Thevenin is a leaf leshy from the Finadar Forest who hated cyclopses for corrupting them with abyssal energy. When an orc from the Pathfinder Society arrived, they kicked the orc in the nards. Ever since finding out orcs aren't cyclopses, Thevenin feels bad and wants to find the orc named Aktuh to make amends.
Personality:
Theme Song: TBD
Casting: TBD
Character Inspiration:
Background Narrative:
THEVENIN SERKAT
*REMASTERED*
Nonbinary (they/them) leaf leshy (Saga Lands) oracle (tempest) 4
Home Region: Finadar Forest
Background: Finadar Leshy
Senses: normal vision, normal hearing
Speed: 25'
DEFENSE
AC 10+2+[2+2]+4 = 20
Max HP 8+(8+2+1)*4 = 52
Perception +2+2+4 = +8
Fortitude +2+2+4 = +8
Reflex +2+2+4 = +8
Will +4+2+4 = +10
OFFENSE
Melee: Dagger (+8, 1d4 P, agile, finesse, thrown 10', versatile S)
Melee: Elemental Blast (+8, 1d8 B or vitality)
Ranged: Sling (+8, 1d6+1 B, propulsive) (50')
Ranged: Elemental Blast (+8, 1d8 B or vitality)
STATISTICS
STR 0 DEX +2 CON +2 INT -1 WIS +2 CHA +4
Ancestry Feats: Leshy Lore (Nature, Survival), Plant Nourishment
Class Features: Oracular Curse (Inclement Headwinds*), Revelation Spells, Foretell Harm (CURSE, 2*rank)
Class Feats: Kineticist Dedication (Wood), Through the Gate (Timber Sentinel [20 hp])
General Feats: Toughness
Skill Feats: Intimidating Glare, Additional Lore, Bon Mot, Assurance (Medicine)
*Curse of Inclement Headwinds
Cursebound 1: weakness electricity 2, treat as if wearing metal
Cursebound 2: -2 circumstance penalty to ranged attack rolls
Cursebound 3: weakness electricity 5+level
Cursebound 4: -10' speed
Gear: adventurer's pack (backpack, bedroll, belt pouches (x2), chalk (x10), flint and steel, rope (50'), rations (x14), torches (x5), waterskin), dagger, sling, studded leather armor, wayfinder, expanded healer's tools, glasses of sociability, demon mask, spacious pouch I
Pathfinder Provision: 2nd rank scroll of dispel magic
Chronicles:
1.1. 1-11 Flames of Rebellion
1.2. 1-10 Tarnbreaker's Trail
1.3. 2-07 The Seven Secrets of Dacilaine Academy
2.1. 4-01 Intro: Year of Boundless Wonder
2.2. 2-21 In Pursuit of Water
2.2.2 Q14 The Swordlord's Challenge
2.2.4 Q15 In the Footsteps of Horror
3.1. 5-07 The Sewer Dragon Crisis
3.2. 5-12 Mischief in the Maze
--REMASTER REBUILD--
3.3. 3-18 Dacilane Academy's Delightful Disaster
4.1. 5-17 Stranded on Yesterday's Tide
Non-Common and Discounted Item Access:
Aldori dueling sword (U, 2 gp)
vexing vapor (lesser) (U, 4 gp)
dragon’s crest (U, 10 gp)
vexing vapor (moderate) (U, 12 gp)
book of translation (U, 25 gp)
archaic wayfinder (U, 30 gp)
wand of heal (item 3, discounted to 56 gp, limit 1)
demon mask (item 4, discounted to 79 gp, limit 1)
wand of widening (1st-level spell; item 4, discounted to 94 gp, limit 1)
book of translation, advanced (U, 125 gp)
dagger of venom (item 5, discounted to 140 gp, limit 1)
wand of comprehend language (item 5, discounted to 150 gp, limit 1)
wand of manifold missiles (1st-level spell; item 5, discounted to 150 gp, limit 1)
Chronicle Boons:
Devil's Keep (advanced): You are the rightful master of the infernal keep known as Diggen's Rest. Once per adventure, you may use the following reaction.
Infernal Detonations (reaction) Trigger A creature within 30 feet of you targets you or an ally with an attack; Effect The creature takes fire damage equal to 1d6+your level (basic Reflex save). The DC of the Reflex save is equal to your spell DC or your class DC, whichever is higher.
Tarnbreaker Champions: While playing in an adventure that takes place primarily in the Lands of the Linnorm Kings, you can stay for free at any Ulfen or Varki inn or similar establishment, and you gain a 10% on all non-magical goods bought in Ulfen or Varki settlements (this does not stack with any other discount or reduction in price). In addition, you gain a +1 circumstance bonus on all Diplomacy checks to Make A Request while playing in an adventure that takes place primarily in the Lands of the Linnorm Kings.
Thandmere’s Pathfinder Chronicle: +1 item bonus to Recall Knowledge checks related to current and prior Pathfinder Society expeditions in the Five Kings Mountains (item 3, discounted to 3 gp; Lost Omens Character Guide 110)
Hireling (4 AcP): You have recruited a non-combat hireling who can assist you with a certain set of skill checks. This ally performs the selected skills with a total modifier equal to 2 + your level, and they are considered trained in the skills. You must expend any actions and be in range to perform the action yourself, and any consequences of these actions affect you (such as falling when using Athletics to Climb). The hireling doesn’t have or use its own ability modifiers and can never benefit from item bonuses, status bonuses, or fortune effects. Abilities that grant you a circumstance bonus do not grant that circumstance bonus to your hireling even though you are using your action to attempt the check. You cannot aid your own hireling. You cannot use the hirelings skills except recall knowledge in combat, and the hireling cannot be affected by, or affect combat, and cannot be harmed unless willfully endangered, and has no effect other than performing the selected skill checks. When you purchase this boon, you select one skill as well as one Lore skill. The hireling can perform only these skills checks.
Hireling, Expert (0 AcP): When you gain this boon, select one Hireling boon you possess. The selected ally’s proficiency for their selected skills improves to expert, and their modifier to skill checks increases to 4 + your level.