Tyrant's Grasp III: Last Watch

Game Master CrusaderWolf

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Art | Female Duskwalker Dancer 8 | AC: 27 T: 18 FF: 22 | CMD: 26 | HP: 64/72-8 | F+5 R+11 W+8 (+2 vs. stagger)(+2 vs. NEng,Death,Undead)(Evasion)| Init +4 | Perc +14 | RS 2/3 | Routine 2nd: 5/6 3rd: 4/4 | Active Status:: 1 NL

Seeing the foe taking up a defensive stance, Ketra comments to the others "He'll probably have a little magic to steal life force, as well as a nasty bite to do the same. Half undead and half not. If only we could toss him in the town square in the middle of a sunny day." She flips her knife in her hand for a moment as she eyes the mortic orc, before speaking to him. "Backed into a corner, huh? Nervous?"

Intimidate: 1d20 + 21 ⇒ (19) + 21 = 40

She slips into the stairway but stays out of his reach.

I figure you guys can land some ranged attacks while he holds back. Especially Silvia since she can attack touch. Definitely a losing game for him to total defense.

Silver Crusade

F F Human Inquisitor 8 (Sanctified Slayer, Ravener Hunter (life mystery)). HP 71/71. AC 28/FF27/T13. Saves: F+9, R+4, W+10 (+2 vs fear). Init +4. Perc. +13. Att +11, 1d10+7 (18-20/x2). CMB +11, CMD 21 Spellcasting: L1 6/6, L2 5/5. L3 3/3. Bane 8/8. Healer's Hands/IH 8/8. Studied Target +2 (move/swift), SA +2d6. Conditions: None.

"Again, I am captain Sunstone of the Watch. Rosalind to my friends. What about you?" She answers the man, then allows him a slight smile. "You're made of some stern stuff, to take both those arrow wounds and the rope without dying. It makes sense to be out of sorts. Can you stand? Should i remain here with you while my friends deal with the remaining imvaders inside?"

I'll try and gauge his mental state. Also lifelink probable damages me for 8 to heal zsofia 5 and Sylvia 3.

heal: 1d20 + 23 ⇒ (6) + 23 = 29


Male duskwalker druid (death druid) 8 | Init: +4 | Perc: +11 (darkvision, deathwatch), SM: +4 | HP: 44/44 | AC 21 T 15 FF 17 | CMB: +10, CMD: 21 | F: +9, R: +8, W: +13 (+6 vs. neg nrg, death eff; +4 (class) vs energy drain; +2 (race) vs undead, sakhil) | Speed 40* | +1 seeking longbow +11/+6 (1d8+1/x3); mwk sickle +11/+6 (1d6), ghost hunter 1/day | Spells: 4th 3/3; 3rd 2/4; 2nd 2/4 1st 5/6 |*Active: Longstrider, Resist F 20

Sanduro steps past Silvia into the room to stand next to Zsofia. "Did someone ask for a sunny day?"

The druid places a hand on one of Zsofia's bracers of armor and calls out a prayer. "Lady of Graves, lend us a bit of your power to send this mortic to your judgment, or at least scurrying back to the shadows." The bracer erupts in bright light that fills the room and spills into the hallway.

Sanduro takes a 5' step and casts daylight.


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Female medium outsider (phantom) 8 | HP:45/45 | AC 26* T 14 FF 22* DR 5/magic & slash | CMB: +9, CMD: 21 | F: +4, R: +9, W: +6 (+4 morale vs enchant) | Init: +3 | Perc: +6 (darkvision), SM: +0 | Speed 30 | slamx2 +12/+12* (2d6+4* ecto; 2d6+4 inco) | *Active: Ecto. Mani.; Grtr Mag Fang, Barkskin, Daylight

Zsofia is distracted from Sanduro's spellcasting by the sight of the last of her wounds closing almost entirely, apparently on its own. "Getting magical healing after being hurt is one thing, but getting a healing spell cast on you before you get wounded, that's just weird. Useful, super-great, the new paladin is a much better healer than you are, kid, and I'm definitely not complaining! But it's a little weird, isn't it? I mean ... AHHH! You could warn me to close my eyes! OK, I'm fine."

The phantom steps forward and spots Ketra in the hall. "Hang on, pal, be right there!"

Zsofia stalks into the corner of the room. Instead of stopping before she hits the wall, she walks right into it, pressing her ectoplasmic body against the plaster. Slowly, she disappears from the room.

A growing light from the corner by the stairs Ketra's first clue about what the phantom is doing. Soon enough, Zsofia - shining like a bright summer day - pushes all the way through the wall with a moist-sounding SLORP, and throws a quick elbow at the mortic orc's kidney.

Slam!: 1d20 + 12 ⇒ (6) + 12 = 182d6 + 4 ⇒ (5, 6) + 4 = 15

Move 30' (including two squares of movement for one square of Phase Lurch) and strike.

Phase Lurch (Su):
A phantom in ectoplasmic form has the ability to pass through walls or material obstacles. In order to use this ability, it must begin and end its turn outside whatever wall or obstacle it's moving through. An ectoplasmic phantom can't move through corporeal creatures with this ability, and its movement speed is halved while moving through a wall or obstacle. Any surface it moves through is coated with a thin, silvery mucus that lingers for 1 minute.

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