GM Valen's Pathfinder Society Quest #8: Shadows of the Black Sovereign (22 CP) (Inactive)

Game Master Lysle

Start Date: We have begun!

Slides & Maps



Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

A place for out-of-character discussion.

Grand Archive

M Arcana: +14E Nature: +9T Occult: +12T Religion: +9T|HP: 60/60 (0 NL) Elf Wiz/6

1) Character name: Aeinquel

2) Have you played or GM'd this quest before? No

3) If you wish, Earn Income with roll (Please note any special boons/notes): Earn Income check, Crafting (E), including sterling artisan's kit for calligraphy: 1d20 + 14 ⇒ (7) + 14 = 21

Grand Archive

M Arcana: +14E Nature: +9T Occult: +12T Religion: +9T|HP: 60/60 (0 NL) Elf Wiz/6

I also have a lot of purchases to record on my profile--the last several games I've played him in have been in person, and I haven't transcribed my (handwritten!) notes.

Horizon Hunters

N/N male dwarf barbarian/6 | Init (Search) +11 | HP: 106/106 (10/10 temp HP raging), 3 fire resist, 2 mental resist) | AC: 23 | F/R/W: +14/10/11| Speed: 20' (+10' raging) | Acrobatics +10, Athletics +15, Diplomacy +10, Intimidation +7, legal +10, Medicine +12, Perception +11, Surv +9, Thievery +10 | Active Conditions: Raging if in combat

Character name: Hancock (the Angry)
Have you played or GM'd this quest before? No
Earn Income roll: Earn Income check, Legal Lore: 1d20 + 9 ⇒ (11) + 9 = 20, using Storied Talent boon to aim for 5th level income.

Storied Talent (Horizon Hunters) boon:
Word of your skill and expertise is spreading, and you find that increasingly prestigious clients are prepared to pay for your services. When using Downtime to Earn Income, you can choose to attempt a task of your level. Normal: When Earning Income, a PC can attempt a task of their level –2 or lower.


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

It looks like the other quest is going to fire, so I presume that Oskar Z. has dropped this table.

I will proceed with the five players we have presently and then offer this quest again in the future as promised.


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End
GM Valen wrote:

It looks like the other quest is going to fire, so I presume that Oskar Z. has dropped this table.

I will proceed with the five players we have presently and then offer this quest again in the future as promised.

I should not have presumed. Welcome aboard Oskar Z.

Horizon Hunters

N/N male dwarf barbarian/6 | Init (Search) +11 | HP: 106/106 (10/10 temp HP raging), 3 fire resist, 2 mental resist) | AC: 23 | F/R/W: +14/10/11| Speed: 20' (+10' raging) | Acrobatics +10, Athletics +15, Diplomacy +10, Intimidation +7, legal +10, Medicine +12, Perception +11, Surv +9, Thievery +10 | Active Conditions: Raging if in combat

Hancok is taking a salve of antiparalysis as his Pathfinder Provisions.

Grand Archive

Female Elf Investigator 4 HP 38/38 Hero Points 1/1 AC 21 (23 w Shield) Saves F+6 R+12 W+11 Perc +10 Exploration Investigate Active Conditions: n/a Reactions: Clue in, Lead: [None]

If I'm doing my math correctly, it looks like both Pennypockets and I would be getting a level bump. Any other mentorship boons?

Horizon Hunters

N/N male dwarf barbarian/6 | Init (Search) +11 | HP: 106/106 (10/10 temp HP raging), 3 fire resist, 2 mental resist) | AC: 23 | F/R/W: +14/10/11| Speed: 20' (+10' raging) | Acrobatics +10, Athletics +15, Diplomacy +10, Intimidation +7, legal +10, Medicine +12, Perception +11, Surv +9, Thievery +10 | Active Conditions: Raging if in combat

Hancock, but his is just a duplicate (Horizon Hunters Rugged Mentor).


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

I am heading out of town tomorrow and may not be posting again until sometime Monday, February 10.

Horizon Hunters

N/N male dwarf barbarian/6 | Init (Search) +11 | HP: 106/106 (10/10 temp HP raging), 3 fire resist, 2 mental resist) | AC: 23 | F/R/W: +14/10/11| Speed: 20' (+10' raging) | Acrobatics +10, Athletics +15, Diplomacy +10, Intimidation +7, legal +10, Medicine +12, Perception +11, Surv +9, Thievery +10 | Active Conditions: Raging if in combat

I am confused as to how Fast Movement (a feat) and Furious Footfalls (barbarian ability) interact. Should his speed be 40' instead of 30'? They are both status bonuses so it seems they should not stack, but then what is the point of the feat if it does not?

Grand Archive

Female Elf Investigator 4 HP 38/38 Hero Points 1/1 AC 21 (23 w Shield) Saves F+6 R+12 W+11 Perc +10 Exploration Investigate Active Conditions: n/a Reactions: Clue in, Lead: [None]

Fast Movement is a feat in the core rulebook, and Furious Footfall is a feature in the remaster Player Core 2. I think the reason that the feat doesn't have a point is that they made it a feature in the Remaster.

Horizon Hunters

N/N male dwarf barbarian/6 | Init (Search) +11 | HP: 106/106 (10/10 temp HP raging), 3 fire resist, 2 mental resist) | AC: 23 | F/R/W: +14/10/11| Speed: 20' (+10' raging) | Acrobatics +10, Athletics +15, Diplomacy +10, Intimidation +7, legal +10, Medicine +12, Perception +11, Surv +9, Thievery +10 | Active Conditions: Raging if in combat

That makes total sense! Missed that when I 'remastered' the character.

Horizon Hunters

N/N male dwarf barbarian/6 | Init (Search) +11 | HP: 106/106 (10/10 temp HP raging), 3 fire resist, 2 mental resist) | AC: 23 | F/R/W: +14/10/11| Speed: 20' (+10' raging) | Acrobatics +10, Athletics +15, Diplomacy +10, Intimidation +7, legal +10, Medicine +12, Perception +11, Surv +9, Thievery +10 | Active Conditions: Raging if in combat
Oskar Z. wrote:
Hancock, don't forget you have +1 to attacks and dmg

I added it my tag line so I will remember.

Grand Archive

M Arcana: +14E Nature: +9T Occult: +12T Religion: +9T|HP: 60/60 (0 NL) Elf Wiz/6

Is there any chance we'll finish by this coming Friday? That's my local gaming session, and if possible I'd like to play Aeinquel.


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End
Aeinquel wrote:
Is there any chance we'll finish by this coming Friday? That's my local gaming session, and if possible I'd like to play Aeinquel.

It is quite possible, but I am reluctant to make a guarantee at this point. We are currently in the last substantive encounter. I will do my best to post frequently and hereby request the other players to do the same.

Grand Archive

M Arcana: +14E Nature: +9T Occult: +12T Religion: +9T|HP: 60/60 (0 NL) Elf Wiz/6

Thanks much--I know that fights can be swingy in terms of duration, so I'll also try not to wait to post when I'm up.

Horizon Hunters

N/N male dwarf barbarian/6 | Init (Search) +11 | HP: 106/106 (10/10 temp HP raging), 3 fire resist, 2 mental resist) | AC: 23 | F/R/W: +14/10/11| Speed: 20' (+10' raging) | Acrobatics +10, Athletics +15, Diplomacy +10, Intimidation +7, legal +10, Medicine +12, Perception +11, Surv +9, Thievery +10 | Active Conditions: Raging if in combat

I missed how the gnome is concealed. Did it cast a spell or is it just trying to hide behind boxes by using stealth?


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

The gnome cast a spell.

Horizon Hunters

N/N male dwarf barbarian/6 | Init (Search) +11 | HP: 106/106 (10/10 temp HP raging), 3 fire resist, 2 mental resist) | AC: 23 | F/R/W: +14/10/11| Speed: 20' (+10' raging) | Acrobatics +10, Athletics +15, Diplomacy +10, Intimidation +7, legal +10, Medicine +12, Perception +11, Surv +9, Thievery +10 | Active Conditions: Raging if in combat

What is the form of concealment. Invisibility? Blurring? Dimensional Shift? chameleon like shading?

What does Hancock notice?

FYI: Hancock has Acute Scent and Supernatural Senses.


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End
Hancock the Angry wrote:

What is the form of concealment. Invisibility? Blurring? Dimensional Shift? chameleon like shading?

What does Hancock notice?

FYI: Hancock has Acute Scent and Supernatural Senses.

The gnome's form appears blurry.


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End
Aeinquel wrote:
Is there any chance we'll finish by this coming Friday? That's my local gaming session, and if possible I'd like to play Aeinquel.

I am now confident we can finish this scenario by Friday as long as everyone posts within the next 24 hours.

Horizon Hunters

N/N male dwarf barbarian/6 | Init (Search) +11 | HP: 106/106 (10/10 temp HP raging), 3 fire resist, 2 mental resist) | AC: 23 | F/R/W: +14/10/11| Speed: 20' (+10' raging) | Acrobatics +10, Athletics +15, Diplomacy +10, Intimidation +7, legal +10, Medicine +12, Perception +11, Surv +9, Thievery +10 | Active Conditions: Raging if in combat
Oskar Z. wrote:
It appears that everyone but Jaehaera missed that I quickened the whole party for one round on my last turn. Oh well - I guess that's the classic dilemma of bards.

I remembered but the slow spell cancelled it out.

Hancock should be able to sniff him out. Not sure how this works. Can Hancock point out his location to the others? Does he have to be next to the Gnome or do a seek action? From what I can tell the supernatural senses ability only helps when 'targetting' him. Does that help on a seek roll?

Am I right in saying that Hancock knows the square the gnome is in using acute scent but would not allow him to point out his location? Or would he need to do a seek action and use supernatural senses to succeed and then point him out?

I'm thinking it may just be better to chase him down and pound on him.

Thoughts or clarifications anyone?


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End
Hancock the Angry wrote:
Hancock should be able to sniff him out. Not sure how this works. Can Hancock point out his location to the others? Does he have to be next to the Gnome or do a seek action? From what I can tell the supernatural senses ability only helps when 'targetting' him. Does that help on a seek roll?

Acute scent is an imprecise sense. It still requires a Seek action to find a hidden target's square. To Seek, Hancock would choose an area to scan and make a Perception check. Once he finds his target, indicating its location to others requires a Point Out action/

Hancock the Angry wrote:
Am I right in saying that Hancock knows the square the gnome is in using acute scent but would not allow him to point out his location? Or would he need to do a seek action and use supernatural senses to succeed and then point him out?

That is quite correct. Being invisible the gnome would be undetected, but the imprecise scent means that the gnome is merely hidden. The space he is in is known, but Hancock can't tell precisely where he is. Pointing out the gnome's location is its own Point Out action. Even with the Point Out action, the gnome remains hidden to your allies (but he is no longer undetected). Due to his Acute scent, Hancock does not need to make a Seek action, but his Supernatural Senses do not help find the gnome, they only help Hancock hit the gnome.

I hope that is helpful.


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

Please make sure that your sign-up info on RPGChronicles is correct. Also, if you have not posted it above and want the result of your Earn Income check to be included on the chronicle, please provide it below.

Horizon Hunters

N/N male dwarf barbarian/6 | Init (Search) +11 | HP: 106/106 (10/10 temp HP raging), 3 fire resist, 2 mental resist) | AC: 23 | F/R/W: +14/10/11| Speed: 20' (+10' raging) | Acrobatics +10, Athletics +15, Diplomacy +10, Intimidation +7, legal +10, Medicine +12, Perception +11, Surv +9, Thievery +10 | Active Conditions: Raging if in combat

That was helpful. I think, though, you are saying he does not need to do a seek action. so it would be 1 action to point out for others to use, then he would have two actions for other stuff.

earn income. legal lore: 1d20 + 9 ⇒ (14) + 9 = 23

Using Storied Talent boon to aim for a task at level 5.


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

Chronicle sheets can now be downloaded here.

Please note that some of you had multiple Earn Income rolls in the Recruitment and/or Discussion threads, so I went with the earliest posted chronologically.

Please let me know of any corrections or revisions to the chronicle sheets. The game has been reported.

I will keep this campaign active until I have confirmation of receipt of chronicles by all players or one week, whichever comes first.

Thanks again for playing and I look forward to sharing a table with each of you in the future!

Grand Archive

Female Elf Investigator 4 HP 38/38 Hero Points 1/1 AC 21 (23 w Shield) Saves F+6 R+12 W+11 Perc +10 Exploration Investigate Active Conditions: n/a Reactions: Clue in, Lead: [None]

The link takes me to Farnguy's chronicle but no others.

Horizon Hunters

Male Halfling Bard 7 | ◆ ◆◆ ◆◆◆ ◇ ↺ HP 76/76 | AC 25 | F +11 R +14 W +13 | Perc +13 (expert) | Stealth +11 | 25' speed | focus 3/3 | spells 1st 3/3, 2nd 3/3, 3rd 3/3 4th 2/2 staff 4/4 | Active Conditions: | Hero Points: 0 | Default Exploration: Search |

Same for me - I only see Farnguy's chronicle at the link.

thanks again for running, GM!


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End
Jaehaera wrote:
The link takes me to Farnguy's chronicle but no others.
Oskar Z. wrote:

Same for me - I only see Farnguy's chronicle at the link.

thanks again for running, GM!

I am beginning to get the impression that you would each like your own chronicle sheet. ;P

Oops.

Very well. This link should access everyone's chronicle sheets.

Verdant Wheel

None Leshy Druid 5 | AC 20/22 Shield: 12/12 HP: 63/63 F12 R11 W13 Hero: 1 DC: 21 Focus: 1 Goodberry: [ ] Familiar Focus: [ ] | Speed 25' | Acro +9 Crafting +10 Diplo +9 Med +14 Nature/Relg +11 Stealth +9 Survival +11 Perc(E) +13

Thanks for running. Poor gnome...


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End
Farnguy wrote:
Thanks for running. Poor gnome...

...gnever gnew his gnights were gnumbered.

Grand Archive

M Arcana: +14E Nature: +9T Occult: +12T Religion: +9T|HP: 60/60 (0 NL) Elf Wiz/6
GM Valen wrote:
Jaehaera wrote:
The link takes me to Farnguy's chronicle but no others.
Oskar Z. wrote:

Same for me - I only see Farnguy's chronicle at the link.

thanks again for running, GM!

I am beginning to get the impression that you would each like your own chronicle sheet. ;P

Oops.

We're so demanding! (The chronicle looks fine, though.)

Thanks for running, and thanks to everyone for a fun game--and for wrapping things up quickly so I could play Aeinquel IRL tomorrow. See you around the boards!

Grand Archive

Female Elf Investigator 4 HP 38/38 Hero Points 1/1 AC 21 (23 w Shield) Saves F+6 R+12 W+11 Perc +10 Exploration Investigate Active Conditions: n/a Reactions: Clue in, Lead: [None]

Thank you received.

Horizon Hunters

Male Halfling Bard 7 | ◆ ◆◆ ◆◆◆ ◇ ↺ HP 76/76 | AC 25 | F +11 R +14 W +13 | Perc +13 (expert) | Stealth +11 | 25' speed | focus 3/3 | spells 1st 3/3, 2nd 3/3, 3rd 3/3 4th 2/2 staff 4/4 | Active Conditions: | Hero Points: 0 | Default Exploration: Search |

Got it - many thanks!


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End
Oskar Z. wrote:
Btw, did we ever figure out the gnome's motivation for betraying the Society? Just gold? Or something else more interesting?

Alas, you never did and with the gnome dead, there really isn't any opportunity to.

Even if the gnome had survived, it is not entirely clear from the adventure just what his motivation was for betraying the Society although it would appear to involve more than simply gold. Other than through an interrogation of the gnome, the only hint players can get about his motiviation comes from overhearing the medusa, who was the source of the feminine voice that hissed at the gnome. We are not told in the quest how the medusa was communicating with the gnome, but beyond the sound of her voice there is no indication that she was ever physically present. I could find no reference to any magical or mechanical communication device, but she is clearly not present during the fight and didn't really have time to flee before the PCs arrive.

The ledger that the party recovered is almost certainly the same one referenced in a subsequent scenario (revealed in spoiler below), which also contains a single reference to the same medusa.

Had he lived, the gnome presumably could have told you the name of the medusa and the name of her associated organization (revealed in spoiler below).

Spoiler:
The medusa, Gatwa, and the gnome, Khismar Crookchar, co-lead a secret organization called the Blue Streaks.

Arguably, the gnome had sufficient access to all of the information revealed in the Adventure Background (quoted in spoiler below) for the quest and could have been coerced/convinced to provide it, although his indicated "ranking" (as noted in the spoilered quote) sort of calls that into question.

Spoiler:
"Numeria’s Black Sovereign, a mighty warrior named Kevoth-Kul, conquered the city of Starfall in his youth. Later, he succumbed to the influence of the Technic League, a cabal of secretive arcanists and researchers obsessed with unlocking the secrets of Numerian technology. The Technic League plied Kevoth-Kul with mind-altering Numerian fluids, and soon the Black Sovereign became addicted, withdrawing from society.

Recently, the captain of the Technic League died under closely concealed circumstances, and the League fell into squabbling, murderous disarray within weeks. The survivors largely fled Starfall, and the Black Sovereign, freed from their control, has begun to break free from his addiction. Many fear that as he regains his senses, Kevoth-Kul will resume his campaign of conquest across Numeria.

The Pathfinder Society finds itself in a politically difficult position. The Technic League once roused Kevoth-Kul against the Society, using the warrior-king’s compromised state to convince him that the Pathfinders were stealing treasures and secrets that belonged to
Numeria’s ruler to invoke his wrath.

The Kellid warrior Dagur Hawksight has maintained the secret Pathfinder lodge in Hajoth Hakados, a small border town in Numeria, for nearly 20 years. Dagur has quietly worked to avoid drawing Kevoth-Kul’s ire while waiting for an opportunity to bring Numeria’s Pathfinders out of hiding and reestablish positive relations between Numeria’s leader and the Society.

With the Technic League’s power over the Black Sovereign broken, Dagur has decided upon a dangerous but potentially rewarding course of action: she has sent an invitation to Kevoth-Kul himself, asking the Black Sovereign to treat with her as a representative of the Pathfinder Society to start a new relationship between Numeria’s preeminent warlord and the Pathfinders.

The powers behind the Technic League have not fallen entirely, however. The gnome Khismar Crookchar co-leads a secret organization known as the Blue Streaks alongside his medusa compatriot, Gawta. Hearing of Venture-Captain Dagur’s invitation to Kevoth-Kul, Khismar has called upon a low-ranking double-agent inserted into the Hajoth Hakados Lodge to help him sabotage the meeting."

That low-ranking double-agent turns out to be the gnome, Zatqualmish.

Horizon Hunters

Male Halfling Bard 7 | ◆ ◆◆ ◆◆◆ ◇ ↺ HP 76/76 | AC 25 | F +11 R +14 W +13 | Perc +13 (expert) | Stealth +11 | 25' speed | focus 3/3 | spells 1st 3/3, 2nd 3/3, 3rd 3/3 4th 2/2 staff 4/4 | Active Conditions: | Hero Points: 0 | Default Exploration: Search |

Thanks for the explanation. I guess I'll keep my eyes ears open for a medusa in the future...

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