[Outpost VIII] GM Chadius 3-98: Expedition into Pallid Peril

Game Master chadius

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Envoy's Alliance

Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

"Joli, don't forget that cold iron blanch I gave you! This is a good time to use it!" It will, unfortunately, consume a whole round to get it active: 1 action to retrieve and 2 actions to activate - so it may not be worth bothering. But just fyi.

Evindal considers attacking Blue...

◇ Devise a Stratagem: 1d20 ⇒ 19

... definitely!

◆ Quickbomb Moderate Acid Flask, Bless, ignore Lesser Cover, first range increment: 19+12+1=32

If that's a normal hit: 1 Acid dmg + 4 Acid splash dmg + 2d6 Persistent Acid dmg.

If that's a critical hit: 2 Acid dmg + 4 Acid splash dmg + 4d6 Persistent Acid dmg to Blue

Evindal follows up with another bomb, this one aimed at Yellow.

◆ Quickbomb Moderate Dread Ampoule, Bless, ignore Lesser Cover, first range increment, MAP: 1d20 + 12 + 1 - 5 ⇒ (6) + 12 + 1 - 5 = 14
Use Bomber Field to only do splash dmg to the primary target.
Presuming that's a miss but not a crit fail, the bomb does 5 Mental Splash dmg to Yellow

Versatile Vials: 2 of 6 used

Grand Archive

3-98 | "Mrs. Perkins" | NG female (she/her) human (Irriseni) witch 6 | ◆◇↺ | AC 23 (24) | HP 62/62 | P+9, F+12, R+12, W+11 (bonuses vs witches, hags) | Explore: Search | NV, HOH, 25' | Spells 1st B [ ] F [ ] FB [ ] 2nd B [ ] I [ ] SA [ ] 3rd S [ ] H [ ] | Hero (1/3) | Spirit Dwelling: 5th | Active conditions: darkvision, water breathing, swim speed

I can't load Google Slides, but unless one of the demons is next to her, Mrs. Perkins would likely shoot someone with needle darts and then cast Life Boost on a frontliner who's likely to get attacked.

◆◆ Needle Darts (30'): 1d20 + 11 ⇒ (4) + 11 = 15
Piercing: 5d4 ⇒ (1, 4, 1, 3, 3) = 12

◆ Life Boost (fast healing 6, 4 rounds)


◆◇↺ | 3-98 (Thread|Slides) | 3-03 (Thread|Slides)

Henri calls upon his deity to bless his teammates, especially Joli.

Mrs. Perkins decides to support Kernal Klank. In the heat of the moment her aim is off and her knitting needles scrape against the wall instead of the Yellow-skinned demon.

Evindal begins working on the Blue demon in the back of the room, opening up with a critical strike! It squeals as the acid burns it. His followup isn't as accurate, but every bit helps.

The unharmed demon, skin Black as night, sees an opening. It practically tramples the unconscious demon, eager to silence Joli.
Bite: 1d20 + 16 + 1 ⇒ (8) + 16 + 1 = 25
Piercing: 3d6 + 6 ⇒ (2, 6, 5) + 6 = 19
Joli's Fort Save: 1d20 + 13 ⇒ (1) + 13 = 14 Joli, do you want to Hero Point that?
Claw: 1d20 + 16 + 1 - 4 ⇒ (6) + 16 + 1 - 4 = 19
The beast bites into him, and he feels his very presence begin to melt...

Even is Klank: 1d2 ⇒ 2
Bite: 1d20 + 16 + 1 ⇒ (15) + 16 + 1 = 32
Piercing: 3d6 + 6 ⇒ (3, 4, 3) + 6 = 16 Shield Block reduces to 8 damage
Kernal's Fort Save: 1d20 + 13 ⇒ (4) + 13 = 17
Claw: 1d20 + 16 + 1 - 4 ⇒ (4) + 16 + 1 - 4 = 17
The Blue demon charges into overwhelm Kernal Klank, unleashing a fierce bite. He raises his shield to block some of the teeth.
Acid Damage: 4d6 ⇒ (1, 6, 6, 2) = 15
Flat Check: 1d20 ⇒ 7

The Yellow demon's jaw howls with the lust to destroy.
Even is Klank: 1d2 ⇒ 1
Bite: 1d20 + 16 + 1 ⇒ (4) + 16 + 1 = 21
Claw: 1d20 + 16 + 1 - 4 ⇒ (20) + 16 + 1 - 4 = 33
Slashing: 2d6 + 6 ⇒ (5, 1) + 6 = 12 Doubled
Claw: 1d20 + 16 + 1 - 8 ⇒ (15) + 16 + 1 - 8 = 24
Slashing: 2d6 + 6 ⇒ (6, 5) + 6 = 17
Flat Check to stop Acid damage: 1d20 ⇒ 19

Joli deflects the bite but the left claw sinks into him right before the right claw follows up. The demon seems to laugh as it wipes the remaining acid from its body.

Kernal Klank feels Mrs. Perkins's magic closing his wounds.


◆◇↺ | 3-98 (Thread|Slides) | 3-03 (Thread|Slides)

Round 2
Black Demon
Blue Demon (31 damage, Persistent 4d6 Acid Damage)
Weak Green Demon (Unconscious 55 damage, Persistent 2 Acid Damage)
Yellow Demon (53 damage)
Kernal Klank (12 damage, Shield Raised, Shield: 12 damage, Fast Healing 6)
Shayla
Joli (Drained 1, Frightened 1, 46 damage, RAGE)
Henri (Bless 15 ft, Healer's Blessing on Joli)
Mrs. Perkins (Life Boost on Kernal Klank)
Evindal

Joli:
When the demon bit you, it forced a Fort Save and I rolled a 1. Did you want to Hero Point that Fort Save? If not, read below:

Spoiler:
You have been physically mutilated. You take a -1 status penalty to Charisma-based checks.

Otherwise, Fort DC is 23 against an ability with the curse, divine and necromancy traits. Open the above spoiler if you fail.

>Droskar's Altar<

Envoy's Alliance

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LG Dromaar (Rainkin) Barbarian Bloodrager (Arcane) 6 | ◆◇↺ | Explore: Defend | (↺): Ferocity w/ 100 Victories
Stats:
AC 24 or 25 parry | ♥️ 100 + 9 temporary rage | Saves @ 13**/9*/12** | Perception @ 13** w/ lowlight | Speed 30 or 35 raging
☘️ ☑☑ | ✋✋ Merciful Bo Staff | ⚕ drained 0, Splash Resist [3] w/ borrowed Backfire Mantle, Drained 1, Fright 1

Hero Point
Fortitude vs Melting Presence w/ Drained (-1s) and Frightened (-1s): 1d20 + 13 - 1 ⇒ (12) + 13 - 1 = 24

Jolinaxus Strangemuse wills himself to exist while the demon's jaws close around him...

...and he takes his own bite back!

◆◆) Strike x2
◆) Harvest Blood (+3 tHPs, lose Drained, +1 vs Black's spells)
~) Frightened to 0
↺) Orc Ferocity w/ 100 Victories (@ 0 HP, Joli remains standing w/ 10 HPs)

Tusks (P plus 1 bleed) w/ Bless (+1) w/ Fright (-1) vs Black Demon: 1d20 + 15 + 1 - 1 ⇒ (4) + 15 + 1 - 1 = 192d6 + 6 ⇒ (2, 3) + 6 = 11
Tusks (P plus 1 bleed) w/ Bless (+1) w/ Fright (-1) w/ MAP (-5) vs Black Demon: 1d20 + 15 + 1 - 1 - 5 ⇒ (17) + 15 + 1 - 1 - 5 = 272d6 + 6 ⇒ (4, 4) + 6 = 14

Reciprocally tearing off a piece of his foe's body, he consumes the Demons black blood (!!), and his body's weakened state re-invigorates, the fear leaving him, he stands firm and resolute!

"I will tear your flesh from your fiendish body" he warns the beast...

Envoy's Alliance

Dwarven Male Fighter 6 | HP: 94/94 | AC: 25(27) | F: +14, R: +10(11), W: +13 | Perc: +13 | Hero Points: 2 | | Speed: 25 ft. | Sturdy Shield: 64/64hp, 32BT, Hardness 8 | Active Conditions: Search, Backfire Mantle (+1 Reflex, 3 splash resistance)

"Focus on Joli before his body gives out. I'll be fine." Klank holler from behind his ◆ shield, his cold iron warhammer swipes through the injured blue and yellow demons, trying to tilt the fight even more in the Pathfinder's favor.

Swipe: Feat 4: ◆◆ +1 Striking, Crushing, Cold Iron Warhammer, Torag, Bless: 1d20 + 17 - 1 + 1 ⇒ (15) + 17 - 1 + 1 = 322d8 + 4 ⇒ (6, 7) + 4 = 17

If crits: Crushing: Item 3+: Uncommon/Magical/Necromancy: Source Grand Bazaar pg. 42. Usage etched onto a bludgeoning weapon. Weapons with this rune empower your strength, and attacks with these weapons leave your foe staggered. When you critically hit a target with this weapon, your target becomes clumsy 1 and enfeebled 1 until the end of your next turn.
Hammer Specialization: The target is knocked prone. Fort DC22

Raise shield AC27, Swipe. Again will use my reaction to whatever triggers first: AOO or Shield Block.

AOO if Needed:

+1 Striking, Crushing, Cold Iron Warhammer, Torag, Bless: 1d20 + 17 - 1 + 1 ⇒ (6) + 17 - 1 + 1 = 232d8 + 4 ⇒ (4, 5) + 4 = 13


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◆◇↺ | 3-98 (Thread|Slides) | 3-03 (Thread|Slides)

Joli stands firm. His first bite misses but the follow up finds demon flesh. The blood is surprisingly sweet.

Kernal Klank takes a more defensive approach, raising his shield before swiping at the two demons in front of him with critical force. He kills the Yellow demon immediately and weakens the Black demon, the creature roaring from his cold iron weaponry.

Swipe must be used on enemies within your melee reach and adjacent to each other, so you can only swipe Black and Yellow. Blue is not adjacent.

Black Fort Save: 1d20 + 17 + 1 ⇒ (14) + 17 + 1 = 32


◆◇↺ | 3-98 (Thread|Slides) | 3-03 (Thread|Slides)

Round 2
Black Demon (53 damage, Clumsy 1, Enfeebled 1)
Blue Demon (31 damage, Persistent 4d6 Acid Damage)
Weak Green Demon (Unconscious 55 damage, Persistent 2 Acid Damage)
Kernal Klank (12 damage, Shield Raised, Shield: 12 damage, Fast Healing 6)
Shayla
Joli (3 temp HP, 46 damage, RAGE, +1 to Saving Throws vs Black)
Henri (Bless 15 ft, Healer's Blessing on Joli)
Mrs. Perkins (Life Boost on Kernal Klank)
Evindal

>Droskar's Altar<


◆◇↺ | 3-98 (Thread|Slides) | 3-03 (Thread|Slides)

Round 2
Black Demon (53 damage, Clumsy 1, Enfeebled 1)
Blue Demon (31 damage, Persistent 4d6 Acid Damage)
Weak Green Demon (Unconscious 55 damage, Persistent 2 Acid Damage)
Kernal Klank (12 damage, Shield Raised, Shield: 12 damage, Fast Healing 6)
Shayla
Joli (3 temp HP, 46 damage, RAGE, +1 to Saving Throws vs Black)
Henri (Bless 15 ft, Healer's Blessing on Joli)
Mrs. Perkins (Life Boost on Kernal Klank)
Evindal

>Droskar's Altar<

Radiant Oath

2396852-2016 | CG Female Human | Street Urchin | Rogue Lvl 6 | Draconic Sorcerer Dedication | Hero Points: 1/3 | Moderate Healing Potion | Resistance: Void 1, Cold 2 | ◈◇↺ | HP 74/74 | AC 24 (26 Nimble Dodge) | F/R/W/P 13/14/11/11 | 25 feet | Class DC 23 | Spell DC 20 | +1 SH: 19/20 | Stealth(E): +15, Thievery(E)/Acrobatics(E): +14, Medicine(E): +12, Athletics +11, Deception/Diplomacy/Intimidation/Performance/Arcana(E) +10, Nature/Religion/Survival +9, Occultism/Lore(Absalom, PFS) +8 | Exploration Activity: Avoid Notice

Shayla pulls out the block of cold iron and turns it into needles that fly at Black.

Needle Darts, 60' range: 1d20 + 10 ⇒ (4) + 10 = 14 for Piercing Damage: 5d4 ⇒ (1, 2, 1, 1, 3) = 8
Critical Hit: Double Damage + 3 persistent bleed

◈ Interact
◈◈ Needle Darts (Whiff)

Grand Archive

3-98 | "Mrs. Perkins" | NG female (she/her) human (Irriseni) witch 6 | ◆◇↺ | AC 23 (24) | HP 62/62 | P+9, F+12, R+12, W+11 (bonuses vs witches, hags) | Explore: Search | NV, HOH, 25' | Spells 1st B [ ] F [ ] FB [ ] 2nd B [ ] I [ ] SA [ ] 3rd S [ ] H [ ] | Hero (1/3) | Spirit Dwelling: 5th | Active conditions: darkvision, water breathing, swim speed

Mrs. Perkins will do the same thing this round, but target Black with the Needle Darts, and Joli with the Life Boost. Hopefully, she doesn't mix those up.

◆ Life Boost (Joli, fast healing 6 for 4 rounds)

◆◆ Needle Darts: 1d20 + 12 ⇒ (8) + 12 = 20 vs Black
Piercing: 5d4 ⇒ (1, 4, 2, 1, 1) = 9

Radiant Oath

[S03-98] [R] Male Versatile Human Cloistered Cleric of Qi Zhong 5 / Medic | Field Medic | HP 58/58 (restoring 1 HP/min), AC 22 w +1 Scroll Robes (23 w Shield raised), Fortitude** +11, Reflex* +11, Will** +13, Perception** +13, Stealth +4 | Speed 25 ft. | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺

Henri blesses Joli with healing, boosted with the previous blessing he gave to him.
3rd Rank Heal, Healer's Blessing, Healing Hands: 3d10 + 24 + 6 ⇒ (6, 4, 6) + 24 + 6 = 46
◆◆ Heal

He then steps back for others.
◆ Step


◆◇↺ | 3-98 (Thread|Slides) | 3-03 (Thread|Slides)

Shayla realizes switching to cold iron may help, but only if she can aim. Mrs. Perkins aim is a bit better, but not good enough. The demon barely ducks to the side to avoid the worst of it.

Henri focuses on undoing the immediate damage caused by the demon bites.

I'll bot/delay Evindal in the morning, unless someone wants to bot him. The botting instructions reads "need to add"...

Round 2
Black Demon (53 damage, Clumsy 1, Enfeebled 1)
Blue Demon (31 damage, Persistent 4d6 Acid Damage)
Weak Green Demon (Unconscious 55 damage, Persistent 2 Acid Damage)
Kernal Klank (12 damage, Shield Raised, Shield: 12 damage, Fast Healing 6)
Shayla
Joli (3 temp HP, RAGE, +1 to Saving Throws vs Black)
Henri (Bless 15 ft, Healer's Blessing on Joli)
Mrs. Perkins (Life Boost on Kernal Klank, Joli)
Evindal

>Droskar's Altar<

Envoy's Alliance

Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Evindal considers how to best attack Black.

◇ Devise a Stratagem: 1d20 ⇒ 4

But he thinks better of it and throws another bomb at Blue instead.

◆ Quickbomb Alchemist's Fire vs Blue, ignore lesser cover, Bless: 1d20 + 12 + 1 ⇒ (4) + 12 + 1 = 17
Presuming that's a miss but not a critical miss, Blue takes 5 Fire dmg from the splash.

He grimaces and turns his attention back to Black.
◆ Quickbomb Acid Flask vs Black, ignore lesser cover, Bless, MAP: 1d20 + 12 + 1 - 5 ⇒ (13) + 12 + 1 - 5 = 21
If that is a hit: Black takes 1 Acid damage + 4 Acid damage from the splash and ALSO 2d6 Persistent Acid dmg.
If that's a miss (but not a crit miss): Black takes 5 Acid dmg from the splash.

He decides to save his other vials for the moment and simply lifts his shield.
◆ Raise Shield

Versatile Vials: 4 of 6 used


◆◇↺ | 3-98 (Thread|Slides) | 3-03 (Thread|Slides)

The demons seem particularly evasive. Evindal's Alchemical fire splashes on the Blue demon's ankle.

Evindal, when you use >Devise A Stratagem<, if you Strike you must use the DaS roll. I'll redirect your attack to Blue since you rolled anyway.
The vial adds another layer of Acid onto the Blue Demon.

The demon with Black fur is relentless in its mission to destroy.
Even is Klank: 1d2 ⇒ 2
Jaws: 1d20 + 16 + 1 ⇒ (16) + 16 + 1 = 33
Piercing: 3d6 + 6 ⇒ (3, 3, 2) + 6 = 14 Shield Block: Hardness 8
Klank's Fort Save: 1d20 + 14 ⇒ (20) + 14 = 34

Claw: 1d20 + 16 + 1 - 4 ⇒ (2) + 16 + 1 - 4 = 15
Claw: 1d20 + 16 + 1 - 8 ⇒ (13) + 16 + 1 - 8 = 22
Klank raises his shield and braves the worst of it. Too bad there's another demon to the side...

Jaws: 1d20 + 16 + 1 ⇒ (7) + 16 + 1 = 24
Claw: 1d20 + 16 + 1 - 4 ⇒ (18) + 16 + 1 - 4 = 31
Slashing: 2d6 + 6 ⇒ (6, 4) + 6 = 16

Claw: 1d20 + 16 + 1 - 8 ⇒ (8) + 16 + 1 - 8 = 17
The demon claws him once, but Mrs. Perkins magic closes some of the wound.

Persistent Acid Damage: 4d6 ⇒ (3, 6, 2, 3) = 14
Flat Check: 1d20 ⇒ 18
It wipes off the remainder of the acid.


◆◇↺ | 3-98 (Thread|Slides) | 3-03 (Thread|Slides)

Round 3
Black Demon (53 damage, Clumsy 1, Enfeebled 1 vs Kernal Klank)
Blue Demon (55 damage)
Kernal Klank (28 damage, Shield Raised, Shield: 20 damage, Fast Healing 6)
Shayla
Joli (3 temp HP, RAGE, +1 to Saving Throws vs Black)
Henri (Bless 15 ft, Healer's Blessing on Joli)
Mrs. Perkins (Life Boost on Kernal Klank, Joli)
Evindal

>Droskar's Altar<

Radiant Oath

2396852-2016 | CG Female Human | Street Urchin | Rogue Lvl 6 | Draconic Sorcerer Dedication | Hero Points: 1/3 | Moderate Healing Potion | Resistance: Void 1, Cold 2 | ◈◇↺ | HP 74/74 | AC 24 (26 Nimble Dodge) | F/R/W/P 13/14/11/11 | 25 feet | Class DC 23 | Spell DC 20 | +1 SH: 19/20 | Stealth(E): +15, Thievery(E)/Acrobatics(E): +14, Medicine(E): +12, Athletics +11, Deception/Diplomacy/Intimidation/Performance/Arcana(E) +10, Nature/Religion/Survival +9, Occultism/Lore(Absalom, PFS) +8 | Exploration Activity: Avoid Notice

Shayla moves up and blasts Black with her cold iron darts.

Needle Darts, 60' range, Bless: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23 for Piercing Damage: 5d4 ⇒ (4, 4, 1, 2, 3) = 14 Critical Hit: Double Damage + 3 persistent bleed

◈ Stride
◈◈ Needle Darts vs Black

Envoy's Alliance

Dwarven Male Fighter 6 | HP: 94/94 | AC: 25(27) | F: +14, R: +10(11), W: +13 | Perc: +13 | Hero Points: 2 | | Speed: 25 ft. | Sturdy Shield: 64/64hp, 32BT, Hardness 8 | Active Conditions: Search, Backfire Mantle (+1 Reflex, 3 splash resistance)

With a quick look to the side Klank nods as Joli is mostly cured of his wounds, his own continue to mount but at a pace he's comfortable with. His shield is starting to get battered, but that's not hard to fix either. "Keep up the pressure, they'll fall before long." Klank does just that, ◆ raising his shield before focusing on the blue demon before redirecting towards the black one.

+1 Striking, Crushing, Cold Iron Warhammer, Torag, Bless: 1d20 + 17 - 1 + 1 ⇒ (16) + 17 - 1 + 1 = 332d8 + 4 ⇒ (5, 3) + 4 = 12

+1 Striking, Crushing, Cold Iron Warhammer, Torag, Bless: 1d20 + 17 - 1 + 1 - 5 ⇒ (6) + 17 - 1 + 1 - 5 = 182d8 + 4 ⇒ (7, 1) + 4 = 12

If crits: Crushing: Item 3+: Uncommon/Magical/Necromancy: Source Grand Bazaar pg. 42. Usage etched onto a bludgeoning weapon. Weapons with this rune empower your strength, and attacks with these weapons leave your foe staggered. When you critically hit a target with this weapon, your target becomes clumsy 1 and enfeebled 1 until the end of your next turn.
Hammer Specialization: The target is knocked prone. Fort DC22

Raise shield AC27, strike, strike. Again will use my reaction to whatever triggers first: AOO or Shield Block.

AOO if Needed:

+1 Striking, Crushing, Cold Iron Warhammer, Torag, Bless: 1d20 + 17 - 1 + 1 ⇒ (13) + 17 - 1 + 1 = 302d8 + 4 ⇒ (6, 1) + 4 = 11

Envoy's Alliance

Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

GM, good catch about Devise a Stratagem. I thought it only applied to the next Strike, not the entire round, so I would indeed have stuck with Blue for my second bomb. If I may retcon slightly: I would have used a second Alchemist's Fire for that second bomb rather than an Acid Flask, since a hit with the Acid Flask on Blue would have had negligible effect since Blue already had 4d6 persistent acid. If that's ok, and if 21 was sufficient to hit Blue then the damage would have been:
Possible retcon fire dmg to Blue: 2d8 ⇒ (4, 8) = 12 + 4 fire splash + 2 persistent fire

...

Evindal once again turns his eye to Black...

Devise a Stratagem: 1d20 ⇒ 17

... and this time he hurls an Alchemist's Fire at him.
Quickbomb Alchemist's Fire, Bless, ignore lesser cover for 17+12+1=30 to hit
Fire dmg: 2d8 ⇒ (2, 7) = 9 + 4 Fire splash dmg + 2 persistent fire.

He turns his attention back to Blue.
Quickbomb Alchemist's Fire, MAP: 1d20 + 13 - 5 ⇒ (13) + 13 - 5 = 21
Fire dmg: 2d8 ⇒ (2, 3) = 5 + 4 Fire splash dmg + 2 persistent fire.
Or 5 Fire splash if that is a miss

Finally, Evindal raises his shield.

Versatile Vials: 6 of 6 used


◆◇↺ | 3-98 (Thread|Slides) | 3-03 (Thread|Slides)

Evindal decides to hold his Acid Flask and instead throw Alchemical Fire,
Flat Check vs Persistent Fire: 1d20 ⇒ 6

Shayla's cold iron darts find their mark, and she can see some of the Black fur sizzle as she pierces it.

Klank plans a critical strike to finish off the Black demon, and keeps his shield raised against the remaining demon.

With 1 target remaining, Evindal smashes two more vials of flame against it. There isn't much fight left in it...

Round 3
Blue Demon (78 damage, 2 Persistent Fire)
Kernal Klank (28 damage, Shield Raised, Shield: 20 damage, Fast Healing 6)
Shayla
Joli (3 temp HP, RAGE, +1 to Saving Throws vs Black)
Henri (Bless 15 ft, Healer's Blessing on Joli)
Mrs. Perkins (Life Boost on Kernal Klank, Joli)
Evindal (Shield Raised)

>Droskar's Altar<

Grand Archive

3-98 | "Mrs. Perkins" | NG female (she/her) human (Irriseni) witch 6 | ◆◇↺ | AC 23 (24) | HP 62/62 | P+9, F+12, R+12, W+11 (bonuses vs witches, hags) | Explore: Search | NV, HOH, 25' | Spells 1st B [ ] F [ ] FB [ ] 2nd B [ ] I [ ] SA [ ] 3rd S [ ] H [ ] | Hero (1/3) | Spirit Dwelling: 5th | Active conditions: darkvision, water breathing, swim speed

◆◆ Needle Darts: 1d20 + 12 ⇒ (4) + 12 = 16
Piercing: 5d4 ⇒ (4, 1, 4, 2, 3) = 14

◆ Shield

Envoy's Alliance

LG Dromaar (Rainkin) Barbarian Bloodrager (Arcane) 6 | ◆◇↺ | Explore: Defend | (↺): Ferocity w/ 100 Victories
Stats:
AC 24 or 25 parry | ♥️ 100 + 9 temporary rage | Saves @ 13**/9*/12** | Perception @ 13** w/ lowlight | Speed 30 or 35 raging
☘️ ☑☑ | ✋✋ Merciful Bo Staff | ⚕ drained 0, Splash Resist [3] w/ borrowed Backfire Mantle, Drained 1, Fright 1

Squaring his posture as his allies's healing energies repair the damage to his body, Joli holds rank with Klank and finishes the job clean.

◆) Parry (to AC 25)
◆◆) Strikes vs Black (else Blue)

Merciful Bo Staff (B, reach, parry, non-lethal) w/ Bless (+1) w/ Bloodrage (1 bleed) vs Devil: 1d20 + 15 + 1 ⇒ (20) + 15 + 1 = 362d8 + 4 + 2 ⇒ (8, 8) + 4 + 2 = 22

Merciful Bo Staff (B, reach, parry, non-lethal) w/ Bless (+1) w/ MAP (-5)w/ Bloodrage (1 bleed) vs Devil: 1d20 + 15 + 1 - 5 ⇒ (5) + 15 + 1 - 5 = 162d8 + 4 + 2 ⇒ (8, 6) + 4 + 2 = 20

Radiant Oath

[S03-98] [R] Male Versatile Human Cloistered Cleric of Qi Zhong 5 / Medic | Field Medic | HP 58/58 (restoring 1 HP/min), AC 22 w +1 Scroll Robes (23 w Shield raised), Fortitude** +11, Reflex* +11, Will** +13, Perception** +13, Stealth +4 | Speed 25 ft. | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺

"Kinda duck, I am gonna throw something." Henri, being the nonlethal guy, draws out his bola and throws it at Blue Demon after stepping closer.
+1 Returning Bola (Nonlethal, Ranged Trip, Thrown 20 ft, Magical): 1d20 + 12 ⇒ (17) + 12 = 29
Damage: 1d6 ⇒ 4 B

The weapon returns to his hand after hitting something.

◆ Interact to draw weapon
◆ Step
◆ Strike


◆◇↺ | 3-98 (Thread|Slides) | 3-03 (Thread|Slides)

Henri bops the demon with a bola just as Joli's rage overwhelms the creature. It crashes with a thud upon the ruined floor.

Mrs. Perkin's Life Boost runs its course through Kernal Klank.

Combat Over
Kernal Klank (16 damage, Shield: 20 damage)

>Droskar's Altar<

Scoping your options, you note two places of interest.

- Southwest: 5 elaborate columns with some kind of artistic significance.
- Southeast: A pond stained red

Which way to go next?

Grand Archive

3-98 | "Mrs. Perkins" | NG female (she/her) human (Irriseni) witch 6 | ◆◇↺ | AC 23 (24) | HP 62/62 | P+9, F+12, R+12, W+11 (bonuses vs witches, hags) | Explore: Search | NV, HOH, 25' | Spells 1st B [ ] F [ ] FB [ ] 2nd B [ ] I [ ] SA [ ] 3rd S [ ] H [ ] | Hero (1/3) | Spirit Dwelling: 5th | Active conditions: darkvision, water breathing, swim speed

Mrs. Perkins needs a breather.

Refocus.

Radiant Oath

2396852-2016 | CG Female Human | Street Urchin | Rogue Lvl 6 | Draconic Sorcerer Dedication | Hero Points: 1/3 | Moderate Healing Potion | Resistance: Void 1, Cold 2 | ◈◇↺ | HP 74/74 | AC 24 (26 Nimble Dodge) | F/R/W/P 13/14/11/11 | 25 feet | Class DC 23 | Spell DC 20 | +1 SH: 19/20 | Stealth(E): +15, Thievery(E)/Acrobatics(E): +14, Medicine(E): +12, Athletics +11, Deception/Diplomacy/Intimidation/Performance/Arcana(E) +10, Nature/Religion/Survival +9, Occultism/Lore(Absalom, PFS) +8 | Exploration Activity: Avoid Notice

Shayla steps up to Klank and patches him up, though she wrinkles her nose at the smell -- "You oughta clean that armor, ya know? You smell like an old iron pot!"

Treat Wounds, DC 20, Assurance: 2d8 + 10 ⇒ (1, 6) + 10 = 17

Envoy's Alliance

Dwarven Male Fighter 6 | HP: 94/94 | AC: 25(27) | F: +14, R: +10(11), W: +13 | Perc: +13 | Hero Points: 2 | | Speed: 25 ft. | Sturdy Shield: 64/64hp, 32BT, Hardness 8 | Active Conditions: Search, Backfire Mantle (+1 Reflex, 3 splash resistance)
Shayla Quickfingers wrote:
Shayla steps up to Klank and patches him up, though she wrinkles her nose at the smell -- "You oughta clean that armor, ya know? You smell like an old iron pot!"

Klank smiles but shakes his head "No, that's the smell of steel, and its a beautiful smell. Thanks for the healing, both of you." Klank takes a few moments to crush the demon's skulls with his warhammer, just in case, before backing out of the uncomfortable room to repair his shield.

I believe assurance DC20 is enough to do it, but I could be mistaken GM. A regular success restores 15hp per attempt, so 2 attempts at 1 minute each.

Once Klank is finished he stands and looks back into the room with the ruined altar "We must fix this altar, somehow. I may need your holy skills Henri."

Radiant Oath

[S03-98] [R] Male Versatile Human Cloistered Cleric of Qi Zhong 5 / Medic | Field Medic | HP 58/58 (restoring 1 HP/min), AC 22 w +1 Scroll Robes (23 w Shield raised), Fortitude** +11, Reflex* +11, Will** +13, Perception** +13, Stealth +4 | Speed 25 ft. | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺

Henri nods. "Let me offer some prayers and perform some purification process." and begins to utter prayers and perform cleansing of the area. He also Refocuses after that.

"How about we check those columns? It might have some historical significance or something."


◆◇↺ | 3-98 (Thread|Slides) | 3-03 (Thread|Slides)

GM Screen:

Shayla: 1d20 + 15 ⇒ (5) + 15 = 20
Kernal Klank: 1d20 + 13 ⇒ (17) + 13 = 30
Joli: 1d20 + 13 ⇒ (3) + 13 = 16
Henri: 1d20 + 13 ⇒ (15) + 13 = 28
Evindal: 1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32 Wins ties
Mrs. Perkins: 1d20 + 9 ⇒ (2) + 9 = 11

Demons crushed.
Shield repaired.
Wounds mended.
Magic Refocused.

The team is ready for more, and Henri suggests they investigate the pillars.

Five stone columns form a line through the center of the room. The once-intricate details on the columns are now dust that coats the ground.

Kernal Klank steps closer to investigate but pauses before getting too close. Henri and Evindal also notice the problem. The columns are unstable. Stepping right next to them could cause one to collapse. All five columns seem to be in similar forms of disarray.

If you stepped up to one and tried to use Crafting to stabilize the column or Athletics to force it back in place, you could stabilize it before it topples over.

Radiant Oath

2396852-2016 | CG Female Human | Street Urchin | Rogue Lvl 6 | Draconic Sorcerer Dedication | Hero Points: 1/3 | Moderate Healing Potion | Resistance: Void 1, Cold 2 | ◈◇↺ | HP 74/74 | AC 24 (26 Nimble Dodge) | F/R/W/P 13/14/11/11 | 25 feet | Class DC 23 | Spell DC 20 | +1 SH: 19/20 | Stealth(E): +15, Thievery(E)/Acrobatics(E): +14, Medicine(E): +12, Athletics +11, Deception/Diplomacy/Intimidation/Performance/Arcana(E) +10, Nature/Religion/Survival +9, Occultism/Lore(Absalom, PFS) +8 | Exploration Activity: Avoid Notice

Shayla tries to force one of the columns back into place.

Athletics: 1d20 + 11 ⇒ (15) + 11 = 26


◆◇↺ | 3-98 (Thread|Slides) | 3-03 (Thread|Slides)

Shayla starts tilting one back into place, but it wobbles over on top of her!

Shayla's Reflex Save, Wary Disarmament: 1d20 + 14 + 2 ⇒ (16) + 14 + 2 = 32
Luckily her reflexes kick in and she unharmed, but it made a lot noise and a mess.
The squares adjacent to the pillar are now difficult terrain.

4 more to go.

Crafting or Athletics (DC > 26) checks to stabilize the 4 pillars.

>Crumbling Sanctum<

Envoy's Alliance

Dwarven Male Fighter 6 | HP: 94/94 | AC: 25(27) | F: +14, R: +10(11), W: +13 | Perc: +13 | Hero Points: 2 | | Speed: 25 ft. | Sturdy Shield: 64/64hp, 32BT, Hardness 8 | Active Conditions: Search, Backfire Mantle (+1 Reflex, 3 splash resistance)

Klank waves Shayla away from the pillars "Those are heavier and more unstable than they look. Maybe its best we try to avoid them before someone gets crushed."

That's a very high DC. Klank has +15 to athletics and still is unlikely to succeed!


◆◇↺ | 3-98 (Thread|Slides) | 3-03 (Thread|Slides)

To clarify, you don't know the Crafting DC, but you know the Athletics DC is higher than 26.

Envoy's Alliance

Dwarven Male Fighter 6 | HP: 94/94 | AC: 25(27) | F: +14, R: +10(11), W: +13 | Perc: +13 | Hero Points: 2 | | Speed: 25 ft. | Sturdy Shield: 64/64hp, 32BT, Hardness 8 | Active Conditions: Search, Backfire Mantle (+1 Reflex, 3 splash resistance)
GM chadius wrote:
To clarify, you don't know the Crafting DC, but you know the Athletics DC is higher than 26.

Fair point. I'll take the bait.

"Maybe we need to try another route besides just strength. Let's see if we can't stabilize them like we did with the elevators earlier. Stand back and let me try first." Klank heads in with shield raised over head, trying to wedge in braces to keep the pillars from toppling over.

Crafting Expert: 1d20 + 11 ⇒ (10) + 11 = 21

He prepares to fend off the worst from above with his shield if needed.

Reflex Save if Needed:

Reflex: 1d20 + 10 ⇒ (10) + 10 = 20
Klank also has some feats and bulwark that maybe could come into play, listed below.

Reflexive Shield: Feat 6: Fighter: Source Player Core pg. 145
You can use your shield to fend off explosions and the like. When you Raise your Shield, you gain your shield’s circumstance bonus to Reflex saves. Special If you have the Shield Block reaction, damage you take as a result of a Reflex save can trigger that reaction, even if the damage isn’t physical damage.

Bulwark: The armor covers you so completely that it provides benefits against some damaging effects. On Reflex saves to avoid a damaging effect, such as a fireball, you add a +3 modifier instead of your Dexterity modifier


◆◇↺ | 3-98 (Thread|Slides) | 3-03 (Thread|Slides)

Klank starts to build some reinforcement, but the pillar begins to wobble. He raises his shield and leaps away as it begins to fall.

Bludgeoning Damage: 4d8 + 14 ⇒ (6, 6, 7, 7) + 14 = 40

Reflex Save Success thanks to Bulwark. Shield Block reduces damage by 8. Klank and his shield take 12 damage each.

3 pillars remain, but you hear noises from the east (towards E3) as Klank climbs out of the rubble.

Initiative:

Shayla: 1d20 + 15 ⇒ (12) + 15 = 27
Kernal Klank: 1d20 + 13 ⇒ (19) + 13 = 32
Joli: 1d20 + 13 ⇒ (15) + 13 = 28
Henri: 1d20 + 13 ⇒ (16) + 13 = 29
Evindal: 1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17 Wins ties
Mrs. Perkins: 1d20 + 9 ⇒ (10) + 9 = 19
Crushers: 1d20 + 15 ⇒ (16) + 15 = 31
Taskmasters: 1d20 + 8 ⇒ (15) + 8 = 23


◆◇↺ | 3-98 (Thread|Slides) | 3-03 (Thread|Slides)

Round 1
Kernal Klank
???
Henri
Joli
Shayla
???
Mrs. Perkins
Evindal

>Temple Map<

Envoy's Alliance

Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Is there any reason we couldn't have rested for half an hour before starting this next encounter? Evindal gets two vials back every 10 minutes.

Envoy's Alliance

Dwarven Male Fighter 6 | HP: 94/94 | AC: 25(27) | F: +14, R: +10(11), W: +13 | Perc: +13 | Hero Points: 2 | | Speed: 25 ft. | Sturdy Shield: 64/64hp, 32BT, Hardness 8 | Active Conditions: Search, Backfire Mantle (+1 Reflex, 3 splash resistance)

"I made a mistake, I knew we should have just avoided them. Look out, we've got company coming." Klank draws out his warhammer and moves back into fighting position, shield raised.

Grand Archive

3-98 | "Mrs. Perkins" | NG female (she/her) human (Irriseni) witch 6 | ◆◇↺ | AC 23 (24) | HP 62/62 | P+9, F+12, R+12, W+11 (bonuses vs witches, hags) | Explore: Search | NV, HOH, 25' | Spells 1st B [ ] F [ ] FB [ ] 2nd B [ ] I [ ] SA [ ] 3rd S [ ] H [ ] | Hero (1/3) | Spirit Dwelling: 5th | Active conditions: darkvision, water breathing, swim speed

Is it too late to attempt more Crafting checks?

Not too late:
Crafting: 1d20 + 14 ⇒ (10) + 14 = 24

Reflex: 1d20 + 12 ⇒ (14) + 12 = 26


◆◇↺ | 3-98 (Thread|Slides) | 3-03 (Thread|Slides)

Mrs. Perkins, you definitely still have time to align the pillars once your turn comes up. If you stick to this plan I'll keep your rolls in mind.
Evindal, the casters Refocused after the battle so your have time to make more charges.

You hear noise from the east - mix of splashing and footsteps. Kernal Klank decides to arm himself.

Round 1
Kernal Klank (12 damage, Shield 12 damage)
???
Henri
Joli
Shayla
???
Mrs. Perkins
Evindal

>Temple Map<

Radiant Oath

2396852-2016 | CG Female Human | Street Urchin | Rogue Lvl 6 | Draconic Sorcerer Dedication | Hero Points: 1/3 | Moderate Healing Potion | Resistance: Void 1, Cold 2 | ◈◇↺ | HP 74/74 | AC 24 (26 Nimble Dodge) | F/R/W/P 13/14/11/11 | 25 feet | Class DC 23 | Spell DC 20 | +1 SH: 19/20 | Stealth(E): +15, Thievery(E)/Acrobatics(E): +14, Medicine(E): +12, Athletics +11, Deception/Diplomacy/Intimidation/Performance/Arcana(E) +10, Nature/Religion/Survival +9, Occultism/Lore(Absalom, PFS) +8 | Exploration Activity: Avoid Notice

Shayla delays until whatever is coming shows up

Envoy's Alliance

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LG Dromaar (Rainkin) Barbarian Bloodrager (Arcane) 6 | ◆◇↺ | Explore: Defend | (↺): Ferocity w/ 100 Victories
Stats:
AC 24 or 25 parry | ♥️ 100 + 9 temporary rage | Saves @ 13**/9*/12** | Perception @ 13** w/ lowlight | Speed 30 or 35 raging
☘️ ☑☑ | ✋✋ Merciful Bo Staff | ⚕ drained 0, Splash Resist [3] w/ borrowed Backfire Mantle, Drained 1, Fright 1

Keeping his rage at bay, Joli saddles next to Kernal Klank, and raising his bo high, crashes it onto the ground, pulsing an electrical burst, which he touches into the dwarf's warhammer - it crackles with potential spark!

◆) Step
◆◆) Conductive Weapon (Klank's warhammer has Shock ((+1d6 electricity on hit; CS > arcs vs two more foes w/in 10 feet of target)))

"Stay sharp - trouble afoot!"


Venture-Captain, Online PBP

**HOUSE GM ANNOUNCEMENT**

Fellow Pathfinder Society agents have thinned out the dangers of the mountain.

The Creatures Abated condition is now in effect for Act 2.

Radiant Oath

[S03-98] [R] Male Versatile Human Cloistered Cleric of Qi Zhong 5 / Medic | Field Medic | HP 58/58 (restoring 1 HP/min), AC 22 w +1 Scroll Robes (23 w Shield raised), Fortitude** +11, Reflex* +11, Will** +13, Perception** +13, Stealth +4 | Speed 25 ft. | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺

Henri draws his bola and raises his shield. He also blesses Klank with healing. "It looks like we have drawn the attention of something else here."

◆ Interact to draw weapon
◆ Shield (+1 to AC)
◆ Healer's Blessing to Klank


◆◇↺ | 3-98 (Thread|Slides) | 3-03 (Thread|Slides)

GM Screen:

Crusher 1
- Creatures Abated, -25% HP

Crushers
- Drew Weapon, cast Invisibility

Taskmaster 1
- Take them Down!
- cast Invisibility

Taskmasters 2 & 3
- Drew Weapon
- Cast Enlarge

"By the might of Droskar, Take Them Down!" You hear something smash on the ground as two of them holler in agreement, their voices deepening in the process.

Mrs. Perkins, if you want to keep the actions in the >earlier post< you can. If you want to switch actions, reuse the 10 and 14 d20 rolls you just had.


◆◇↺ | 3-98 (Thread|Slides) | 3-03 (Thread|Slides)

Round 1
???
Henri (Henri's Healer's Blessing)
Joli (Conductive Weapon)
???
Shayla
Mrs. Perkins
Evindal

Round 2
Kernal Klank (12 damage, Shield 12 damage)

>Temple Map<

Envoy's Alliance

Dwarven Male Fighter 6 | HP: 94/94 | AC: 25(27) | F: +14, R: +10(11), W: +13 | Perc: +13 | Hero Points: 2 | | Speed: 25 ft. | Sturdy Shield: 64/64hp, 32BT, Hardness 8 | Active Conditions: Search, Backfire Mantle (+1 Reflex, 3 splash resistance)

Klank nods in thanks for the spells before ◆ hustling to the east with ◆ shield raised. He takes up position around the corner and ◆ listens, waiting.

So Seek I guess with my third action in the direction the voices are coming from. Not a lot I can do with the last action that doesn't expose me to ranged attacks. AC27.

AOO if Needed:

+1 Striking, Crushing, Cold Iron Warhammer, Zot: 1d20 + 17 ⇒ (16) + 17 = 332d8 + 4 + 1d6 ⇒ (5, 4) + 4 + (1) = 14

Crushing: Item 3+: Uncommon/Magical/Necromancy: Source Grand Bazaar pg. 42. Usage etched onto a bludgeoning weapon. Weapons with this rune empower your strength, and attacks with these weapons leave your foe staggered. When you critically hit a target with this weapon, your target becomes clumsy 1 and enfeebled 1 until the end of your next turn.

Hammer: The target is knocked prone. Fort DC22

Grand Archive

3-98 | "Mrs. Perkins" | NG female (she/her) human (Irriseni) witch 6 | ◆◇↺ | AC 23 (24) | HP 62/62 | P+9, F+12, R+12, W+11 (bonuses vs witches, hags) | Explore: Search | NV, HOH, 25' | Spells 1st B [ ] F [ ] FB [ ] 2nd B [ ] I [ ] SA [ ] 3rd S [ ] H [ ] | Hero (1/3) | Spirit Dwelling: 5th | Active conditions: darkvision, water breathing, swim speed

Mrs. Perkins, not realizing the danger, calmly walks over and tries to stabilize a column. I assume that it's a 2-action Disable activity.

Crafting, rolled above: 10 + 14 = 24

If that fails, there's probably a collapse, in which case I'll pre-roll my Reflex save.

Reflex, rolled above: 14 + 12 = 26


◆◇↺ | 3-98 (Thread|Slides) | 3-03 (Thread|Slides)

GM Screen:
1d20 + 13 ⇒ (3) + 13 = 16

Kernal Klank peers around the corner. The source of the hollering is now obvious.

Two >Hryngar<, each the size of wagons, wave their mauls above their heads.

Hryngar descend from the Dwarves who refused to travel to the surface after Starfall. The dwarven deity Droskar offered them eternal riches in exchange for toiling away.

Mrs. Perkins, meanwhile, quickly stabilizes one of the pillars. 2 more to go.

Round 1
???
Henri (Henri's Healer's Blessing)
Joli (Conductive Weapon)
Blue Black (Enlarged)
Blue White (Enlarged)
???
Shayla
Mrs. Perkins
Evindal

Round 2
Kernal Klank (12 damage, Shield 12 damage)

>Temple Map<

Envoy's Alliance

Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Evindal hurries to help with the crumbling pillars, taking a quick glance at the Hryngar as he passes.

◆ Stride 35'

◆ Crafting to stabilize: 1d20 + 11 ⇒ (17) + 11 = 28 +1 circ bonus if Pursue a Lead applies

◆ Recall Knowledge on the Hryngar (Society? +11; Religion? +8;) +1 if Pursue a Lead applies

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