Redelia's Ironfang Invasion (Inactive)

Game Master Redelia


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HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

Kwiazy takes a parting shot at the departing hobbogobbo, but in his eagerness to put flashing blade to green flesh, his strike is a bit clumsy.

to hit aoo: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12
dmg if hits: 1d4 ⇒ 4


Male Duergar Warpriest 3 | HP 24/24 | AC 19/FF 16/Touch 13 (+2 dodge vs goblinoids) | Init + 3 | Fort +5 | Ref +4 | Will +6 | +2 vs spells/spell-like/poison, +4 vs bull rush/trip | Perception +4

Morgryn grimaces in disgust at the cowardice of the hobgoblin, but is not without understanding. He is, however, without thought of mercy. He swings the lucerne hammer at the hobgoblin as it attempts to flee. His eagerness interferes with his accuracy unfortunately. He spits out a curse as he misses!

OOC:
AoO Attack: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d12 + 4 ⇒ (2) + 4 = 6


Venture Lieutenant, Play by Post (online)

Now waiting for Yewleaf's AoO. hobbogobbo running away at -12 HP.


Male Goblin Bard 6 | HP 43/43 | init +3 | Perc +10 (+12 noise) DV Stealth +14 | AC 16 T 13 FF 13 | F +3 R +8 W +6 | SP 1/4 2/3 | Bard Perf 7/7

Stop him, Yewleaf! Jarvak yells.


Venture Lieutenant, Play by Post (online)

Yewleaf attack of opportunity: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d4 + 1 ⇒ (2) + 1 = 3

Yewleaf slices the hobbogobbo, who then limps away.

What next, guys? The building which probably has people in it is still on fire.


Male Goblin Alchemist (Mindchemist) 2 AC 17, touch 14, flat-footed 14 hp 8 --- Init +4; --- Senses Darkvision (60 ft.), Perception +6

EVERYONES OF YOU BIGGUNS! GRAB WATER AND TRY TO PUT OUT THE FIRE! shouts Charzark as he charges towards the doors thinking of those trapped inside Burning hurts, burning to death has to hurt a lot


Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')

"I'll get up there and cut free the burning bit," Jynnjun hops from foot to foot with nerves from the fight as she speaks. She follows the words with getting out her rope and grappling hook to throw at the chimney or other places it might catch.

attack roll to throw grappling hook: 1d20 + 5 ⇒ (12) + 5 = 17

climb: 1d20 ⇒ 18

I think both those rolls will succeed easily.

Is the roof wooden, or thatch or what? Thatch would obviously be the easiest for this plan.


Male Goblin Bard 6 | HP 43/43 | init +3 | Perc +10 (+12 noise) DV Stealth +14 | AC 16 T 13 FF 13 | F +3 R +8 W +6 | SP 1/4 2/3 | Bard Perf 7/7

Jarvak rushes towards the fire and dumps the contents of his water skin onto the fire.

Stop it from spreading! he yells, keeping a lookout for hobgoblins.


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

Kwiazy seems entranced by the fire at first... dancing around from foot to foot in a strange little pattern... "fire burn bright!" The words of the others snap him out of his initial joy at the sight of the fire, though and he runs to the nearest water source... well or water barrel, and collects a bucket of water. He runs back to throw it on the fire... Um.. fire bad when it burns longshanks. Me put out fire.. "

He turns to the townsfolk who are with them and gives them a little encouragement to get buckets of water as well and form a bucket chain. "Help put out fire, hoomans, need save this place!"


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

Come on, get that fire out! Xakroo yelled, grabbing the nearest bucket and trying to douse some of the flames.


Male Duergar Warpriest 3 | HP 24/24 | AC 19/FF 16/Touch 13 (+2 dodge vs goblinoids) | Init + 3 | Fort +5 | Ref +4 | Will +6 | +2 vs spells/spell-like/poison, +4 vs bull rush/trip | Perception +4

Morgryn spat on the hobgoblin and muttered some curses at it even as he turned away and began stomping over towards the burning building. He narrowed his eyes and began using the Create Water spell over the 'hot spots' to try and not only douse the flames but stop them from spreading.


Venture Lieutenant, Play by Post (online)

Your combined efforts put the fire out before it is able to spread. There is still no sign that the people in the building were even aware of the fire. They seem to have just been hiding from the hobbogobbos.


Male Goblin Bard 6 | HP 43/43 | init +3 | Perc +10 (+12 noise) DV Stealth +14 | AC 16 T 13 FF 13 | F +3 R +8 W +6 | SP 1/4 2/3 | Bard Perf 7/7

Jarvak approaches the building and looks around to see that there are no other hobgoblins. IF he doesn't see any, he says to those in the building.

We're here to get youz out! There are other survivors! We need to go woods! Jarvak says.


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

He speaks the truth! Come on, hurry, and bring any supplies you can find! Xakroo called out next to Jarvak.


Venture Lieutenant, Play by Post (online)

"How do we know who you really are?"


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Male Goblin Bard 6 | HP 43/43 | init +3 | Perc +10 (+12 noise) DV Stealth +14 | AC 16 T 13 FF 13 | F +3 R +8 W +6 | SP 1/4 2/3 | Bard Perf 7/7

Jarvak will tell them about other people in the village and how life is/was like.

I'm from around here! I know about the juicy plums that are sold out by mid sun in the market! About the hummingbirds that roost in the tavern! How old Mrs Maggan will bake you the best apple pie if you bring her the ingredients! Jarvak says.

Diplomacy: 1d20 + 5 ⇒ (13) + 5 = 18


Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')

Jynnjun puts her two coppers in. "Look, we just put out this fire which's burning your place down. Is now the time to sit around doing nothing? Hurryhurryhurry!"

aid another with diplomacy, hopefully: 1d20 + 5 ⇒ (6) + 5 = 11


Male Duergar Warpriest 3 | HP 24/24 | AC 19/FF 16/Touch 13 (+2 dodge vs goblinoids) | Init + 3 | Fort +5 | Ref +4 | Will +6 | +2 vs spells/spell-like/poison, +4 vs bull rush/trip | Perception +4

Morgryn gave a grunt of satisfaction once they were able to put the fire out. He wiped a forearm across his forehead and blew out a breath. He gave a snort of amusement at the people inside not wanting to come out. "Do we SOUND like hobgobbers?" He chuckled and stepped back.


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HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

When MOrgryn says that, Kwiazy bites his lip. He was about to speak, but realized, They will probably think I sound like a hobbogobbo, after all they're mostly longshanks and they think we all look and sound alike...'If it's green, hate it' He shrugs and then nods toward the woods... softly sings a couple of bars from a song he barely remembers...


Into the woods,
Without delay,
But careful not
To lose the way.

Into the woods,
The time is now,
We have to live,
I don't care how.

The trees are just woods,
the woods are just trees,
no need to be afraid there.
There's something in the glade there...


I really hate to ask it but do you have a basket, Love that musical.

"Please, we mean you no harm, if we wanted you dead we never would have put out that fire." he turns to Aubrey pleading for him to speak.
Aid Another Diplomacy: 1d20 + 6 ⇒ (8) + 6 = 14


Venture Lieutenant, Play by Post (online)

You hear scratchy sounds, like furniture moving, and a few bedraggled survivors come out to you. Searching carefully through the store, you find a cache of masterwork weapons. You may each take a masterwork of your chosen primary weapon. If that doesn't apply to you, we can talk over in discussion about what to give you instead.

Is everyone ready to move on to the bridge?


Male Goblin Bard 6 | HP 43/43 | init +3 | Perc +10 (+12 noise) DV Stealth +14 | AC 16 T 13 FF 13 | F +3 R +8 W +6 | SP 1/4 2/3 | Bard Perf 7/7

Nice! Guess I'll take a masterwork shortbow

Jarvak does a quick search and asks if the survivors know of any others. After that he's ready to head to the bridge.


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

ooooh, one masterwork longbow for the Dragon Archer!

Xakroo finds a masterwork longbow of his size, and he beams at the weapon. Ah, this will do nicely he says while hiding his enthusiasm.


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

Kwiazy manages to find a finely made small scimitar and exchanges it for his old one, which he slings on his back, just in case he ever needs a backup weapon.


Male Goblin Bard 6 | HP 43/43 | init +3 | Perc +10 (+12 noise) DV Stealth +14 | AC 16 T 13 FF 13 | F +3 R +8 W +6 | SP 1/4 2/3 | Bard Perf 7/7

Jarvak finds a nicely made shortbow amongst the cache. He plucks the bowstring as though it was an instrument.

This one sound good! Will be useful! he says.


Male Duergar Warpriest 3 | HP 24/24 | AC 19/FF 16/Touch 13 (+2 dodge vs goblinoids) | Init + 3 | Fort +5 | Ref +4 | Will +6 | +2 vs spells/spell-like/poison, +4 vs bull rush/trip | Perception +4

Morgryn helped the people out and gave instructions on the traveling and buddy system, as well as sharing the load of supplies so no one gets too worn out or overloaded. He is not kind and gentle, but he is compassionate and understanding and his words are not too brusque.

He is surprised to find a version of the polearm weapon he used all the time, the Lucerne Hammer, only this one was much better made than the one he currently carried. He hefted it, tested its weight a bit, then put away his old one and gave a satisfied grin as he began to walk towards the bridge.

Ready!


Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')

"Now who makes a sickle a masterpiece? If they're anywhere here I must thank them."

Ready, despite J's words.


Yewleaf rummages through the weapons and sees an odd looking knife in the back. Reaching inside he pulls a fine looking weapon identical to the one he currently wields in shape but far surpassing it in quality. "Very nice, I will find great use for this," he remarks as he sheaths his new blade.


Male Goblin Alchemist (Mindchemist) 2 AC 17, touch 14, flat-footed 14 hp 8 --- Init +4; --- Senses Darkvision (60 ft.), Perception +6

Charzark looks among the weapons for a while before choosing a dagger with a dark ebony hilt Oooh shiny!

Ready


Ready


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

ready as well


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

also ready


Male Goblin Bard 6 | HP 43/43 | init +3 | Perc +10 (+12 noise) DV Stealth +14 | AC 16 T 13 FF 13 | F +3 R +8 W +6 | SP 1/4 2/3 | Bard Perf 7/7

Ready!


Venture Lieutenant, Play by Post (online)

Travelling in formation, you approach the bridge. I assume at this point you send the less military of your villagers a bit away.

You come close enough to see the bridge arching over the Merideth River. It has viewing points that were built into the bridge for toll collectors, even though they have only been used by fishing villagers for years. You see the one hobgoblin and wolf. He is looking around, but has not seen you.

One or two surprise round actions for the entire party; what do you want to do?


Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')

Jynnjun gets out and swigs a potion, vanishing from sight. "Going innnn..."


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

Xakroo looks to the others, Should I sneak around to make a distracting shot?


Male Goblin Bard 6 | HP 43/43 | init +3 | Perc +10 (+12 noise) DV Stealth +14 | AC 16 T 13 FF 13 | F +3 R +8 W +6 | SP 1/4 2/3 | Bard Perf 7/7

Jarvak whispers. Aye. We need to take them down quickly. Maybe my singing will help distract them, he says.

Jarvak readies his bow to fire at the hobgoblin.
He also wants to try fascinating the wolf in order to stop it from moving away


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

Xakroo will sneak around to a spot where he can get the hobgoblin's back turned towards the others.

Stealth: 1d20 + 12 ⇒ (1) + 12 = 13


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

Kwiazy will get as close as he can while staying out of the hobgoblin's sight...then will wait and see what happens between the invisible one and the archer taking the hobgoblin by surprise...

stealth: 1d20 + 9 ⇒ (10) + 9 = 19

If he's spotted:
he will then act like a goblin slave, maybe one running away from the conflict... "Craven one sorry to bother, sir... please no beat me." all the while getting a bit closer to the hobgoblin.

bluff: 1d20 + 6 ⇒ (14) + 6 = 20


Male Goblin Bard 6 | HP 43/43 | init +3 | Perc +10 (+12 noise) DV Stealth +14 | AC 16 T 13 FF 13 | F +3 R +8 W +6 | SP 1/4 2/3 | Bard Perf 7/7

Jarvak tries to hide and get close enough to the hobgoblin to fire off a shot.
Stealth: 1d20 + 11 ⇒ (9) + 11 = 20


Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')

A round behind, Jynnjun scurries forward too.

stealth, invisible, not moving at half speed: 1d20 + 15 + 20 - 5 ⇒ (12) + 15 + 20 - 5 = 42


Venture Lieutenant, Play by Post (online)

Ok, if what you guys want to do is positioning, I'll set the map up. You may place yourselves as you want, but if you get within 40 feet of the enemy, that starts the fight. If you all stay 40 feet away, one of you can shoot before initiative.


Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')

Including if invisible? The point of using that potion is to get within color spray range.


Venture Lieutenant, Play by Post (online)

OK, that makes sense.


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

Kwiazy moves five feet because any closer would put him too close to the enemy to stay hidden...


Male Duergar Warpriest 3 | HP 24/24 | AC 19/FF 16/Touch 13 (+2 dodge vs goblinoids) | Init + 3 | Fort +5 | Ref +4 | Will +6 | +2 vs spells/spell-like/poison, +4 vs bull rush/trip | Perception +4

Morgryn let the smaller folk start getting ready and getting in to positions. He stayed back for the moment, gripping his new and well-crafted Lucerne Hammer tightly. He was getting ready to charge in but was holding off to see if it was needed.

Moving to 45ft in charging distance for me and waiting/hiding.


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

Xakroo hides near the viewing point, and aims his bow, and fires at the hobgoblin.

Longbow Attack: 1d20 + 8 ⇒ (10) + 8 = 18

Longbow Damage: 1d6 + 2 ⇒ (6) + 2 = 8


Male Goblin Bard 6 | HP 43/43 | init +3 | Perc +10 (+12 noise) DV Stealth +14 | AC 16 T 13 FF 13 | F +3 R +8 W +6 | SP 1/4 2/3 | Bard Perf 7/7

Jarvak also fires at the hobgoblin, eager to try out his shortbow.

Attack: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d4 ⇒ 4


Venture Lieutenant, Play by Post (online)

Jarvak's arrow bounces off the hobbogobbo's armor, but Xakroo scores a solid hit.

[spoiler=initiative rolls]
Kwiazy init: 1d20 + 6 ⇒ (11) + 6 = 17
Charzak init: 1d20 + 4 ⇒ (8) + 4 = 12
Jarvak init: 1d20 + 3 ⇒ (2) + 3 = 5
Xakroo init: 1d20 + 4 ⇒ (1) + 4 = 5
Jynnjun init: 1d20 + 5 ⇒ (9) + 5 = 14
Yewleaf init: 1d20 + 10 ⇒ (15) + 10 = 25
Morgryn init: 1d20 + 3 ⇒ (18) + 3 = 21
hobbogobbo init: 1d20 + 6 ⇒ (10) + 6 = 16
wolf init: 1d20 + 2 ⇒ (14) + 2 = 16

Yewleaf
Morgryn
Kwiazy
hobbogobbo -8 HP
wolf
Jynnjun
Charzark
Jarvak
Xakroo

bold may post their actions.

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