
GM Frost |

Let's discuss out-of-character stuff here.

GM Frost |

Outpost VIII will start on March 2.

GM Frost |

Hello, everyone! Welcome to the game. Before we begin, here are some important instructions for a smooth experience:
1. Sign up on the Sign-Up Sheet (linked above) and provide Player Name, Character Name, Organized Play Number, Character Number, etc. We'll use the RPG Chronicles website for this.
2. Fill in your character and minion tokens, and marching order on page 2 of Slides and Encounter Maps (linked above). Also, update your character’s basic information, core stats, and skill modifiers on Google Sheets Macros (linked above).
3. Ensure your character's stat block/header includes HP, AC, Saving Throws (Fortitude, Reflex, Will), Perception bonus, and Speed.
4. Area templates (burst, cone, emanation, line) are on pages 3-7 of the Slides and can be copied to the Encounter Map.
5. Post regularly, preferably at least once daily and once on weekends. Follow the Organized Play Foundation Community Standards: "Explore, Report, Cooperate." Non-consensual character conflict is prohibited and can result in Infamy points.
6. I will roll initiative checks and use a block initiative system. PCs in the active block can post their actions, resolved in posting order. I will roll secret checks; players roll saving throws.
7. Use these symbols in combat posts: ◆ for single action, ◆◆ for two actions, ◆◆◆ for three actions, ↺ for reaction, ◇ for free action.
8. We’ll use the X-Card for safety. If something makes you uncomfortable, include '[X-Card]' in your post or message me privately.
9. Regular posting keeps the game flowing. Kindly inform us of any absences. Provide botting instructions if you'll be away.
10. Remember, the goal is to have fun! :)
Thank you, and let's embark on this exciting adventure!

GM Frost |

I've been quite busy over the past few weeks, but I’ve now linked the Sign-Up Sheet (RPG Chronicles), Macros, and Slides above. When you have the time, please fill them out before we start the game. You’re also welcome to post your introductions in the gameplay thread in advance, so we can jump right in once we begin.
If anyone has GM glyphs, now is your chance to share them to others for extra hero point.

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I think I've filled everything in. No glyphs to share but I have the Combat Mentor boon in case anyone has a level bump.
No major shenanigans but Razzm has 3 possible reactions that he might use in combat:
* Reactive Strike (the usual Fighter AoO)
* Reactive Shield (raise shield when hit by a strike, giving a +2 AC vs that strike - obviously only used when it will make a difference, changing a hit to a miss or a crit to a normal hit)
* Shield Block
In addition, when he does a Shield Block, Disarming Block gives him a free action Disarm vs the foe.

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Three GM glyphs. They can go to the low level characters: Zornesk, and then not Alphabetical: 1d3 ⇒ 1 Ebiten. So, Zornesk, Marjim's PC (there are two signed in), and then Shalosar.

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[dice=Perception DC 10]1d20+10 Lol. Well, I guess it's good to get those out of the way early!
"I seem to recall that Yesterday’s Tide was a merchant ship that went missing in 4719 ar. Efforts to locate the Tide were halfhearted at best, as its disappearance coincided with the sudden return of the city of Xin-Edasseril. At the time, many believed the two events were somehow connected. Maybe they were?"
How long ago was that?

GM Frost |
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That's around 5-6 years ago. We are currently in 4725 AR.

GM Frost |

It looks like we are going high tier for this scenario. That also means Zornesk needs to apply PC Level Bump:
To provide low level players a more fun and fair experience, PCs at the lowest allowed to play the adventure (such as a 3rd-level PC playing in a Level 3–6 Scenario) gain a temporary boost when playing in the higher level range called a "Level Bump," to represent the higher-level PCs’ mentorship and support. Apply the following adjustments:
> Increase every DC the PC has by 1.
> Increase the attack modifiers, attack damage, spell damage, saving throw modifiers, skill modifiers, Perception modifiers, and AC of the PC by 1.
> Increase the total hit points of the PC by 10 or by 10%, whichever is higher.Apply the relevant adjustments to the PC's animal companions, eidolons, and familiars as well. If a value is already increased by applying the adjustment to a PC (such as a familiar's save modifiers and AC), do not increase the value a second time. Remind higher-level PCs to apply any Mentor Boons they might have purchased as well.
These adjustments are less beneficial than gaining a level, yet they provide the PC more survivability and more opportunity to contribute to the adventure experience, reducing the degree to which higher-level PCs might overshadow these less experienced Pathfinders.
Razzm has Combat Mentor boon that Zornesk can benefit from in addition to the PC Level Bump: Combat Mentor boon allows you to increase the Level Bump’s modifier to attack rolls to 2, instead of just 1. You can benefit from up to two mentor boons. Kindly reflect the same into the Macros.

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I'm taking my kid on a short vacation tomorrow and will have limited ability to post until Monday. Please bot me as needed though I'll try to post when I can.

GM Frost |
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Apologies for not updating, It's been a really busy week at work and some important matters after that. Hopefully next week will be a bit lighter in workload and all.

GM Frost |

Last chance to heal Razzm that I will retcon. Anyone?

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Last chance to heal Razzm that I will retcon. Anyone?
Wow, I hope we have someone with Medicine, or some other form of healing. Razzm isn't trained in it (he's a typical big stupid fighter) so this could be rough...

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If the Treat Wounds attempt fails, is the subject still immune for one hour?
Has an hour passed since my first attempt?
If I can, I’ll try again. Otherwise, I’ll give Razzm my healing potion.
Medicine: 1d20 + 6 ⇒ (16) + 6 = 22
Healing: 2d8 ⇒ (2, 7) = 9
Battle Medicine

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Last chance to heal Razzm that I will retcon. Anyone?
Thevenin has spells that they can expend if it's the only option, but I might be too late at this point - Thevenin will cast one in the first round.

GM Frost |
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I will accept the Battle Medicine and allow Thevenin to use the healing spell before you arrive at the cabin. So that will be 9 HP and healing from Thevenin's spell.

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Btw, my stepmom is coming to visit this weekend - my posting will be limited through Monday but I'll try to post when I can. If you need to bot Razzm standard practice is 2 actions for Double Slice and 1 action to Raise Shield.

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Going to be on a plane for most of today. Will try to hop on during one of my layovers, but no guarantees! If you need to bot me, will cast shield, strike (with +1 fire dmg due to Arcane Cascade), and recharge Spellstrike.

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Not quite sure how the timing works here. Thevenin and I have 1 success each. Does that mean we’re both occupied for the whole hour? If they go for the 3rd success, that’s still part of the same hour, correct? So that would take us both out of potentially healing others?

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Thevenin can always burn spells if not everyone is healed by the time they're done researching.

GM Frost |

Many apologies for the silence. I was very busy during the weekend, then there was a holiday here after that, and I lost my internet connection yesterday. I will post an update within the day.

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My kid starts her week-long spring break today and we are going to visit Grandma. I'll still be able to post but likely with reduced frequency until after April 13. I appreciate your understanding.