Talstran

Arkhan Silvinesti's page

537 posts. Alias of Dorian 'Grey'.


Full Name

Arkhan Silvanesti

Race

Aquatic Elf

Classes/Levels

Bard 1

Gender

Male

Size

Medium

Age

19

Alignment

CN

Deity

Calistria

Location

Port Peril

Languages

Common, Elven, Draconic, Giant

Occupation

Gambler

Strength 13
Dexterity 15
Constitution 10
Intelligence 12
Wisdom 10
Charisma 18

About Arkhan Silvinesti

A Salty Tale:

The eager caress of the salt sea lovingly spraying his sea-green skin sent ripples of expectations down his spine. The omnipresence of Gozeh's breath redirects his long sea-blue hair from lazy to quite active. The dull raucous of reliable reactions radiate rowdy (likely from rum) from the culpable crew.

Blue eyes peer about the milling faces of the salty pirate crew. The tall aquatic elf simply pantomimes pushing with his currently tied together hands. Shouting obscenities that only enlarge the smile of the currently standing on a plank over the churning waters not distance enough from the Eye aquatic elf.
Is anyone interested in the distance current to the Eye? Just curious.

Dubious facial expressions are clashing with a different type of excited chattering from amongst the suddenly nervous crew.

The terribly terrific terror that is the Eye of Abendego seemingly stretches it's whirlpool out to catch the Cyclopean Sight, as it's remaining recently mutinous crew recoil in fear! Still calmly standing on the aforementioned plank, the aquatic elf begins to laugh!
Wager! I survive because well ..

He gestures with his still tied up webbed hands.
And you mutinous lot go down to The Locker.

Angry, scared, frustrated eyes turn to look at the bound elf....

....a week later, Arkhan Silvinesti is seen whistling a merry tune, as the tall aquatic elf skips off the Cyclopean Sight down the docks of Port Peril. An angry, still shaken crew of salty pirates glaring at his back.

Absently padding a recently new purse filled with gold, the gambler is heard asking a street urchin
Ever here of a watering hole called the Formidable Maid?

Crunch:

Arkhan Silvinesti
CN Male Aquatic Elf Bard 1
Humanoid (Elf) Init +2; Senses Low-light , Perception +6
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +0 shield, +0 deflection, +2 Dex, +0 natural, +0 dodge)
hp 9 (1d8+1)
Fort +0 Ref +4, Will +2

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Offense
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Speed 30 ft. / Swim 30'
Melee Trident +1 1d8+1 Traits Thrown 10' Crit x2 Brace; Whip +2 1d3+1 Traits Critical x2; Range —; Type S; Special disarm, nonlethal, reach 15', trip
Range
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Special Attacks
Bardic knowledge
Bardic performance
Cantrips
Spells
Countersong
Distraction
Fascinate
Inspire courage +1 8/8
......... .....
SQ
Aquatic
Amphibious
Elven Immunities
Elven Magic
Keen Senses

..............

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Statistics
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Str 13, Dex 15, Con 10, Int 12, Wis 10, Cha 18
Base Atk +0; CMB +1; CMD 13
Feats
1st Improved Dirty Trick

Class Skills (7)(2bg)
The Bard's class skills are Acrobatics (Dex)+6(1), Appraise (Int)+5(1bg), Bluff (Cha), Climb (Str)+5(1), Craft (Int), Diplomacy (Cha)+9(1), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (all) (Int)+2, Linguistics (Int)+5(1bg), Perception (Wis)+6(1), Perform Comedy (Cha)+5 , Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int)+5(1), Stealth (Dex), and Use Magic Device (Cha). Swim (Str)+13(1)

Skill Points at each Level: 6 + Int modifier.

Favored class bonus: +1 hit point

Traits:
1. Barroom Talespiner
2. Hurricane Savvy
3. Dirty Trickster

Drawback
1.

Languages Elven, Taldane, Draconic, Giant
Other Gear
Explorers outfit
spell component pouch
Lamellar leather 60gp
Trident (15gp)
Pathfinders Kit 12gp
Whip (2gp)

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Tracked Resources

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Carry capacity:
Wealth 120gp / spent 89

Spells Known

Cantrips

1. Detect magic
2. Prestidigitation
3. Light
4. Daze

1st. 2/2

1. Borrow Skill
2. Cure Light Wounds

Aquatic Elf Racial Traits:

+2 Dexterity, +2 Intelligence, –2 Constitution: Aquatic elves are nimble, both in body and mind, but their form is frail.
Medium: Aquatic elves are Medium creatures and receive no bonuses or penalties due to their size.
Normal Speed: Aquatic elves have a base speed of 30 feet. They also have a swim speed of 30 feet, can move in water without making Swim checks, and always treat Swim as a class skill.
Aquatic: Aquatic elves are humanoids with the aquatic subtype.
Amphibious: Aquatic elves are amphibious and can breathe both air and water.
Low-Light Vision: Aquatic elves can see twice as far as humans in conditions of dim light.
Elven Immunities: Aquatic elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Elven Magic: Aquatic elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, aquatic elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Keen Senses: Aquatic elves receive a +2 racial bonus on Perception checks.
Weapon Familiarity: Aquatic elves are proficient with rapiers, short swords, and tridents, and treat any weapon with the word "elven" in its name as a martial weapon.
Languages: Aquatic elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.

Traits:

Barroom Talespinner [Link]
Source Skull and Shackles Player's Guide pg. 5
You grew up listening to tales of adventure and piracy on the high seas and the sea chanteys of old salts in dockside dives. You learned all about what it’s like to be a pirate by talking with the sailors on shore leave, and learned how to tell a tale (or perform some other pirate entertainment) yourself. You gain a +1 trait bonus on Diplomacy checks and one category of Perform checks, and one of these skills is a class skill for you. In addition, once per week you can make a DC 15 Knowledge (local) or Intelligence check to see if you know a popular legendary pirate tale, the telling of which grants you a +1 trait bonus on checks made to influence NPCs on the Wormwood.

You went to a tavern called the Formidably Maid in Port Peril to earn a few coins with your tales of the sea. The patrons seemed pleased with your performance and bought you a few drinks. You had just remembered a tale of an unfortunate sailor who found himself press-ganged on a pirate ship after his drink was drugged when suddenly everything went black.

Hurricane Savvy
Source Pirates of the Inner Sea pg. 15
Category Region
Requirement(s) The Shackles
You are used to sailing in the terrible winds that roll out from the Eye of Abendego, and can apply the skills you’ve learned to any storm. You treat wind effects as one wind force category less than they actually are, both for any personal checks you must make and for any you make to captain or steer a ship.

Dirty Trickster [Combat]
Source Antihero's Handbook pg. 7
You learned early that there’s no point in fighting fair when you’re fighting for your life. Others may look down their noses at your tactics, but you know you wouldn’t have survived this long without breaking a few conventions of fair play. You can take the Improved Dirty TrickAPG feat without meeting its prerequisites, and you gain a +1 trait bonus on combat maneuver checks to attempt a dirty trickAPG.