Sunflower Leshy

Thevenin Serkat's page

194 posts. Alias of Watery Soup.


Race

AC 19 (20) | HP 35/35 | P +7, F +6, R +7, W +9 | Explore: Search | NV, 30' |

Classes/Levels

Focus: 2/2 | Spells 1st (3/3) 2nd (2/2) | Hero: 1/3 | Active Conditions: sunbathing

Gender

open | NG nonbinary (they/them) leaf leshy (Finadar) oracle (tempest) 3 | ◆◇↺ |

About Thevenin Serkat

Character Summary
Note: replacement character for 2358909-2004

Thevenin is a leaf leshy from the Finadar Forest who hated cyclopses for corrupting them with abyssal energy. When an orc from the Pathfinder Society arrived, they kicked the orc in the nards. Ever since finding out orcs aren't cyclopses, Thevenin feels bad and wants to find the orc named Aktuh to make amends.

Personality:
Theme Song: TBD

Casting: TBD

Character Inspiration:

Background Narrative:

THEVENIN SERKAT

NG nonbinary leaf leshy (Saga Lands) oracle (tempest) 3
Home Region: Finadar Forest
Background: Finadar Leshy
Senses: normal vision, normal hearing
Speed: 30'

DEFENSE
AC 10+2+[2+2]+3 = 19
Max HP 8+(8+1)*3 = 35
Perception +2+2+3 = +7
Fortitude +2+1+3 = +6
Reflex +2+2+3 = +7
Will +4+2+3 = +9

OFFENSE
Melee: Light Mace (+7, 1d4 B, agile, finesse, shove)
Melee: Dagger (+7, 1d4 P, agile, finesse, thrown 10', versatile S)
Ranged: Sling (+7, 1d6+1 B, propulsive) (50')

STATISTICS

STR 10 DEX 14 CON 12 INT 10 WIS 14 CHA 18

Ancestry Feats: Leshy Lore (Nature, Survival), Plant Nourishment
Class Features: Oracular Curse, Revelation Spells, Divine Spontaneous Spellcasting
Class Feats: Medic Dedication
General Feats: Fleet
Skill Feats: Intimidating Glare, Battle Medicine

Skills: +training+ability+level+item =
• Acrobatics +2+2+3-1 = +6
• Arcana [hireling] +2+3 = +5
• Athletics +0-1 = -1
• Crafting +0
• Deception +4
• Diplomacy +2+4+3 = +9
• Intimidation +2+4+3 = +9
• Lore, Banana [hireling] +4+3 = +7
• Lore, Pathfinder Society [PFS] +2+0+3 = +5
• Lore, Abyssal [background] +2+0+3 = +5
• Lore, Leshy [ancestry] +2+0+3 = +5
• Medicine +4+2+3+1 = +10
• Nature +2+2+3 = +7
• Occultism +0
• Performance +4
• Religion +2+2+3 = +7
• Society +0
• Stealth +2+2+3-1 = +6
• Survival +2+2+3 = +7
• Thievery +2-1 = +1

Focus Spells (DC 19): tidal surge (push), tempest touch (2d4 B + 2d4 cold, -speed)

Divine Spells (DC 19):
Cantrips: daze [4 mental], detect magic, guidance, haunting hymn, shield, electric arc [1d4+4]
Level 1 (3/day): heal (signature), magic weapon, fear
Level 2 (2/day): dispel magic (signature), faerie fire

Languages: Common, Sylvan

Gear: adventurer's pack (backpack, bedroll, belt pouches (x2), chalk (x10), flint and steel, rope (50'), rations (x14), torches (x5), waterskin), scale mail, guisarme, sling, expanded healer's tools, longspear, spear, dagger, sling, light mace, studded leather

Pathfinder Society Networking: Spells
Pathfinder Society Lore: Pathfinder Society
Pathfinder Society Feat: (Level 5)
Pathfinder Society School Item: scroll of heal

Chronicles:
1.1. 1-11 Flames of Rebellion
1.2. 1-10 Tarnbreaker's Trail
1.3. 2-07 The Seven Secrets of Dacilaine Academy
2.1. 4-01 Intro: Year of Boundless Wonder
2.2. 2-21 In Pursuit of Water
2.2.2 Q14 The Swordlord's Challenge
2.2.4 Q15 In the Footsteps of Horror

Item Access:
archaic wayfinder (U, 30 gp)
tracker's goggles (Level 3, 60 gp)
Aldori dueling sword (U, 2 gp)

Default Advanced Boon: Devil's Keep

Advanced Boons:
Devil's Keep: You are the rightful master of the infernal keep known as Diggen's Rest. Once per adventure, you may use the following reaction.
Infernal Detonations (reaction) Trigger A creature within 30 feet of you targets you or an ally with an attack; Effect The creature takes fire damage equal to 1d6+your level (basic Reflex save). The DC of the Reflex save is equal to your spell DC or your class DC, whichever is higher.

Chronicle Boons:
Tarnbreaker Champions: While playing in an adventure that takes place primarily in the Lands of the Linnorm Kings, you can stay for free at any Ulfen or Varki inn or similar establishment, and you gain a 10% on all non-magical goods bought in Ulfen or Varki settlements (this does not stack with any other discount or reduction in price). In addition, you gain a +1 circumstance bonus on all Diplomacy checks to Make A Request while playing in an adventure that takes place primarily in the Lands of the Linnorm Kings.

Default Hireling: Gob Bluth

AcP and Fame Boons:
Hireling (Gob Bluth) (Arcana, Banana Lore): You have recruited a non-combat hireling who can assist you with a certain set of skill checks. This ally performs the selected skills with a total modifier equal to 2 + your level, and they are considered trained in the skills. You must expend any actions and be in range to perform the action yourself, and any consequences of these actions affect you (such as falling when using Athletics to Climb). The hireling doesn’t have or use its own ability modifiers and can never benefit from item bonuses, status bonuses, or fortune effects. Abilities that grant you a circumstance bonus do not grant that circumstance bonus to your hireling even though you are using your action to attempt the check. You cannot aid your own hireling. You cannot use the hirelings skills except recall knowledge in combat, and the hireling cannot be affected by, or affect combat, and cannot be harmed unless willfully endangered, and has no effect other than performing the selected skill checks. When you purchase this boon, you select one skill as well as one Lore skill. The hireling can perform only these skills checks.

Hireling, Expert: When you gain this boon, select one Hireling boon you possess. The selected ally’s proficiency for their selected skills improves to expert, and their modifier to skill checks increases to 4 + your level.