosing them from the 6th-level and lower spells from
the sorcerer/wizard spell list; higher-level sorcerer/wizard
spells are not on the warlock’s spell list.
This replaces the 4th-, 8th-, 10th-, 14th-, and 16th-level
vigilante talents.

master_marshmallow |

How do the vigilante archetypes work with regards to your choice in specialization?
When you play a vigilante, what's the main difference in styles between the stalker and the avenger?
During the playtest the stalker had the most options, and they worked like a better rogue.
Avengers were very weak, and their only outstanding option (Fist of the Avenger) was incredibly lackluster when compared to classes who fulfill similar roles in combat like the Brawler. They also retained their d8 hit die.

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Most of the archetypes replace specialization. Only one does not, and another only alters it.
I haven't played it yet, but there is a large pool of shared talents so neither specialization is lacking options. A quick summary of the exclusive talents:
Stalker- stealth against unusual senses, evasion, foe collision, hide in plain sight, rogue talent, sniping, always act in surprise round, bonus damage on fear effects, hidden strike on successful Acrobatics, and some other hidden strike modifiers
Avenger- bonus fighter feat, unarmed strike plus bonus damage, heavy armor, pounce, kool-aid man through doors, weapon focus/specialization, sucker punch, Diehard plus extra
Stalker is still a wannabe rogue, and avenger is more straightforward Power Attack. Both will offer some interesting build options.

Azouth |

The way I see it the vigilante is better then rogue or fighter some of the time but worse at others. As an example a rogue always gets D6's for sneak attack but the stalker get D8's some of the time and D4's the other time.

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KingOfAnything wrote:I think there will still be a place for the rogue. The vigilante does well several concepts that are frustrating or difficult to achieve with a rogue or fighter, but doesn't outright replace either.The way I see it the vigilante is better then rogue or fighter some of the time but worse at others. As an example a rogue always gets D6's for sneak attack but the stalker get D8's some of the time and D4's the other time.
Unless the rogue is a knife master, and then they get d8s all the time.
Ad on the stalker, thanks to the up close and personal/leave an opening combo, d8 hidden strikes are plentiful.

HeHateMe |

Am a bit concerned that the Vigilante could be another nail in the Rogue's coffin.....
Seems like an uber-customisable class
I wouldn't put that on the Vigilante; EVERY class, with the possible exception of monks, is better than the Rogue. The Rogue class dug it's own grave by being outright terrible.

HeHateMe |
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I would say the Unchained Rogue is the nail in the Rogues coffin, but Vigilante, UnRogue, Slayer, Investigator, Ranger, and Bard have enough overlap in abilities that they can all shine in the "Rogue" role.
Good list, I would also add Inquisitor to it as well, based on my experience with that class.