Trinia Sabor

Shayla Quickfingers's page

464 posts. Organized Play character for UncleFroggy.


Full Name

Shayla Quickfingers

Race

HP 74/74 | AC 24 (26 Nimble Dodge) | F/R/W/P 13/14/11/11 | 25 feet | Class DC 23 | Spell DC 20 | +1 SH: 19/20 |

Classes/Levels

Stealth(E): +15, Thievery(E)/Acrobatics(E): +14, Medicine(E): +12, Athletics +11, Deception/Diplomacy/Intimidation/Performance/Arcana(E) +10, Nature/Religion/Survival +9, Occultism/Lore(Absalom, PFS) +8 | Exploration Activity: Avoid Notice

Gender

2396852-2016 | CG Female Human | Street Urchin | Rogue Lvl 6 | Draconic Sorcerer Dedication | Hero Points: 1/3 | Moderate Healing Potion | Resistance: Void 1, Cold 2 | ◈◇↺ |

Strength 16
Dexterity 18
Constitution 16
Intelligence 10
Wisdom 12
Charisma 14

About Shayla Quickfingers

Female Human Rogue 6
CG, Human, Medium, Humanoid
Heritage: Versatile
Background: Street Urchin
Perception: +11
Languages: Common, Elven
STR 14 (+3), DEX 18 (+4), CON 14 (+3), INT 10 (+0), WIS 10 (+1), CHA 12 (+2)
AC 24 (26 Nimble Dodge), HP 74, F/R/W: +13/+14/+11
Class DC: 23
Speed: 25 ft
Resistances: Void 1, Cold 2 (Rime Crystal)

PFS Info:

PFS#: 2396852-2016
PFS Provision: Moderate Healing Potion

Skills/Offensive Strikes:

See Botting Spoiler

Arcane Spellcasting:

Spell DC: 20
Spell Attack: +10
Cantrips: Caustic Blast, Needle Darts, Ray of Frost

Feats and Abilities:

Ancestry Feats:
Natural Ambition - Gain a 1st-level class feat for your class
Natural Skill - Gain 2 skills

Background Feats:
Pickpocket - Steal or Palm an Object that’s closely guarded without taking the –5 penalty.

Bonus Feats:
Nimble Dodge - Gain a +2 circumstance bonus to AC vs. the triggering attack

Class Feats:
Quick Draw - Draw a weapon and strike in the same action
Twin Feint - You make a dazzling series of attacks with both weapons, using the first attack to throw your foe off guard against a second attack at a different angle. Make one Strike with each of your two melee weapons, both against the same target. The target is automatically flat-footed against the second attack. Apply your multiple attack penalty to the Strikes normally.
Strong Arm - Thrown weapons range increment increases by 10'
Sorcerer Dedication - Draconic Bloodline

General Feats:
Canny Acumen - Expert Fort Saves
Hefty Hauler - +2 to Bulk limits
Continual Recovery - cooldown for Treat Wounds is 10 minutes instead of 1 hour

Skill Feats:
Cat Fall - Treat falls at 25' shorter
Quick Jump - Single action to use High Jump or Long jump w/o needing the initial stride
Wary Disarmamant - +2 circumstance bonus to AC and saves of traps/devices you fail to disarm
Underwater Marauder - Not FF in water; No penalties for using Bludgeonng/Slashing weapons in water
Assurance (Medicine) - Forgo rolling a skill check for a 20

Class Features:
Sneak Attack - Strikes vs. flat-footed foes with agile/finesse weapons or ranged attacks deal extra damage (2d6)
Surprise Attack - Use Deception or Stealth for initiative: Creatures that haven't acted are flatfooted to you.
Deny Advantage - Not FF to undetected, hidden or flanking creatures of your level or lower
Weapon Expertise - Apply crit specialization effects with Agile/Finesse weapons to OG targets

Other Abilities: Radiant Oath Champion

Equipment:

Combat Gear: Dart(1)*, +1 Shortsword, Main Gauche, Throwing Knife(4), Hatchet(20)
Armor: +1 Shadowed Studded Leather Armor (+1 AC, +1 Stealth)
Magic Items: Wayfinder, +1 Striking Thrower's Bandolier (20 hatchets), Doubling Rings(+1 Striking Shortsword, +1 Striking Main Gauche)
Spellhearts: Rime Crystal (on armor)
Consumables: Healing Potions (2 Minor, 2 Lesser)
Wayfinder: Pearly White Spindle Aeon Stone
Other Gear: backpack, bedroll, chalk (10), flint and steel, rations (2 weeks), rope 50', soap, waterskin, Thieves Tools, Healer's Tools, Cold Iron Chunk, Lump of Silver (from 5 sp)
Bulk: 6 (Encumbered at: 10; Maximum at: 15)
Coins: 299.63 gp

*The dart was thrown at (and hit) a sewer ooze. It's now filthy and smelly that she can't sell it!

Botting:

Shayla will almost never engage in melee, preferring to stand off at 20' and throw axes at her foes. If forced to close to melee, she will use her Striking shortsword and combine it with her main gauche using Twin Feint, with the shortsword as the second strike. Shayla has Quick Draw which allows her to draw and strike in the same action.

SAVES / PERCEPTION
[dice=Fortitude]d20+13[/dice]
[dice=Reflex]d20+14[/dice]
[dice=Will]d20+11[/dice]
[dice=Perception]d20+11[/dice]

INITIATIVE
[dice=Shayla Init; Avoid Notice]d20+15[/dice]

SKILLS
[dice=Absalom Lore]d20+7[/dice]
[dice=Acrobatics(E)]d20+14[/dice]
[dice=Arcana(E)]d20+10[/dice]
[dice=Athletics(T)]d20+11[/dice]
[dice=Deception(T)]d20+10[/dice]
[dice=Diplomacy(T)]d20+10[/dice]
[dice=Intimidation(T)]d20+10[/dice]
[dice=Medicine(E)]d20+12[/dice]
[dice=Nature(T)]d20+9[/dice]
[dice=Occultism(T)]d20+8[/dice]
[dice=Performance(T)]d20+10[/dice]
[dice=PFS Lore]d20+8[/dice]
[dice=Religion(T)]d20+9[/dice]
[dice=Stealth(E)]d20+15[/dice]
[dice=Survival(T)]d20+9[/dice]
[dice=Thievery(E)]d20+14[/dice]

[dice=Treat Wounds, DC 20, Assurance]2d8+10[/dice]

MELEE
[dice=Throwing Knife]d20+14[/dice] for [dice=Piercing Damage]1d4+4[/dice] [ooc]Critical Hit: Double Damage + Crit Specialization[/ooc]
[dice=Throwing Knife, MAP, Agile]d20+10[/dice] for [dice=Piercing Damage]1d4+4[/dice] [ooc]Critical Hit: Double Damage + Crit Specialization[/ooc]
[dice=Throwing Knife, MAP 2+, Agile]d20+6[/dice] for [dice=Piercing Damage]1d4+4[/dice] [ooc]Critical Hit: Double Damage + Crit Specialization[/ooc]

[dice=Main Gauche]d20+15[/dice] for [dice=Piercing Damage]1d4+4[/dice] [ooc]Critical Hit: Double Damage + Crit Specialization[/ooc]
[dice=Main Gauche, MAP, Agile]d20+11[/dice] for [dice=Piercing Damage]1d4+4[/dice] [ooc]Critical Hit: Double Damage + Crit Specialization[/ooc]
[dice=Main Gauche, MAP 2+, Agile]d20+7[/dice] for [dice=Piercing Damage]1d4+4[/dice] [ooc]Critical Hit: Double Damage + Crit Specialization[/ooc]

[dice=+1 Striking Shortsword]d20+15[/dice] for [dice=Piercing/Slashing Damage]2d6+4[/dice] [ooc]Critical Hit: Double Damage + Crit Specialization[/ooc]
[dice=+1 Striking Shortsword, MAP, Agile]d20+11[/dice] for [dice=Piercing/Slashing Damage]2d6+4[/dice] [ooc]Critical Hit: Double Damage + Crit Specialization[/ooc]
[dice=+1 Striking Shortsword, MAP 2+, Agile]d20+7[/dice] for [dice=Piercing/Slashing Damage]2d6+4[/dice] [ooc]Critical Hit: Double Damage + Crit Specialization[/ooc]

[dice=Hatchet]d20+13[/dice] for [dice=Slashing Damage]1d6+3[/dice] [ooc]Critical Hit: Double Damage + Crit Specialization[/ooc]
[dice=Hatchet, MAP]d20+9[/dice] for [dice=Slashing Damage]1d6+3[/dice] [ooc]Critical Hit: Double Damage + Crit Specialization[/ooc]
[dice=Hatchet, MAP 2+]d20+5[/dice] for [dice=Slashing Damage]1d6+3[/dice] [ooc]Critical Hit: Double Damage + Crit Specialization[/ooc]

[dice=Sneak Damage]2d6[/dice]

RANGED
[dice=Throwing Knife, 30' range]d20+14[/dice] for [dice=Piercing Damage]1d4+3[/dice] [ooc]Critical Hit: Double Damage + Crit Specialization[/ooc]
[dice=Throwing Knife, MAP, Agile, 30' range]d20+10[/dice] for [dice=Piercing Damage]1d4+3[/dice] [ooc]Critical Hit: Double Damage + Crit Specialization[/ooc]
[dice=Throwing Knife, MAP 2+, Agile, 30' range]d20+6[/dice] for [dice=Piercing Damage]1d4+3[/dice] [ooc]Critical Hit: Double Damage + Crit Specialization[/ooc]

[dice=+1 Striking Hatchet, 20' range]d20+15[/dice] for [dice=Slashing Damage]2d6+3[/dice] [ooc]Critical Hit: Double Damage + Crit Specialization[/ooc]
[dice=+1 Striking Hatchet, MAP, Agile, 20' range]d20+11[/dice] for [dice=Slashing Damage]2d6+3[/dice] [ooc]Critical Hit: Double Damage + Crit Specialization[/ooc]
[dice=+1 Striking Hatchet, MAP 2+, Agile, 20' range]d20+7[/dice] for [dice=Slashing Damage]2d6+3[/dice] [ooc]Critical Hit: Double Damage + Crit Specialization[/ooc]

[dice=Dart, 30' range]d20+14[/dice] for [dice=Piercing Damage]1d4+3[/dice] Doubled on Crit

[dice=Sneak Damage]2d6[/dice]

RANGED - SPELLS
[dice=Caustic Blast, 30' range, 5' burst, Acid Damage; DC 20 Reflex for half]2d8[/dice] [ooc]Double Damage plus 2 persistent acid on Reflex Crit Fail[/ooc]
[dice=Needle Darts, 60' range]d20+10[/dice] for [dice=Piercing Damage]5d4[/dice] [ooc]Critical Hit: Double Damage + 3 persistent bleed[/ooc]

MELEE - TWIN FEINT
[dice=+1 Striking Main Gauche]d20+15[/dice] for [dice=Piercing Damage]2d4+4[/dice] [ooc]Critical Hit: Double Damage + Crit Specialization[/ooc]
[dice=+1 Striking Shortsword, MAP, Agile, OG]d20+11[/dice] for [dice=Piercing Damage]2d6+4[/dice] [ooc]Critical Hit: Double Damage + Crit Specialization[/ooc]

Crit Specialization, Shortsword (Sword)
Crit Specialization, Main Gauche (Knife)
Crit Specialization, Axe

[dice=Healer's Touch]2d6+7[/dice]