FairyGM's Way of the Wicked

Game Master Therenger

Are you evil? Yes you are. From a humble prison cell you will rise thru the ranks of evil to conquer the whole island of Talingarde. Thru murder and mayhem you will throw off the shackles of Mitra and raise Asmodeus in its place.


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M Human Unchained Monk 2 (Scaled Fist)
Dargon Lake wrote:
Remember that guard also has a lantern. At least I think he dies

Oh, he definitely dies.


M Human Unchained Monk 2 (Scaled Fist)

@FairyGM, here are two fine posts for setting up combat in pbp. As I mentioned previously, Fang Dragon is a very good DM. He excels at the most important thing, which is to keep the game moving. Not that everyone needs follow his example, and there are DMs that do a lot more on the narrative side, but this is more or less typical of the kind of post and cadence that long-lasting pbp campaigns require to keep everyone dialed in and organized.

Start of Combat

Progressing through the Combat Round


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Kid Vicious aka "The Falcon" wrote:
Dargon Lake wrote:
Remember that guard also has a lantern. At least I think he dies
Oh, he definitely dies.

Lol!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Okay, Kid and Dargon, here's what I'm gonna have to have one of you do when you head for the guard, okay. Now, this HAS to be done, otherwise, we all might as well just call it quits. Because it's pretty much gonna be over.

Just do this here, and I believe we've got a great chance. Gotta be done. I'm sorry it's come to this, but, desperate times and all that...

Very critical


Male Human 2nd Rogue FO: 0 RE: +7, WI: +1. Init: +4. AC18 HP: 11/14 Per: +6 Evasion

what? run around and die? lol


Loot Male Gnomographer 3 (AC: 18 [T: 13 FF: 16] CMD 15 (+4 vs disarm) | HP: 30/30 (0NL) | F+6*, R+6*, W+3* | Init: +2 |Perc: +7)

I feel like getting me to click that link is the gamer equivalent of Rickrolling me!


Male Human 2nd Rogue FO: 0 RE: +7, WI: +1. Init: +4. AC18 HP: 11/14 Per: +6 Evasion

Indeed


Witch (Time) 2 | HP 17/17 | AC: 13, T: 13, FF: 10 | CMB: 0, CMD: 13 | F:+3, R:+3, W:+5 | Init: +4 | Perc: +4, SM: +6 | Rufus | HP: 6/13 |Attack: +3(d6+3 plus trip) | AC 16/20, T 13/17, FF 14/18 | F: +5, R: +5, W: +4 | CMB +3; CMD 15 (19 vs. trip) | Perc: +8 low-light vision & scent | Temporary effects: Spells: 3/4 | Mage Armor on Rufus for 2 hours

Yes, that's it. Run around and alert everyone but don't stop to fight. Get them all chasing you then come back here so we can all die in glorious battle! At least we'll be killing a bunch of evil, no-good, ...... Hmm.

Nah!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

LOL!!!

Man, you people just keep me rolling over here. :D


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

And, NO, Dargon, all I needed you to do was scream: "DARGOOOOOOOOOOOON JEEEENKINS!!!!!!" LOL! I can absolutely NEVER see Dargon doing/saying anything like that. Absolutely never. :D

The dude is like: "Let's do this. LEROOOOOOOOOOOOOY JEEEENKINS!!!!!!"
With their 33.3% chance of survival or whatever that one guy said. And he said it's better odds than last time! LOL!

And Leroy just charges in! I freaking love it! LOL! Oh my gosh, so dang funny.


Loot Male Gnomographer 3 (AC: 18 [T: 13 FF: 16] CMD 15 (+4 vs disarm) | HP: 30/30 (0NL) | F+6*, R+6*, W+3* | Init: +2 |Perc: +7)

That’s a 20 year old relic of gaming there!

It came out when I was spending 6 hours a day playing Dark Age of Camelot.


Male Human 2nd Rogue FO: 0 RE: +7, WI: +1. Init: +4. AC18 HP: 11/14 Per: +6 Evasion

I think we need to know on the map where everyone is, to be able to figure our actions


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Posh Stemtimple wrote:
That’s a 20 year old relic of gaming there!

I know, right?! And it still cracks me up. Lol!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Nice spell, Tressa! Man, that's just freaking handy right there.

And nice hit, Kid! That'll definitely help. Hopefully, we can get a couple more hits like that and drop these fools.


Witch (Time) 2 | HP 17/17 | AC: 13, T: 13, FF: 10 | CMB: 0, CMD: 13 | F:+3, R:+3, W:+5 | Init: +4 | Perc: +4, SM: +6 | Rufus | HP: 6/13 |Attack: +3(d6+3 plus trip) | AC 16/20, T 13/17, FF 14/18 | F: +5, R: +5, W: +4 | CMB +3; CMD 15 (19 vs. trip) | Perc: +8 low-light vision & scent | Temporary effects: Spells: 3/4 | Mage Armor on Rufus for 2 hours

Yup, Love the spell. And perfect for an evil witch. Spit at the enemy and tie it up! 15' range isn't great though. I cast it one time and the enemy almost killed me cause I was so close.

Saving grace for this game: Components V, S


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

You are up, Posh-inator! Psst! Click on this link first. It's important. LOL!


LE Female Changeling (Ash Hag) Cleric (Theologian) 3 | HP: 18/18 | AC: 19 (13 Tch, 14 Ff) | CMB: 1, CMD: 14 | F:+2, R:+4, W:+8 | Init: +3 | Perc: +8, SM: +11 | Speed 30 ft | Active conditions: none

I don't understand how Kid would be able to attack a guard who moved through the doorway and shut the door after him before the Kid could act this round. Perhaps the Kid or Dargon could use their action this turn to open the door so that the other could charge through at the guard?

FairyGM: Did Rendylyn cast her spell or not? I need to track her spells cast.


Witch (Time) 2 | HP 17/17 | AC: 13, T: 13, FF: 10 | CMB: 0, CMD: 13 | F:+3, R:+3, W:+5 | Init: +4 | Perc: +4, SM: +6 | Rufus | HP: 6/13 |Attack: +3(d6+3 plus trip) | AC 16/20, T 13/17, FF 14/18 | F: +5, R: +5, W: +4 | CMB +3; CMD 15 (19 vs. trip) | Perc: +8 low-light vision & scent | Temporary effects: Spells: 3/4 | Mage Armor on Rufus for 2 hours

Posting doesn't mean that it happened that way. The GM will make the decision on what happened and post the results.

We've all (and I'm probably the most guilty of this) been posting out of turn 'cause we're so anxious to play this. It does make things a bit confusing. I'm trying to stop myself now....


M Human Unchained Monk 2 (Scaled Fist)
Rendylyn the Red Waif wrote:
I don't understand how Kid would be able to attack a guard who moved through the doorway and shut the door after him before the Kid could act this round.

I had originally planned to retcon and attack the guard in the cell, but then I saw that Kid and Dargon had been moved into the hallway. So I rolled with it.


Male Human 2nd Rogue FO: 0 RE: +7, WI: +1. Init: +4. AC18 HP: 11/14 Per: +6 Evasion

It's our DMs first pbp game. He'll catch on to the vast differences to online/in person games and pbp. I know it took me a bit of time when I started to run pbp games in what seems a lifetime ago ;)


Loot Male Gnomographer 3 (AC: 18 [T: 13 FF: 16] CMD 15 (+4 vs disarm) | HP: 30/30 (0NL) | F+6*, R+6*, W+3* | Init: +2 |Perc: +7)

No problemo. I fully understand that there is a learning curve.


LE Female Changeling (Ash Hag) Cleric (Theologian) 3 | HP: 18/18 | AC: 19 (13 Tch, 14 Ff) | CMB: 1, CMD: 14 | F:+2, R:+4, W:+8 | Init: +3 | Perc: +8, SM: +11 | Speed 30 ft | Active conditions: none

FairyGM, you've picked a pretty great crew. You found a team of patient and experienced players who will be glad to work with you.

If you're open to support and suggestions from us, let us know whether you'd prefer we share them here or in direct messages.


M Human Unchained Monk 2 (Scaled Fist)
Rendylyn the Red Waif wrote:
The first action you took, moving from the cell toward the distant guard with the horn by the door, seems to have been a surprise round action. FairyGM then gave us an initiative order for the first round of combat. That guard went before you, and used his actions to move through the door and shut it. When your turn began in the first round, you were a move away from the door he just shut, as was Dargon. Either of you could move to it (move action) and try to open it (second move/standard action), and the other could then move through (either a double move or a charge). Since you are first in initiative order, you could either declare you moved and opened it, or delay your actions until after Dargon's.

That's probably right. Except that after the guards turn, only one guard - the one in the cell, had been moved on the map. Obviously, Kid could not have attacked last round if the guard moved and closed the door behind him, so last round needs to be retconned so that Kid moved and then used his standard action to open the door. That way this round is what it is, unless the guard has moved again, but has not been moved on the map.

Regarding doors, there's this.

Please always update the map.


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Male Human 2nd Rogue FO: 0 RE: +7, WI: +1. Init: +4. AC18 HP: 11/14 Per: +6 Evasion

Yes I agree. I ALWAYS look at the map. When it was written the guard moved but his position on the map stayed the same, I assumed wrongly, obviously, that it was concerning the other guard. I also countb squares. And saw Dargon was 30 away from the guard token. And not having a +1 BAB knew I had to take an action to draw the Dagger . I try to be very precise in my writings.

A suggestion to avoid situations like this.

The guard looked at the two prisoners coming for him, and at where the horn lie and moved back through the door he entered from, shutting it.

.

But I agree with Kid. The map is critical for pbp. After all th9s is a tactical simulation.

Sorry for the holding things up


From here on out if it's not your turn and you describe the actions you do, nothing happens. You need to wait for your turn.

Also you need to be Very specific about what you want to do. for example "I want to move one square south and five squares east." or "I want to attack the guard southeast of me."

I'm redrawing the maps so that the squares are 5 ft. since that seems to be causing some confusion.

I'm handwaving the first fight since we have some problems.


Witch (Time) 2 | HP 17/17 | AC: 13, T: 13, FF: 10 | CMB: 0, CMD: 13 | F:+3, R:+3, W:+5 | Init: +4 | Perc: +4, SM: +6 | Rufus | HP: 6/13 |Attack: +3(d6+3 plus trip) | AC 16/20, T 13/17, FF 14/18 | F: +5, R: +5, W: +4 | CMB +3; CMD 15 (19 vs. trip) | Perc: +8 low-light vision & scent | Temporary effects: Spells: 3/4 | Mage Armor on Rufus for 2 hours

Acknowledged. I will try to do better.

Since we are out of combat is it OK to post?


Male Human 2nd Rogue FO: 0 RE: +7, WI: +1. Init: +4. AC18 HP: 11/14 Per: +6 Evasion

can do, just be aware doing it that way, 1 round of combat with 6 players will last a week.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@FairyGM: Do these guards wear armor? What kind of swords do they have? Do they possess shields?


M Human Unchained Monk 2 (Scaled Fist)
Dargon Lake wrote:
can do, just be aware doing it that way, 1 round of combat with 6 players will last a week.

Oof.

edit: I wrote a really long post with helpful ideas like color-coding the bad guys and using Party initiative, but Paizo ate it.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Hey, if we can pull off disguises, that'd be cool. Good idea, Posh. We can at least give it a shot.


Witch (Time) 2 | HP 17/17 | AC: 13, T: 13, FF: 10 | CMB: 0, CMD: 13 | F:+3, R:+3, W:+5 | Init: +4 | Perc: +4, SM: +6 | Rufus | HP: 6/13 |Attack: +3(d6+3 plus trip) | AC 16/20, T 13/17, FF 14/18 | F: +5, R: +5, W: +4 | CMB +3; CMD 15 (19 vs. trip) | Perc: +8 low-light vision & scent | Temporary effects: Spells: 3/4 | Mage Armor on Rufus for 2 hours

I got home and found 14 posts! Fun.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I'm basing Morthos' guess of this prison on typical security for a prison. There's always a wall around a maximum security prison and typically razor wire. (or whatever you'd call it in the DnD world, if anything).

If we run into razor wire... ugh. That would be interesting. Hopefully, we don't have to go high to get out of here. :P


M Human Unchained Monk 2 (Scaled Fist)

What's Party order? How about:

Ogre
Kid | Morthos
Dargon | Posh
Treesa | Rendylyn


Loot Male Gnomographer 3 (AC: 18 [T: 13 FF: 16] CMD 15 (+4 vs disarm) | HP: 30/30 (0NL) | F+6*, R+6*, W+3* | Init: +2 |Perc: +7)

Seems better to have Morthos "the Guard" out front!


M Human Unchained Monk 2 (Scaled Fist)

If you think that will fool anyone.


Loot Male Gnomographer 3 (AC: 18 [T: 13 FF: 16] CMD 15 (+4 vs disarm) | HP: 30/30 (0NL) | F+6*, R+6*, W+3* | Init: +2 |Perc: +7)

Hey! I didn't ace that Disguise check for nothing!


M Human Unchained Monk 2 (Scaled Fist)

It's not the disguise, it's the single guard leading an ogre and the rest of us without chains. First we have to get the ogre to bluff like it's still a prisoner. Maybe it gives them pause. That's probably good enough.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Yeah, can't waste an amazing disguise roll. That was pretty cool. :)

Hopefully, we can get it to work somewhere. We gotta try to get it to pay off.


LE Female Changeling (Ash Hag) Cleric (Theologian) 3 | HP: 18/18 | AC: 19 (13 Tch, 14 Ff) | CMB: 1, CMD: 14 | F:+2, R:+4, W:+8 | Init: +3 | Perc: +8, SM: +11 | Speed 30 ft | Active conditions: none

It doesn't have to pay off big right away. Later we might find a situation where having Morthos approach someone while the rest of us hide is much more likely to succeed than all seven of us just mob-rushing them. It'll probably be a situation where we see guards before they see us, i.e. not walking blindly through a door into a room.

Still, getting one person into a room before everyone in it goes crazy is better than them going crazy right away.


Witch (Time) 2 | HP 17/17 | AC: 13, T: 13, FF: 10 | CMB: 0, CMD: 13 | F:+3, R:+3, W:+5 | Init: +4 | Perc: +4, SM: +6 | Rufus | HP: 6/13 |Attack: +3(d6+3 plus trip) | AC 16/20, T 13/17, FF 14/18 | F: +5, R: +5, W: +4 | CMB +3; CMD 15 (19 vs. trip) | Perc: +8 low-light vision & scent | Temporary effects: Spells: 3/4 | Mage Armor on Rufus for 2 hours

I agree. And Morthos in armor isn't going to be as quiet as the rest of us without armor.

Except perhaps Grumblejack?


Loot Male Gnomographer 3 (AC: 18 [T: 13 FF: 16] CMD 15 (+4 vs disarm) | HP: 30/30 (0NL) | F+6*, R+6*, W+3* | Init: +2 |Perc: +7)

Yeah, but a "guard" doesn't need to be quiet!


LE Female Changeling (Ash Hag) Cleric (Theologian) 3 | HP: 18/18 | AC: 19 (13 Tch, 14 Ff) | CMB: 1, CMD: 14 | F:+2, R:+4, W:+8 | Init: +3 | Perc: +8, SM: +11 | Speed 30 ft | Active conditions: none

FairyGM, the battlemap seems to correctly show our positions (minus Grumblejack) in the stairwell and the guards in the hall beyond the door, but it's also showing a lot more of the prison than I think you intended.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

And just for the record, Morthos is still using a higher-pitched voice for the guards. Not that it was very good with that crappy roll of mine, but, there you go. Just wanted to clarify.


Witch (Time) 2 | HP 17/17 | AC: 13, T: 13, FF: 10 | CMB: 0, CMD: 13 | F:+3, R:+3, W:+5 | Init: +4 | Perc: +4, SM: +6 | Rufus | HP: 6/13 |Attack: +3(d6+3 plus trip) | AC 16/20, T 13/17, FF 14/18 | F: +5, R: +5, W: +4 | CMB +3; CMD 15 (19 vs. trip) | Perc: +8 low-light vision & scent | Temporary effects: Spells: 3/4 | Mage Armor on Rufus for 2 hours

Waiting for a GM post with initiative. Treesa will definitely be behind the melee types heading at the guards.


M Human Unchained Monk 2 (Scaled Fist)

The map has not been updated recently. I believe at least one of the guards is at our end of the long hall; that's the one Kid would attack. If both guards are correctly positioned on the map, then Kid needs to get a step into the room to reach them in one round, assuming 5' squares.


M Human Unchained Monk 2 (Scaled Fist)

Normally I would suggest that we are in the defensible position, and the guards have to come to us, through the bottleneck of the door, which we control. As in, one party member could have the job of closing the door whenever it opens. And once they are in our room we can easily flank them. And we have an ogre. Kid's not excited about running into the gauntlet, and I mistakenly assumed again that we were using 5' squares.

On the other hand, this could draw out a bit, so we could just send in the ogre and watch what happens.


Loot Male Gnomographer 3 (AC: 18 [T: 13 FF: 16] CMD 15 (+4 vs disarm) | HP: 30/30 (0NL) | F+6*, R+6*, W+3* | Init: +2 |Perc: +7)

Not to mention that they have a whole kingdom out there to draw on. They want to keep us in. We want to get us out. It seems incumbent on us to push out.


M Human Unchained Monk 2 (Scaled Fist)

Well, if this is a scenario where there's no end to the guards, we should run and not stop to fight, or use the window. If it's a crawl, we can kill them as they come and then loot at our leisure. Why not make Branderscar Prison our base of operations? I'm joking, of course. This place is a dump.


Male Human 2nd Rogue FO: 0 RE: +7, WI: +1. Init: +4. AC18 HP: 11/14 Per: +6 Evasion

excuse me DM. Dargon is not where I said he was...twice I said, right next to the door. Hes still where he was before I said anything.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Kid Vicious aka "The Falcon" wrote:
Normally I would suggest that we are in the defensible position, and the guards have to come to us, through the bottleneck of the door, which we control. As in, one party member could have the job of closing the door whenever it opens. And once they are in our room we can easily flank them. And we have an ogre. Kid's not excited about running into the gauntlet, and I mistakenly assumed again that we were using 5' squares.

The DM mentioned, in a previous post, that he was going to switch to 5' squares. But I don't know if that actually is the case. *shrugs*

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