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Brennus, Arcane Raven's page

79 posts. Alias of Almonihah.


Full Name

Brennus

Race

| HP 27/27 | AC: 15 T: 15 Fl: 12 | CMB: -2 CMD: 11 | F +3 R +5 W +7 | Init +3 | Perc: +8

Classes/Levels

| Spell Points: 14/14 | Arcane Reservoir: 3/6 | Hypothesis Dice: | Current effects:

Gender

M Awakened Raven Sphere Arcanist 3, Theorist 2

Size

Tiny

Age

?

Alignment

CN

Strength 6
Dexterity 16
Constitution 12
Intelligence 20
Wisdom 10
Charisma 14

About Brennus, Arcane Raven

Tiny Chaotic Neutral Magical Beast (Augmented Animal) Sphere Arcanist 3 / Theorist 2
Senses darkvision 60 ft., low-light vision;

Saves
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Reflex 5 = 1 Base + 3 Dex + 1 Resistance
Fortitude 3 = 1 Base + 1 Con +1 Resistance
Will 7 = 6 Base + 1 Resistance

Attacks
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BAB 2
Bite +2 | 1d2-2 | 20/x2 crit

Initiative +3
Speed 10', 40' fly (average)
CMB -2 = 2 BAB - 2 Size - 2 Strength

Defenses
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HP: 27/27
AC: 15= 10 + 3 Dex + 2 size
Touch: 15 Flat-footed: 12
CMD 11 = 10 + 3 Dex + 2 BAB - 2 Size - 2 Str

Skills
--------------------------------------
Skill points: 6+Int/level (+4 extra)

Diplomacy 10 = 2 ranks + 5 Int + 3 Class
Fly 12 = 2 ranks + 3 Dex + 4 Size + 3 Class
Perception 8 = 5 ranks + 3 Class
Sense Motive 5 = 5 ranks
Spellcraft 13 = 5 ranks + 5 Int + 3 Class
Stealth 13 = 2 ranks + 3 Dex + 8 Size
Use Magic Device 13 = 5 ranks + 5 Int + 3 Class
Know (Arcana) 14 = 5 ranks + 5 Int + 3 Class + 1 Enhancement
Know (Religion) 13 = 5 ranks + 5 Int + 3 Class
Know (Planes) 13 = 5 ranks + 5 Int + 3 Class
Know (Dungeoneering) 13 = 5 ranks + 5 Int + 3 Class
Know (Local) 13 = 5 ranks + 5 Int + 3 Class
Know (Religion) 13 = 5 ranks + 5 Int + 3 Class
Linguistics 10 = 2 ranks + 5 Int + 3 Class
Survival 5 = 2 ranks + 3 Class

Background Skills:
Know (History) 13 = 5 ranks + 5 Int + 3 Class
Know (Engineering) 13 = 5 ranks + 5 Int + 3 Class

Favored Class: Theorist (+1 Skill Point/Level)

Spheres of Guile
Trade Tradition: Scholar

Study Associated Skill: Knowledge (Arcana)
Circumvent Defenses
Esoteric Avoidance

Spellhacking
Splinter Magic

Investigation
Inspect Object

Vocation
Historian
Anthropologist
Archaeologist
Medium
Storyteller

Feats
--------------------------------------
Ritual Caster
Spell Dabbler
Spell Adept
Extra Skill Talent

Traits
Pragmatic Activator
Iron Mind

Racial traits
Magical Beast type
Speed: 10', 40' fly (average)
Low-light vision
Darkvision 60'
Detect Magic eye

Magic
--------------------------------------

Spheres
Casting Tradition: Verbal Components, Somatic Components x2, Witchmarked (Extra Eyes)
Spell Point Max: 14

Divination
Ghost Sight (Moldable)
Additional Divinations (Time, Mind) (Moldable)

Destruction

Mana
Manathief

Telekinesis

Spellbook
0th: Create Water, Mending
1st: Air Bubble, Command Comprehend, Languages, Cure Light Wounds, Disguise Self, Endure Elements, Hideous Laughter, Mage Armor, Protection from Evil, Sun Metal, Unseen Servant
2nd: Blindness/Deafness, Burdened Thoughts, Fox's Cunning, Glitterdust, Invisibility, Mirror Image, Protection from Arrows, Remove Blindness/Deafness, Resist Energy, See Invisibility, Web
3rd: Cure Serious Wounds, Dispel Magic, Haste

Languages:
Common (Khorvarian)
Riedran Common
Argon Common
Draconic
Giant
Cyclops
Undercommon
Sylvan

Equipment
--------------------------------------
Custom-made Handy Haversack
Ring of Resistance +1
Cracked Mossy Disk Ioun Stone (Spellhacking tool, Arcana)
Spellbook/Ritual Book
500 gp Ritual ingredients
Potion of Cure Light Wounds x2
Potion of Shield of Faith +2
Scroll of Communal Protection from Law
Scroll of Minor Image
Scroll of Remove Blindness/Deafness
Scroll of Remove Curse
Scroll of Remove Fear
Scroll of Summon Monster III
Wand of Cantrips
Wand of Cure Light Wounds
Wand of Grease (36 charges)
A couple books on magic theory
905 gp

Weight Carried: 5 lbs
Light Load: 10 lbs Medium: 20 lbs Heavy: 30 lbs

Class Features
--------------------------------------
Sphere Arcanist
Arcane Reservoir 4/6
Casting
Magic Talents
Moldable Talents
Consume Spells
Arcanist Exploits
- Consume Magic Items
- Quick Study

Theorist
Blended Training
Casting
Hypothesis Dice 2d6
Spell Pool
Student of the Cosmos
Theory Bonus +2

Models:
- Empirical
- Mathematical

Research Methods:
- Network of Ideas

--------------------------------------
Personality
Brennus tends to be brash, with a cutting sense of humor and a streak of greed... and yet, in spite of his flaws, he always helps his friends and sometimes even complete strangers out. Now a free agent, he still hungers for more power, fearful of being a small, physically weak creature in a big, dangerous world... not that he would ever admit to such fears.

Background

Brennus's earliest memories are fragmentary and clouded. From what he can tell, he was a familiar to a wizard of some repute in Aundair--he has bits of memories of the flying towers of the Arcane Congress and the University of Wynarn, of arcane experiments and theories of magic, though he's not certain which of the many wizards he remembers seeing was his master.

What he does remember clearly is the feeling of his familiar bond breaking, the desperate loss as his super-ravenly intellect and power slowly drained from him. His memories after that are even more vague, bits of fear or hunger or triumph as he lived as a mostly-ordinary raven.

His clear memories begin with the second time he became a familiar. Somehow he had ended up in Sharn and been injured. A young man picked him up and cared for him--a student of magic at Morgrave University by the name of Failin. As he nursed Brennus back to health, the young student bound the raven to himself as his familiar.

Brennus wasted no time in taking advantage of his second chance. Having once felt the bitterness of losing what the familiar bond offered, he was desperate to find some way to guarantee his intellect would remain even if he lost this new bond. He pushed his master hard to learn greater secrets of magic, sometimes hinting at the half-remembered theories he remembered from his past, while making sure to drink in every detail of every class himself. Sometimes Brennus wouldd go so far as to quietly spy on the students and faculty if he thought they were hiding a particularly juicy bit of knowledge.

He didn't let up when Failin graduated, eventually motivating his otherwise timid 'master' to sign up for an expedition to Xen'drik. The journey was hard and perilous, and soon enough, Failin confronted Brennus over his behavior. To the raven's great shame, when he finally came clean about his past and motivations, Failin was nothing but supportive, promising to help him find something to ease his mind about never again losing his mind.

With their relationship on a bit better foundation, the pair proved to be a great asset to the expedition, even as the dangers of Xen'drik whittled away at their numbers and supplies. Just at the point of turning back, they stumbled upon some strange ruins... ruins that seemed somehow familiar to Brennus. Within they found what was clearly an arcane laboratory of some sort, with a large cache of dragonshards... and a strange apparatus that called to the raven familiar.

How he knew what to do, Brennus couldn't say. As the rest of the expedition watched, he placed a few dragonshards in the apparatus, and then stood within it himself. He channeled power through it...

...he awoke in Sharn, feathers scorched, and with his familiar bond once again severed, and an entire day's worth of memories missing, if the expedition's timekeeping had been accurate up to that point. Stranger still, he now had two large lumps on his body, one in his chest and the other on his forehead. He still hasn't learned what happened to them, whether or not Failin survived, though he fears the worst given his broken bond.

It was not lost on Brennus that he had, at last, achieved his goal, for he retained his mind, and even now had his own spellcasting abilities. But any triumph he might have felt was rendered bitter by his fear for the master that had become more of a friend. Not quite sure what to do with his growing conscience, Brennus threw himself into furthering his desires for knowledge and power. It wasn't long before the lump on his chest opened, revealing itself to be a large, azure eye. The lump on his forehead has not yet so revealed itself, but he suspects sooner or later it will also turn out to be another eye.

Joining a mercenary company was a surprisingly natural fit, for his twin pursuits had a matching hunger for coin, and Brennus's small size and strange magic are of considerable use for mercenary work. Insert something here about how he's worked with the rest of you in the mercenary company for a bit. :D

Appearance
Brennus is a large, black raven, not too unusual at first glance. At second glance an observer might notice the cunning in his gaze and the faint emerald sheen in his feathers, both of which mark him as something more than an animal. The small pack on his back is rather unusual, too. Oh, and the two large lumps that stick out of his feathers, one of which can open to reveal an azure eye.