Kutholiam Vuere

Henri Hart's page

250 posts. Organized Play character for Frozen Frost.


Race

HP 44/44, AC 19 w Scroll Robes (20 w Shield raised), Fortitude** +9, Reflex* +9, Will** +12, Perception* +10, Stealth +3 |

Classes/Levels

Speed 25 ft. | Exploration Activity Search | Active Conditions Restoring 1 HP/min, Negative Resistance 1 | ◆◇↺

Gender

[Remaster] Male Versatile Human Cloistered Cleric of Qi Zhong 4 / Medic | Field Medic |

Strength 10
Dexterity 12
Constitution 12
Intelligence 10
Wisdom 18
Charisma 16

About Henri Hart

----------

PFS INFORMATION:
PFS #: 2403787-2004
Lore: Pathfinder Society* +6
Faction: Radiant Oath

Chronicles & Boons
Level 1
1 S01-22 Doom of Cassomir
2 Boon - [] Doom Averted (General) – In defeating a growing cult of Groetus in Cassomir, your spirit is filled with a renewed resistance against the same prophecies of doom that his priests shout from the rooftops. When your dying value is increased to exactly the amount that would kill you, this boon automatically activates. Check the box that precedes this boon and decrease your dying value by one.
3 S03-01 Intro: Year of Shattered Sanctuaries
4 Boon - Wayfinder
5 S02-11 The Pathfinder Trials

Level 2
6 S04-02 Return to the Grave
7 S04-01 Intro: Year of Boundless Wonder (GM)
8 S02-09 The Seven Secrets of Dacilane Academy (GM)
9 Boon - Protective Mentor (Radiant Oath) – While working with less experienced Pathfinder allies, you shield your more fragile wards from the threat of death. For any PCs benefiting from a Level Bump and whose levels are lower than yours, you increase their current and maximum Hit Points by an additional amount equal to 3 times your Radiant Oath reputation tier (Liked = 1, Admired = 2, Revered = 3). Normal: A Level Bump increases a PC’s Hit Points by 10% or 10, whichever is higher. Special: A PC can only benefit from two mentor boons.

Level 3
10 S01-20 The Lost Legend
11 Boon - Waters of Warlock's Barrow – You vanquished the spirits of Warlock’s Barrow, and now through some quirk of fate, you can call upon them to help you lay other undead to rest. ◆◆ Uses [] ; Effect The purified waters of Warlock’s Barrow surround your weapons, now harming the undead instead of the living. You cast disrupting weapons as a 1st-level innate spell, except the spell also has the water trait.
12 B21 Against the Unliving
13 S04-04 To Seek the Heart of Calamity
14 Boon: Practiced Medic []– By spending your off-hours administering medical aid to those in need, you have developed extraordinary first aid instincts. After purchasing this boon, you can spend Downtime to provide medical services to others. Once you have expended 8 days of Downtime in this way, you can expend the boon as a free action before attempting a Medicine check to Administer First Aid, Treat Disease, Treat Poison, or Treat Wounds. You improve your check’s degree of success by one step (such as if you roll a failure, you get a success instead); the boon is not expended if your original roll is a critical success. Once you expend this boon, it provides no other benefit. Special: You can apply this boon multiple times to the same character, though you cannot expend more than one copy of this boon per adventure.
15 Boon: Radiant Wayfinder – You have specially augmented your wayfinder, devising a way for the device to reveal hidden creatures. When you purchase this boon, you apply its benefits to one wayfinder in your possession, granting it the following activation ability. Activate [two-action] command (evocation, good, light) Effect The wayfinder glows with a spiritual radiance, revealing that which is hidden. This has the effects of faerie fire, except the effect occurs in a 10-foot radius centered around you. You can safely use this benefit once per adventure. You can attempt to use it a second time, overcharging the wayfinder at the risk of destroying it. When you do so, roll a DC 10 flat check. On a success, the wayfinder is broken. On a failure, the wayfinder is destroyed. If anyone tries to overcharge a wayfinder that’s already been overcharged, the item is automatically destroyed (even if it has been repaired) and does not provide the activated benefit. Special: You can apply multiple upgrades to a single wayfinder. Each upgrade only affects one wayfinder in your possession, chosen when the boon is purchased. If a wayfinder has multiple upgrades on it, you can only safely use each ability once per scenario. If the wayfinder with this upgrade is destroyed, you can apply the upgrade to another wayfinder during Downtime for no additional cost beyond that of the wayfinder itself.
16 Q14 The Swordlord's Challenge
17 Q08 Shadows of the Black Sovereign
18 Boon: Numerian Archaeologist [][][] – You have garnered some unique experience with the unusual technology of Numeria. You can use the following free action by checking off a box next to this boon. Technological Defense [free-action] Trigger You attempt a saving throw against a technological weapon or effect, but you haven’t rolled it yet; Effect You gain a +1 circumstance bonus to the saving throw.

Level 4
19 Q09 Wayfinder Origins
20 Boon: Wayfinder Connections – Thanks to your connection with Venture-Captain Muesello, you have an easier time securing wayfinders. You can purchase wayfinders of up to your character level + 2 as long as you have access to them. If you own a standard wayfinder (Core Rulebook 617), Muesello offers to upgrade it to a wayfinder with additional features for the difference in cost between the items.
21 S01-09 Star-Crossed Voyages
22 Boon: Ally of the Iruxi – You befriended the iruxi of Kihirat. This boon will have a special benefit in a future adventure.
23 Q15 In the Footsteps of Horror

----------

BOTTING INSTRUCTIONS:

----------

CHARACTER INFORMATION
Name: Henri Hart
Ethnicity, Heritage & Ancestry: Versatile Human
Background: Field Medic Home Region: Golden Road Nation: Katapesh in Katapesh Languages: Common, Goblin
Sub-Class & Class: Cloistered Cleric of Qi Zhong / Medic Level: 4
Gender: Male Size & Reach: Medium (5 ft) Speed: 25 ft

----------

STATS & SKILLS (* indicates Proficiency Level)
STR +0, DEX +3, CON +1, INT +0, WIS +4, CHA +1
HP 44/44, AC 19 w Scroll Robes (20 w Shield raised) Fortitude** +9, Reflex* +9, Will** +12, Perception* +10
Acrobatics* +9
Arcana +0
Athletics* +6
Crafting +0
Deception +1
Diplomacy* +9
Intimidation +1
Lore: Pathfinder Society* +6
Lore: Warfare* +6
Medicine** +13 w Healer’s Gloves) – ◆ Battle Medicine – Prerequisites trained in Medicine; Requirements You’re holding or wearing a healer’s toolkit (page 288); You can patch up wounds, even in combat. Attempt a Medicine check with the same DC as for Treat Wounds and restore the corresponding amount of HP; this doesn’t remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then immune to your Battle Medicine for 1 day. This does not make them immune to, or otherwise count as, Treat Wounds., Risky Surgery – Prerequisites trained in Medicine; Your surgery can bring a patient back from the brink of death, but might push them over the edge. When you Treat Wounds, you can deal 1d8 slashing damage to your patient just before applying the effects of Treat Wounds. If you do, you gain a +2 circumstance bonus to your Medicine check to Treat Wounds, and if you roll a success, you get a critical success instead.[ooc][smaller], Robust Recovery – [ooc][smaller] Prerequisites expert in Medicine; You learned folk medicine to help recover from diseases and poison, and using it diligently has made you especially resilient. When you Treat a Disease or a Poison, or someone else uses one of these actions on you, increase the circumstance bonus granted on a success to +4, and if the result of the patient’s saving throw is a success, the patient gets a critical success., Ward Medic – Prerequisites expert in Medicine; You’ve studied in large medical wards, treating several patients at once and tending to all their needs. When you use Treat Disease or Treat Wounds, you can treat up to two targets. If you’re a master in Medicine, you can treat up to four targets, and if you’re legendary, you can treat up to eight targets., ◆ or ◆◆ Doctor’s Visitation – Prerequisites Medic Dedication; You move to provide immediate care to those who need it. Stride, then use one of the following: Battle Medicine or Treat Poison. You can spend a second action to instead Stride and then Administer First Aid or Treat a Condition (if you have it)., ◆◆Treat Condition – Prerequisites Medic Dedication; Requirements You are holding healer's tools, or you are wearing them and have a hand free. You treat an adjacent creature in an attempt to reduce the clumsy, enfeebled, or sickened condition. If a creature has multiple conditions from this list, choose one. Attempt a counteract check against the condition, using your Medicine modifier as your counteract modifier and the condition's source to determine the DC. You can't treat a condition that came from an artifact or effect above 20th level unless you have Legendary Medic; even if you do, the counteract DC increases by 10. Treating a Condition that is continually applied under certain circumstances (for instance, the enfeebled condition a good character gains from carrying an unholy weapon) has no effect as long as the circumstances continue. Critical Success Reduce the condition value by 2. Success Reduce the condition value by 1. Critical Failure Increase the condition value by 1.
> [dice=Treat Wounds w Healer's Gloves, Medic]1d20+12+1[/dice] vs DC 15 or DC 20
> [dice=Trained Healing]2d8 or 4d8[/dice] HP
> [dice=Expert Healing, Medic]2d8 or 4d8 +10+5[/dice] HP
> [dice=Master Healing, Medic]2d8 or 4d8 +30+10[/dice] HP
> [dice=Legendary Healing, Medic]2d8 or 4d8 +50+15[/dice] HP
Nature +4
Occultism +0
Performance +1
Religion* +10
Society +0
Stealth +3
Survival +4
Thievery +3

----------

OFFENSE & DEFENSE
Melee ◆ Fist (Agile, Finesse, Nonlethal, Unarmed) +9 Damage 1d4 B
Melee ◆ Mace [Deity’s Favored Weapon] (Shove) +6 Damage 1d6 B
Ranged ◆ Atlatl (Propulsive) +9 Damage 1d6 P
Armor Scroll Robes (Inscribed) AC Bonus +0 [b]Dex Cap 5
ShieldShield AC Bonus +1 (raised) Hardness 5 HP(BT) 0(0) Others ↺ Shield Block

----------

SPELLS (* denotes Signature Spells)
Cleric DC 20
Spell Attack +10
Max Focus Points 1
Focus Spells (Heightened Rank 2)
◆ Healer’s Blessing

Cleric Font (Heightened Rank 2) Heal
◆ to ◆◆◆ Heal
◆ to ◆◆◆ Heal
◆ to ◆◆◆ Heal
◆ to ◆◆◆ Heal

Prepared Divine Cantrips (Heightened Rank 2)
◆◆ Vitality Lash
◆◆ Rousing Splash
◆◆ Stabilize
◆ Shield
◆◆ Daze

Prepared Divine Spells (Rank 1)
◆◆ Enfeeble
◆◆ Spirit Link
◆◆ Bless

Prepared Divine Spells (Rank 2)
◆◆ Share Life
◆◆ Resist Energy
◆◆ Translate

----------

GEARS & ITEMS
Invested Items (3/10): Healer’s Gloves, Radiant Wayfinder (w Light and 10-ft Faerie Fire), Pearly White Spindle Aeon Stone
Worn Items: Mace, Atlatl, Darts (10), Scroll Robes, Healer’s Toolkit, Religious Symbol (Silver), Backpack
Stowed Items (in Backpack): Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap
Current Bulk: 4.0 (Encumbered 5.0, Maximum 10.0)

----------

FEATS
Level 1
Skill Feat (from background) ◆ Battle Medicine
General Feat (from Heritage) Versatile Heritage > Risky Surgery
Class Feat ---
Ancestry Feat Natural Ambition – Healing Hands – Prerequisites healing font; Your vitality is even more vibrant and restorative. When you cast heal, you roll d10s instead of d8s.
Class Feature Divine Font – Healing Font
Class Feature Doctrine > Cloistered Cleric > Deity – Qi Zhong > Favored Weapon – Mace
Class Feature Domain Initiate > Healing
Class Feature Deity
Class Feature Anathema
Class Feature Sanctification
Class Feature Cleric Spellcasting

Level 2
Class Feat Medic Dedication
Skill Feat Ward Medic

Level 3
General Feat Robust Recovery
Class Feature Second Doctrine – Your proficiency rank for Fortitude saves increases to expert.

Level 4
Class Feat ◆ Doctor’s Visitation
Skill Feat ◆◆Treat Condition

Level 5
Ancestry Feat General Training > Toughness
Class Feature Perception Expertise

Level 6
Class Feat Magic Hands
Skill Feat Holistic Care

Level 7
General Feat Fast Recovery
Class Feature Third Doctrine

Level 8
Class Feat Advanced Domain > Healing > Rebuke Death
Skill Feat Advanced First Aid

----------
20240411