| Kid Vicious aka "The Falcon" |
@FairyGM, here are two fine posts for setting up combat in pbp. As I mentioned previously, Fang Dragon is a very good DM. He excels at the most important thing, which is to keep the game moving. Not that everyone needs follow his example, and there are DMs that do a lot more on the narrative side, but this is more or less typical of the kind of post and cadence that long-lasting pbp campaigns require to keep everyone dialed in and organized.
| Javell DeLeon |
Okay, Kid and Dargon, here's what I'm gonna have to have one of you do when you head for the guard, okay. Now, this HAS to be done, otherwise, we all might as well just call it quits. Because it's pretty much gonna be over.
Just do this here, and I believe we've got a great chance. Gotta be done. I'm sorry it's come to this, but, desperate times and all that...
| Posh Stemtimple |
I feel like getting me to click that link is the gamer equivalent of Rickrolling me!
| Treesa Lore |
Yes, that's it. Run around and alert everyone but don't stop to fight. Get them all chasing you then come back here so we can all die in glorious battle! At least we'll be killing a bunch of evil, no-good, ...... Hmm.
Nah!
| Javell DeLeon |
And, NO, Dargon, all I needed you to do was scream: "DARGOOOOOOOOOOOON JEEEENKINS!!!!!!" LOL! I can absolutely NEVER see Dargon doing/saying anything like that. Absolutely never. :D
The dude is like: "Let's do this. LEROOOOOOOOOOOOOY JEEEENKINS!!!!!!"
With their 33.3% chance of survival or whatever that one guy said. And he said it's better odds than last time! LOL!
And Leroy just charges in! I freaking love it! LOL! Oh my gosh, so dang funny.
| Posh Stemtimple |
That’s a 20 year old relic of gaming there!
It came out when I was spending 6 hours a day playing Dark Age of Camelot.
| Treesa Lore |
Yup, Love the spell. And perfect for an evil witch. Spit at the enemy and tie it up! 15' range isn't great though. I cast it one time and the enemy almost killed me cause I was so close.
Saving grace for this game: Components V, S
| Javell DeLeon |
You are up, Posh-inator! Psst! Click on this link first. It's important. LOL!
| Rendylyn the Red Waif |
I don't understand how Kid would be able to attack a guard who moved through the doorway and shut the door after him before the Kid could act this round. Perhaps the Kid or Dargon could use their action this turn to open the door so that the other could charge through at the guard?
FairyGM: Did Rendylyn cast her spell or not? I need to track her spells cast.
| Treesa Lore |
Posting doesn't mean that it happened that way. The GM will make the decision on what happened and post the results.
We've all (and I'm probably the most guilty of this) been posting out of turn 'cause we're so anxious to play this. It does make things a bit confusing. I'm trying to stop myself now....
| Kid Vicious aka "The Falcon" |
I don't understand how Kid would be able to attack a guard who moved through the doorway and shut the door after him before the Kid could act this round.
I had originally planned to retcon and attack the guard in the cell, but then I saw that Kid and Dargon had been moved into the hallway. So I rolled with it.
| Posh Stemtimple |
No problemo. I fully understand that there is a learning curve.
| Rendylyn the Red Waif |
FairyGM, you've picked a pretty great crew. You found a team of patient and experienced players who will be glad to work with you.
If you're open to support and suggestions from us, let us know whether you'd prefer we share them here or in direct messages.
| Kid Vicious aka "The Falcon" |
The first action you took, moving from the cell toward the distant guard with the horn by the door, seems to have been a surprise round action. FairyGM then gave us an initiative order for the first round of combat. That guard went before you, and used his actions to move through the door and shut it. When your turn began in the first round, you were a move away from the door he just shut, as was Dargon. Either of you could move to it (move action) and try to open it (second move/standard action), and the other could then move through (either a double move or a charge). Since you are first in initiative order, you could either declare you moved and opened it, or delay your actions until after Dargon's.
That's probably right. Except that after the guards turn, only one guard - the one in the cell, had been moved on the map. Obviously, Kid could not have attacked last round if the guard moved and closed the door behind him, so last round needs to be retconned so that Kid moved and then used his standard action to open the door. That way this round is what it is, unless the guard has moved again, but has not been moved on the map.
Regarding doors, there's this.
Please always update the map.
| Dargon Lake |
| 1 person marked this as a favorite. |
Yes I agree. I ALWAYS look at the map. When it was written the guard moved but his position on the map stayed the same, I assumed wrongly, obviously, that it was concerning the other guard. I also countb squares. And saw Dargon was 30 away from the guard token. And not having a +1 BAB knew I had to take an action to draw the Dagger . I try to be very precise in my writings.
A suggestion to avoid situations like this.
The guard looked at the two prisoners coming for him, and at where the horn lie and moved back through the door he entered from, shutting it.
.
But I agree with Kid. The map is critical for pbp. After all th9s is a tactical simulation.
Sorry for the holding things up
| FairyGM |
From here on out if it's not your turn and you describe the actions you do, nothing happens. You need to wait for your turn.
Also you need to be Very specific about what you want to do. for example "I want to move one square south and five squares east." or "I want to attack the guard southeast of me."
I'm redrawing the maps so that the squares are 5 ft. since that seems to be causing some confusion.
I'm handwaving the first fight since we have some problems.
| Treesa Lore |
Acknowledged. I will try to do better.
Since we are out of combat is it OK to post?
| Treesa Lore |
I got home and found 14 posts! Fun.
| Javell DeLeon |
I'm basing Morthos' guess of this prison on typical security for a prison. There's always a wall around a maximum security prison and typically razor wire. (or whatever you'd call it in the DnD world, if anything).
If we run into razor wire... ugh. That would be interesting. Hopefully, we don't have to go high to get out of here. :P
| Posh Stemtimple |
Seems better to have Morthos "the Guard" out front!
| Posh Stemtimple |
Hey! I didn't ace that Disguise check for nothing!
| Rendylyn the Red Waif |
It doesn't have to pay off big right away. Later we might find a situation where having Morthos approach someone while the rest of us hide is much more likely to succeed than all seven of us just mob-rushing them. It'll probably be a situation where we see guards before they see us, i.e. not walking blindly through a door into a room.
Still, getting one person into a room before everyone in it goes crazy is better than them going crazy right away.
| Treesa Lore |
I agree. And Morthos in armor isn't going to be as quiet as the rest of us without armor.
Except perhaps Grumblejack?
| Posh Stemtimple |
Yeah, but a "guard" doesn't need to be quiet!
| Rendylyn the Red Waif |
FairyGM, the battlemap seems to correctly show our positions (minus Grumblejack) in the stairwell and the guards in the hall beyond the door, but it's also showing a lot more of the prison than I think you intended.
| Treesa Lore |
Waiting for a GM post with initiative. Treesa will definitely be behind the melee types heading at the guards.
| Kid Vicious aka "The Falcon" |
The map has not been updated recently. I believe at least one of the guards is at our end of the long hall; that's the one Kid would attack. If both guards are correctly positioned on the map, then Kid needs to get a step into the room to reach them in one round, assuming 5' squares.
| Kid Vicious aka "The Falcon" |
Normally I would suggest that we are in the defensible position, and the guards have to come to us, through the bottleneck of the door, which we control. As in, one party member could have the job of closing the door whenever it opens. And once they are in our room we can easily flank them. And we have an ogre. Kid's not excited about running into the gauntlet, and I mistakenly assumed again that we were using 5' squares.
On the other hand, this could draw out a bit, so we could just send in the ogre and watch what happens.
| Posh Stemtimple |
Not to mention that they have a whole kingdom out there to draw on. They want to keep us in. We want to get us out. It seems incumbent on us to push out.
| Kid Vicious aka "The Falcon" |
Well, if this is a scenario where there's no end to the guards, we should run and not stop to fight, or use the window. If it's a crawl, we can kill them as they come and then loot at our leisure. Why not make Branderscar Prison our base of operations? I'm joking, of course. This place is a dump.
| Javell DeLeon |
Normally I would suggest that we are in the defensible position, and the guards have to come to us, through the bottleneck of the door, which we control. As in, one party member could have the job of closing the door whenever it opens. And once they are in our room we can easily flank them. And we have an ogre. Kid's not excited about running into the gauntlet, and I mistakenly assumed again that we were using 5' squares.
The DM mentioned, in a previous post, that he was going to switch to 5' squares. But I don't know if that actually is the case. *shrugs*