Advanced Class Guide

Wednesday, August 28, 2013

Just a few weeks ago, we announced the Pathfinder RPG Advanced Class Guide, an exciting new addition to the Pathfinder Roleplaying Game due out next summer. While we talked about it a fair bit at Gencon, this blog post is here to get you caught up on all the news!

This 256-page rulebook will contain 10 new classes, each a mix of two existing classes, taking a bit from each class and adding new mechanics to give you a unique character. Around the office we're calling them "hybrid classes." You can think of the magus (from Ultimate Magic) as our first test of this concept. It takes some rules from the fighter, some rules from the wizard, and then adds its own unique mechanics.

At this point, you're probably wondering what new classes you can expect to see in the Advanced Class Guide. So far, we've announced five of the ten classes.

Bloodrager: This blend of sorcerer and barbarian can call upon the power of his blood whenever he goes into a rage. He also has a limited selection of spells he can call upon, even when in a mindless fury!

Hunter: Taking powers from both the druid and the ranger, the hunter is never without her trusted animal companion, hunting down foes with lethal accuracy.

Shaman: Calling upon the spirits to aid her, the shaman draws upon class features of the oracle and the witch. Each day, she can commune with different spirits to aid her and her allies.

Slayer: Look at all the blood! The slayer blends the rogue and the ranger to create a character that is all about taking down particular targets.

Warpriest: Most religions have martial traditions, and warpriests are often the backbones of such orders. This mix of cleric and fighter can call upon the blessings of the gods to defeat enemies of their faiths.

Of course, those are just half the classes in this book. There are four more we have yet to reveal.

"Four?" you say. "But I thought there were ten!" And you would be right—because I'm about to let you in on another of the classes that will appear in this book, which we haven't announced until this moment!

Swashbuckler: Break out your rapier and your wit! The swashbuckler uses panache and daring to get the job done, blending the powers of the fighter and the gunslinger! For those of you who don't use guns in your campaign, fear not—the base class is not proficient in firearms (although there will certainly be an archetype in the book that fix that).

But that's not all! This book will also contain archetypes for all 10 new classes, as well as a selection to help existing classes play with some of the new features in this book. There will also be feats and spells to support these new classes, as well as magic items that will undoubtedly become favorites for nearly any character. Last but not least, the final chapter in this book will give you a peek inside the design process for classes and archetypes, giving you plenty of tips and guides to build your own! Since class design is more art than science, this won't be a system (like in the Advanced Race Guide), but rather a chapter giving you advice on how the process works.

So, there you go. That's six of the 10 classes that will appear in the Advanced Class Guide and an overview of what else you can expect from this exciting new book. While it's due to release next August, you won't have to wait too long to get your hands on these classes, because we're planning to do a public playtest here this fall! Check back here for more news as the playtest draws close!

Jason Bulmahn
Lead Designer

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DOWNLOADING!

:3

Liberty's Edge

F5 guys, it's there!


IT'S UP!


It's here!


It starts!


The true behind all the F5 seems to be near, just a little final push ¡¡¡

Long day, 20:00 right here.


Pathfinder Rulebook Subscriber

http://paizo.com/pathfinderRPG/advancedClassGuide

It's here :D


ITS HERE. GET IT BEFORE THE SERVER CRASHES


GOT IT!! AAGAHEHEAAAHAHAHAHAHAHAHAHAHAAAA


Pathfinder Rulebook Subscriber

It just keeps looping back to the "personalizing" text for me. :(


AHHHHHHHH. GOing nuts, it isnt downloading.


Ilorin Lorati wrote:
It just keeps looping back to the "personalizing" text for me. :(

Same here. :(


Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Transferring conversations:
[url=http://paizo.com/paizo/blog/v5748dyo5lfjd?Advanced-Class-Guide-Playtest-is-Live#1]New Paizo Blog Thread for Playtest![ /url]


Too slow...

Liberty's Edge

:( it is sitting at personalizing... click again in 10 seconds.... and never downloads :(


ditto


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Yeah I'm getting the same problem. Stop Personalizing and download already!


"Personalizing... Click link again in 10 seconds to download"

AAAAAAAAAAAAAAAAAAAAAH


It is a SUPER PERSONAL PLAYTEST.


Heh, great golem sale nothing, hello melted servers!

RPG Superstar 2008 Top 32

There are about a billion people trying to download this at once. Be patient. Also, go post in the new thread instead of this one.


Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Feros wrote:

Transferring conversations:

New Paizo Blog Thread for Playtest!

*Sigh* One small error that I couldn't get fixed before the site crashed. Oh well. Fixed Now!


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I'm happy the playtest is here, but I'm also going to miss this thread.


Evan Tarlton wrote:
I'm happy the playtest is here, but I'm also going to miss this thread.

Like you can't hike your hindquarters back here and say HAY GUIZE to put it back on top.

Mind, -should- is not part of my equation on the matter...


Help a tech-not-so-savant? I can't seem to find out where to download it from?

could someone provide a link?

Thanks a lot.


1 person marked this as a favorite.

It's not out yet, it hit a technical snafu - something about adobe. When it is released I'm pretty sure they'll be posting the DL link all over the place.

Grand Lodge

I got mine! :)

Designer, RPG Superstar Judge

The playtest documents are in your "My Downloads" link at the top of the page.


Downloaded this again today. I'm interested in seeing what got changed. Slayer was OK, I still don't see the need for the Arcanist although I did buy a copy of the revised Magister from Rogue Genius and on first scan through is even better. I also listened to Mr. Buhlman on Know Direction today and liked a lot of what I heard. But based on what I see so far, unless this book has something detailing how I might combine classes as a GM I might not be picking this one up. Although that narrow focused Summoner idea I will admit has merit.

The Exchange

Ok I built an Arcanist a couple weeks ago, now I come back to make some changes and everything has gone crazy!

Honestly, what was done made the Arcanist look like a weak Magus instead of a true blend between Sorcerer and Wizard. I think the new point system is garbage, no one is going to want to destroy magic items in order to build up points to create weaker spell effects.

Also, why can't I take some of the exploits more than once? Say like Item Creation and Metamagic?

The first build was awesome, this new set up makes the character over complicated and a weak build over all. I can see how the exploits could give you some more flexibility, but the eating magic items is going to upset the party and drive an arcanist out in my opinion.

Why not take the best of both Sorcerer and Wizard? They have level dependent abilities, why not say pick one from each class and you get them at a slower rate, but never get the 20th level perk from Sorcerer?

I would really like to know what happened in the Paizo labs that made you guys completely change everything about the class.


1 person marked this as a favorite.
Thomas Hatfield wrote:
I would really like to know what happened in the Paizo labs that made you guys completely change everything about the class.

Lots of negative feedback that the class was both overpowered and boring. At least, that seems to be why.


Y'know that's all good to get 10 new classes that are actually hybrids and all... but I feel like this book could have used a brand class with its unique mecanics.

The alchemist added mutagen, formulas and bombs, the oracle added mysteries and révélations, the summoner added the eidolon, the magus added spellstrike and spell combat and the gunslinger added grits and firearms. However, the new classes... don't bring much to the table. They're just hybrids with combined featured.


JiCi wrote:

Y'know that's all good to get 10 new classes that are actually hybrids and all... but I feel like this book could have used a brand class with its unique mecanics.

The alchemist added mutagen, formulas and bombs, the oracle added mysteries and révélations, the summoner added the eidolon, the magus added spellstrike and spell combat and the gunslinger added grits and firearms. However, the new classes... don't bring much to the table. They're just hybrids with combined featured.

?

Most of the hybrid classes have a brand new class feature. Martial Maneuvers, Studied Combat, Arcanist Exploits (not to mention the new casting style), and so on.

I think you may wanna actually read the classes.


Rynjin wrote:
JiCi wrote:

Y'know that's all good to get 10 new classes that are actually hybrids and all... but I feel like this book could have used a brand class with its unique mecanics.

The alchemist added mutagen, formulas and bombs, the oracle added mysteries and révélations, the summoner added the eidolon, the magus added spellstrike and spell combat and the gunslinger added grits and firearms. However, the new classes... don't bring much to the table. They're just hybrids with combined featured.

?

Most of the hybrid classes have a brand new class feature. Martial Maneuvers, Studied Combat, Arcanist Exploits (not to mention the new casting style), and so on.

I think you may wanna actually read the classes.

I mean something completely different with its own set of new features. Right now, most of them are just reflavored features. They don't bring anything new to the table.

Back in 3.5, the binder added vestiges, the shadowcaster added mysteries and the truenamer added utterances AND the Truename skill. The crusader, the swordsage and the warblade added the maneuvers. The psion, the psychic warrior, the wilder and the soulknife added psionic powers. The beguiler added a new emphasis on a school of spells, the dragon shaman added a bunch of abilities related to dragons, the duskblade was their take on the magus and the knight was their take on the cavalier.

I'm not talking about a new class with features from other classes that got adapted for the new class. I'm talking about a new class with nothing BUT new features and its own set of rules.

Where are the swordsage with its custom spell-like maneuvers, the truenamer with its utterances and the dragon shaman with its abilties? Y'know THAT kind of unique rules.

Shadow Lodge

1 person marked this as a favorite.

Well, to be honest, adding brand new class features was never really the presented idea. It was also to combine two specific classes and to grant abilities that would help to bridge the areas that lacked synergy.

As big as this playtest was, imagine if each of the classes also brought in a bunch of new and unfamiliar mechanics as well. That would have been a terrible playtest (time, so much material to cover, etc. . .), I'm kind of glad they didn't.


DM Beckett wrote:
As big as this playtest was, imagine if each of the classes also brought in a bunch of new and unfamiliar mechanics as well. That would have been a terrible playtest (time, so much material to cover, etc. . .), I'm kind of glad they didn't.

A bunch? Maybe... but one? I don't think so...

Dark Archive

Cheapy wrote:
Is the Hunter basically the Nature Warden, The Base Class?

seems like it but then again the magus is pretty much the eldritch knight base class

Liberty's Edge

1 person marked this as a favorite.

I love the Skald. Finally a BARDbarian!


Does a class or archetype with hexes and arcane exploits interest anyone else?

Dark Archive

I was really hoping for more new classes like actually new not just hybrids


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Don´t know where to post this else, but it would be really, really good if stuff like that get´s clarified before or at release, to save a lot of people a lot of headaches and discussions. That way we could alo more often play and enjoy this game^^

Do swashbuckler finesse and slashing finesse work with a titanmauler barbarian second levels jotungrip? I can totally see someone crossclassing there and trying to use a nodachi one-handed.

Also how about improved unarmed strike and hamatulatsu, which let´s you do piercing damage with unarmed attacks.

I guess a lance on a mount, though one-handed then, is out though?

Also it would be really nice and good if some more weapons would see some more backup, so we don´t see a flood of dervish dancing, scimitar wielding swashbucklers. Backup for shortspears would be awesome, or even real spears! And whips!

Liberty's Edge

3 people marked this as a favorite.
The NPC wrote:
Does a class or archetype with hexes and arcane exploits interest anyone else?

Of course ;-)

To further the theme of the arcanist being the hacker of magic, I find it only natural that an arcanist could emulate the powers of other casters, especially arcane ones. Wizard schools, Sorcerer bloodlines, Magus arcana, Witch hexes and so on.

Obviously, he could not be as good as the original caster is, but I like the idea of a magic chameleon archetype.


Hayato Ken wrote:

Don´t know where to post this else, but it would be really, really good if stuff like that get´s clarified before or at release, to save a lot of people a lot of headaches and discussions. That way we could alo more often play and enjoy this game^^

Do swashbuckler finesse and slashing finesse work with a titanmauler barbarian second levels jotungrip? I can totally see someone crossclassing there and trying to use a nodachi one-handed.

I can tell you right now: Nodachis are two-handed weapons. While a Titan Mauler may be able to wield it one-handed (I'm not even sure if it really is), it's still a two-handed weapon and cannot be used with slashing finesse (which requires a one-handed weapon)

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Thomas Hatfield wrote:

I would really like to know what happened in the Paizo labs that made you guys completely change everything about the class.

It's what you get for snoozing and not bothering to keep up with all the feedback discussion.

If your really want to know, as opposed to just venting for hyperbole, then go back and read the feedback threads in the playtest forums. The Arcanist changes are pretty much a response to player demand.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
JiCi wrote:

I mean something completely different with its own set of new features. Right now, most of them are just reflavored features. They don't bring anything new to the table.

Back in 3.5, the binder added vestiges, the shadowcaster added mysteries and the truenamer added utterances AND the Truename skill. The crusader, the swordsage and the warblade added the maneuvers. The psion, the psychic warrior, the wilder and the soulknife added psionic powers. The beguiler added a new emphasis on a school of spells, the dragon shaman added a bunch of abilities related to dragons, the duskblade was their take on the magus and the knight was their take on the cavalier.

I'm not talking about a new class with features from other classes that got adapted for the new class. I'm talking about a new class with nothing BUT new features and its own set of rules.

Where are the swordsage with its custom spell-like maneuvers, the truenamer with its utterances and the dragon shaman with its abilties? Y'know THAT kind of unique rules.

You must not have been reading where this was aimed for. The hybrid classes were meant to address players who were not happy with how their favorite multi-class choices were working out in development, so Paizo created hybrid classes that are built as analogues to particular multi-class combos such as druid/ranger, fighter/cleric, sorcerer/wizard, alchemist/rogue etc.

The intention was not to create yet ANOTHER book of new mechanics that Paizo would have to spend the next two years tweaking and balancing with the existing material, but to refine already existing choices.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Threeshades wrote:
Hayato Ken wrote:

Don´t know where to post this else, but it would be really, really good if stuff like that get´s clarified before or at release, to save a lot of people a lot of headaches and discussions. That way we could alo more often play and enjoy this game^^

Do swashbuckler finesse and slashing finesse work with a titanmauler barbarian second levels jotungrip? I can totally see someone crossclassing there and trying to use a nodachi one-handed.

I can tell you right now: Nodachis are two-handed weapons. While a Titan Mauler may be able to wield it one-handed (I'm not even sure if it really is), it's still a two-handed weapon and cannot be used with slashing finesse (which requires a one-handed weapon)

In the hands of a Titanmauler, a two handed weapon is treated as one handed with jotungrip. You ad-hoc solution does not solve the question.

Something like this will most probably come up in PFS and "table variation" or some people saying they know it are not satisfying. I ask this question because of the language that is used there, which is very similar in a lot of other cases, in this case dervish dance, so you can´t just say something. There are enough other examples where people said it´s not working but it actually is working.


The black raven wrote:
The NPC wrote:
Does a class or archetype with hexes and arcane exploits interest anyone else?

Of course ;-)

To further the theme of the arcanist being the hacker of magic, I find it only natural that an arcanist could emulate the powers of other casters, especially arcane ones. Wizard schools, Sorcerer bloodlines, Magus arcana, Witch hexes and so on.

Obviously, he could not be as good as the original caster is, but I like the idea of a magic chameleon archetype.

Assuming they have a magus archetype with arcane exploits. Why not? It seems a good match to me. I hope I could add that archetype along with Hexcrafter. That would get really really close to if not at actually at what I would like. Although the lack of spontaneous spells would be not entirely to my liking. What can I ay I prefer spontaneous casters.

Liberty's Edge

Hayato Ken wrote:
Threeshades wrote:
Hayato Ken wrote:

Don´t know where to post this else, but it would be really, really good if stuff like that get´s clarified before or at release, to save a lot of people a lot of headaches and discussions. That way we could alo more often play and enjoy this game^^

Do swashbuckler finesse and slashing finesse work with a titanmauler barbarian second levels jotungrip? I can totally see someone crossclassing there and trying to use a nodachi one-handed.

I can tell you right now: Nodachis are two-handed weapons. While a Titan Mauler may be able to wield it one-handed (I'm not even sure if it really is), it's still a two-handed weapon and cannot be used with slashing finesse (which requires a one-handed weapon)

In the hands of a Titanmauler, a two handed weapon is treated as one handed with jotungrip. You ad-hoc solution does not solve the question.

Something like this will most probably come up in PFS and "table variation" or some people saying they know it are not satisfying. I ask this question because of the language that is used there, which is very similar in a lot of other cases, in this case dervish dance, so you can´t just say something. There are enough other examples where people said it´s not working but it actually is working.

From the Design Team :

Quote:

FAQ: http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9quw

Weapons, Two-Handed in One Hand: When a feat or other special ability says to treat a weapon that is normally wielded in two hands as a one handed weapon, does it get treated as one or two handed weapon for the purposes of how to apply the Strength modifier or the Power Attack feat?

If you're wielding it in one hand (even if it is normally a two-handed weapon), treat it as a one-handed weapon for the purpose of how much Strength to apply, the Power Attack damage bonus, and so on.

So the Jotungrip actually "converts" your 2-handed weapon to a 1-handed weapon. Hope this helps

Dark Archive

A little overpowered but legitimate I'm actually interested in more than 1 aspect of this book now

The Exchange

Majuba wrote:
Thomas Hatfield wrote:
I would really like to know what happened in the Paizo labs that made you guys completely change everything about the class.
Lots of negative feedback that the class was both overpowered and boring. At least, that seems to be why.

So I built one based on the new rules, and it's not so bad. I really like the spell casting mechanic, and it has a lot of great flavor. I won't be playing it for a while as my group wants to finish my campaign sooner but when I start playing him again, I'll report back.

I played the hunter on a one-shot adventure and it was interesting, though I felt like I was just playing an archetype of ranger than a different class.

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