Race |
HP 72/72 | AC 24 | F +11 R +13 W +13 | Perc +13 (expert) | Stealth +10 | |
Classes/Levels |
25' speed | focus ½ | spells 1st 3/3, 2nd 3/3, 3rd 1/3 staff 3/3 | Active Conditions: | Hero Points: 0 | Default Exploration: Search | |
Gender |
CN Male Halfling Bard (Medic) 6 | ◆ ◆◆ ◆◆◆ ◇ ↺ |
About Oskar Z.
01. Oskar Z.
Male halfling bard 6 (Advanced Player's Guide, Core Rulebook 386, 386, 386, Lost Omens Gods & Magic)
CN, Small, Halfling, Humanoid
Heritage wildwood halfling
Background tapestry refugee
Perception +13; keen eyes
Languages Common, Halfling, Tien
Skills Acrobatics +11 (Successes to Escape are critical successes instead.), Arcana +0 (+2 to identify divination magic.), Athletics -1 (Successes to Escape are critical successes instead.), Diplomacy +14, Forest Lore +8, Herbalism Lore +8, Intimidation +12, Medicine +14, Nature +3 (+5 to identify divination magic.), Occultism +8 (+10 to identify divination magic.), Performance +15 (+16 when acting, orating, performing comedy, or singing.), Religion +3 (+5 to identify divination magic.), Stealth +10
Str 8 (-1), Dex 16 (+3), Con 16 (+3), Int 10 (+0), Wis 16 (+3), Cha 19 (+4)
Other Items +1 chain shirt, rapier, shortbow, staff of divination, 1) compass lid engraved with "oskar" and glyph of the open road (can attach to wayfinder), arrows (18), beacon arrows (2), flint and steel, healer’s gloves, healer's tools, lute (musical instrument), persona mask, rations (1 week), rope (foot)s (50), rugged wayfinder, scroll of color spray, scroll of haste, scroll of penumbral shroud, sleeves of storage[APG], snapleaf[LOCG], wand of command, waterskin, purse (71 gp, 8 sp, 4 cp)
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AC 24; Fort +11 (Successes vs. an effect that would impose the grabbed or restrained condition are critical successes instead.); Ref +13 (Successes vs. an effect that would impose the grabbed or restrained condition are critical successes instead.); Will +13
HP 72
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Speed 25 feet
Melee [1] rapier +11 (disarm, deadly d8, finesse), Damage 1d6-1 P
Melee [1] [i]staff of divination[/i] +7 (two-hand (1d8), divination, magical, staff), Damage 1d4-1 B
Ranged [1] shortbow +11 (deadly d10, range increment 60 feet, reload 0), Damage 1d6 P
Occult Bard Spells DC 22, attack +12; 3rd (3 slots) magic missile, mind of menace[SoM], slow 2nd (3 slots) blood vendetta[APG], hideous laughter, sound burst 1st (3 slots) charm, fear, soothe, true strike Cantrips (3rd) daze, detect magic, guidance, shield, telekinetic projectile
Focus Spells 2 Focus Points, DC 22; 3rd Counter Performance, Inspire Competence, Inspire Courage, Lingering Composition
Ancestry Feats Cooperative Nature, Cultural Adaptability, Halfling Luck, Unfettered Halfling
Class Feats Inspire Competence, Lingering Composition
General Feats Adopted Ancestry, Ancestral Paragon
Skill Feats Assurance, Assurance, Battle Medicine, Bon Mot[APG], Treat Condition[APG]
Other Abilities component substitution, composition spells, consummate dabbler, expert hireling, hireling, horizon hunters champion, maestro, muses, occult spellcasting, rugged wayfinder, signature spells, signature spells, spells, storied talent, wayfinder
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Consumable Item (Spells Pathfinder Training): scroll of Haste (level 3).
Boons:
2) Nexian Researcher - When you attempt a Pathfinder Society Lore check [THREE USES], if you are Untrained in Pathfinder Society Lore, add your level (+ your Int as usual). If you are at least Trained, gain +2 circumstance bonus instead. FREE TO USE if this is in relation to Durvin Gest, Selmius Foster, Gregaro Voth, or Kerinha Napsunar.
3) Cryptid Scholar [THREE USES] - When you Recall Knowledge to identify a rare or unique creature, you can use this reaction: (trigger: "You attempt to Recall Knowledge to identify a creature you can see.") Roll twice and take the better result.
4) Experienced Mountaineer (General): While this boon is slotted, you treat mountainous terrain and other steep slopes as difficult terrain, rather than greater difficult terrain.
5) Big Game Hunter (General): Whenever you roll a critical failure on a check to Track an animal, you can check a box (THREE USES) to get a failure instead.
6) Finadar Leshy - All my characters gain access to the Finadar Leshy ancestry (still have to be a Leshy to take it). Include copy of this chronicle with that PC.
7) Amateur Adjuster (General): Whenever you attempt a check to Gather Information, Decipher Writing, or Create a Forgery, you can check a box (THREE USES) to gain a +1 circumstance bonus on the check. If the check involves interacting with a Druman business or Druman bureaucracy, you instead gain a +3 circumstance bonus.
9) Blast From the Past (General): unique benefits in a future mission.
10) Blood Offering (Slotless): This boon will have an effect in future scenarios.
11) Fey Influence - opens up a new ancestry feat option.
14) Kin-Warded - option for a clan dagger rune. Only useful for a dwarf.
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