Writing a New Entry for Factions

Monday, January 19, 2015

There are many central features of the Pathfinder Society Organized Play campaign that have changed little if at all over the better part of a decade since it began. The amount earned by a Day Job and the item value threshold unlocked by having a certain amount of Fame remain the same, and I don't believe a single word has changed in the Guide to Pathfinder Society Organized Play's entries about alignment and how to calculate one's hit point total (with the exception of adding new classes to the list). Perhaps the most dramatic change over the years beyond the extraordinary growth in the list of venture-captains and venture-lieutenants is how the campaign has treated factions.

For a long time, five factions vied for control of Absalom and sent their respective agents one or two tasks to accomplish during each scenario. It was certainly nice to hear from one's faction leader regularly, and many found it reassuring that they could try to contribute in some small way to the faction's fortunes no matter where adventure took them. Things started getting pretty tricky when another five factions joined the scene at the start of Season 3. Not only was it unrealistic to provide a faction goal for every scenario for every faction (e.g. Does the Lantern Lodge really have an interest in this Azlanti observatory or Qadiran shipwreck?), but faction missions were becoming more of a burden at the table as GMs printed and distributed ten handouts. It became increasingly apparent that one could just complete his faction mission(s), fail the main task the Society had assigned, and get away with most of the rewards, which did not sit well with many. Were there some great faction missions? Absolutely. Without a doubt, though, many faction missions proved forgettable and inconsequential but for the reward they gave. I think many who participated in the campaign a few years ago remember the all-too-common chorus of "I search this room for a [minor MacGuffin]. Is there one in here? I take 20."

Something needed to change, and beginning in Season 5, faction leaders stopped distributing faction missions during every scenario. Faction leaders began sending letters several times over the course of the season to inform their agents what the faction's short-term goals were and if there were any special opportunities coming up. Each faction then had special opportunities—usually more involved than a typical faction mission from past seasons—in a handful of scenarios for that season, and accomplishing one of these earned the PC a special boon. Of course, this encountered its own problems. Distributing the letters in a way that was both reliable and not a burden on GMs was difficult. Introducing faction ties in some scenarios inadvertently pushed some players to play only members of that faction in those adventures, making it harder to muster tables. Not having something to do more often than not made factions feel less important. What's more, juggling which faction appeared how often, in what level ranges, and doing suitably flashy things made outlining and developing scenarios more difficult.

Every campaign change upsets players' expectations and forces participants to adapt to something new, and certainly after the fairly substantial changes that occurred at the beginning of Season 5, the Pathfinder Society team is cognizant of the effects of announcing another revision to operating procedure. On the other hand there are numerous issues that have developed gradually that need our attention, and we first announced those in a blog several months ago. If you have not taken the opportunity to read the Factions part of that blog, I encourage you to take a few minutes to do so.

All caught up? Let's take a look at a few of the Faction Journal card entries in the works, starting with several of the goals for the Silver Crusade. This faction is the iconic good-guy faction, so my aim is to ensure that the faction journal rewards the PC for doing things that make a lot of good-guy sense. Even where there are faction goals that might be a little strange, each card has a paragraph or two describing the faction's aims in more detail to provide the necessary context.

▢▢ Defeat an outsider that has the evil subtype and whose Challenge Rating is at least equal to your character level.
▢▢ Defeat an undead creature whose Challenge Rating is at least equal to your character level.

I think it's safe to say that both of these fit the good-guy trope, and both of these are common enough that many scenarios should give a Silver Crusade faction PC a fair opportunity to fulfill one or both of these. Of course, it's important to be aware that with few exceptions, a PC can only check one box per adventure—our way of stretching out the accomplishments over multiple scenarios and preventing someone from earning the maximum rewards before reaching 2nd-level. So why do these each have two checkboxes? Well, some faction goals are more common or easier to accomplish than others, and your faction is not suitably impressed by or improved by one such achievement. After all, killing your first demon might have been incidental or a fluke; killing a second one in a later adventure proves that you take fiend slaying seriously. Let's look at something without multiple checkboxes.

▢ Spend an amount of gold equal to at least 100 times your character level on spellcasting services used on spells with the healing descriptor for another PC. You may instead purchase and expend material components or a single-use magic item that costs the same amount for that PC.

Ah, now this is a little tougher in part because it requires the faction PC to pay out of pocket—for a good cause, admittedly. You shouldn't have to do that more than once in the name of boons, but giving your friend a potion of cure serious wounds in a time of need is something that makes Ollysta Zadrian smile. Of course there are bound to be occasional goals that don't come up often enough or that you'd rather not complete. For that, we have one special opportunity.

▢▢▢▢▢ When you are the GM for any event that grants 1 or more XP, you may check one of this boon's boxes. If you have multiple faction cards, you may only check a box on one of them each time you are the GM. Once all five boxes are checked, you receive faction rewards on this card as though you had completed two additional faction goals.

Aha, flexibility and a GM reward all rolled into one! So why are we doing this? What's the payoff? There are three tiers of reward, acquired when one completes two, five, and eight goals respectively. As I'm writing these, I'm aiming to have each reward reflect the flavor of the faction and make somebody from that faction feel that she's reaping the benefits of her affiliation—ideally during every scenario. For example, the Exchange faction's rewards make it easier to make money and easier to receive discounts on equipment; honestly, shouldn't the PCs belonging to the "money faction" have felt a little more wealthy all along? What's more, each top-tier reward grants benefits to the whole table, allowing a truly successful faction PC to flaunt her accomplishments and share the wealth. Let's see what the Silver Crusade has to offer.

Soldier of Peace (two goals): You reduce the penalty on attack rolls to deal nonlethal damage with lethal weapons by 2; if you already suffer no penalty on such an attack, you instead deal 1 additional point of nonlethal damage. Once per adventure before casting a spell, you may choose to replace half of the lethal damage dealt with an equal amount of nonlethal damage.

Anointed (five goals): You gain a +2 sacred bonus on Charisma-based checks made against good creatures and saving throws against spells and effects with the evil descriptor. Once per scenario as a swift action, you may grant a weapon you wield the benefits of bless weapon for one round.

Paragon (eight goals): When you or an ally spends Prestige Points to purchase the spellcasting service raise dead, resurrection, or true resurrection, reduce the Prestige Point cost by 25% (rounded up). When you cast any of these spells, you may reduce the cost of the material component by 25%. When activating either the Soldier of Peace or Anointed boon, you may choose to grant the benefit to one ally you can see instead of receiving it yourself.

Looking at these, the more Silver Crusade PCs act like good guys and vanquishers of evil, the better they become at being good guys and vanquishing evil. Most of the benefits are ones a PC might use in a typical adventure, and many of the goals are likely to appear even when randomly selecting which adventure to play next (even a module). Nice! The boons and goals above are still in the works and may have to change to fit on the Faction Journal card, but hopefully this gives you a good sense of where this project is going. We're aiming to have these out in the wild in early February.

Are there themes that you would like to see appear among your favorite faction's goals or rewards? Tell me about it here!

John Compton
Developer

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Tags: Factions Pathfinder Society
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4/5 *

VERY cool stuff, John! Can't wait to see what the other factions have in store!

4/5 5/5 ***

Pathfinder Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Excellent. I think this will better tie player choice (faction) with rewards (more than just prestige).

5/5

I've been curious as to what exactly was coming for this...but this does sound very interesting. I like the balance between GM and playing as well.

5/5 RPG Superstar 2012 Top 4

This is going to be fun.

Sczarni 3/5

As an Exchange member, it would be nice to have some kind of boon that allows me to proliferate on my businesses all over golarion.

Perhaps a bonus to day job rolls, thieving 'services' or simply a way to discern wether certain actions in certain scenarios would be beneficial to my overall business stature!

1/5

2 people marked this as a favorite.

guys we have to go back and clear the rest of this dungeon

I know the npc is begging us to hurry and bbeg is right around the corner but I still have some boxes to check off

Scarab Sages 2/5

I am assuming that Adventure Paths/Modules will only supply a single check for the whole event, correct?

Moreover, if you complete the checkbox during the scenario, can you use a boon gained for that scenario, or do you have to wait until the next one.

Ex: You killed an undead, it gives you the second box for 5 goals and the Anointed boon. You come across a demon in the next combat, can you use the Bless Weapon ability at that time?

If you change factions and change back, do your checkboxes reset?

4/5 ** Venture-Captain, Pennsylvania—Pittsburgh

I personally like it. I think it adds a great deal of depth. I really hope we see these cards soon.

Sovereign Court 4/5 5/5 **** Venture-Agent, Nebraska—Omaha

The Sovereign Court is the faction dearest to my heart and one that could offer some challenges in crafting faction goals and rewards.

Some ideas of mine for goals:


  • Earning goodwill of NPC nobility to get them friendly and on board with the Court's mission. ( Pretty standard )
  • Bluff checks with NPC nobility for passing secret Court messages to contacts.
  • Completing scenarios in several major cities to reward a well-traveled agent.
  • Alternatively, completing several scenarios in a single foreign city to represent the agent establishing a connection to that city.

Some rewards that would be neat to see:

  • Bonuses to Gather Information and Know ( nobility )
  • Infiltration themed abilities: Disguise, Sleight of Hand, Bluff
  • 1/day tactician class feature with a small selection of feats

Scarab Sages 5/5

Woah that sounds so cool. I was traped in the "my character wants to play the faction line" and this will make sure i can play any character . That is amazing I'm looking forward to see more players cooperate and play their character for the character and not for the rules/game.

Thumbs UP!

5/5 *****

Interesting stuff. Its hard to comment until we see the full details. I do have a slight concern at the idea of one faction getting a chunk more wealth than others given how much available gold directly contributes to character capabilities in this game. I personally would far rather see these things contributing to other, perhaps less developed areas, like skill use.

I would also quite like to see them have a moderately significant impact. +1 non lethal damage is the sort of very minor modifier which is very likely to be simply overlooked in the cut and thrust of combat.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

andreww wrote:
I would also quite like to see them have a moderately significant impact. +1 non lethal damage is the sort of very minor modifier which is very likely to be simply overlooked in the cut and thrust of combat.

Yeah... Reducing the penalty for attacking nonlethally is cool, but the compensation for those who have already invested in that is a measly +1 damage? Now if it was something like adding half your level, or adding the higher of your WIS or CHA mod, that would actually be a reward.

Liberty's Edge 5/5

7 people marked this as a favorite.

You also need to consider game balance when looking at rewards. Anything that will be significant in combat will likely also tend to break game balance. Every little bonus will matter.

I don't want to see part of character creation and uber optimizing to become a function of faction as well.

I.e. I don't want to see, "Well if you want an extra +2 damage per hit then you gotta play X faction and do A,B,& C in scenarios D, E,and F respectively!

5/5 5/55/55/5

a near constant +1 damage is way better than gaining a bonus to something minor if you're ever in a land that there are no other scenarios for. And its only the low level reward.

4/5 Designer

1 person marked this as a favorite.
Andrew Christian wrote:
You also need to consider game balance when looking at rewards. Anything that actually will matter in combat will likely also tend to break game balance.

Here's an interesting note on designing abilities that give you a consolation prize when you wouldn't benefit from them, since it recently came up for me in designing for Occult Adventures. In general, due to the power in the game of specializing builds, you want the consolation prize to be smaller than the original ability. If you give a consolation prize for already having an ability that makes people say "That's ridiculously powerful! I better make sure I get that ability elsewhere so I can get to the true power," then that's not a good thing. At that point, you need to either weaken the consolation prize or just make it the original ability to begin with, as you've essentially transformed what was once the ability on which you wanted to focus into a tax that people will treat poorly, rather than a reward that people will enjoy.

So a long-winded way of agreeing, from a designer's perspective.


Nothing more annoying than playing a scenario only for 'x' faction to waltz off with 10d400 sword of megastabs and you just get the cruddy base awards.

Still think it sounds overly complex and creates scope for gaming the system to get that box ticked.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

Andrew Christian wrote:

You also need to consider game balance when looking at rewards. Anything that will be significant in combat will likely also tend to break game balance. Every little bonus will matter.

I don't want to see part of character creation and uber optimizing to become a function of faction as well.

I.e. I don't want to see, "Well if you want an extra +2 damage per hit then you gotta play X faction and do A,B,& C in scenarios D, E,and F respectively!

True, but in the context of the blog's Silver Crusade boon, it's only a bonus to nonlethal damage (therefore not affecting, for example, undead or constructs, which are fairly common enemy types) and—this is the important part—only for characters who have already invested character resources into completely removing the attack penalty for dealing nonlethal damage.

A flat +1 to all weapon damage rolls is something I would not want to see. But a bonus to damage rolls only when you're dealing nonlethal and only if you've spent resources on completely removing the nonlethal attack penalty? That could easily be half your level or +WIS/CHA without being an issue. Seriously, that's like +5 nonlethal at 10th level (when someone is easily dealing 70-100 damage in a round), and only if you've spent about a feat or so in addition to fulfilling your faction card.

If anything, it might make someone who wanted to play a nonlethal concept be more willing to do so, by removing some of the sting of the cost of removing the penalties. And it might not even do that.

Lantern Lodge 3/5

Generally speaking: The less mechanical benefits the better.

Access to titles, servants, holdings, stock in a temple or company (with zero added wealth, ability to have some say in your faction's day to day or an important decision, ect. would be better for both the game (in terms of relative balance) and immersion I believe.

Scarab Sages 4/5

I don't know. +1 damage in a particular situation is roughly equivalent to some traits (Quain Martial Artist or Mizu-Ki Hikari Rebel, for example). That's pretty good for only completing two tasks. My Enforcer Brawler build would take +1 nonleathal damage without complaining. Of course, his history of bruising and intimidating for the Scz- I mean providing protection for The Exchange - probably wouldn't go over well if he switched to Silver Crusade, so I think he'll stay where he is and hope he can get a deal on something shiny.

Jiggy, what you're talking about I could see for a higher accomplishment ability. In fact, I think providing options for each accomplishment level would be a good idea. Complete two tasks, get the +1. Complete 5 tasks, get another ability OR improve the +1 to + 1/2 level. Something like that could work without being too powerful, too quick.

Considering a lot of faction boons in the past have been one time use boons, I'll take a useful permanent bonus anytime.

Sovereign Court 4/5 5/5 **** Venture-Agent, Nebraska—Omaha

My silver crusade monk would be ecstatic at a higher damage bonus to his unarmed strikes ( He deals nonlethal primarily anyway ). For just that reason, I think the limited +1 is just right. It is a boon, but not too powerful of one. Just like the original reduced penalty, it'd be nice to have, but not build-making. First level boons should be at that nice-to-have level, I think.

Silver Crusade 5/5

1 person marked this as a favorite.

This is pretty awesome; I can't wait for the cards to come out. Minor suggestion: I'd like the Silver Crusade stuff to also apply to NPCs; IE if I spend money to remove a curse on an NPC, I'd like to be able to check off the box.

3/5 5/5

Mark Seifter wrote:
Andrew Christian wrote:
You also need to consider game balance when looking at rewards. Anything that actually will matter in combat will likely also tend to break game balance.

Here's an interesting note on designing abilities that give you a consolation prize when you wouldn't benefit from them, since it recently came up for me in designing for Occult Adventures. In general, due to the power in the game of specializing builds, you want the consolation prize to be smaller than the original ability. If you give a consolation prize for already having an ability that makes people say "That's ridiculously powerful! I better make sure I get that ability elsewhere so I can get to the true power," then that's not a good thing. At that point, you need to either weaken the consolation prize or just make it the original ability to begin with, as you've essentially transformed what was once the ability on which you wanted to focus into a tax that people will treat poorly, rather than a reward that people will enjoy.

So a long-winded way of agreeing, from a designer's perspective.

Conversely, since the sheets for the factions will be rolled out at the same time, the bonuses can be balanced against each other. If this is done and the bonuses tie in with what the faction wants to achieve, it'd maintain game balance whilst encouraging players to make an effort to achieve them. But I also agree that as a whole, they should not be overpowering, though they should substantial for furthering what the faction aims to do.

There should be nothing surprising about mercantile-minded individuals joining the exchange or righteous crusaders joining the silver crusade. If I were a paladin and I knew that there was a faction in the society that would help me fight evil better, you can be sure I would like to join that faction and further its goals.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

I'm not wild about the +1 nonlethal damage. I understand Mark's reasoning that it shouldn't be too powerful. But maybe it would be better to move a bit sideways - don't give some numerical bonus that's either too powerful or barely significant, give something that's different.

For example, if you're already good at nonlethal takedowns, you might get a reputation for being decent around prisoners. And this reputation may make it more likely that you can convince enemies to surrender rather than fight to the death.

There's lots of monsters with "fights to the death because of X" tactics; wouldn't it be cool if you could convince some of them to surrender instead?

---

I've got a concern about the Anointed boon;

Quote:
Anointed (five goals): You gain a +2 sacred bonus on Charisma-based checks made against good creatures and saving throws against spells and effects with the evil descriptor. Once per scenario as a swift action, you may grant a weapon you wield the benefits of bless weapon for one round.

Doesn't that verge closely on a "detect good" kind of ability?

"Do I get the bonus to Diplomacize him? Yes? Okay guys, he's Good, let's trust him over his rival."

5/5 5/55/55/5

No, because You don't know if you're getting the bonus or not, and you don't know if your total succeeds or not unless you've read the scenario.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

@BNW: it gets you into the awkward "I get a 20, or a 22 if he's Good, or a 24 if he's human, or a 26 if he's Human AND Good.." kind of stuff.

3/5 5/5

Ascalaphus wrote:
@BNW: it gets you into the awkward "I get a 20, or a 22 if he's Good, or a 24 if he's human, or a 26 if he's Human AND Good.." kind of stuff.

Which kinda happens when you use smite evil, protection from evil etc.

5/5 5/55/55/5

Ascalaphus wrote:
@BNW: it gets you into the awkward "I get a 20, or a 22 if he's Good, or a 24 if he's human, or a 26 if he's Human AND Good.." kind of stuff.

Which would be a problem if it was the long lengthy and involved rolls of combat, but not too bad for one die roll after 5 minutes of diplomacy talking.

Grand Lodge 2/5 **

Pathfinder Adventure Path Subscriber

Looks good, can't wait to see the others.

One thought though; you may need to define "defeat" a bit more tightly.

"Kill"? "Prevent their evil plot"? Both are defeating to me.

If it's kill, do you need to do it by yourself, or would being part of the team that did it surfice? But what if you spent thd entire combat under the effects of a hold person ? etc. etc. etc.

Silver Crusade 3/5

Great news! I've been waiting for it since announcement. Would be nice if Scarab Sages boon effectively work as "GMs hint to find answer" :) I also would like to see powerful Grand Lodge quests, like "Build a distant lodge" or something..
Complete Faction Journals might be another way to make unrelated/off-character scenario interesting to your hero: for example, my Qadiran-based cleric doesn't want to travel in Geb, but due to idea of visiting 7 different cities to build trade relationship, I might want to do that :)

Scarab Sages 5/5 5/5 **** Venture-Captain, Washington—Spokane

This is great!! Looking forward to see what the other factions have in store for them as well as these Faction Journals bringing more meaning to a faction choice.

Dark Archive 4/5

I like! :)

Liberty's Edge 5/5 5/5 *** Venture-Lieutenant, Indiana—Martinsville

When these do come out, can I, as one that manages the scheduling of a store, print out a bunch to hand out to players? (I already have 24 characters to print these out for)

Dark Archive 4/5 5/5 ****

I am excited to see what all the faction goals are. I have to agree that the appeal of factions diminished somewhat since Season 5 started, but this has the possibility to make factions exciting again! Once we see characters starting to realize their faction goals, I'd guess that we'll start to see more differentiation between factions, and the characters that are involved in them.

I would expect The Exchange would need to extend trade somehow, and would get advantages like a bonus to day jobs (this is a guess). Dark Archive would get goals such as recovering powerful magics, getting a bonus, perhaps, on Kn:Arcana and/or Spellcraft!

Liberty's Edge would get goals of freeing slaves and defeating corruption, while Scarab Sages would have goals of learning about Osirion history, recovering artifacts, and the like. Sovereign Court could get goals of meeting nobles around the Inner Sea, gaining bonuses to diplomacy along the way? And the Grand Lodge would have goals of being good Pathfinders... such as bringing a BBEG back for questioning, or finding ancient relics.

I expect that there will be some cross-over, but I am excited by the potential!!

Grand Lodge 4/5

2 people marked this as a favorite.

Can I tick a box if I utter "I do this for Taldor" after copping a brutal critical hit?

This seems fun, but I'm a little worried a lot of the preconditions will be tied to combat. I hope you guys will still retain the faction storyline intrigue faction investigation that we saw in Season 5. For instance, the evolution of the Sczarni faction plotline was really nicely handled as Sczarni members tried to find out more about assassination plots. That seems a lot more richer and memorable than just ticking boxes everytime you flank a large opponent, or something along those lines.

Still, keen to see these cards come out!

Grand Lodge 4/5 Global Organized Play Coordinator

thaX wrote:
When these do come out, can I, as one that manages the scheduling of a store, print out a bunch to hand out to players? (I already have 24 characters to print these out for)

Of course!

3/5 5/5

I actually think it would be nice for high-ranking members of the exchange faction to be able to help their companions gain some discounts, and to be able to use their trade contacts in other ways apart from just making more money.

For instance, they could designate an area of trade that they specialise in and gain bonuses to diplomacy in urban settings with people who may be interested in their goods or area of commerce, or to gather information by using their contacts for information. "One of my clients deals with such things. He may be able to tell us something useful."

At higher levels, they could have a weaker version of the packrat ability, whereby they can set aside a certain amount of money for un-specified 'goods samples' that they carry with them, so if they need a particular non-magical mundane item that could be useful in a situation, they could reduce the pool by the cost of the item and "happen to have it", provided it costs not more than, say, 10% of the amount they had set aside, mechanically being able to make small purchases on the fly. "What, we have need for some manacles? Well it so happens that a blacksmith that I trade made a few extra for his last order and wanted to get rid of them cheap. I have one right here and was planning on offering them for sale to the city guard in the next city. They're still tradeable, mind you, so I will want them back after this is over."

Silver Crusade

I really like the idea of the higher boons for all the factions affecting the whole party. It helps motivate cooperation and thinking of the group as a whole, thus motivating people to diversify their faction choices on a community level.

Scarab Sages 5/5

I gotta say, this sounds awesome! I'm quite looking forward to this addition. This definitely makes factions a bit more relevant and gets rid of the issues with faction-centric scenarios. Kudos to the development team!

3/5

As always, thanks for the update.

If I might inquire about intent, though, how do you see this affecting the "faction-focused scenarios" &/or faction-specific chronicles going forward? Is the intent to eliminate, cut back, continue at about the same pace as Season 5/6, or is this intended as an additional dimension?

-TimD

Grand Lodge 4/5 Global Organized Play Coordinator

TimD wrote:

As always, thanks for the update.

If I might inquire about intent, though, how do you see this affecting the "faction-focused scenarios" &/or faction-specific chronicles going forward? Is the intent to eliminate, cut back, continue at about the same pace as Season 5/6, or is this intended as an additional dimension?

-TimD

It's intended as an additional dimension to what we currently have.

Sovereign Court 4/5

2 people marked this as a favorite.

I really like this idea. Personally, I would like to see an individual printout for each faction, not just a chronicle sheet or boon. Something like a half of an 8.5x11" piece of paper with a fancy background and some style.

Back when I played 4e Encounters, they would have little card stock rewards which went to players upon receiving enough reward points. They were fancy to look at, had a little art on them, and gave bonuses. It was a very tactile involvement. Having just another chronicle sheet to flip to seems a bit drab.

Now I know the cost of printing and distributing cards like this would be astronomical, but at least offer it in the downloads so people can print them off on whatever paper medium they choose, whether it's standard printer paper, cardstock, or something more resilient as each player sees fit.

Just my 2cp.

Shadow Lodge 4/5 5/55/55/55/5 ***** Contributor

I love what I'm reading (and not just saying that because over 1/3 of my characters are Silver Crusade, heh), and can't wait to see the finished product!

4/5

Sior, if I remember correctly from something I have either read or heard from Mr. Brock or Mr. Compton, the intent is for there to be both. A version you can print out at home that is more like a standard chronicle (or perhaps it's just a toned down version of this...) and a card stock version that they give out at Cons like they do with the kid's track and beginner's box check sheets. That way people who are con only players have them easily available and those of us who play lots of characters can print them cheaply.

At least that is how I understood/hoped it would be.

Silver Crusade 4/5

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It sounds good right now. But I'll wait till I see these cards and how they are rolled out before I make any formal feedback. I fear that this will kind of turn into the old faction missions where it will be the only thing people will focus on instead of the actual mission at hand. I was really liking the integration of the factions into scenarios and it kind of helped me choose between characters when I was at conventions or other locations to bring and be properly prepared.

But you gotta try everything once to see if it will crash and burn or be epically awesome. So we shall see how it goes. :)

Sovereign Court 1/5

Alex McGuire wrote:
This is pretty awesome; I can't wait for the cards to come out. Minor suggestion: I'd like the Silver Crusade stuff to also apply to NPCs; IE if I spend money to remove a curse on an NPC, I'd like to be able to check off the box.

This is all shaping up great, and I'd like to echo Mr. Alex here in saying that I would like to see "good guy" PCs expending resources to help NPCs when appropriate earn you a box check.

4/5

4e Encounters comes to PFS. Don't get me wrong, I thought the way it was done then was brilliant. You're not required to do them, but it's not a penalty for doing so nor are you required to go out of your way in order to complete them. Bravo.

Grand Lodge 4/5 Global Organized Play Coordinator

Sior wrote:

I really like this idea. Personally, I would like to see an individual printout for each faction, not just a chronicle sheet or boon. Something like a half of an 8.5x11" piece of paper with a fancy background and some style.

Back when I played 4e Encounters, they would have little card stock rewards which went to players upon receiving enough reward points. They were fancy to look at, had a little art on them, and gave bonuses. It was a very tactile involvement. Having just another chronicle sheet to flip to seems a bit drab.

Now I know the cost of printing and distributing cards like this would be astronomical, but at least offer it in the downloads so people can print them off on whatever paper medium they choose, whether it's standard printer paper, cardstock, or something more resilient as each player sees fit.

Just my 2cp.

The plan is to have an individual printout for each of the factions that are more than just another Chronicle sheet. Something akin to a half page, double sided document similar to what is used for quests at Gen Con and PAX.. The plan is also to put them up for download so they can be downloaded by anyone at anytime.

Grand Lodge 4/5 Global Organized Play Coordinator

Lady Ophelia wrote:

It sounds good right now. But I'll wait till I see these cards and how they are rolled out before I make any formal feedback. I fear that this will kind of turn into the old faction missions where it will be the only thing people will focus on instead of the actual mission at hand. I was really liking the integration of the factions into scenarios and it kind of helped me choose between characters when I was at conventions or other locations to bring and be properly prepared.

But you gotta try everything once to see if it will crash and burn or be epically awesome. So we shall see how it goes. :)

You will continue to see more integration of factions in missions as we have been doing. This is in addition to the scenarios that lean more heavily on several factions in certain scenarios.

4/5 5/55/55/5 **** Venture-Lieutenant, Minnesota—Minneapolis

Is paying the 100 gp / level cumulative or must it be a single purchase? Can you use PP for parts of it, to do something like get a five-pack of Lesser Restoration? They are single use magic items.

It looks like the spells that are often needed qualify:
* Lesser Restoration / Restoration / Greater Restoration
* Raise Dead
* Neutralize Poison
* Heal
* Regenerate
* Remove Disease

Ones that aren't:
* Atonement (should probably qualify if it is used converting someone to your faith)
* Break Enchantment (although this may be more appropriate for Liberty's Edge)
* Remove Curse

I'm hoping that Liberty's Edge will have a generic find and expose corruption.

Grand Lodge should probably have something that heavily calls back to Explore, Cooperate, Report.

I could see some of the objectives being common between factions as well. Not all Paladins are in the Silver Crusade.

Dark Archive RPG Superstar 2015 Top 32

Excellent progress! I really like the direction this is heading! Some thoughts:
-sovereign court: bonus cohort slots or a unique cohort?
-scarab sages: perhaps a minor legend lore effect to divine the past/scenario background?
-dark archive: ability to use spellcraft without detect magic or a once per scenario identify effect?

Also, fun trivia, the hit point section has changed. When I started playing there was a misprint in the guide which classified rogue as d6 hit die ^_^

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