Race
HP 26| AC 18| F +5 R +6 W +7 | Perc +7 | Stealth +2 |
Classes/Levels
speed 25 ft. | focus 2/2 | spells 1 3/3 | Active Conditions: none
Gender
Neutral Good Human Bard 2 |
About Malark Evenwood
PFS Information:
PFS Number: 259680-2003
Experience: 12 XP
Fame: 12
Gold: 45 gold, 4 silver, 8 copper
Major Factions
Envoy’s Alliance: 14
Grand Archive:
Horizon Hunters:
Vigilant Seal:
Minor Factions
Radiant Oath:
Verdant Wheel:
All Faction Reputation
Total (Sum of the Above) Reputation: 14
Purchased Boons
Envoy’s Alliance Champion (Envoy’s Alliance) (0 Fame)
Boon #2 (type) (cost)
ancestry Human (Varisian)
background Entertainer
class Bard;
Level: 2;
Experience: 12
size Medium
traits Humanoid Human
alignement Neutral Good;
deity Shelyn
Languages: Common
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SENSES
Perception: +7 ((1) + (6) + (0)) [T/
E /M/L]
Special Senses:
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DEFENSES
ARMOR CLASS
AC: 18 (10 + (2) + (4) + (2)) [T /E/M/L]
Max HP 26 / BT # Current HP 26
Unarmored: [T /E/M/L], Light: [T /E/M/L], Medium: [T/E/M/L], Heavy: [T/E/M/L]
SAVING THROWS
Fortitude: +5 ((1) + (4) + (0)) [T /E/M/L]
Reflex: +6 ((2) + (4) + (0)) [T /E/M/L]
Will: +7 ((1) + (4) + (0)) [T/E /M/L]
Notes: (conditional modifiers, reactions, resistances, immunities, etc.)
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OFFENSE
Class DC: 18 (10 + (4) + (4) + (0)) [T /E/M/L]
Speed: 25 ft. Movement Types: none
Melee Strikes
Rapier +7 ((2) + (4) + (1) [T /E/M/L]
damage (1d6 + (1)) [B/P /S] deadly d8, disarm, finesse
Ranged Strikes
Shortbow +6 ((2) + (4) + (0) [T /E/M/L]
damage (1d6 + (0)) [B/P /S] deadly d10
Weapon Proficiencies
Simple: [T /E/M/L], Martial: [T/E/M/L], Other (longsword, rapier, sap, shortsword, shortbow, whip, and unarmed): [T /E/M/L]
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MAGIC
Magic Traditions
Occult: 1
Spell Attack Roll (Occult): +8 = ((4) + (4)) [T /E/M/L]
Spell DC (Occult): 18 = (10 + (4) + (4)) [T /E/M/L]
Focus Points: 2 (maximum)
Spell Slots per Day
1st: 3
Spells Known
Composition Spells: Counter Performance, Lingering Composition
Composition Cantrips: Courageous Anthem, Uplifting Overture
Cantrips (1): Void Warp, Light, Figment, Haunting Hymn, Daze
1st: Dizzying Colors, Sleep, Grim Tendrils, Soothe (M)
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SKILLS
Acrobatics: +6 = (2) + (4) + (0) - (0) [T /E/M/L]
Arcana: +0 = (0) + (0) + (0) [T/E/M/L]
Athletics: +1 = (1) + (0) + (0) - (0) [T/E/M/L]
Crafting: +0 = (0) + (0) + (0) [T/E/M/L]
Deception: +4 = (4) + (0) + (0) [T/E/M/L]
Diplomacy: +8 = (4) + (4) + (0) [T /E/M/L]
Intimidation: +8 = (4) + (4) + (0) [T /E/M/L]
Lore (Pathfinder Society): +4 = (0) + (4) + (0) [T /E/M/L]
Lore (Theater): +4 = (0) + (4) + (0) [T /E/M/L]
Medicine: +1 = (1) + (0) + (0) [T/E/M/L]
Nature: +5 = (1) + (4) + (0) [T /E/M/L]
Occultism: +4 = (0) + (4) + (0) [T /E/M/L]
Performance: +8 = (4) + (4) + (0) [T /E/M/L]
Religion: +1 = (1) + (0) + (0) [T/E/M/L]
Society: +4 = (0) + (4) + (0) [T /E/M/L]
Stealth: +6 = (2) + (4) + (0) - (0) [T /E/M/L]
Survival: +1 = (1) + (0) + (0) [T/E/M/L]
Thievery: +2 = (2) + (0) + (0) - (0) [T/E/M/L]
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ABILITY SCORES
STR +1, DEX +2, CON +1, INT +0, WIS +1, CHA +4
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FEATS:
Ancestry Feats and Abilities
Special 1st:
Heritage 1st: Skilled Heritage (Society)
1st: General Training (Virtuosic Performer)
Skill Feats
Background: Fascinating Performance
2nd: Impressive Performance
General Feats
3rd: ---
Class Feats and Abilities
Feature 1st: Composition Spells
Feature 1st: Muses (Maestro)
1st: ---
2nd: Uplifting Overture
Bonus Feats
1st: Lingering Composition (from Maestro Muse)
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EQUIPMENT
Combat Gear: Studded leather, shortbow, +1 rapier, musical instrument (pan flute)
Magic Items:
Other Gear: Adventurer’s pack, bandolier, sheath, writing set
Bulk: 4 (Encumbered at: 6 = 5 + (1); Maximum at: 11 = 10 + (1))
Coins: 0 copper 3 silver 2 gold 0 platinum
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CHRONICLES