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Shayla moves up and positions herself behind Klank. She prepares to throw an axe if one of the Hryngar decide to cross in front of her.
+1 Striking Hatchet, 20' range: 1d20 + 15 ⇒ (1) + 15 = 16 for Slashing Damage: 2d6 + 3 ⇒ (1, 3) + 3 = 7
Critical Hit: Double Damage + Crit Specialization

GM chadius |

Evindal is busy patching up the pillar. He's pretty certain the Hryngar would worship Droskar, and they are definitely related to the fate of this temple. Did they summon the demons? He's not sure about that.
Only one more pillar to deal with.
The team hears footsteps as the two large ash-skin dwarves seem to step aside briefly- someone is nearby, but you can't tell where...
Round 2
Kernal Klank (12 damage, Shield 12 damage)
???
Henri (Henri's Healer's Blessing)
Joli (Conductive Weapon)
Blue Black (Enlarged)
Blue White (Enlarged)
???
Shayla (Readied Attack)
Mrs. Perkins
Evindal

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Henri continues to raise shield. He then readies to throw his bola if an enemy gets in sight within range.
◆ Shield (+1 to AC)
◆◆ Ready (triggered when he sees an enemy within 20 ft)
+1 Returning Bola (Nonlethal, Ranged Trip, Thrown 20 ft, Magical) Attack: 1d20 + 12 ⇒ (20) + 12 = 32
Damage: 1d6 ⇒ 1 B damage
◆ Strike

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◆) Seek
In the direction of the footsteps, Joli tries to look for signs…

GM chadius |

Henri holds his bola and prepares...

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GM chadius |

"For Droskar!" The dwarf with Blue and Black armor marches ahead into Henri's view. His aim is critical but the force is very weak. The dwarf continues ahead, staying 10 feet away from Kernal Klank. "One of the surface dwarves!"
Maul: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20
"Armored, too!" He raises a magical shield.
"Doesn't matter. Kill them all and we can get back to work!" The large dwarf with Blue and White armor moves past Kernal Klank and quickly pays the price. His warhammer finds a critical weakpoint in her armor and he swings with full force. She almost topples over. "Damn Sky Dwarves!"
Shayla sees her opportunity, but her weapon almost falls from her hand as she readies the throw.
Maul: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29
Bludgeoning: 1d12 + 2 ⇒ (6) + 2 = 8 Doubled
The dwarf's flail finds its mark. She also raises a magical shield, Droskar's symbol glowing faintly.
During all of this shouting, you hear more steps approaching. Henri and Kernal Klank realize someone else is very close...

GM chadius |

Round 2
???
Henri (Henri's Healer's Blessing)
Joli (Conductive Weapon)
Blue Black (Enlarged, Clumsy 1, 2 nonlethal damage, Shield Raised)
Blue White (Enlarged, 28 damage, Clumsy 1, Enfeebled 1, Shield Raised)
???
Shayla
Mrs. Perkins
Evindal
Round 3
Kernal Klank (28 damage, Shield 12 damage, Reaction Used)

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Not sure if you rolled blue white's fort save vs hammer specialization knockdown? DC22. Joli also put conductive on Klank's warhammer so on the crit it would have zapped blue black for 1 zort damage. I think I read all those right. I'll wait on a recon for the knockdown save. If I didn't see it I apologize.

GM chadius |

Electricity: 1d6 ⇒ 3
The Joli's energy, channeled through Klank's Warhammer, fells the dwarf before she can raise her shield. Lightning surges to the large dwarf in the back, as well as a spot right in front of Henri. I've added a White Dot to indicate the spot.
Round 2
???
Henri (Henri's Healer's Blessing)
Joli (Conductive Weapon)
Blue Black (3 damage, Enlarged, Clumsy 1, 2 nonlethal damage, Shield Raised)
??? (3 damage)
Shayla
Mrs. Perkins
Evindal
Round 3
Kernal Klank (28 damage, Shield 12 damage, Reaction Used)

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Mrs. Perkins will attempt to stabilize the final column.
◆ Stride
◆◆ Crafting: 1d20 + 14 ⇒ (10) + 14 = 24

GM chadius |

Mrs. Perkins keeps the final column stable so it won't topple over.
Round 2
???
Henri (Henri's Healer's Blessing)
Joli (Conductive Weapon)
Blue Black (3 damage, Enlarged, Clumsy 1, 2 nonlethal damage, Shield Raised)
??? (3 damage)
Shayla
Mrs. Perkins
Evindal
Round 3
Kernal Klank (28 damage, Shield 12 damage, Reaction Used)

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Klank raises an eyebrow as the lightning goes off, and then arcs to a nearby target that he can't see. "Careful Henri, something's there." Kernal raises his shield again and swings at the square in front of the cleric.
+1 Striking, Crushing, Cold Iron Warhammer, Zot: 1d20 + 17 ⇒ (11) + 17 = 282d8 + 4 + 1d6 ⇒ (8, 3) + 4 + (3) = 18
Flat Check: 1d20 ⇒ 1
+1 Striking, Crushing, Cold Iron Warhammer, Zot: 1d20 + 17 - 5 ⇒ (3) + 17 - 5 = 152d8 + 4 + 1d6 ⇒ (3, 3) + 4 + (5) = 15
Flat Check: 1d20 ⇒ 2
+1 Striking, Crushing, Cold Iron Warhammer, Zot: 1d20 + 17 ⇒ (7) + 17 = 242d8 + 4 + 1d6 ⇒ (8, 6) + 4 + (3) = 21
AC27. Will prioritize AOO.

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With all the columns stabilized, Evindal hurries back in to the other room to try to help with the new threats.
◆ Stride 35'
Seeing that his comrades are dealing with hidden enemies, Evindal quickly brews up another draught.
◆ Quick Alchemy: Cat's Eye Elixir
◆ Interact: consume elixir
Vials: 1 of 6 used

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Shayla moves up, sees the target and hurls an axe at it before retreating out of reach.
+1 Striking Hatchet, 20' range: 1d20 + 15 ⇒ (11) + 15 = 26 for Slashing Damage: 2d6 + 3 ⇒ (3, 5) + 3 = 11 Critical Hit: Double Damage + Crit Specialization
◈ Stride ◈ Strike ◈ Stride

GM chadius |

Shayla's DC 11 Flat Check vs Hidden: 1d20 ⇒ 4
Shayla's axe flies through the air.
Evindal realizes Hidden foes are about, so he begins to drink until his eyes turn yellow like a feline.
Kernal Klank takes the opportunity to swing but he only gets air. He raises his shield just in case.
One of the Hryngar appears right in front of Shayla, holding a war flail. "Intruders! You are walking through Droskar's domain! Your lives are forfeit!"
War Flail: 1d20 + 15 ⇒ (8) + 15 = 23
Shayla quickly Denies his Advantage and dodges the flail by a whisker.
War Flail: 1d20 + 15 - 5 ⇒ (6) + 15 - 5 = 16
His follow up is no better.
The other Hryngar, sporting a more Pinkish suit of half plate, raises some debris to hurl it at Henri.
Spell Attack: 1d20 + 13 ⇒ (14) + 13 = 27
Piercing Damage: 5d4 ⇒ (1, 4, 3, 1, 1) = 10
He pulls out a potion of some kind and holds his ground.

GM chadius |

Round 3
Hryngar Crusher Red
Hryngar Crusher Pink (holding potion)
Henri (Henri's Healer's Blessing, 10 damage)
Joli (Conductive Weapon)
Blue Black (3 damage, Enlarged, Clumsy 1, 2 nonlethal damage, Shield Raised)
??? (3 damage)
Shayla
Mrs. Perkins
Evindal (Cat's Eye Elixir)
Round 4
Kernal Klank (28 damage, Shield 12 damage, Shield Raised)

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◆) Rage (+9 tHP)
◆◆) Strike x2
Merciful Bo Staff (B, reach, parry, non-lethal) w/ Bloodrage (+2, plus 1 bleed) vs Red Crusher: 1d20 + 15 ⇒ (2) + 15 = 172d8 + 4 + 2 ⇒ (5, 4) + 4 + 2 = 15
Merciful Bo Staff (B, reach, parry, non-lethal) w/ Bloodrage (+2, plus 1 bleed) w/ MAP (-5) vs Red Crusher: 1d20 + 15 - 5 ⇒ (10) + 15 - 5 = 202d8 + 4 + 2 ⇒ (4, 6) + 4 + 2 = 16
Joli’s rage gets the better of him - his first strike crashes against the ground. Setting his feet better, he whirls 360 degrees, and let’s another whirl of his Bo hopefully find home!

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Henri carefully retreats behind Klank when a lightning strikes in front of him and applies some bandages on the fighter's wounds.
DC 20 Battle Medicine: 1d20 + 15 ⇒ (1) + 15 = 16
Hero Point! DC 20 Battle Medicine: 1d20 + 15 ⇒ (8) + 15 = 23
Healing: 2d8 + 10 + 5 ⇒ (8, 7) + 10 + 5 = 30 HP for Klank
He then raises a magical shield.
◆ Step
◆ Battle Medicine
◆ Shield (+1 to AC)

GM chadius |

Henri takes a step from the action and heals Kernal Klank with an emergency patch.
Joli takes a few wild swings at the Hryngar with Red armor. He notices the dwarf has sustained injuries from a previous encounter and hasn't fully healed yet. But the dwarf parries his swings without injury.
Klank couldn't see the dwarf, but he can hear them. "TAKE THEM DOWN!" A voice rings out. Klank is certain they moved away.
Klank, the Hidden foe moved away, you can take the Reactive Strike on them but you'll have to deal with the DC 11 Flat Check.
The large dwarf raises a shield and tries to move to block the hallway. "Take 'em down!"
1 is Evindal, 2 is Henri, 3 is Klank: 1d3 ⇒ 2
Maul: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15

GM chadius |

Round 3
Hryngar Crusher Red (19 damage)
Hryngar Crusher Pink (holding potion)
Henri (Henri's Healer's Blessing, 10 damage)
Joli (Conductive Weapon, RAGE 9 HP)
White dot ??? (3 damage, Undetected)
Blue Black (3 damage, Enlarged, Clumsy 1, 2 nonlethal damage, Shield Raised)
Shayla
Mrs. Perkins
Evindal (Cat's Eye Elixir)
Round 4
Kernal Klank (Shield 12 damage, Shield Raised, Battle Medicine Immune, Reactive Strike vs ??? or Blue-Black)

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"Good heavens, these people need a lesson in manners."
She shields ◆ herself, and then casts another spell ◆◆. Her copy of The Acts of Iomedae sprouts legs and runs through the crowd. This should trigger any OAs. It smashes Blue-Black on the toes.
Spirit Object: 1d20 + 12 ⇒ (4) + 12 = 16
Bludgeoning: 4d4 ⇒ (3, 2, 2, 3) = 10

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Shayla jabs the Red dwarf twice before stepping out of reach.
+1 Striking Shortsword: 1d20 + 15 ⇒ (16) + 15 = 31 for Piercing/Slashing Damage: 2d6 + 4 ⇒ (6, 2) + 4 = 12 Critical Hit: Double Damage + Crit Specialization
+1 Striking Shortsword, MAP, Agile: 1d20 + 11 ⇒ (9) + 11 = 20 for Piercing/Slashing Damage: 2d6 + 4 ⇒ (3, 5) + 4 = 12 Critical Hit: Double Damage + Crit Specialization
If the 31 is a crit, damage doubled to 24 + Red is OG until the start of Shayla's next turn.
Add Sneak Damage: 2d6 ⇒ (1, 6) = 7 to the 2nd attack if the 31 is a crit as well
◆ Stab
◆ Stab
◆ Step
↺ Nimble Dodge (+2 AC) the first attack that comes her way

GM chadius |

Mrs. Perkins's book grows legs, walks around the melee, and tries to bonk the flanked dwarf. His shield deflects the assault.
Shayla meanwhile stabs the Red armored dwarf. The first stab leaves him off guard and she takes advantage of his reduced defenses to stab him again.
Round 3
Hryngar Crusher Red (63 damage, Off-Guard)
Hryngar Crusher Pink (holding potion)
Henri (Henri's Healer's Blessing, 10 damage)
Joli (Conductive Weapon, RAGE 9 HP)
White dot ??? (3 damage, Undetected)
Blue Black (3 damage, Enlarged, Clumsy 1, 2 nonlethal damage, Shield Raised)
Shayla
Mrs. Perkins (Spirit Object)
Evindal (Cat's Eye Elixir)
Round 4
Kernal Klank (Shield 12 damage, Shield Raised, Battle Medicine Immune, Reactive Strike vs ??? or Blue-Black)

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Klank would have used his AOO on the first opportunity, the attack is rolled above in the spoiler, but here is the concealment check.
Concealment vs ???: 1d20 ⇒ 3
Klank catches air as the hidden enemy moves away.
"You verses me. May Torag come out on top." Klank issues the blunt challenge and raises his shield before swinging his hammer at the oversized creature.
+1 Striking, Crushing, Cold Iron Warhammer, Zot: 1d20 + 17 ⇒ (20) + 17 = 372d8 + 4 + 1d12 ⇒ (6, 7) + 4 + (6) = 23
Crushing: Item 3+: Uncommon/Magical/Necromancy: Source Grand Bazaar pg. 42. Usage etched onto a bludgeoning weapon. Weapons with this rune empower your strength, and attacks with these weapons leave your foe staggered. When you critically hit a target with this weapon, your target becomes clumsy 1 and enfeebled 1 until the end of your next turn.
Hammer: The target is knocked prone. Fort DC22
Conductive Weapon will proc on the crit, arcing to two other creatures of my choice within 10' of the target. Take 6 damage pink and red. Also, I bumped the conductive weapon damage to d12 assuming blue/black had metal armor on. If not its only d6 damage, with that same damage bouncing to the other two due to the crit. If the crit kills the target Klank will move instead of the last attack, ending up bumping into white with the red book blocking his other choice.
+1 Striking, Crushing, Cold Iron Warhammer, Zot: 1d20 + 17 - 5 ⇒ (2) + 17 - 5 = 142d8 + 4 + 1d12 ⇒ (6, 7) + 4 + (12) = 29
Will prioritize AOO over shield block.
+1 Striking, Crushing, Cold Iron Warhammer, Zot: 1d20 + 17 ⇒ (5) + 17 = 222d8 + 4 + 1d12 ⇒ (2, 7) + 4 + (9) = 22

GM chadius |

Torag for the win. Kernal Klank's first swing is enough to take out the dwarf wearing Blue armor with black straps. What will he do next?
You have 2 actions remaining.
Round 3
Hryngar Crusher Red (63 damage, Off-Guard)
Hryngar Crusher Pink (holding potion)
Henri (Henri's Healer's Blessing, 10 damage)
Joli (Conductive Weapon, RAGE 9 HP)
White dot ??? (3 damage, Undetected)
Shayla
Mrs. Perkins (Spirit Object)
Evindal (Cat's Eye Elixir)
Round 4
Kernal Klank (2 actions remain) (Shield 12 damage, Shield Raised, Battle Medicine Immune, Reactive Strike vs ??? or Blue-Black)

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Klank raises his shield and trudges ahead to get a bead on red and pink, but bumps into something hidden.