Imrijka

Shoann the Poisoned Eye's page

9 posts. Alias of infomatic.


Full Name

Shoann the Poisoned Eye

Race

Half-Orc

Classes/Levels

Witch 1

Gender

F

Size

M

Age

19

Alignment

NE

Deity

Besmara

Strength 11
Dexterity 15
Constitution 12
Intelligence 18
Wisdom 10
Charisma 11

About Shoann the Poisoned Eye

Role: Sailmaker
F Half-Orc Witch, Level 1
LE Medium (5'7”, 144lbs) humanoid, age 24
Initiative +1, Perception + 2, Low-light vision
Str: 11 Dex: 12: Con: 15 Int: 18 Wis: 10 Cha: 11

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Defense
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Armor Class: 12 (Base: 10, Dex +1, Armor +1)
Flatfooted Armor Class : 11
Touch Armor Class 11
Hit Points: 9
Fortitude: +4 (Base: +0, Con: +2, Familiar +2)
Reflex: +1 (Base: +0, Dex:+1)
Will: +2 (Base: +2)
Special Save Notes: ??

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Offense
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Speed 30 ft.
Melee +1 Dagger (1d4 /19-20x2)
Melee +0 Boarding Pike (1d8/x2)
Ranged +1 Crossbow (1d8/19-20x2)

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Feats, Traits, Skills
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Feats
Bonus: Weapon Finesse (EitR)
Extra Hex

Traits
Campaign: Buccaneer's Blood +1 Sailor, Intimidate)
Social: Bruising Intellect (+Int to Intimidate)
Magic: Desperate Focus (+2 Concentration while casting)

skills:

Adventuring Skills

Intimidate +9
Know (arcana) +8
Know (planes) +8
Perception +4
Spellcraft +10
Swim +4
Use Magic Device +5

Background Skills
Profession (sailor) +7
Appraise +5

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Feats, Traits, Skills
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Racial features:
+2 to Int
Sea Raider -- +2 Sailor, +1 dmg atop water
Orc Ferocity
Shaman’s Enhancement: +2 Spellcraft, +2 Con to familiar

Class features
Patron: Occult/Fiendish Contract (Geryon)
Hex: Misfortune, Evil Eye, Healing

spells:

Spells known:
0: All
1 (8): Burning Hands, Cure Light Wounds, Chill Touch, Charm Person, Hairline Fractures, Mage Armor, Obscuring Mist, Shadow Trap

Secret, the Sea krait:

N Tiny animal
Init +3; Senses low-light vision, scent; Perception +9
Defense
AC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)
hp 3 (1d8–1)
Fort +1, Ref +5, Will +1
Offense
Speed 20 ft., climb 20 ft., swim 20 ft.
Melee bite +5 (1d2–2 plus poison)
Space 2-1/2 ft., Reach 0 ft.
Statistics
Str 4, Dex 17, Con 8, Int 1, Wis 13, Cha 2
Base Atk +0; CMB +1; CMD 8 (can’t be tripped)
Feats Weapon Finesse
Skills Climb +11, Perception +9, Stealth +15, Swim +11; Racial Modifiers +4 Perception, +4 Stealth

background:

Even among pirates, the story of Captain Calais Haabo’s rise to power a quarter-century ago was a grim one. Marooned by the ship Stirge on the Cannibal Isles for some forgotten crime, he reappeared some weeks later commanding a group of lacedons. Within an hour, Calais was the Stirge’s new Captain, with his old crewmates either drowned or devoured.

Shoann was born some months later on the island where Calais had been left, daughter to the Orc necromancer Lum, Daughter of Dust. Lum often took lost or abandoned sailors as lovers or partners, rewarding her favorites with summoned or commanded minions, and raising the resulting offspring that showed magical prowess (and eating the rest).

Shoann showed enough talent to avoid the cooking pot. But she proved incapable of the sort of magic Lum craved, and her mother eventually lost interest in her. She made her way off the island as her father arrived, entrancing a pirate crew to sail her away.

Since then she's made her way around the Shackles as a sometimes-sailor, sometimes-soothsayer. She's avoided her father as much as possible -- neither of them really wants a conflict, though that hasn't stopped her from using his surname on occasion.

description/personality/motivation:

Both mother and father issues. Her mother cast her out, obviously, so there’s some bitterness there and a desire to prove herself. Her father denies she’s his. He’s sought to tamp down rumors of exactly how he came to command the Stirge, and the existence of a enchantress daughter raises questions he doesn’t want to answer.

Leans into the creepy-witch vibe, but it’s only partly sincere — she is her mother’s daughter when it comes to the dead, but she’s also aware how off-putting it is to others, which she feels gives her and advantage.

Feels like the world owes her something.