GM Knightmare's Therapy Sessions [Strange Aeons]

Game Master TheChelaxian

A flavorful telling of the first edition adventure path "Strange Aeons".

Sanity Rules


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Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 1 | HP 5/9 | AC 17, touch 13, flat-footed 14 | Sanity 48/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB -1, CMD 12 | Fort +2, Reflex +3, Will +5 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 3/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions: mage armor 45 minutes

Out of curiosity, what's the light level look like?


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In the hall for twenty feet beyond the barricade its dim light.


Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 1 | HP 5/9 | AC 17, touch 13, flat-footed 14 | Sanity 48/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB -1, CMD 12 | Fort +2, Reflex +3, Will +5 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 3/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions: mage armor 45 minutes
Iosif Formicidescu wrote:
I think a doppelganger might be able to shift into a tiefling with the pass for human trait? But yeah. Disguise self works like that.

Technically, this is correct, but it's about alter self, which is what doppelgängers use. They could transform into tieflings (and aasimar) with that trait, but alter self only works to transform into humanoids.


TN M Human | Mustket Master 1 | HP 12/12, 1 NL, San 34/36 | AC 17 T 15, FF 12, CMD 16, ST 2, Edge 18 | Fort +3 Ref +7 Will +2 | Init +5 | Per +7 LOADED: Paper

Oh I meant alter self (was thinking of the disaster multiclass kitsune I'm playing), I think that pass-for-human (and scion of humanity) marks you as humanoid (human)... but it makes no difference for Alvar,


Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 1 | HP 5/9 | AC 17, touch 13, flat-footed 14 | Sanity 48/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB -1, CMD 12 | Fort +2, Reflex +3, Will +5 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 3/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions: mage armor 45 minutes

You're exactly right. And yes, this is just a mild digression. xD


Huh, fascinating. You never stop learning.


Sylph Ashiftah Hedge Witch 1 | Init +3 | Perc: +7, SM: +7 (DV 60ft) | HP 8 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +1 | CMD + 14 | Fort +2 Ref +3 Will +4 | Speed: 35 ft | Sanity 41/43 |

GM, I know we are amnesiacs at the moment, but would Nyarai know anything about doppelgangers that could be proof that we are not them?

Would they bleed a colour different than red, etc?

Potentially relevant skills:
Knowledge (arcana) +9
Knowledge (history) +9
Knowledge (nature) +9
Knowledge (planes) +9


Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 1 | HP 5/9 | AC 17, touch 13, flat-footed 14 | Sanity 48/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB -1, CMD 12 | Fort +2, Reflex +3, Will +5 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 3/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions: mage armor 45 minutes

I can cast color spray using arcane bond, but I think doppelgängers are typically pretty good at Will. Unfortunately, I don't have any other super aggressive spells - unless we've got doppelgängers with a metal weapon, in which case I've got burning disarm.

... nobody has any way of determining alignment, yes? I could cast protection from chaos if they're chaotic of some flavor - probably on Ethyl, who's our most melee character.


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LN F Half-Elf | Alchemist (Vivisectionist) 1 | HP 11/11, 1 NL, San 32/34 | AC 18 T 16, FF 13, CMD 16, ST 2, Edge 17 | Fort +4 Ref +7 Will +0, +2 vs Enchantment | Init +11 | Per +9 SM +0 | Speed 30ft | Conditions:
Extracts and Mutagen:
Prepared: Shield, Cure Light Wounds; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

If we find a doppelganger who's wielding a weapon, I think I'd rather they use the weapon rather than their claws. 2x +8 1d8+4 attacks vs +8 weapon and +4 1d8+4.


Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 1 | HP 5/9 | AC 17, touch 13, flat-footed 14 | Sanity 48/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB -1, CMD 12 | Fort +2, Reflex +3, Will +5 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 3/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions: mage armor 45 minutes

Reasonable.


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Ethyl wrote:
Ninja GM!

Sorry, I was typing up my response to everyone else's and didn't see it till after I posted :P


LN F Half-Elf | Alchemist (Vivisectionist) 1 | HP 11/11, 1 NL, San 32/34 | AC 18 T 16, FF 13, CMD 16, ST 2, Edge 17 | Fort +4 Ref +7 Will +0, +2 vs Enchantment | Init +11 | Per +9 SM +0 | Speed 30ft | Conditions:
Extracts and Mutagen:
Prepared: Shield, Cure Light Wounds; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

No worries, lol.


TN M Human | Mustket Master 1 | HP 12/12, 1 NL, San 34/36 | AC 17 T 15, FF 12, CMD 16, ST 2, Edge 18 | Fort +3 Ref +7 Will +2 | Init +5 | Per +7 LOADED: Paper

Misfire #2, here we go.


Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 1 | HP 5/9 | AC 17, touch 13, flat-footed 14 | Sanity 48/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB -1, CMD 12 | Fort +2, Reflex +3, Will +5 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 3/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions: mage armor 45 minutes

Well, it's what... 2 out of 4 or 5 times now? I'm sure that we'll be fine.


TN M Human | Mustket Master 1 | HP 12/12, 1 NL, San 34/36 | AC 17 T 15, FF 12, CMD 16, ST 2, Edge 18 | Fort +3 Ref +7 Will +2 | Init +5 | Per +7 LOADED: Paper

Hubris for critting twice with improvised weapons, I assume.


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Sylph Ashiftah Hedge Witch 1 | Init +3 | Perc: +7, SM: +7 (DV 60ft) | HP 8 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +1 | CMD + 14 | Fort +2 Ref +3 Will +4 | Speed: 35 ft | Sanity 41/43 |

Hey everyone! Just a quick note. With the solstice tonight, I have officially kicked off the holiday season. I may be posting at a slower rate than usual, but I am still here. Whatever it is you celebrate, I hope and wish you have a good one.


TN M Human | Mustket Master 1 | HP 12/12, 1 NL, San 34/36 | AC 17 T 15, FF 12, CMD 16, ST 2, Edge 18 | Fort +3 Ref +7 Will +2 | Init +5 | Per +7 LOADED: Paper

Got the games confused. Thought everyone was up >_>


LN F Half-Elf | Alchemist (Vivisectionist) 1 | HP 11/11, 1 NL, San 32/34 | AC 18 T 16, FF 13, CMD 16, ST 2, Edge 17 | Fort +4 Ref +7 Will +0, +2 vs Enchantment | Init +11 | Per +9 SM +0 | Speed 30ft | Conditions:
Extracts and Mutagen:
Prepared: Shield, Cure Light Wounds; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

I'm just sorry you wasted a good roll on it. :(


TN M Human | Mustket Master 1 | HP 12/12, 1 NL, San 34/36 | AC 17 T 15, FF 12, CMD 16, ST 2, Edge 18 | Fort +3 Ref +7 Will +2 | Init +5 | Per +7 LOADED: Paper

We could just say tha next round is that roll ;P . If not as long as i's not yet another misfire :/


Iosif Formicidescu wrote:
We could just say tha next round is that roll ;P . If not as long as i's not yet another misfire :/

Imma let it roll over, hakuna matata.


Female NG Human Psychic 1 | HP: 8/8 | AC: 15, T: 11, FF: 14 | CMB: -1, CMD: 10 | F: +1, R: +1, W: +3 | Init: +5 | Perc: +5 | Conditions: Deafened

FYI, with the holidays going on I won't be able to post as often probably until Friday. Hope that's not a big inconvenience.


Happy Holidays, one and all. I understand if folks are going to have a slower posting rate for a bit, hakuna matata.


TN M Human | Mustket Master 1 | HP 12/12, 1 NL, San 34/36 | AC 17 T 15, FF 12, CMD 16, ST 2, Edge 18 | Fort +3 Ref +7 Will +2 | Init +5 | Per +7 LOADED: Paper

Only reason I know the shape change rules is because I have a Kitsune Trickster I'm playing with three forms so I wondered what'd happen if she died. Turns out, you don't revert to your natural form if you die if it isn't a spell. I don't think any of our characters would know about the exact mechanics of polymorphing to be honest.

She's the most absurd and ludicrous corkboard build I've ever played.


LN F Half-Elf | Alchemist (Vivisectionist) 1 | HP 11/11, 1 NL, San 32/34 | AC 18 T 16, FF 13, CMD 16, ST 2, Edge 17 | Fort +4 Ref +7 Will +0, +2 vs Enchantment | Init +11 | Per +9 SM +0 | Speed 30ft | Conditions:
Extracts and Mutagen:
Prepared: Shield, Cure Light Wounds; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

Yep it's kinda wild how resistant they are to being outed. I don't know if it's supernatural or extraordinary, or even if it is supernatural if it would show an aura with detect magic.


TN M Human | Mustket Master 1 | HP 12/12, 1 NL, San 34/36 | AC 17 T 15, FF 12, CMD 16, ST 2, Edge 18 | Fort +3 Ref +7 Will +2 | Init +5 | Per +7 LOADED: Paper

The main method I think would be high perception to see through a disguise? There's not much you can do at level 1 to find them out though.


Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 1 | HP 5/9 | AC 17, touch 13, flat-footed 14 | Sanity 48/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB -1, CMD 12 | Fort +2, Reflex +3, Will +5 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 3/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions: mage armor 45 minutes

I don't think supernatural effects radiate magic? If only because not all of them map easily onto schools of magic, etc. But I could be wrong.

EDIT: This is what the Core book says:

Quote:
Supernatural Abilities (Su): Supernatural abilities are magical but not spell-like. Supernatural abilities are not subject to spell resistance and do not function in areas where magic is suppressed or negated (such as an antimagic field). A supernatural ability’s effect cannot be dispelled and is not subject to counterspells.

Which is astonishingly unclear. Maybe it does?


LN F Half-Elf | Alchemist (Vivisectionist) 1 | HP 11/11, 1 NL, San 32/34 | AC 18 T 16, FF 13, CMD 16, ST 2, Edge 17 | Fort +4 Ref +7 Will +0, +2 vs Enchantment | Init +11 | Per +9 SM +0 | Speed 30ft | Conditions:
Extracts and Mutagen:
Prepared: Shield, Cure Light Wounds; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

Maybe it detects as magic but we can't identify the school, though transmutation would be appropriate. Up to GM Nightmare ultimately since the rules aren't clear.

They would notice the intent staring though.


Female NG Human Psychic 1 | HP: 8/8 | AC: 15, T: 11, FF: 14 | CMB: -1, CMD: 10 | F: +1, R: +1, W: +3 | Init: +5 | Perc: +5 | Conditions: Deafened

Hate to check out this early or at all but it seems I won't be having a much free time as I thought I would have come New Year's, which means I'm going to have to leave the game.

Thanks for the opportunity to game this AP. It was a lot fun and good luck for the rest of it.


Sorry to hear it, Delightful.

That brings us down to four. I am aware the holidays and the end of the year are going to slow us down, but I'd like to touch base with my remaining players. How are we doing? Any concerns thus far? Should I recruit a couple of the frontliners to refill your ranks?


Sylph Ashiftah Hedge Witch 1 | Init +3 | Perc: +7, SM: +7 (DV 60ft) | HP 8 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +1 | CMD + 14 | Fort +2 Ref +3 Will +4 | Speed: 35 ft | Sanity 41/43 |

I'm here, just experiencing holiday lag. I should be back in the saddle once the year flips over.

Sorry to see you go, Elyssa.

On that topic I believe a frontline fellow might do us good. Someone for Ethyl to flank with and soak some hits.


Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 1 | HP 5/9 | AC 17, touch 13, flat-footed 14 | Sanity 48/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB -1, CMD 12 | Fort +2, Reflex +3, Will +5 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 3/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions: mage armor 45 minutes

My sympathies, Elyssa. Hope things aren't too bad with your lack of free time!

And yes, a frontliner would help a lot, if we want another person.

... or a healer. That would help too.


LN F Half-Elf | Alchemist (Vivisectionist) 1 | HP 11/11, 1 NL, San 32/34 | AC 18 T 16, FF 13, CMD 16, ST 2, Edge 17 | Fort +4 Ref +7 Will +0, +2 vs Enchantment | Init +11 | Per +9 SM +0 | Speed 30ft | Conditions:
Extracts and Mutagen:
Prepared: Shield, Cure Light Wounds; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

Sorry to see you go Elyssa, and thank you for letting us know.

As far as replacement characters go there was a paladin that was submitted in your recruitment, Enoch. I know he's still interested in playing and fits the bill of front-line. Tortured crusader only self-heals but once we get our hands on a wand that will be less of a concern.


TN M Human | Mustket Master 1 | HP 12/12, 1 NL, San 34/36 | AC 17 T 15, FF 12, CMD 16, ST 2, Edge 18 | Fort +3 Ref +7 Will +2 | Init +5 | Per +7 LOADED: Paper

I'm in agreemeent. We need a front liner. Sad to see you go, Elyssa.


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M Initiative+1 Perception+7 Conditions Sanity Score 38/39 Sanity Threshold 3 Sanity Edge 19 Aasimir Paladin ( Tortured Crusader ) 1 AC 13, touch 13, flat-footed 10 CMD 18 hp 12/14 Fort +5 Ref +1, Will +5

Am I late?

Hello All!

Thanks, GM Nightmare Knight for the invitation.

Just caught up with Game Thread.

He could be buried....


TN M Human | Mustket Master 1 | HP 12/12, 1 NL, San 34/36 | AC 17 T 15, FF 12, CMD 16, ST 2, Edge 18 | Fort +3 Ref +7 Will +2 | Init +5 | Per +7 LOADED: Paper

Our current lineup, for the record is:

Iosif, Musket Master and eventual warpriest.
Ethyl, Vivisectionist
Alvar, Elder Mythos Scholar
Nyarai, Hedge Witch.

I swear you're in like half of my games, Dorian.


LN F Half-Elf | Alchemist (Vivisectionist) 1 | HP 11/11, 1 NL, San 32/34 | AC 18 T 16, FF 13, CMD 16, ST 2, Edge 17 | Fort +4 Ref +7 Will +0, +2 vs Enchantment | Init +11 | Per +9 SM +0 | Speed 30ft | Conditions:
Extracts and Mutagen:
Prepared: Shield, Cure Light Wounds; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

We do have an alarming number of corpse piles laying about.

@Iosif 2/3rds of mine now. But I am to blame for that.


Male Teifling Welcome players! Roll20 Map
Iosif Formicidescu wrote:

Our current lineup, for the record is:

Iosif, Musket Master and eventual warpriest.
Ethyl, Vivisectionist
Alvar, Elder Mythos Scholar
Nyarai, Hedge Witch.

I swear you're in like half of my games, Dorian.

Hehe!


Male Teifling Welcome players! Roll20 Map
Dr. Ethyl "Doc" Ermengarde wrote:

We do have an alarming number of corpse piles laying about.

@Iosif 2/3rds of mine now. But I am to blame for that.

Double hehe!

Pharasma is at fault here....for the record...

@ GM Nightmare Knight I am going to dot and delete in Game Thread so I can stop hunting...


TN M Human | Mustket Master 1 | HP 12/12, 1 NL, San 34/36 | AC 17 T 15, FF 12, CMD 16, ST 2, Edge 18 | Fort +3 Ref +7 Will +2 | Init +5 | Per +7 LOADED: Paper
Tortured Crusader wrote:

Doesn't gain detect evil

Well, that's convenient. Oh gods, Enoch is a Pharasmin? Let's see how this turns out.


Male Teifling Welcome players! Roll20 Map
Iosif Formicidescu wrote:
Tortured Crusader wrote:

Doesn't gain detect evil

Well, that's convenient.

They're all eviiiil....


TN M Human | Mustket Master 1 | HP 12/12, 1 NL, San 34/36 | AC 17 T 15, FF 12, CMD 16, ST 2, Edge 18 | Fort +3 Ref +7 Will +2 | Init +5 | Per +7 LOADED: Paper

If Enoch is a Pharasmin, that's going to be something. Iosif actually will have an evil aura up until conversion to Casandalee. Not sure when that will come in to play, but it's planned.


M Initiative+1 Perception+7 Conditions Sanity Score 38/39 Sanity Threshold 3 Sanity Edge 19 Aasimir Paladin ( Tortured Crusader ) 1 AC 13, touch 13, flat-footed 10 CMD 18 hp 12/14 Fort +5 Ref +1, Will +5

Enoch the Wanderer was a Paladin of Iomedae. He was a shinning exemplary example of Her Chosen. He has fought demons. He has participated in the most recent Crusade in the World Wound. He has saved orphans, rescued damsels in distress, assisted the elderly across the road, baptized babies, lead glorious forrays across the Border to cut deeply the tendons of the wicked! He has given emotional sermons. He has wept for sinners. He has granted mercy to the repentant. He has delivered justice to those to enthralled by Evil's interments. He prays. Enoch the Wanderer was a righteous, courageous, Good Paladin of Iomedae.

Was.

The misshapen, dirty, decrepit, emotionally defeated man that you are about to meet is.... different. Something happened that caused him to be excommunicated by Iomedae.

Pharasma picked up the pieces to use in this endeavor. She has Her reasons.... redemption probably not Her plan, but, if it happens along the way....


TN M Human | Mustket Master 1 | HP 12/12, 1 NL, San 34/36 | AC 17 T 15, FF 12, CMD 16, ST 2, Edge 18 | Fort +3 Ref +7 Will +2 | Init +5 | Per +7 LOADED: Paper

Well. This will be fun. No one has tried to identify his unholy symbol yet, for the record.

Iosif decidedly isn't evil, but he also very much is not good. The Harbinger's edicts and anathema in 2e also don't have "end all mortal life," so I view them as less... prone to immediate murderhoboing than the Riders. So Iosif isn't going to attack any party members.


Welcome to the psych ward, Enoch. Be sure to login on Roll20 so I can give you control of your token.


M Initiative+1 Perception+7 Conditions Sanity Score 38/39 Sanity Threshold 3 Sanity Edge 19 Aasimir Paladin ( Tortured Crusader ) 1 AC 13, touch 13, flat-footed 10 CMD 18 hp 12/14 Fort +5 Ref +1, Will +5

I shall do that after work tomorrow. Thanks!

Flat-footed means hit! I should have 2handed...


Sylph Ashiftah Hedge Witch 1 | Init +3 | Perc: +7, SM: +7 (DV 60ft) | HP 8 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +1 | CMD + 14 | Fort +2 Ref +3 Will +4 | Speed: 35 ft | Sanity 41/43 |

Oh hey Dorian. 3rd table we share, I think?


M Initiative+1 Perception+7 Conditions Sanity Score 38/39 Sanity Threshold 3 Sanity Edge 19 Aasimir Paladin ( Tortured Crusader ) 1 AC 13, touch 13, flat-footed 10 CMD 18 hp 12/14 Fort +5 Ref +1, Will +5

Hello NotEspi!

FYI, my posts happen after 4pm Eastern.


M Initiative+1 Perception+7 Conditions Sanity Score 38/39 Sanity Threshold 3 Sanity Edge 19 Aasimir Paladin ( Tortured Crusader ) 1 AC 13, touch 13, flat-footed 10 CMD 18 hp 12/14 Fort +5 Ref +1, Will +5

Being a fan of Alchemist, I am willing to take the hour.


Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 1 | HP 5/9 | AC 17, touch 13, flat-footed 14 | Sanity 48/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB -1, CMD 12 | Fort +2, Reflex +3, Will +5 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 3/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions: mage armor 45 minutes

Alvar wouldn't be - their mage armor lasts for another 45 minutes, and they'd like to make the best use of it.


M Initiative+1 Perception+7 Conditions Sanity Score 38/39 Sanity Threshold 3 Sanity Edge 19 Aasimir Paladin ( Tortured Crusader ) 1 AC 13, touch 13, flat-footed 10 CMD 18 hp 12/14 Fort +5 Ref +1, Will +5

@ GM Nightmare Knight I purposely did not purchase any gear, save the Adventure pack.

I thought it would be fun to go ol' school equipment finding.

I am seeing it as he had everything taken away by Iomedae and Pharasma only gave him the tattered ruined white robes (awesome touch by the way) and the adventure pack to get started (and the battered longsword is also great).

Hope that's ok?

I am envisioning him as slowly progressing back to his actual pic in Profile, although that may take a few levels to begin manifesting.

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