GM Knightmare's Therapy Sessions [Strange Aeons]

Game Master TheChelaxian

A telling of the Pathfinder first edition adventure path "Strange Aeons".

Sanity Rules
Research Rules
Provided Sketch of Briarstone
Google Slides Maps and NPC Gallery
Loot Sheet


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Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 3 | HP 21/21 | AC 13, touch 13, flat-footed 10 | Sanity 45/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB +0, CMD 13 | Fort +3, Reflex +4, Will +6 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 5/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions: Shaken 1 round

Yep, 5th level discovery.

Also, amusingly? Currently the only spell in their grimoire that is on the alchemist list is shield, which Ethyl already knows.


JLN F Half-Elf | Alchemist (Vivisectionist) 3 | HP 32/32, San 28/34 | AC 20, T 17, FF 14, CMD 20, ST 2, Edge 17 | Fort +5 Ref +10 Will +2, +2 vs Enchantment, Poison | Init +9 | Per +11 SM +0 | Speed 30ft | Conditions: scotomaphobia (1 day) DC 14, dex feral mutagen
Extracts and Mutagen:
Prepared: Shield, CLW, Adhesive Spittle, empty slot; Mutagen: +4 Dex, -2 Wis, +2 Natural AC
Alvar the Wayfarer wrote:

Oh, that's great. Also, I totally forgot that Ethyl can get extracts from Alvar's grimoire. Alas, the same is not true in reverse. xD

EDIT: Whoops, I forgot that for an Eldritch Scholar, it costs double to transfer spells, so 20 gp, which Alvar doesn't actually have.

We have three platinum pieces. I didn't distribute them because it doesn't split evenly. Take two to scribe what you need.


TN M Human | Musket Master 2 / Warpriest 1 | HP 25/30 San 33/36 | AC 18 T 16, FF 12, CMD 16, ST 2, Edge 18 | Fort +5 Ref +7 Will +5 | Init +5 | Per +8 LOADED: Alch.

Just to be sure, it costs to transfer spells right? For some reason I thought that was only when you nab them off of an NPC. [Asking for a different character]


Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 3 | HP 21/21 | AC 13, touch 13, flat-footed 10 | Sanity 45/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB +0, CMD 13 | Fort +3, Reflex +4, Will +6 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 5/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions: Shaken 1 round

Scribing a new spell into a spellbook costs money, yeah.


TN M Human | Musket Master 2 / Warpriest 1 | HP 25/30 San 33/36 | AC 18 T 16, FF 12, CMD 16, ST 2, Edge 18 | Fort +5 Ref +7 Will +5 | Init +5 | Per +8 LOADED: Alch.

I'm assuming that also applies to formula books until further notice, but thanks for the link.


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JLN F Half-Elf | Alchemist (Vivisectionist) 3 | HP 32/32, San 28/34 | AC 20, T 17, FF 14, CMD 20, ST 2, Edge 17 | Fort +5 Ref +10 Will +2, +2 vs Enchantment, Poison | Init +9 | Per +11 SM +0 | Speed 30ft | Conditions: scotomaphobia (1 day) DC 14, dex feral mutagen
Extracts and Mutagen:
Prepared: Shield, CLW, Adhesive Spittle, empty slot; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

You have to pay for special inks. The cost for the privilege is extra, and negotiable with the NPC but typically half the cost to scribe.


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

GM, since it's a new day - can I prep spells for the day or are there conditions? As in:

-would Nyarai be able to find necessary components?
-of not, could she prep spells without material components?
-would she even know how to prep spells at this point?
-if not, may she keep the list from the last day, at least?

Thank you!


TN M Human | Musket Master 2 / Warpriest 1 | HP 25/30 San 33/36 | AC 18 T 16, FF 12, CMD 16, ST 2, Edge 18 | Fort +5 Ref +7 Will +5 | Init +5 | Per +8 LOADED: Alch.

I'd assume that, unless it's a pricey material component, you can find it in a spell component pouch.


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Iosif is correct in most cases. However, I'm planning on letting the shrine of Setrakian house a selection of material components for both divine and arcane casters so the party can have a fuller array of spells. So to answer your question Nyarai, there are no conditions yet.

For Alvar, Nyarai, and maybe a couple others, the shrine also holds seven days worth of components for prepping spells (through lvl 3).


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |
Iosif Formicidescu wrote:
I am stealing Pharas-mite for later.

Waaait a minute. Is that not the adjective form?


M Initiative+1 Perception+9 Conditions: delusion, hemophobia, Courage/ Health Sanity Score 29/39 Sanity Threshold 3 Sanity Edge 19 Aasimir Paladin (Tortured Crusader ) 3 AC 17, touch 13, flat-footed 14 CMD 20 hp 32 /34 Fort +6 Ref +2, Will +6

Adjective
Pharasmin

But, I also like it!


TN M Human | Musket Master 2 / Warpriest 1 | HP 25/30 San 33/36 | AC 18 T 16, FF 12, CMD 16, ST 2, Edge 18 | Fort +5 Ref +7 Will +5 | Init +5 | Per +8 LOADED: Alch.

I think you got it confused with Sarenrae, whose adjectival form is Sarenite.


JLN F Half-Elf | Alchemist (Vivisectionist) 3 | HP 32/32, San 28/34 | AC 20, T 17, FF 14, CMD 20, ST 2, Edge 17 | Fort +5 Ref +10 Will +2, +2 vs Enchantment, Poison | Init +9 | Per +11 SM +0 | Speed 30ft | Conditions: scotomaphobia (1 day) DC 14, dex feral mutagen
Extracts and Mutagen:
Prepared: Shield, CLW, Adhesive Spittle, empty slot; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

I won't craft it yet because the DC is a bit high, but can weapon blanches be applied to ammo for Iosif's musket?


Dr. Ethyl "Doc" Ermengarde wrote:
I won't craft it yet because the DC is a bit high, but can weapon blanches be applied to ammo for Iosif's musket?

I don't see why it couldn't be, so when we get to that point you can and may.


We have also entered the part of the campaign where I will be plaguing your characters with flashbacks, so get ready for that.


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

I'm sure those will be the happy kind.


JLN F Half-Elf | Alchemist (Vivisectionist) 3 | HP 32/32, San 28/34 | AC 20, T 17, FF 14, CMD 20, ST 2, Edge 17 | Fort +5 Ref +10 Will +2, +2 vs Enchantment, Poison | Init +9 | Per +11 SM +0 | Speed 30ft | Conditions: scotomaphobia (1 day) DC 14, dex feral mutagen
Extracts and Mutagen:
Prepared: Shield, CLW, Adhesive Spittle, empty slot; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

Is the Elyssa from my memories our dropped PC Elyssa Volgori? I never quite know how to address this sort of thing when its narratively inconvenient.


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Yes, she is. I thought about using her as an NPC for a bit I'm doing. If that isn't kosher with the group I'll redact it.

Elyssa as a PC left as attention was brought to Enoch's introduction. Perhaps she was slain, or vanished in the madness of the asylum. I thought about leaving her concept tied into the narrative for a little while longer.


JLN F Half-Elf | Alchemist (Vivisectionist) 3 | HP 32/32, San 28/34 | AC 20, T 17, FF 14, CMD 20, ST 2, Edge 17 | Fort +5 Ref +10 Will +2, +2 vs Enchantment, Poison | Init +9 | Per +11 SM +0 | Speed 30ft | Conditions: scotomaphobia (1 day) DC 14, dex feral mutagen
Extracts and Mutagen:
Prepared: Shield, CLW, Adhesive Spittle, empty slot; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

Thanks for the clarification. I'm outside my edit window and short on time for the rest of today and all of tomorrow. But just wanted to know if I had recent memories of her. Doesn't matter to me either way.


For clarification's sake, Enoch, are you trying to climb the bookcase?


M Initiative+1 Perception+9 Conditions: delusion, hemophobia, Courage/ Health Sanity Score 29/39 Sanity Threshold 3 Sanity Edge 19 Aasimir Paladin (Tortured Crusader ) 3 AC 17, touch 13, flat-footed 14 CMD 20 hp 32 /34 Fort +6 Ref +2, Will +6

Absolutely not!

Enoch is actually opposed to Climbing, so....

He is literally throwing himself at the bookcase to knock it over.


JLN F Half-Elf | Alchemist (Vivisectionist) 3 | HP 32/32, San 28/34 | AC 20, T 17, FF 14, CMD 20, ST 2, Edge 17 | Fort +5 Ref +10 Will +2, +2 vs Enchantment, Poison | Init +9 | Per +11 SM +0 | Speed 30ft | Conditions: scotomaphobia (1 day) DC 14, dex feral mutagen
Extracts and Mutagen:
Prepared: Shield, CLW, Adhesive Spittle, empty slot; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

Hopefully not the one I'm standing on...


M Initiative+1 Perception+9 Conditions: delusion, hemophobia, Courage/ Health Sanity Score 29/39 Sanity Threshold 3 Sanity Edge 19 Aasimir Paladin (Tortured Crusader ) 3 AC 17, touch 13, flat-footed 14 CMD 20 hp 32 /34 Fort +6 Ref +2, Will +6

The second one of course....


JLN F Half-Elf | Alchemist (Vivisectionist) 3 | HP 32/32, San 28/34 | AC 20, T 17, FF 14, CMD 20, ST 2, Edge 17 | Fort +5 Ref +10 Will +2, +2 vs Enchantment, Poison | Init +9 | Per +11 SM +0 | Speed 30ft | Conditions: scotomaphobia (1 day) DC 14, dex feral mutagen
Extracts and Mutagen:
Prepared: Shield, CLW, Adhesive Spittle, empty slot; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

You should really look at the map, lol there like 20.


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Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

One minute later...


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M Initiative+1 Perception+9 Conditions: delusion, hemophobia, Courage/ Health Sanity Score 29/39 Sanity Threshold 3 Sanity Edge 19 Aasimir Paladin (Tortured Crusader ) 3 AC 17, touch 13, flat-footed 14 CMD 20 hp 32 /34 Fort +6 Ref +2, Will +6

The second bookcase that the rattling is appears on and tossed a book at you.

Not yours...lol.


Going to give Iosif a few more hours before I bot him and move us along.


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TN M Human | Musket Master 2 / Warpriest 1 | HP 25/30 San 33/36 | AC 18 T 16, FF 12, CMD 16, ST 2, Edge 18 | Fort +5 Ref +7 Will +5 | Init +5 | Per +8 LOADED: Alch.

Move is progressing, I'll have a response in an hour or less.


TN M Human | Musket Master 2 / Warpriest 1 | HP 25/30 San 33/36 | AC 18 T 16, FF 12, CMD 16, ST 2, Edge 18 | Fort +5 Ref +7 Will +5 | Init +5 | Per +8 LOADED: Alch.

Do we restore any sanity for resting?


JLN F Half-Elf | Alchemist (Vivisectionist) 3 | HP 32/32, San 28/34 | AC 20, T 17, FF 14, CMD 20, ST 2, Edge 17 | Fort +5 Ref +10 Will +2, +2 vs Enchantment, Poison | Init +9 | Per +11 SM +0 | Speed 30ft | Conditions: scotomaphobia (1 day) DC 14, dex feral mutagen
Extracts and Mutagen:
Prepared: Shield, CLW, Adhesive Spittle, empty slot; Mutagen: +4 Dex, -2 Wis, +2 Natural AC
Iosif Formicidescu wrote:
Do we restore any sanity for resting?

7 days of uninterrupted rest heals equal to you cha mod. Otherwise 1/day you can use lesser restoration to heal 1d2. Better restoration heals more.


TN M Human | Musket Master 2 / Warpriest 1 | HP 25/30 San 33/36 | AC 18 T 16, FF 12, CMD 16, ST 2, Edge 18 | Fort +5 Ref +7 Will +5 | Init +5 | Per +8 LOADED: Alch.

Oh. Unless I say otherwise, assume he's using Weapon of the Chosen to bypass magic resistance. No other use for the Swift Action.


Noted


JLN F Half-Elf | Alchemist (Vivisectionist) 3 | HP 32/32, San 28/34 | AC 20, T 17, FF 14, CMD 20, ST 2, Edge 17 | Fort +5 Ref +10 Will +2, +2 vs Enchantment, Poison | Init +9 | Per +11 SM +0 | Speed 30ft | Conditions: scotomaphobia (1 day) DC 14, dex feral mutagen
Extracts and Mutagen:
Prepared: Shield, CLW, Adhesive Spittle, empty slot; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

We are the luckiest party


TN M Human | Musket Master 2 / Warpriest 1 | HP 25/30 San 33/36 | AC 18 T 16, FF 12, CMD 16, ST 2, Edge 18 | Fort +5 Ref +7 Will +5 | Init +5 | Per +8 LOADED: Alch.

It could be worse. The rats could be smaller. Pretty sure both Iosif and Enoch would be completely dead weight. Ethyl too.


Apologies and an update.

You all have 2 hero points, one from starting the game and one from leveling up. From here on, you'll gain more either from leveling up, from calling me out/reminding me of game mechanics, doing nifty things with your characters, and reaching story milestones.


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Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

Hey, everyone! I'm dying here. Came down with a cold, so please be patient. Alternatively, bot me if needed. Thanks!


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Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 3 | HP 21/21 | AC 13, touch 13, flat-footed 10 | Sanity 45/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB +0, CMD 13 | Fort +3, Reflex +4, Will +6 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 5/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions: Shaken 1 round

To be fair to Alvar, they were fairly distracted when Ethyl shared her plan. Being, well, under the swarm of rats themself.

... It totally isn't that their player missed that she said anything.


JLN F Half-Elf | Alchemist (Vivisectionist) 3 | HP 32/32, San 28/34 | AC 20, T 17, FF 14, CMD 20, ST 2, Edge 17 | Fort +5 Ref +10 Will +2, +2 vs Enchantment, Poison | Init +9 | Per +11 SM +0 | Speed 30ft | Conditions: scotomaphobia (1 day) DC 14, dex feral mutagen
Extracts and Mutagen:
Prepared: Shield, CLW, Adhesive Spittle, empty slot; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

;)


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

I'm back!

Also, GM, I have a brain teaser for you straight away.

Does Cackle hex break invisibility? I am asking because...

Quote:

Cackle (Su) (Advanced Player's Guide pg. 66): A witch can cackle madly as a move action. Any creature that is within 30 feet that is under the effects of an agony hex, charm hex, evil eye hex, fortune hex, or misfortune hex caused by the witch has the duration of that hex extended by 1 round. The creature must be able to hear the witch to be affected by the cackle.

A witch can only use cackle once per round.

Invisibility

Quote:
The spell ends if the subject attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. Exactly who is a foe depends on the invisible character's perceptions. Actions directed at unattended objects do not break the spell. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth. If the subject attacks directly, however, it immediately becomes visible along with all its gear. Spells such as bless that specifically affect allies but not foes are not attacks for this purpose, even when they include foes in their area.


Welcome back, glad to hear you're well enough to return.

Unless the Cackle is used on a hex that does damage - even then its debatable - I would think it wouldn't break invisibility.


Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 3 | HP 21/21 | AC 13, touch 13, flat-footed 10 | Sanity 45/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB +0, CMD 13 | Fort +3, Reflex +4, Will +6 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 5/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions: Shaken 1 round

It probably would give away your general square, depending on hearing ability, though, much like speaking.


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JLN F Half-Elf | Alchemist (Vivisectionist) 3 | HP 32/32, San 28/34 | AC 20, T 17, FF 14, CMD 20, ST 2, Edge 17 | Fort +5 Ref +10 Will +2, +2 vs Enchantment, Poison | Init +9 | Per +11 SM +0 | Speed 30ft | Conditions: scotomaphobia (1 day) DC 14, dex feral mutagen
Extracts and Mutagen:
Prepared: Shield, CLW, Adhesive Spittle, empty slot; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

Direction for sure. Probably only square if they're right next to you. But you still enjoy 50% miss chance until we face super sense creatures.


GM check-in on my players. How we doing?


TN M Human | Musket Master 2 / Warpriest 1 | HP 25/30 San 33/36 | AC 18 T 16, FF 12, CMD 16, ST 2, Edge 18 | Fort +5 Ref +7 Will +5 | Init +5 | Per +8 LOADED: Alch.

Wait. Am I up? Sorry, been distracted with a mobve.


Iosif Formicidescu wrote:
Wait. Am I up? Sorry, been distracted with a mobve.

Not necessarily, not a lot of posting last couple of days and I'm checking in.


Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 3 | HP 21/21 | AC 13, touch 13, flat-footed 10 | Sanity 45/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB +0, CMD 13 | Fort +3, Reflex +4, Will +6 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 5/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions: Shaken 1 round

Oops. I've been distracted. I'll get a post up later today.


JLN F Half-Elf | Alchemist (Vivisectionist) 3 | HP 32/32, San 28/34 | AC 20, T 17, FF 14, CMD 20, ST 2, Edge 17 | Fort +5 Ref +10 Will +2, +2 vs Enchantment, Poison | Init +9 | Per +11 SM +0 | Speed 30ft | Conditions: scotomaphobia (1 day) DC 14, dex feral mutagen
Extracts and Mutagen:
Prepared: Shield, CLW, Adhesive Spittle, empty slot; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

Saaaaame.

FWiW I'm ready to drop going in with stealth at every door. It puts the onus on me to do all the exploring with little benefit.


Fair enough, guys. Just checking it wasn't me, lol.


Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 3 | HP 21/21 | AC 13, touch 13, flat-footed 10 | Sanity 45/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB +0, CMD 13 | Fort +3, Reflex +4, Will +6 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 5/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions: Shaken 1 round

Whoops. I somehow totally forgot about this. Posting now.


TN M Human | Musket Master 2 / Warpriest 1 | HP 25/30 San 33/36 | AC 18 T 16, FF 12, CMD 16, ST 2, Edge 18 | Fort +5 Ref +7 Will +5 | Init +5 | Per +8 LOADED: Alch.

Those couldn't have been attacks, could they?

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