| Race |
HP 76/76 | AC 25 | F +11 R +14 W +13 | Perc +13 (expert) | Stealth +11 | |
| Classes/Levels |
25' speed | focus 3/3 | spells 1st 3/3, 2nd 3/3, 3rd 3/3 4th 2/2 staff 4/4 | Active Conditions: | Hero Points: 0 | Default Exploration: Search | |
| Gender |
Male Halfling Bard 7 | ◆ ◆◆ ◆◆◆ ◇ ↺ |
About Oskar Z.
01. Oskar Z.
Male halfling bard 7 (Advanced Player's Guide, Dark Archive, Lost Omens Character Guide, Lost Omens Divine Mysteries, Lost Omens Firebrands, Lost Omens Pathfinder Society Guide, Rage of Elements, Secrets of Magic)
Small, Halfling, Humanoid
Heritage wildwood halfling
Background musical prodigy
Perception +13
Languages Common, Goblin, Halfling, Hallit, Tien
Skills Acrobatics +12, Athletics +8, Bardic Lore +11, Crafting +11, Diplomacy +13, Medicine +13, Music Lore +11, Nature +11, Occultism +11, Pathfinder Society Lore +11, Performance +20 (+21 when acting, orating, performing comedy, or singing.), Stealth +11, Thievery +11
Str -1, Dex +3, Con +2, Int +2, Wis +2, Cha +4
Items +1 lesser dread chain shirt (jolt coil), staff of control, 1) compass lid engraved with "oskar" and glyph of the open road (can attach to wayfinder), air bladder[LOGB], earplugs[GG], expanded healer's toolkit, flint and steel, infiltrator thieves' toolkit, invisibility potion, lesser antidote, lesser antiplague, moderate healing potion (2), persona mask, rations (1 week), rope (foot) (50), scroll of object reading, scroll of see the unseen, sleeves of storage[APG], snapleaf[LOCG], superb repair toolkit, waterskin, wayfinder, cold iron chunk, silver chunk, purse (78 gp, 9 sp, 2 cp)
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AC 25; Fort +11; Ref +14; Will +13
HP 76; Resistances electricity 2
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Speed 25 feet
Melee [1] [i]staff of control[/i] +8 (magical, two-hand (1d8), monk, staff), Damage 1d4-1 B
Occult Bard Spells DC 25, attack +15; 4th (2 slots) dispel magic, invisibility* 3rd (3 slots) fear, slow, wooden double*[RE] 2nd (3 slots) animated assault*, cutting insult[LOFB], loose time's arrow[DA] 1st (3 slots) lose the path[SoM], overselling flourish[LOFB], share lore[LODM], soothe* Cantrips (4th) detect magic, musical accompaniment[LOFB], needle darts[RE], shield, telekinetic hand
*Spells marked with an asterisk are signature spells; these spells may be heightened freely
Focus Spells 3 Focus Points, DC 25; 4th Counter Performance, Courageous Anthem, Lingering Composition, Loremaster’s Etude
Ancestry Feats Adroit Manipulation[LOCG], Cultural Adaptability, Goblin Song, Halfling Luck
Class Feats Bardic Lore, Lingering Composition, Loremaster's Etude, Multifarious Muse, Versatile Performance
General Feats Adopted Ancestry, Ancestral Paragon
Skill Feats Battle Cry, Battle Medicine, Intimidating Glare, Kreighton's Cognitive Crossover (bardic lore, occultism)[LOPFS], Virtuosic Performer
Other Abilities access to faction gear, amateur adjuster (ch. 7), big game hunter (general) (ch. 5), composition spells, consummate dabbler, cryptid scholar (ch. 3), experienced mountaineer (general) (ch. 4), expert hireling, fruit basket (ch. 17), heroic hustle, hireling, maestro, muse, nexian researcher (ch. 2), numerian archaeologist, resist harm, rugged mentor, rugged wayfinder, secondary initiation, spark of life (ch. 28), storied talent, wayfinder
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Free Consumable Item(s) (Pathfinder Provisions): 2x Moderate Healing Potion (for levels 7-8; change when I hit level 9).
Boons:
2) Nexian Researcher - When you attempt a Pathfinder Society Lore check [THREE USES], if you are Untrained in Pathfinder Society Lore, add your level (+ your Int as usual). If you are at least Trained, gain +2 circumstance bonus instead. FREE TO USE if this is in relation to Durvin Gest, Selmius Foster, Gregaro Voth, or Kerinha Napsunar.
3) Cryptid Scholar [THREE USES] - When you Recall Knowledge to identify a rare or unique creature, you can use this reaction: (trigger: "You attempt to Recall Knowledge to identify a creature you can see.") Roll twice and take the better result.
4) Experienced Mountaineer (General): While this boon is slotted, you treat mountainous terrain and other steep slopes as difficult terrain, rather than greater difficult terrain.
5) Big Game Hunter (General): Whenever you roll a critical failure on a check to Track an animal, you can check a box (THREE USES) to get a failure instead.
6) Finadar Leshy - All my characters gain access to the Finadar Leshy ancestry (still have to be a Leshy to take it). Include copy of this chronicle with that PC.
7) Amateur Adjuster (General): Whenever you attempt a check to Gather Information, Decipher Writing, or Create a Forgery, you can check a box (THREE USES) to gain a +1 circumstance bonus on the check. If the check involves interacting with a Druman business or Druman bureaucracy, you instead gain a +3 circumstance bonus.
9) Blast From the Past (General): unique benefits in a future mission.
10) Blood Offering (Slotless): This boon will have an effect in future scenarios.
11) Fey Influence - opens up a new ancestry feat option but very unlikely I'll want to use it.
14) Kin-Warded - option for a clan dagger rune. Only useful for a dwarf.
17) Fruit Basket - ONE TIME USE - At start of adventure receive a baobab fruit. Interact to consume the fruit, restoring 3d6+3 hp and +1 vs disease/poison for 10 minutes.
18) Wayfinder Connections - Can purchase wayfinders up to character level +2 (still need to have access). Can upgrade standard wayfinder by just paying the difference in cost.
20) Cracked Animus Gem - gives access to Living Monolith archetype to one PC that I can choose (but archetype doesn't seem that interesting)
24) Heroic Hustle - benefits when you spend a Hero Point.
25) Rugged Mentor boon - aid for Level Bumps.
28) Spark of Life (one time use) - half price raise dead
42) Numerian Archaeologist - 3 uses - Free action; +1 circ bonus when attempt a save vs technological weapon or effect (have to use before rolling).
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