GM Knightmare's Therapy Sessions [Strange Aeons]

Game Master TheChelaxian

A telling of the Pathfinder first edition adventure path "Strange Aeons".

Sanity Rules
Research Rules
Provided Sketch of Briarstone
Google Slides Maps and NPC Gallery
Loot Sheet


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TN M Human | Musket Master 2 / Warpriest 1 | HP 25/30 San 33/36 | AC 18 T 16, FF 12, CMD 16, ST 2, Edge 18 | Fort +5 Ref +7 Will +5 | Init +5 | Per +8 LOADED: Alch.

Yeah, names mostly seem to be for ease of use referring to each other, from what I gather.


Female NG Human Psychic 1 | HP: 8/8 | AC: 15, T: 11, FF: 14 | CMB: -1, CMD: 10 | F: +1, R: +1, W: +3 | Init: +5 | Perc: +5 | Conditions: Deafened
GM Nightmare Knight wrote:

I agree to this. I don't want to slow down too much, but carrying on at a breakneck speed helps no one either.

The holidays aside, I'd like to ask my players what is the timeframe you'd like me to wait before I push on with plot progression? 24-hours, 48? I should have asked sooner, but I had a few other things going on at the time and forgot a few details like this.

A post a day or a post every 24 hours seems fair. Though maybe on weekends there's understanding that its fine to miss a day.


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TN M Human | Musket Master 2 / Warpriest 1 | HP 25/30 San 33/36 | AC 18 T 16, FF 12, CMD 16, ST 2, Edge 18 | Fort +5 Ref +7 Will +5 | Init +5 | Per +8 LOADED: Alch.

... We should pour a potion down her throat, right?


Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 3 | HP 21/21 | AC 13, touch 13, flat-footed 10 | Sanity 45/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB +0, CMD 13 | Fort +3, Reflex +4, Will +6 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 6/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions:

I prefer 1/day, myself, but I can't get posts up on Saturday. I will definitely try to do Sundays, though I run a game that day, so it may be... wobbly sometimes.


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JLN F Half-Elf | Alchemist (Vivisectionist) 3 | HP 32/32, San 28/34 | AC 17, T 15, FF 12, CMD 18, ST 2, Edge 17 | Fort +5 Ref +8 Will +3, +2 vs Enchantment, Poison | Init +9 | Per +11 SM +0 | Speed 30ft | Conditions: scotomaphobia (1 day) DC 14
Extracts and Mutagen:
Prepared: Shield, CLW, Adhesive Spittle, empty slot; Mutagen: +4 Dex, -2 Wis, +2 Natural AC[

Did we want a loot tracker? I have one that my friend made that I can adjust. It's somewhat complicated so I could also do a simple list.


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

Hey all, I will not be available tomorrow. Running a live game.


JLN F Half-Elf | Alchemist (Vivisectionist) 3 | HP 32/32, San 28/34 | AC 17, T 15, FF 12, CMD 18, ST 2, Edge 17 | Fort +5 Ref +8 Will +3, +2 vs Enchantment, Poison | Init +9 | Per +11 SM +0 | Speed 30ft | Conditions: scotomaphobia (1 day) DC 14
Extracts and Mutagen:
Prepared: Shield, CLW, Adhesive Spittle, empty slot; Mutagen: +4 Dex, -2 Wis, +2 Natural AC[

Hey everyone I just took my mom to the ER. I don’t think anything serious but just in case I may be MIA for a few.


Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 3 | HP 21/21 | AC 13, touch 13, flat-footed 10 | Sanity 45/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB +0, CMD 13 | Fort +3, Reflex +4, Will +6 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 6/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions:

I hope everything turns out fine.

Unrelatedly, I'm going to try to get a post up today.


JLN F Half-Elf | Alchemist (Vivisectionist) 3 | HP 32/32, San 28/34 | AC 17, T 15, FF 12, CMD 18, ST 2, Edge 17 | Fort +5 Ref +8 Will +3, +2 vs Enchantment, Poison | Init +9 | Per +11 SM +0 | Speed 30ft | Conditions: scotomaphobia (1 day) DC 14
Extracts and Mutagen:
Prepared: Shield, CLW, Adhesive Spittle, empty slot; Mutagen: +4 Dex, -2 Wis, +2 Natural AC[
Alvar the Wayfarer wrote:
I hope everything turns out fine.

Yeah I showed up for a Turkey day visit and the right side of her face was so swollen she could barely open that eye.

The hardest part was convincing her to go. After steroids the swelling has gone down quite a bit and she was told if it had got worse it could have killed her eye. Bacterial infection they think.

Anyway I should be back to business as usual


I do hope your mother improves, and welcome back.


TN M Human | Musket Master 2 / Warpriest 1 | HP 25/30 San 33/36 | AC 18 T 16, FF 12, CMD 16, ST 2, Edge 18 | Fort +5 Ref +7 Will +5 | Init +5 | Per +8 LOADED: Alch.

I hope your mother improves as well.


TN M Human | Musket Master 2 / Warpriest 1 | HP 25/30 San 33/36 | AC 18 T 16, FF 12, CMD 16, ST 2, Edge 18 | Fort +5 Ref +7 Will +5 | Init +5 | Per +8 LOADED: Alch.

So, Cixyron got an entry in Divine Mysteries! I'll probably abide by the Anathema and Edicts which shouldn't be too hard since most of them were already kind of concepts for the character.

The other thing I'm realizing is this party is very heavily focused on high-INT and ranged combat. 20, 20, 18, 15, and 14 for our INT scores, with only one melee character in sight.


Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 3 | HP 21/21 | AC 13, touch 13, flat-footed 10 | Sanity 45/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB +0, CMD 13 | Fort +3, Reflex +4, Will +6 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 6/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions:

We're some of the smartest people in Ustalav! Also probably some of the ones who will run away the most often. xD


Intelligence to know when to walk away, know when to run, lol


Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 3 | HP 21/21 | AC 13, touch 13, flat-footed 10 | Sanity 45/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB +0, CMD 13 | Fort +3, Reflex +4, Will +6 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 6/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions:
Iosif Formicidescu wrote:
So, Cixyron got an entry in Divine Mysteries! I'll probably abide by the Anathema and Edicts which shouldn't be too hard since most of them were already kind of concepts for the character.

Oh, before I forget - I don't want to get too much into intra-party conflict, but Alvar (should they realize who Iosif worships) will absolutely attempt to sway him. Because they like existence just fine, and daemons are, uh, all in on that whole annihilation game.

We should probably talk out how that may go and how it fits with your vision of Iosif.


TN M Human | Musket Master 2 / Warpriest 1 | HP 25/30 San 33/36 | AC 18 T 16, FF 12, CMD 16, ST 2, Edge 18 | Fort +5 Ref +7 Will +5 | Init +5 | Per +8 LOADED: Alch.

Yeah I brought up the Anathemas and Edicts from 2e for a reason. The Harbingers seemingly are less about total destruction of all mortal life than the Riders are. You have an overbearing mother as a Harbinger that quite literally has no text about death.

That being said, I am open to the idea of a gradual conversion to a deity like Brigh (which would probably be complete at the end of the AP) or Casandalee over the course of the campaign. Obviously not immediately, but he isn't an unshakable beliver on Cixyron so much as all the non-magical weaponry and technology that come with the raven-headed harbinger. He also just... kind of hates all potential for the afterlife, especially the idea of working for Pharasma forever in the Boneyard. [He probably might not remember that reasoning, but it's what I came up with for a N soul being A-OK with literal Abaddon and his soul being munched on]

That sound reasonable? The build actually would still function with Casandalee in place of Cixyron, actually, since I think her 1e god entry has firearms as her favored weapon?


Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 3 | HP 21/21 | AC 13, touch 13, flat-footed 10 | Sanity 45/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB +0, CMD 13 | Fort +3, Reflex +4, Will +6 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 6/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions:

You are correct on Casandalee's favored weapon.

Alvar's recommendation might be "go worship Groetus instead," but that'd definitely not vibe with the non-magical weaponry bit quite as much. Still, it's definitely an interesting position for someone to take and worth exploring as a player.


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TN M Human | Musket Master 2 / Warpriest 1 | HP 25/30 San 33/36 | AC 18 T 16, FF 12, CMD 16, ST 2, Edge 18 | Fort +5 Ref +7 Will +5 | Init +5 | Per +8 LOADED: Alch.

Yeah. If I go conversion mid-A.P., since Casandalee's followers seemingly also focus on all non-magical stuff in an effort to get to A.I... I'll probably have him become a follower of the Iron Goddess.

Unsure how quickly, though.


Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 3 | HP 21/21 | AC 13, touch 13, flat-footed 10 | Sanity 45/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB +0, CMD 13 | Fort +3, Reflex +4, Will +6 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 6/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions:

Blasted psychic casters, able to use their spells without breaking stealth...


Let's just get those out of the way now, sheesh.


Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 3 | HP 21/21 | AC 13, touch 13, flat-footed 10 | Sanity 45/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB +0, CMD 13 | Fort +3, Reflex +4, Will +6 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 6/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions:

Huh. Doesn't seem like I can move my token at the moment.


JLN F Half-Elf | Alchemist (Vivisectionist) 3 | HP 32/32, San 28/34 | AC 17, T 15, FF 12, CMD 18, ST 2, Edge 17 | Fort +5 Ref +8 Will +3, +2 vs Enchantment, Poison | Init +9 | Per +11 SM +0 | Speed 30ft | Conditions: scotomaphobia (1 day) DC 14
Extracts and Mutagen:
Prepared: Shield, CLW, Adhesive Spittle, empty slot; Mutagen: +4 Dex, -2 Wis, +2 Natural AC[

Same

@GM shouldn't it be 1 nonlethal? Since the damage roll was 0.


Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 3 | HP 21/21 | AC 13, touch 13, flat-footed 10 | Sanity 45/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB +0, CMD 13 | Fort +3, Reflex +4, Will +6 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 6/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions:

It was a critical, so it might do 2 nonlethal?


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It was a crit, so 2 nonlethal.

I'm providing permissions on Roll20 as I type, just a moment, folks.

You should be able to move your tokens now.


JLN F Half-Elf | Alchemist (Vivisectionist) 3 | HP 32/32, San 28/34 | AC 17, T 15, FF 12, CMD 18, ST 2, Edge 17 | Fort +5 Ref +8 Will +3, +2 vs Enchantment, Poison | Init +9 | Per +11 SM +0 | Speed 30ft | Conditions: scotomaphobia (1 day) DC 14
Extracts and Mutagen:
Prepared: Shield, CLW, Adhesive Spittle, empty slot; Mutagen: +4 Dex, -2 Wis, +2 Natural AC[

Respectfully I disagree. Emphasis mine.

Multiplying Damage wrote:
Sometimes you multiply damage by some factor, such as on a critical hit. Roll the damage (with all modifiers) multiple times and total the results.

You apparently did that below.

GM Nightmare Knight wrote:

Zoog Bite: 2d3- 2 ⇒ (1, 1) - 2 = 0

Since the total is 0 damage it goes to:

Minimum Damage wrote:
If penalties reduce the damage result to less than 1, a hit still deals 1 point of nonlethal damage.

If you want to house rule it that's fine.

I've noted 2 nonlethal on my tag line in any case.


Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 3 | HP 21/21 | AC 13, touch 13, flat-footed 10 | Sanity 45/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB +0, CMD 13 | Fort +3, Reflex +4, Will +6 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 6/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions:

Oh, right. Are zoogs terrifying enough to warrant sanity rolls?


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@Ethyl: I see, that is my bad, then. You only took 1 point on nonlethal.

@Alvar: Not this time, no. And yes, you would know Aklo is the common tongue for such creatures.


TN M Human | Musket Master 2 / Warpriest 1 | HP 25/30 San 33/36 | AC 18 T 16, FF 12, CMD 16, ST 2, Edge 18 | Fort +5 Ref +7 Will +5 | Init +5 | Per +8 LOADED: Alch.

Where can I even find PF1e God Casandalee? She isn't on AoN last I checked. I want to see her domains.


She has this, but otherwise she seems mostly a 2e deity


Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 3 | HP 21/21 | AC 13, touch 13, flat-footed 10 | Sanity 45/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB +0, CMD 13 | Fort +3, Reflex +4, Will +6 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 6/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions:

Yeah, I went by her Wiki entry. I think she might have some suggested stats in Iron Gods, though. Probably one of the last books there.


TN M Human | Musket Master 2 / Warpriest 1 | HP 25/30 San 33/36 | AC 18 T 16, FF 12, CMD 16, ST 2, Edge 18 | Fort +5 Ref +7 Will +5 | Init +5 | Per +8 LOADED: Alch.

I'll check Divinity Drive, since it seems to state it like she's given a canonical 1e statblock in there. That does beg the question, would the GM okay an (eventual) mechanical conversion to Casandalee?

Granted, given they've forgotten at the very least the past few years... none of them are probably going to know Casandalee exists, so that might pose a problem.


Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 3 | HP 21/21 | AC 13, touch 13, flat-footed 10 | Sanity 45/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB +0, CMD 13 | Fort +3, Reflex +4, Will +6 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 6/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions:

Maybe Iosif was already considering it before losing his memory, so that might come back early? Or we encounter some vague references to her on our journeys, I guess.


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I'm 100% okay with such a character arc. I'll be looking through Iron Gods as well for info on Casandalee to see what we can do. As for memories, I'm sure we will find a way.


TN M Human | Musket Master 2 / Warpriest 1 | HP 25/30 San 33/36 | AC 18 T 16, FF 12, CMD 16, ST 2, Edge 18 | Fort +5 Ref +7 Will +5 | Init +5 | Per +8 LOADED: Alch.

That's the problem. Casandalee only ascended 2-3 years ago at this time. Hearing about Casandalee from non-amnesiacs was what I had in mind for the impetus, as well.


Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 3 | HP 21/21 | AC 13, touch 13, flat-footed 10 | Sanity 45/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB +0, CMD 13 | Fort +3, Reflex +4, Will +6 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 6/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions:

You know, in hindsight, this deafness probably really should've occurred to us. Oh well. I'll post tomorrow morning and see what happens. I don't blame Iosif at all, for the record - more I'm admiring that our GM thought of that, 'cause I probably wouldn't have.


TN M Human | Musket Master 2 / Warpriest 1 | HP 25/30 San 33/36 | AC 18 T 16, FF 12, CMD 16, ST 2, Edge 18 | Fort +5 Ref +7 Will +5 | Init +5 | Per +8 LOADED: Alch.

Yeah.i definitely wouldn't have either.


TN M Human | Musket Master 2 / Warpriest 1 | HP 25/30 San 33/36 | AC 18 T 16, FF 12, CMD 16, ST 2, Edge 18 | Fort +5 Ref +7 Will +5 | Init +5 | Per +8 LOADED: Alch.

First misfire of the campaign!


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Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

Well, 1 successful shot out of 3 so far. This will be a blast.

Heh


JLN F Half-Elf | Alchemist (Vivisectionist) 3 | HP 32/32, San 28/34 | AC 17, T 15, FF 12, CMD 18, ST 2, Edge 17 | Fort +5 Ref +8 Will +3, +2 vs Enchantment, Poison | Init +9 | Per +11 SM +0 | Speed 30ft | Conditions: scotomaphobia (1 day) DC 14
Extracts and Mutagen:
Prepared: Shield, CLW, Adhesive Spittle, empty slot; Mutagen: +4 Dex, -2 Wis, +2 Natural AC[

"They're just rats and A zoog. Ez."

At this rate I'm going unconscious again, lol.


TN M Human | Musket Master 2 / Warpriest 1 | HP 25/30 San 33/36 | AC 18 T 16, FF 12, CMD 16, ST 2, Edge 18 | Fort +5 Ref +7 Will +5 | Init +5 | Per +8 LOADED: Alch.

Debating about provoking a singular attack of opportunity from the Zoog (thank you precise shot) or just withdrawing next round. My action will probably depend on if anything gets taken out.


Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 3 | HP 21/21 | AC 13, touch 13, flat-footed 10 | Sanity 45/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB +0, CMD 13 | Fort +3, Reflex +4, Will +6 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 6/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions:

Oh dear. I appear to be cornered with very little I can do. The trials of being level 1 as a full caster, I suppose.

Defensive casting here I come!

Note to self: prepare sotto voice tomorrow.


TN M Human | Musket Master 2 / Warpriest 1 | HP 25/30 San 33/36 | AC 18 T 16, FF 12, CMD 16, ST 2, Edge 18 | Fort +5 Ref +7 Will +5 | Init +5 | Per +8 LOADED: Alch.

Note to self: prepare Sotto voice next level. Will probably go with Sotto Voice, Stabilize, something, and two helpings of Cure.

Granted that's all the spells he'll have until level 7 because we need DEX to damage, but.


Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 3 | HP 21/21 | AC 13, touch 13, flat-footed 10 | Sanity 45/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB +0, CMD 13 | Fort +3, Reflex +4, Will +6 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 6/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions:

Double sotto voice would inflict frightened for a round, I think. Which is useful.

EDIT: Oh, wait, it only works on humanoids. Curses. Still useful, but much less so.


TN M Human | Musket Master 2 / Warpriest 1 | HP 25/30 San 33/36 | AC 18 T 16, FF 12, CMD 16, ST 2, Edge 18 | Fort +5 Ref +7 Will +5 | Init +5 | Per +8 LOADED: Alch.

Wouldn't even work on you.


Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 3 | HP 21/21 | AC 13, touch 13, flat-footed 10 | Sanity 45/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB +0, CMD 13 | Fort +3, Reflex +4, Will +6 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 6/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions:

Unfortunately, like sotto voice, daze is humanoids only, so this won't actually help.


JLN F Half-Elf | Alchemist (Vivisectionist) 3 | HP 32/32, San 28/34 | AC 17, T 15, FF 12, CMD 18, ST 2, Edge 17 | Fort +5 Ref +8 Will +3, +2 vs Enchantment, Poison | Init +9 | Per +11 SM +0 | Speed 30ft | Conditions: scotomaphobia (1 day) DC 14
Extracts and Mutagen:
Prepared: Shield, CLW, Adhesive Spittle, empty slot; Mutagen: +4 Dex, -2 Wis, +2 Natural AC[

Please let me know if Ethyl’s attitude causes too much friction so I can tone down.


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Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 3 | HP 21/21 | AC 13, touch 13, flat-footed 10 | Sanity 45/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB +0, CMD 13 | Fort +3, Reflex +4, Will +6 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 6/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions:

I was just musing about how Ethyl seems to be leaning more towards the evil side of neutral while Alvar tends (in my head) towards good.

For now, I think she's alright, but I think she could stand to be slightly less... abrasive isn't quite the right term, but it's in that vein. Or, to put it differently, I wouldn't go much further than where she's at.


TN M Human | Musket Master 2 / Warpriest 1 | HP 25/30 San 33/36 | AC 18 T 16, FF 12, CMD 16, ST 2, Edge 18 | Fort +5 Ref +7 Will +5 | Init +5 | Per +8 LOADED: Alch.

I'm with Alvar on their assessment of Ethyl. And as for Iosif, I hope to portray him as neutral, or starting out as more evil and then gradually shifting towards a more neutral stance as time goes on.


JLN F Half-Elf | Alchemist (Vivisectionist) 3 | HP 32/32, San 28/34 | AC 17, T 15, FF 12, CMD 18, ST 2, Edge 17 | Fort +5 Ref +8 Will +3, +2 vs Enchantment, Poison | Init +9 | Per +11 SM +0 | Speed 30ft | Conditions: scotomaphobia (1 day) DC 14
Extracts and Mutagen:
Prepared: Shield, CLW, Adhesive Spittle, empty slot; Mutagen: +4 Dex, -2 Wis, +2 Natural AC[

Thank you for the candor. :) Just making sure that everyone knows its a bit and I'm not actually annoyed or frustrated (except at the dice roller).

As far alignment, she has urges, she has to make a conscious effort to not tend that way.


Female NG Human Psychic 1 | HP: 8/8 | AC: 15, T: 11, FF: 14 | CMB: -1, CMD: 10 | F: +1, R: +1, W: +3 | Init: +5 | Perc: +5 | Conditions: Deafened
Alvar the Wayfarer wrote:
Unfortunately, like sotto voice, daze is humanoids only, so this won't actually help.

Whoops.

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