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About Kernal KlankKernal Klank | 202046-2001 | PFS(2ed) | Remaster Updated 3.27.24
LANGUAGES: Common, Dwarven, Gnomish, Elven DEFENSE: Trained in All Armor
OFFENSE: Expert in Simple, Martial, and Unarmed Attacks. Trained in Advanced Weapons. Master/Specialized in Hammers.
SKILLS: ACP: 0
FIGHTER CLASS FEATS - ABILITIES
Reactive Shield: ↺*Trigger: An enemy hits you with a melee Strike*
Lunge: ◆; Requirements You are wielding a melee weapon.
Bravery: Having faced countless foes and the chaos of battle, you have learned how to stand strong in the face of fear and keep on fighting. Your proficiency rank for Will saves increases to expert. When you roll a success at a Will save against a fear effect, you get a critical success instead. In addition, anytime you gain the frightened condition, reduce its value by 1. Swipe: Feat 4: ◆◆; Barbarian/Fighter/Flourish
Fighter Weapon Mastery: Level 5:
Reflexive Shield: Feat 6: Fighter: Source Player Core pg. 145
SKILL FEATS:
Assurance (Crafting): Feat 1: Fortune/General/Skill
Quick Repair: Feat 1: General/Skill. You take 1 minute to Repair an item. If you’re a master in Crafting, it takes 3 actions. If you’re legendary, it takes 1 action. Experienced Professional: Feat 1: General Skill: Source Core Rulebook pg. 261 4.0: Prerequisites trained in Lore
Assurance (Athletics): Feat 1: Fortune/General/Skill
GENERAL FEATS
Fleet: You move more quickly on foot. Your Speed increases by 5 feet. STATS:
EQUIPMENT
CONSUMABLES
DWARVEN ANCESTRY:
Base 10hp, Medium Size, 20ft Stride Ability Boosts: Constitution, Wisdom, Free (Strength) Ability Flaw(s):Charisma Darkvision: You can see in darkness and dim light just as well as you can see in bright light, though your vision in darkness is in black and white. Unburdened Iron Feat 1: Dwarf. Source Core Rulebook pg. 36
Rock Runner: Feat 1(5th): Your innate connection to stone makes you adept at moving across uneven surfaces. You can ignore difficult terrain caused by rubble and uneven ground made of stone and earth. In addition, when you use the Acrobatics skill to Balance on narrow surfaces or uneven ground made of stone or earth, you aren't flat-footed, and when you roll a success at one of these Acrobatics checks, you get a critical success instead.
Heritage: Forge Dwarf. Source Core Rulebook pg. 35
LABORER BACKGROUND:
You’ve spent years performing arduous physical labor. It was a difficult life, but you somehow survived. You may have embraced adventuring as an easier method to make your way in the world, or you might adventure under someone else’s command. Choose two ability boosts. One must be to Strength or Constitution, and one is a free ability boost. You're trained in the Athletics skill, and the Labor Lore skill. You gain the Hefty Hauler skill feat in Athletics.
CHRONICLES:
Chronicle; Gold; Fame; XP; Faction; Starting Gold 15.00 0 0 1A Sand Stone Secret 3.70 1 1 Envoy's Alliance 1.03 Escaping the Grave 12.88 4 6 Envoy's Alliance 1.12 Burden of Envy 14.12 4 4 Envoy's Alliance 2.01 Citadel of Corruption 15.20 4 4 Envoy's Alliance Sundered Waves One-shot 22.40 4 4 Envoy's Alliance 2.13 A Gilded Test 22.40 4 4 Envoy's Alliance 1.08 Revolution on the Riverside 22.60 4 4 Envoy's Alliance Head Shot the Rot 39.60 4 4 Envoy's Alliance Q7 A Curious Claim 10.10 1 1 Envoy's Alliance 3.04 The Devil-Wrought Disappearance 39.60 4 4 Envoy's Alliance 3.07 The Locked Lodge 40.40 4 4 Envoy's Alliance Q11 Parchment Tree 18.40 1 1 Envoy's Alliance 3.06 Struck by Shadows 67.60 4 4 Envoy's Alliance 1.19 Iolite Squad Alpha 67.60 4 4 Envoy's Alliance 2.00 King in Thorns Special 67.60 4 4 Envoy's Alliance 4.07 A Most Wondrous Exchange! 104.00 4 4 Envoy's Alliance 2.17 Lost Maid of Anactoria 104.00 4 4 Envoy's Alliance 5.05 The Island of the Vibrant Dead 104.00 4 4 Envoy's Alliance BOONS:
Sand Slide ↺ 0/3 Trigger: You would fail (but don't critically fail) a reflex save to avoid a trap's effects; Effect: You Step and then Drop Prone in your new location. You gain a +2 circumstance bonus to your triggering Reflex save. If this would have been enough to resist the trap's effects initially, you succeed at the save instead. (Quest #1: The Sandstone Secret) Team Player ↺ Trigger (Fortune) (0/3); Your time in the Gravelands included many harrowing trials that required you to learn how to work especially well with your companions. An ally fails a check on which you Aided; Effect: The ally can reroll the check and use the better result. (#1–03: Escaping the Grave) (1/2)Valais’s Assurance: (General, Limited-Use) Valais Durant is the leader of the Radiant Oath, in no small part because of her kindness and willingness to share her power with those in need. You may check a box next to this boon and spend an action to use the champion focus spell lay on hands, heightened appropriately for your level. This does not cost a focus point. (#1–12: Burden of Envy) (0/3)River Kingdoms Politician (General): You have made yourself, one way or another, a known quantity in the realm of River Kingdoms politics. Upon completing an adventure set in the River Kingdoms or Razmiran, you may check a box next to this boon when using your downtime to Earn Income to participate in the political intrigues of the region, allowing you find an Earn Income task of up to your level +1. Once all three boxes next to this boon are checked, this boon has a special effect in a future adventure. (#1–08: Revolution on the Riverside) (0/3)Amateur Adjuster (General): With the claim settled, you’ve shored up relationships with some valuable allies and learned a bit about navigating Druman bureaucracy. Whenever you attempt a check to Gather Information, Decipher Writing, or Create a Forgery, you can check a box next to this boon to gain a +1 circumstance bonus on the check. If the check involves interacting with a Druman business or Druman bureaucracy, you instead gain a +3 circumstance bonus on the check. (Quest #7: A Curious Claim) Infernal Magistrix’s Blessing: Infernal Magistrix’s Blessing: You came to the attention of Her Infernal Magistrix Abrogail II, ruler of Cheliax, through your efforts to deal with a wayward member of her family line. Should you prove yourself in further missions, she will grant you the honor of pledging yourself to her service in exchange for the ability to slip through space as freely as a devil can. This character gains access to the contract Fiendish Teleportation from Pathfinder Lost Omens Legends, which you can now purchase by loyally donating 1,400 gp to the imperial coffers. (#3-07: The Locked Lodge) (0/2) Amateur Genealogist:Your efforts assisting Venture-Captain Qaradi have given you some insights into family trees. Immediately after the venture-captain briefing in a scenario, you can check a box next to this boon to increase your proficiency in either Genealogy Lore or Heraldry lore by 1 step until the end of the scenario: untrained becomes trained, trained becomes expert, and expert becomes master. You can’t increase your proficiency to legendary using this boon, and the effects of this boon aren’t cumulative with any other temporary proficiency increases to the associated skills. (Quest #11: A Parchment Tree) Wayfinder: To guide your path, your faction has secured a wayfinder (Pathfinder Core Rulebook 617) for you to carry on your journeys and serve as a badge of office in the Pathfinder Society. This wayfinder has an effective sale price of 0 gp. Hireling: You have recruited a non-combat hireling who can assist you with a certain set of skill checks. This ally performs the selected skills with a total modifier equal to 2 + your level, and they are considered trained in the skills. You must expend any actions and be in range to perform the action yourself, and any consequences of these actions affect you (such as falling when using Athletics to Climb). The hireling doesn’t have or use its own ability modifiers and can never benefit from item bonuses, status bonuses, or fortune effects. Abilities that grant you a circumstance bonus do not grant that circumstance bonus to your hireling even though you are using your action to attempt the check. You cannot aid your own hireling. You cannot use the hireling's skills except recall knowledge in combat, and the hireling cannot be affected by, or affect, combat, cannot be harmed unless willfully endangered, and has no effect other than performing the selected skill checks. When you purchase this boon, you select one skill as well as one Lore skill. The hireling can perform only these skills' checks. Special: You can apply this boon multiple times to the same character, but may only benefit from one hireling boon on any given adventure. (Gene Spackletrot, Male Gnome: Trained in Diplomacy, Games Lore) Expert Hireling: When you gain this boon, select one Hireling boon you possess. The selected ally’s proficiency for their selected skills improves to expert, and their modifier to skill checks increases to 4 + your level. Special: You can purchase this boon multiple times. Each time you purchase this boon, you must apply its benefits to a different Hireling boon. (Gene Spackletrot, Male Gnome: Trained in Diplomacy, Games Lore) Skillful Mentor (Envoy's Alliance): While working with less experienced Pathfinder allies, you provide vital advice to sharpen your newer colleagues’ skills. For any PCs benefiting from a Level Bump and whose levels are lower than yours, you increase the Level Bump’s modifier to skill checks to 2. Normal: A Level Bump increases a PC’s skill check modifiers by 1. Special: A PC can only benefit from two mentor boons. PURCHASABLE LOOT:
Onyx panther talisman (level 2; 6g, discounted price) Channel protection amulet (U) (level 3; 56g) Wayfinder of rescue (level 4; 80g; as a standard wayfinder, but once per day you can activate it to cast heal on a creature other than yourself, use either the one-action or two-action version of heal as a 1st-level spell) +1 Longsword (level 2; 35 gp) Gold nodule aeon stone (level 6; 230 gp) Invisibility potion (level 4; 20g) Kukri (level 0; 6s) +1 Striking shortsword (level 4; 100 gp) Goggles of night (level 5; 150 gp) Scroll of haste (level 5; discounted price 15 gp; limit 1) Piercing wind (15 gp; level 0; Pathfinder Guns & Gears 158) Kukri (6 sp) Lifting belt (level 4; 80 gp) Encompassing lockpick U (item 8, 450 gp; Grand Bazaar 10) Envenomed snare U (item 7, 60 gp; Grand Bazaar 15) Holy prayer beads U (item 5, 160 gp) Misdirecting haversack U (item 6 ,200 gp; Grand Bazaar 10) Pummeling snare U (item 5, 25 gp; Grand Bazaar 43) Scroll of comprehend language (4th level, item 7, 70 gp) Scroll of darkvision (5th level, item 9, 150 gp) Sky serpent bolts U (item 5, 25 gp each; Grand Bazaar 81) Spellstrike ammunition (type III; item 7, 70 gp) Wand of fey flames U (item 7, 360 gp; Grand Bazaar 81) Parchment of direct message (level 3, 50 gp; Pathfinder Lost Omens Firebrands 86) Greater hat of disguise (level 7, 340 gp) BOTTING:
Klank takes the defense of himself and others as priority one. His shield is priority one. If he has to he will bash with it to save the action economy for drawing out a primary weapon. His typical turn ends up being: Raise Shield (use shield block or aoo, whichever triggers first), Stride, Strike. TEMP GEAR:
1x Moderate Healing Potion (PFS) ITEM DESCRIPTIONS:
Sturdy Shield (Minor)Item 4: Source Core Rulebook pg. 588 3.0: Price 100 gp: Bulk 1: The shield has Hardness 8, HP 64, and BT 32. Crushing: Item 3+: Uncommon/Magical/Necromancy: Source Grand Bazaar pg. 42. Usage etched onto a bludgeoning weapon. Weapons with this rune empower your strength, and attacks with these weapons leave your foe staggered. When you critically hit a target with this weapon, your target becomes clumsy 1 and enfeebled 1 until the end of your next turn. Hammer: The target is knocked prone. Lifting Belt: Item 4: Invested Magical: Source GM Core pg. 292: Price 80 gp: Usage worn belt; Bulk L
FUTURE BUILD:
You can bring your shield into place with hardly a thought. At the start of each of your turns, you gain an additional reaction that you can use only to Shield Block.
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