Full Name
Ebiten
Race
F +8 R +7 W +7 | Perc +5 | Stealth +7 |
Classes/Levels
25 ft | Hero 0/3 | ◆ | ◇ | ↺ | Active Conditions: - -
Gender
male human (skilled) magus 2 | HP 25/28 | AC 19 |
Homepage URL
Chronicles
About Ebiten PFS
ancestry (heritage) human (skilled)
background herbalist
class ;
Level: magus 2
Size trait(s) Medium Human
Faith:
Languages: Common, Tien
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ABILITY SCORES
STR +2, DEX +3, CON +2
INT +1, WIS +1, CHA +0
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SENSES
[dice=Perception (T)]1d20+5[/dice]
Special Senses:
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DEFENSES
HIT POINTS: 28/28
ARMOR CLASS
AC: 19 (10 + (3 DEX) + (4 proficiency) + (2 item))
Unarmored: (T), Light: (T), Medium: (T), Heavy: (U)
SAVING THROWS
[dice=Fortitude (E)]1d20+8[/dice] (save result modification, e.g., S->CS)
[dice=Reflex (T)]1d20+7[/dice] (save result modification)
[dice=Will (E)]1d20+7[/dice] (save result modification)
Notes:
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OFFENSE
Class DC: 17 (10 + (3 Dex) + 4 proficiency)
Speed: 25 ft
Melee Strikes
Unarmed (agile, finesse, nonlethal, arcane)
[dice=Unarmed (E)]1d20+8[/dice]
[dice=Bludgeoning Damage]1d6+2[/dice]
Dagger (agile, finesse, thrown 10 ft)
[dice=Dagger (E)]1d20+7[/dice]
[dice=Piercing or Slashing Damage]1d4+2[/dice]
Weapon Proficiencies
Simple: (T), Martial: (T), Advanced: (U), Unarmed: (T)
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MAGIC:
Spell Attack Roll: +5 = ((1) + (4 T))
Spell DC: 15 = (10 + (1) + (4 T))
Spell Slots per Day
Cantrips: 5
1st: 2
Bonus (source): #
Spells Memorized
Cantrips (1st): figment, ignition, light, shield, telekinetic projectile
1st: runic body, illusory disguise
SPELL BOOK (duplicate as necessary if multiple spell books)
Cantrips: daze, electric arc, figment, frostbite, ignition, read aura, shield, telekinetic projectile
1st: carryall, gentle landing, illusory disguise, runic body, runic weapon, sure strike
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SKILLS
[dice=Acrobatics (T)]1d20+7[/dice]
[dice=Arcana (T)]1d20+5[/dice]
[dice=Athletics (T)]1d20+6[/dice]
[dice=Crafting (U)]1d20+1[/dice]
[dice=Deception (T)]1d20+4[/dice]
[dice=Diplomacy (U)]1d20+0[/dice]
[dice=Intimidation (U)]1d20+0[/dice]
[dice=Lore (Herbalism) (T)]1d20+5[/dice]
[dice=Medicine (U)]1d20+1[/dice]
[dice=Nature (T)]1d20+5[/dice]
[dice=Occultism (U)]1d20+1[/dice]
[dice=Performance (U)]1d20+0[/dice]
[dice=Religion (U)]1d20+1[/dice]
[dice=Society (T)]1d20+5[/dice]
[dice=Stealth (T)]1d20+7[/dice]
[dice=Survival (T)]1d20+5[/dice]
[dice=Thievery (U)]1d20+3[/dice]
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FEATS:
Ancestry Feats and Abilities
Ancestry Ability: None
Heritage Ability: Skilled (Society)
1st: Natural Ambition (Arcane Fist)
Skill Feats
Background: (Natural Medicine)
2nd: (Cat Fall)
General Feats
3rd: (feat)
Class Feats and Abilities
Feature 1st: (Spellstrike, spellcasting, arcane cascade, spellbook)
2nd: (Rogue Dedication: Streetwise; Stealth, Survival; Surprise Attack)
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EQUIPMENT
Held Items: Healer’s Toolkit, Hooded Lantern
Worn Items: Studded Leather, Adventurer’s Pack, +1 handwraps of mighty blows
Stowed Items: Dagger (3), Writing Set, Climbing Kit, Oil (5 pints)
Bulk: 4.5 (Encumbered at: 7 = 5 + (2 STR); Maximum at: 12 = 10 + (2 STR))
Coins: 9 gp, 8 sp, 9 cp
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