Kirrian

Malark Evenwood's page

106 posts. Organized Play character for Marjim Marc Arafiles.


Race

HP 26| AC 18| F +5 R +6 W +7 | Perc +7 | Stealth +2 |

Classes/Levels

speed 25 ft. | focus 2/2 | spells 1 3/3 | Active Conditions: none

Gender

Neutral Good Human Bard 2 |

About Malark Evenwood

PFS Information:

PFS Number: 259680-2003
Experience: 12 XP
Fame: 12
Gold: 45 gold, 4 silver, 8 copper

Major Factions
Envoy’s Alliance: 14
Grand Archive:
Horizon Hunters:
Vigilant Seal:
Minor Factions
Radiant Oath:
Verdant Wheel:
All Faction Reputation
Total (Sum of the Above) Reputation: 14

Purchased Boons
Envoy’s Alliance Champion (Envoy’s Alliance) (0 Fame)
Boon #2 (type) (cost)

Malark Evenwood:

Ethnicity:
Nationality:
Birthplace:
Age: 27 years
Gender & Pronouns: Male
Height:
Weight:
Physical Appearance:

ancestry Human (Varisian)
background Entertainer
class Bard; Level: 2; Experience: 12
size Medium traits Humanoid Human
alignement Neutral Good; deity Shelyn
Languages: Common
____________________
SENSES
Perception: +7 ((1) + (6) + (0)) [T/E/M/L]
Special Senses:
____________________
DEFENSES

ARMOR CLASS
AC: 18 (10 + (2) + (4) + (2)) [T/E/M/L]
Max HP 26 / BT # Current HP 26

Unarmored: [T/E/M/L], Light: [T/E/M/L], Medium: [T/E/M/L], Heavy: [T/E/M/L]

SAVING THROWS
Fortitude: +5 ((1) + (4) + (0)) [T/E/M/L]
Reflex: +6 ((2) + (4) + (0)) [T/E/M/L]
Will: +7 ((1) + (4) + (0)) [T/E/M/L]
Notes: (conditional modifiers, reactions, resistances, immunities, etc.)
____________________
OFFENSE

Class DC: 18 (10 + (4) + (4) + (0)) [T/E/M/L]

Speed: 25 ft. Movement Types: none

Melee Strikes
Rapier +7 ((2) + (4) + (1) [T/E/M/L]
damage (1d6 + (1)) [B/P/S] deadly d8, disarm, finesse

Ranged Strikes
Shortbow +6 ((2) + (4) + (0) [T/E/M/L]
damage (1d6 + (0)) [B/P/S] deadly d10

Weapon Proficiencies
Simple: [T/E/M/L], Martial: [T/E/M/L], Other (longsword, rapier, sap, shortsword, shortbow, whip, and unarmed): [T/E/M/L]
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MAGIC

Magic Traditions
Occult: 1

Spell Attack Roll (Occult): +8 = ((4) + (4)) [T/E/M/L]
Spell DC (Occult): 18 = (10 + (4) + (4)) [T/E/M/L]

Focus Points: 2 (maximum)

Spell Slots per Day
1st: 3

Spells Known
Composition Spells: Counter Performance, Lingering Composition
Composition Cantrips: Courageous Anthem, Uplifting Overture
Cantrips (1): Void Warp, Light, Figment, Haunting Hymn, Daze
1st: Dizzying Colors, Sleep, Grim Tendrils, Soothe (M)

____________________
SKILLS

Acrobatics: +6 = (2) + (4) + (0) - (0) [T/E/M/L]
Arcana: +0 = (0) + (0) + (0) [T/E/M/L]
Athletics: +1 = (1) + (0) + (0) - (0) [T/E/M/L]
Crafting: +0 = (0) + (0) + (0) [T/E/M/L]
Deception: +4 = (4) + (0) + (0) [T/E/M/L]
Diplomacy: +8 = (4) + (4) + (0) [T/E/M/L]
Intimidation: +8 = (4) + (4) + (0) [T/E/M/L]
Lore (Pathfinder Society): +4 = (0) + (4) + (0) [T/E/M/L]
Lore (Theater): +4 = (0) + (4) + (0) [T/E/M/L]
Medicine: +1 = (1) + (0) + (0) [T/E/M/L]
Nature: +5 = (1) + (4) + (0) [T/E/M/L]
Occultism: +4 = (0) + (4) + (0) [T/E/M/L]
Performance: +8 = (4) + (4) + (0) [T/E/M/L]
Religion: +1 = (1) + (0) + (0) [T/E/M/L]
Society: +4 = (0) + (4) + (0) [T/E/M/L]
Stealth: +6 = (2) + (4) + (0) - (0) [T/E/M/L]
Survival: +1 = (1) + (0) + (0) [T/E/M/L]
Thievery: +2 = (2) + (0) + (0) - (0) [T/E/M/L]
____________________
ABILITY SCORES

STR +1, DEX +2, CON +1, INT +0, WIS +1, CHA +4
____________________
FEATS:

Ancestry Feats and Abilities
Special 1st:
Heritage 1st: Skilled Heritage (Society)
1st: General Training (Virtuosic Performer)

Skill Feats
Background: Fascinating Performance
2nd: Impressive Performance

General Feats
3rd: ---

Class Feats and Abilities
Feature 1st: Composition Spells
Feature 1st: Muses (Maestro)
1st: ---
2nd: Uplifting Overture

Bonus Feats
1st: Lingering Composition (from Maestro Muse)
____________________
EQUIPMENT

Combat Gear: Studded leather, shortbow, +1 rapier, musical instrument (pan flute)
Magic Items:
Other Gear: Adventurer’s pack, bandolier, sheath, writing set

Bulk: 4 (Encumbered at: 6 = 5 + (1); Maximum at: 11 = 10 + (1))

Coins: 0 copper 3 silver 2 gold 0 platinum
____________________

CHRONICLES

1. PFS(2) 1-01: The Absalom Initiation:

Boon: Engraved Wayfinder (Slotless); Society Connections (Downtime)
Reputation(s): +4 (Envoy's Alliance)
Fame Earned: 4
Fame Spent: 0
Cumulative Fame: 4
Gold Earned: 14
Cumulative Gold: 17
Downtime: N/A

2. PFS(2) 1-03: Escaping the Grave:

Boon: Team Player (fortune) 3 uses
Reputation(s): +4 (Envoy's Alliance)
Fame Earned: 4
Fame Spent: 0
Cumulative Fame: 8
Gold Earned: 14 gold
Cumulative Gold: 31 gold, 8 copper
Downtime: Earn Income: 8 copper

3. PFS(2) 1-14: Lions of Katapesh:

Boon: Big Game Hunter (General) 3 uses
Reputation(s): +4 Envoy's Alliance (12)
Fame Earned: 4
Fame Spent: 0
Cumulative Fame: 12
Gold Earned: 14 gold
Cumulative Gold: 45 gold, 4 silver, 8 copper
Downtime: Earn Income: 4 silver

4. PFS(2) 1-15: The Blooming Catastrophe:

XP After Scenario: 16
Boon: Remaster Rebuild (Starting gp: 48.6)
Reputation(s): +4 Envoy's Alliance (16), +1 Verdant Wheel (1)
Gold Earned:
Downtime:
Gold Spent: 46.3 gp; rapier (2 gp), shortbow (3 gp), studded leather (3 gp), weapon potency +1 (35 gp), musical instrument (handheld) (8 sp), adventurer's pack (15 sp), writing set (1 gp)
Total Gold After Scenario: 2.3 gp

5. PFS(2) 5-17: Stranded on Yesterday's Tide:

XP After Scenario: 20
Boon:
Reputation(s): +4 Envoy's Alliance (20), +2 Horizon Hunters (2)
Gold Earned: 22 gp
Downtime: 4 sp
Gold Spent:
Total Gold After Scenario: 24.7 gp