Eberron - the Rebirth

Game Master Dennis Harry


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Shadow's Status
Oceanshieldwolf wrote:
Real life has absolutely been, quixotically, taking up all my damn time. Hoping to get character done today…

No worries.

DH is still working on a concept.

I might be on full lockdown Sunday forgot it's Mother’s Day so it would be tough to get rolling this weekend anyway :(


M Awakened Raven Sphere Arcanist 3, Theorist 2 | Spell Points: 14/14 | Arcane Reservoir: 3/6 | Hypothesis Dice: | HP 27/27 | AC: 15 T: 15 Fl: 12 | CMB: -2 CMD: 11 | F +3 R +5 W +7 | Init +3 | Perc: +8

After Mother's Day sounds like a good plan for starting. XD


I will also be particularly busy this weekend, so that sounds like a solid idea.


Male NG Human Summoner (Unchained) 5 | HP: 43/43 | AC: 18 (12 TAC, 16 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | Spells: 530000 | SMIII: 6 | Active conditions:

Sounds good to me.

I hope you don't mind me posting a little sparsely on the 17th and 18th (:


Frank E. wrote:

Sounds good to me.

I hope you don't mind me posting a little sparsely on the 17th and 18th (:

Weekends are always slow on the boards, no bother for me!


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Lost track of this during some recent real life busy-ness.

It looks like the party doesn't have a trapbreaker/door opener yet, so that will be my niche.

Since there's a warforged in the group and Spheres of Might was mentioned, I think I'll play a Technician. I've been wanting an excuse to try that class for a while.

So, expect lots of trap shenanigans and improvisational gadgetry. I might occasionally try to take Gauntlet apart, for research.


Doomed Hero wrote:

Lost track of this during some recent real life busy-ness.

It looks like the party doesn't have a trapbreaker/door opener yet, so that will be my niche.

Since there's a warforged in the group and Spheres of Might was mentioned, I think I'll play a Technician. I've been wanting an excuse to try that class for a while.

So, expect lots of trap shenanigans and improvisational gadgetry. I might occasionally try to take Gauntlet apart, for research.

Any ideas on race yet?


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Either Human or another Warforged.


Female NG (Unchained) Eidolon (Agathion) | HP: 28/28 | AC: 20 (14 TAC, 17 FAC) | CMB: +5, CMD: 18 | F: +4, R: +4, W: +4 | Init: +3 | Perc: +18, SM: +0; Darkvision 60' | Speed 30ft (30ft fly) | Active conditions:

We do have disable device, though not for magic traps (unless GM will allow B to take additional traits to get Trapfinder...), so you might have some aid another depending on how things go xD


Broulnindre wrote:
We do have disable device, though not for magic traps (unless GM will allow B to take additional traits to get Trapfinder...), so you might have some aid another depending on how things go xD

Since DH is doing a build based on that department, let's let him handle the Trapfinding :)


Female NG (Unchained) Eidolon (Agathion) | HP: 28/28 | AC: 20 (14 TAC, 17 FAC) | CMB: +5, CMD: 18 | F: +4, R: +4, W: +4 | Init: +3 | Perc: +18, SM: +0; Darkvision 60' | Speed 30ft (30ft fly) | Active conditions:

Sounds good, B is better for scouting anyway xD


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
Broulnindre wrote:
We do have disable device, though not for magic traps (unless GM will allow B to take additional traits to get Trapfinder...), so you might have some aid another depending on how things go xD

I'll be able to handle magical traps.

I was planning to build towards scouting, but I think scouting is best done in pairs anyway. It keeps the game moving faster, and compensates for bad rolls.


Warforged LN Magus (Mindblade) 5 | HP44/44 (DR4/-) | Speed 20ft | AC 17, touch 13, flat-footed 16 (CMD 18) | Fort +6 : Ref +4 : Will +5 |Psychic Pool 6pts/Day | Init +2, Perception +6 | Active: None

Just a note: I have disable device as well.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Wow, I didn't expect that. Neat though.


Shadow's Status

Lot of aid another rolls on that skill!


Female Shifter Cleric (Shining Host) 4

Got my alias, but naught else yet. Looking forward to statting her out, and beginning to get a feel for her personality and motivations. Don’t read too much into the frown, I mean yes, she *can* frown, and can revel in some nice clobbery, but mostly she likes to play music, and *try* to sing. (OSW)


Ksaiba wrote:
Got my alias, but naught else yet. Looking forward to statting her out, and beginning to get a feel for her personality and motivations. Don’t read too much into the frown, I mean yes, she *can* frown, and can revel in some nice clobbery, but mostly she likes to play music, and *try* to sing. (OSW)

Got to start somewhere!

The full game play won't be rolled out until next weekend anyway. Gives time for you and DH to be up and running.


@ DH & OSW.

I'm fine with however you want to write your background (note the Last War ended about 2 years ago) just be sure to end up in Sharn for the start of gameplay.


Female Shifter Cleric (Shining Host) 4

Ok, understood - that all sounds good.


M Awakened Raven Sphere Arcanist 3, Theorist 2 | Spell Points: 14/14 | Arcane Reservoir: 3/6 | Hypothesis Dice: | HP 27/27 | AC: 15 T: 15 Fl: 12 | CMB: -2 CMD: 11 | F +3 R +5 W +7 | Init +3 | Perc: +8

While I'm looking at final purchases--any spells people would particularly like access to? I'm assuming that invisibility is always popular, for example, and figuring Brennus will have a wand of cure light wounds for when a bit of extra healing would be welcome (He has +13 Use Magic Device so he's got a pretty good chance at activating wands).


I have decided that starting wealth will be WBL PLUS $4,500 GP.

Frank that gives you I believe an extra $2,000 GP to spend now (that will be explained in the first post of gameplay).

Gauntlet, I believe that gives you the extra $2,000 GP to spend now as well (which will be explained in the first post of gameplay). The extra $2,500 is reflected in the value of that "essence node" of Blinding. (Warforged Component). You can either keep it and use it or exchange it for THAT value. There is also a Manual/Tome I mentioned in my last PM to you GM. Let me know what you think on that? YES. If you want, you can spend that sixth month downtime constructing a Stone Wolf (essentially the Stone Horse but in Wolf form). With the $4,000 in wands this and the node are what bring you to the treasure value on par with Frank. It cannot be made into a half-golem except with House Cannith assistance, and that's not possible over downtime which will be explained in the first game post. You have the Courser version. Perfect mount for Gauntlet.

The arcane signet ring of House Cannith (loot) & House Cannith signet ring (loot; x2) are in Mickey P's lockbox.

Brennus, your extra $2,500 value we discussed in PM with that permanency effect.


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M Awakened Raven Sphere Arcanist 3, Theorist 2 | Spell Points: 14/14 | Arcane Reservoir: 3/6 | Hypothesis Dice: | HP 27/27 | AC: 15 T: 15 Fl: 12 | CMB: -2 CMD: 11 | F +3 R +5 W +7 | Init +3 | Perc: +8

Ah, excellent, thank you!

For those wondering--I wanted the big azure eye in Brennus's chest to be able to see magic, so the way we decided to do that was to subtract the cost of using permanency on detect magic to balance out the ability. So Brennus's extra eye is equivalent to detect magic--when we're in-town or he's trying to be unnoticed he'll keep it closed, but in dangerous surroundings (or when he thinks there might be interesting magic to observe) he'll have it open.

On a completely unrelated note, had I shared some of the art I've gotten of Brennus? I feel like I have but I don't remember which pieces...


Warforged LN Magus (Mindblade) 5 | HP44/44 (DR4/-) | Speed 20ft | AC 17, touch 13, flat-footed 16 (CMD 18) | Fort +6 : Ref +4 : Will +5 |Psychic Pool 6pts/Day | Init +2, Perception +6 | Active: None

Understood.

I vaguely remember the Essence Node. Can you send me the stats on that again?


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Essence Node of Blinding Warforged Component

This warforged component adds the “blinding” quality to the armored body of the warforged. Twice per day, the node can produce a flash of blinding light. Everyone except the wearer within 20-feet must make a Reflex save vs. DC 14 or be Blinded for 1d4 rounds. This warforged component is embedded in the body slot of the PC’s neck, taking up the slot of an amulet, brooch, medallion, necklace, periapt, or scarab.


Male NG Human Summoner (Unchained) 5 | HP: 43/43 | AC: 18 (12 TAC, 16 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | Spells: 530000 | SMIII: 6 | Active conditions:

equipment updated :D

For wands, I feel like communal resist energy is probably too pricey, but if you target at least 3 people it's more cost effective than regular Resist Energy on a wand (assuming you ever get over 100 uses of Resist Energy out of it), then again you'd be stuck at CL 5 for only resist 10...


HP 35/35, Temp HP , ArmoryHP 64/64, ArmoryDR 5, AC 18/20, Fort +4, Ref +8, Will +7, Perception +12* Portal 12/12, Active Effects:

Here's DH's character. Turns out, he's a halfling.

Ratchet is a hyperactive, autistic, genius inventor obsessed with constructs.

He comes with his own mech suit, and a robotic dinosaur, and an unreasonable amount of firepower.

I still need to do equipment.


M Awakened Raven Sphere Arcanist 3, Theorist 2 | Spell Points: 14/14 | Arcane Reservoir: 3/6 | Hypothesis Dice: | HP 27/27 | AC: 15 T: 15 Fl: 12 | CMB: -2 CMD: 11 | F +3 R +5 W +7 | Init +3 | Perc: +8

Perfect, sounds like fun!


HP 35/35, Temp HP , ArmoryHP 64/64, ArmoryDR 5, AC 18/20, Fort +4, Ref +8, Will +7, Perception +12* Portal 12/12, Active Effects:

Hey Shadow, I have some GM questions for you-

1) What's the tech level? I took the alternate feature that turns all technology stuff into magi-tech, but I still wanted to check with you before I break out things like magic machine guns, motorcycles, and stargates.

2) Can I buy a cannon?


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Rollibard "Ratchet" Piper wrote:

Hey Shadow, I have some GM questions for you-

1) What's the tech level? I took the alternate feature that turns all technology stuff into magi-tech, but I still wanted to check with you before I break out things like magic machine guns, motorcycles, and stargates.

2) Can I buy a cannon?

Still looking into this question.

There are Warforged but I am not entirely certain that the tech level in Eberron has reached guns yet or cannons for that matter. But someone has to invent this stuff right? House Cannith I am sure would be QUITE interested in dissecting... er I mean interviewing you!

Motorcycles yes. The group took a craft VERY similar to a car in previous adventure.

Stargates... you mean portals to other planets without a Spelljammer?


Female NG (Unchained) Eidolon (Agathion) | HP: 28/28 | AC: 20 (14 TAC, 17 FAC) | CMB: +5, CMD: 18 | F: +4, R: +4, W: +4 | Init: +3 | Perc: +18, SM: +0; Darkvision 60' | Speed 30ft (30ft fly) | Active conditions:

I like where this is going :D


HP 35/35, Temp HP , ArmoryHP 64/64, ArmoryDR 5, AC 18/20, Fort +4, Ref +8, Will +7, Perception +12* Portal 12/12, Active Effects:
The Marked DM wrote:

Still looking into this question.

There are Warforged but I am not entirely certain that the tech level in Eberron has reached guns yet or cannons for that matter. But someone has to invent this stuff right? House Cannith I am sure would be QUITE interested in dissecting... er I mean interviewing you!

Motorcycles yes. The group took a craft VERY similar to a car in previous adventure.

I'm very interested in being the guy that invents this stuff.

Rachet's main motivation is reverse-engineering how Warforged work, so he can give them the ability to make more of themselves without Creation Forges (because screw House Canith). He's really close to being able to make fully intelligent autonomous drones (2 more levels).

I asked about the cannon because one of the Technician class options is a mobile, self-loading siege engine. If I can make a tank, I'm going to. There's other things I could do instead, so don't feel like my whole character hinges on it or anything. I just think it's cool.

I took two different drawbacks that convert all his tech into magi-tech, so none of it is actually based in science. Mechanically speaking, Ratchet is just a really weird magic item crafter.

The Marked DM wrote:


Stargates... you mean portals to other planets without a Spelljammer?

That one was mostly hyperbole, but yes. It's within the realm of possibility.


Male Human

@The Marked DM: I seem to remember my Warforged Haqueton having a party member who had a gunne.

Found it. In this post Haqueton marvels at the half-elf gunslinger Rission’s gunne.


HP 35/35, Temp HP , ArmoryHP 64/64, ArmoryDR 5, AC 18/20, Fort +4, Ref +8, Will +7, Perception +12* Portal 12/12, Active Effects:

Ratchet's 95% done. Just waiting to find out if I'm using a cannon and guns, or a ballista and crossbows. The difference is mostly in the decibels.

I think Ratchet might be the most complicated Pathfinder character I've ever made. Conceptually he's hilarious and I'm excited to play him. Mechanically, he's kinda daunting.

He's just kinda all over the place. He can fill/support so many different party roles it's hard to keep track of them all.

He's a sneaky trapspringer with a freaking portal gun, throwing weapons (because halfling), and some minor spellcasting ability (he can only cast spells in his workshop because he's a special snowflake, but he makes scrolls to compensate).

He has a mechanical dinosaur pet who can track like a bloodhound.

He also has a semi-autonomous mech suit with a giant servo arm capable of throwing boulders.

and he has a deployable cannon.


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HP 35/35, Temp HP , ArmoryHP 64/64, ArmoryDR 5, AC 18/20, Fort +4, Ref +8, Will +7, Perception +12* Portal 12/12, Active Effects:

Oh, I almost forgot-

The dinosaur can pilot the mech suit and fire the cannon.

I don't think I'm going to have it do that, but it's explicitly allowed by the class abilities.


Male Human

Yep. That is the “problem” I find with Spheres characters. Just too damn complicated. And I’m not even talking about Spheres of Power/casters. I think I was in an all-Spheres Rise of the Runelords and made a spear-master thingy. Almost melted my brain. And that was just *making* the character.


M Awakened Raven Sphere Arcanist 3, Theorist 2 | Spell Points: 14/14 | Arcane Reservoir: 3/6 | Hypothesis Dice: | HP 27/27 | AC: 15 T: 15 Fl: 12 | CMB: -2 CMD: 11 | F +3 R +5 W +7 | Init +3 | Perc: +8
Frank E. wrote:

equipment updated :D

For wands, I feel like communal resist energy is probably too pricey, but if you target at least 3 people it's more cost effective than regular Resist Energy on a wand (assuming you ever get over 100 uses of Resist Energy out of it), then again you'd be stuck at CL 5 for only resist 10...

Oh, I didn't actually write my response to this. Even a Resist Energy wand is a bit pricey for right now, as I'm looking at it. Probably I'm going to keep the wands to 1st-level spells. That's still enough to make good snacks. :D I mean, that's not the only reason he'll have the wands around... Some scrolls or just having spells in his spellbook for some Spell Adept is what I'll do for 2nd- and 3rd-level spells.

Rollibard "Ratchet" Piper wrote:

Ratchet's 95% done. Just waiting to find out if I'm using a cannon and guns, or a ballista and crossbows. The difference is mostly in the decibels.

I think Ratchet might be the most complicated Pathfinder character I've ever made. Conceptually he's hilarious and I'm excited to play him. Mechanically, he's kinda daunting.

He's just kinda all over the place. He can fill/support so many different party roles it's hard to keep track of them all.

He's a sneaky trapspringer with a freaking portal gun, throwing weapons (because halfling), and some minor spellcasting ability (he can only cast spells in his workshop because he's a special snowflake, but he makes scrolls to compensate).

He has a mechanical dinosaur pet who can track like a bloodhound.

He also has a semi-autonomous mech suit with a giant servo arm capable of throwing boulders.

and he has a deployable cannon.

Brennus and Ratchet are going to have some fun conversations, I'm sure. :D While he may be most focused on his universal theory of magic research, Brennus is very much a renaissance raven who wants to learn about everything. :D


Albion has dropped his submission from the game. I will not be recruiting that opening, just keeping things simple with the group as is.


Spheres kind of reminds me a bit of what I have seen of the HERO system of gaming but for plug and play into a D&D/Pathfinder mechanic.


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HP 35/35, Temp HP , ArmoryHP 64/64, ArmoryDR 5, AC 18/20, Fort +4, Ref +8, Will +7, Perception +12* Portal 12/12, Active Effects:
Brennus, Arcane Raven wrote:

Brennus and Ratchet are going to have some fun conversations, I'm sure. :D While he may be most focused on his universal theory of magic research, Brennus is very much a renaissance raven who wants to learn about everything. :D

I'm looking forward to that roleplay. Ratchet has a very love/hate relationship with magic.

In terms of casting ability, Arcanists are like super-wizards who barely even need to study, which is going to drive Ratchet crazy. The fact that you're a bird is damn near insulting. :)


Male NG Human Summoner (Unchained) 5 | HP: 43/43 | AC: 18 (12 TAC, 16 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | Spells: 530000 | SMIII: 6 | Active conditions:

Oh boy, two seemingly very inquisitive magic users and a guy who did Very Bad Things with magic xD


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HP 35/35, Temp HP , ArmoryHP 64/64, ArmoryDR 5, AC 18/20, Fort +4, Ref +8, Will +7, Perception +12* Portal 12/12, Active Effects:

One of Rachet's class abilities is "Unethical Science" so I think bad things done with magic will be graded rather than judged.


M Awakened Raven Sphere Arcanist 3, Theorist 2 | Spell Points: 14/14 | Arcane Reservoir: 3/6 | Hypothesis Dice: | HP 27/27 | AC: 15 T: 15 Fl: 12 | CMB: -2 CMD: 11 | F +3 R +5 W +7 | Init +3 | Perc: +8

Brennus would be pretty hypocritical if he accused others of doing inadvisable things in pursuit of knowledge and magical power. :D It seems like our party should be great fun in general in terms of intra-party roleplaying.


M Awakened Raven Sphere Arcanist 3, Theorist 2 | Spell Points: 14/14 | Arcane Reservoir: 3/6 | Hypothesis Dice: | HP 27/27 | AC: 15 T: 15 Fl: 12 | CMB: -2 CMD: 11 | F +3 R +5 W +7 | Init +3 | Perc: +8

All right, I think I've decided on Brennus's purchases now, so he should be ready! He... may have gone a little crazy on adding spells to his spell/ritual book. He may also have already nibbled on one of his wands a bit...


Male Human

Hey guys - apologies for flaking out - I just don’t think I’m up for this one. I thought I could invest enough in Ksaiba to get her going, but it isn’t working out. Definitely having trouble trying to make her work “beyond a starting adventurer”.


Shadow's Status
Oceanshieldwolf wrote:
Hey guys - apologies for flaking out - I just don’t think I’m up for this one. I thought I could invest enough in Ksaiba to get her going, but it isn’t working out. Definitely having trouble trying to make her work “beyond a starting adventurer”.

Bummer, alright then, I liked that concept too! Might steal it for an in game encounter later on!

The group will consist of just a 4 man team, I'm hoping to get us up and running this weekend.


Male Human

@Storyteller: welcome to it. One of the interesting things I was toying with was maxing out the Monster Feats and Natural Armor hijinks - and toying with a harpoon/net combo (DH may remember a harpoonist I played in a game a looooong time ago) to represent the Pit-fighter background. Large, Reach, Harpoon funtimes…


M Awakened Raven Sphere Arcanist 3, Theorist 2 | Spell Points: 14/14 | Arcane Reservoir: 3/6 | Hypothesis Dice: | HP 27/27 | AC: 15 T: 15 Fl: 12 | CMB: -2 CMD: 11 | F +3 R +5 W +7 | Init +3 | Perc: +8

Sad to hear it, but understandable.


Male NG Human Summoner (Unchained) 5 | HP: 43/43 | AC: 18 (12 TAC, 16 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | Spells: 530000 | SMIII: 6 | Active conditions:

unfortunate but understandable.
At least we still have 4, I suppose.


Female NG (Unchained) Eidolon (Agathion) | HP: 28/28 | AC: 20 (14 TAC, 17 FAC) | CMB: +5, CMD: 18 | F: +4, R: +4, W: +4 | Init: +3 | Perc: +18, SM: +0; Darkvision 60' | Speed 30ft (30ft fly) | Active conditions:

just ask where B comes from, I DARE YOU :P

Not sure if Frank should answer right away or be emo and unresponsive at first xD


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
Oceanshieldwolf wrote:
DH may remember a harpoonist I played in a game a looooong time ago

I do! That concept inspired me to try a similar build in a Wrath of the Righteous home game. It was fun. A bit of a one trick pony, but it was a hell of a trick.

Sad to see you bow out.

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