[Gameday XIII] GM Dennis - SF2 Playtest #1: Shards of the Glass Planet
(Inactive)
Game Master
Dennis Muldoon
Slides
Level 1 Pregens
Playtest Tracking Sheet
“ISEPH” TN Andriod (Skirmisher) Operative 1 | HP 18 (-0), Force Field 2/6 | AC 18 | F/R/W +5/+9/+5 | Perc +7 | Stealth +7 | Speed 25 | Hero Points 0/1 | Spells: NA | Active Conditions: NA
Are there any pregens already spoken for other than witch warper by Numbat?
I would probably prefer the operative (probably gonna be my first pc) but am open to other options.
Rusthenge || Spell Templates | Starship Roles | ◆◇↺
I've added a slide with images and tokens for all the pregens, so no need to dig those out for yourself.
VC Australia - WA
Hi everyone.
I actually have a witchwarper I built. I haven't even looked at the pregens.
I don't have them ready in Forum format yet. I'll work on it ASAP.
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Is it okay if I grab Chk Chk? I really like the direction that they went with mystic.
I'd like to try out the solarian, if no one else minds.
male shirren shadow mystic 1 HP 17/20 | AC 17 | F +5 R +5 W +9 | Perc +7 (+2 ini. 1/day)| 1st: 2/3; Vitality: 0/10 speed 25 ft | focus 1/1| Hero 0 | Active Conditions:
Kate Baker wrote: I'd like to try out the solarian, if no one else minds. Battle ribbon!
they/them pronouns
I'm happy to play any of them, and its sounds like we have a mystic, solarion, operative and a witchwarper selected? That leaves the soldier and the envoy? In that case, I think I'll try out the envoy!
they/them |Pahtra Witchwarper (precog) level 1|HP 10/16; Hero Points: 1/3 | AC 17/18(shield) | F(T) +3, R(T) +5, W(E) +5 |spell DC 17| focus 1/1| spells 1st 1/3 | Perc(T) +3; darkvision| Stealth(T) +5 |speed 30| Active Conditions: suppressed 1 round, concealed
I hope I am now ready.
GM Dennis, please let me know if you have a preference for how the header is formatted, I will adjust accordingly.
they/them pronouns
Yes, I also need explicit instructions on how you want things formatted because I am (frankly) often distracted by the rest of life.
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Rusthenge || Spell Templates | Starship Roles | ◆◇↺
Flwon wrote: I hope I am now ready.
GM Dennis, please let me know if you have a preference for how the header is formatted, I will adjust accordingly.
As long as I can easily see your AC and saves, I'm happy for you to format it however works best for you.
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Rusthenge || Spell Templates | Starship Roles | ◆◇↺
Slothsy wrote: Yes, I also need explicit instructions on how you want things formatted because I am (frankly) often distracted by the rest of life. Format it however you'd like. If it would help to have some guidance, I have a PF2 PbP character template I made a while back, which is what I use for all my characters. It includes both profile and tagline templates, and should be easy enough to adapt for SF2.
Rusthenge || Spell Templates | Starship Roles | ◆◇↺
That was a whole lot of text I just posted. Please let me know if any of it is unclear, or if you have any questions.
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She/Her | Human Envoy 1 (guns blazing) | hp 13/16; Hero Points 1/3 | AC 16; F+3 R+7 W+6 | Perception +4T; low-light vision | Speed 25ft| Current conditions: none|
I remembered to set up my RSS feed for the PbP too!
Rusthenge || Spell Templates | Starship Roles | ◆◇↺
I'll post a big summary of what all you learned from each location once everyone has posted their checks.
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male shirren shadow mystic 1 HP 17/20 | AC 17 | F +5 R +5 W +9 | Perc +7 (+2 ini. 1/day)| 1st: 2/3; Vitality: 0/10 speed 25 ft | focus 1/1| Hero 0 | Active Conditions:
Chk Chk can only appreciate the beautiful pain inflicted by the dicebot.
they/them |Pahtra Witchwarper (precog) level 1|HP 10/16; Hero Points: 1/3 | AC 17/18(shield) | F(T) +3, R(T) +5, W(E) +5 |spell DC 17| focus 1/1| spells 1st 1/3 | Perc(T) +3; darkvision| Stealth(T) +5 |speed 30| Active Conditions: suppressed 1 round, concealed
Aargh! I forgot I had force barrage because I was looking at my HLO sheet and it isn't there.
Ah well, not unreasonable actions anyway.
they/them |Pahtra Witchwarper (precog) level 1|HP 10/16; Hero Points: 1/3 | AC 17/18(shield) | F(T) +3, R(T) +5, W(E) +5 |spell DC 17| focus 1/1| spells 1st 1/3 | Perc(T) +3; darkvision| Stealth(T) +5 |speed 30| Active Conditions: suppressed 1 round, concealed
Question - Are the ferns just all around us (like a hazard) or are there specific positions for them?
Rusthenge || Spell Templates | Starship Roles | ◆◇↺
Specific positions. I'll mark them on the map.
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they/them |Pahtra Witchwarper (precog) level 1|HP 10/16; Hero Points: 1/3 | AC 17/18(shield) | F(T) +3, R(T) +5, W(E) +5 |spell DC 17| focus 1/1| spells 1st 1/3 | Perc(T) +3; darkvision| Stealth(T) +5 |speed 30| Active Conditions: suppressed 1 round, concealed
GM Dennis wrote: It's a basic save, which means half damage (2) on a success. Does Flwon have something that changes that? Nah, I was in too much of a rush when posting. I realised my likely error later but this is the first time I had a chance to come back and check. Had already corrected before reading your post. Sorry about that.
Male vesk soldier 1 | AC 17 | HP 24/24 | Fort +9; Ref +4; Will +4
I am heading to a local convention tomorrow and celebrating a birthday. My posting between now and Monday may be limited. Please feel free to bot Revizin.
they/them |Pahtra Witchwarper (precog) level 1|HP 10/16; Hero Points: 1/3 | AC 17/18(shield) | F(T) +3, R(T) +5, W(E) +5 |spell DC 17| focus 1/1| spells 1st 1/3 | Perc(T) +3; darkvision| Stealth(T) +5 |speed 30| Active Conditions: suppressed 1 round, concealed
Poke, poke, dear GM.
Any Hero Points from that last encounter?
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Rusthenge || Spell Templates | Starship Roles | ◆◇↺
Yes, thanks for the reminder! We'll award one each to Flwon and Revizin for tanking the brunt of the creature's ire.
She/Her | Human Envoy 1 (guns blazing) | hp 13/16; Hero Points 1/3 | AC 16; F+3 R+7 W+6 | Perception +4T; low-light vision | Speed 25ft| Current conditions: none|
Oops, sorry for disappearing this weekend! I ended up away from the desktop for most of it.
Rusthenge || Spell Templates | Starship Roles | ◆◇↺
No worries. I've been sick, so been slow to post anyway.
they/them |Pahtra Witchwarper (precog) level 1|HP 10/16; Hero Points: 1/3 | AC 17/18(shield) | F(T) +3, R(T) +5, W(E) +5 |spell DC 17| focus 1/1| spells 1st 1/3 | Perc(T) +3; darkvision| Stealth(T) +5 |speed 30| Active Conditions: suppressed 1 round, concealed
If Iseph took 5 damage for a failed reflex save, how are they at -9 HP (actually 0 HP and dying 1) unless they were already down? I think something went astray here.
Also, had Flwon realised someone was that injured they would certainly have cast soothe prior to setting out.
“ISEPH” TN Andriod (Skirmisher) Operative 1 | HP 18 (-0), Force Field 2/6 | AC 18 | F/R/W +5/+9/+5 | Perc +7 | Stealth +7 | Speed 25 | Hero Points 0/1 | Spells: NA | Active Conditions: NA
Flwon wrote: If Iseph took 5 damage for a failed reflex save, how are they at -9 HP (actually 0 HP and dying 1) unless they were already down? I think something went astray here.
Also, had Flwon realised someone was that injured they would certainly have cast soothe prior to setting out.
They aren’t at -9. They are -9 HP from their max. It’s how I track it. Sorry for the confusion.
they/them |Pahtra Witchwarper (precog) level 1|HP 10/16; Hero Points: 1/3 | AC 17/18(shield) | F(T) +3, R(T) +5, W(E) +5 |spell DC 17| focus 1/1| spells 1st 1/3 | Perc(T) +3; darkvision| Stealth(T) +5 |speed 30| Active Conditions: suppressed 1 round, concealed
OK. That makes more sense. Sorry, I misunderstood.
So we are both around half health.
“ISEPH” TN Andriod (Skirmisher) Operative 1 | HP 18 (-0), Force Field 2/6 | AC 18 | F/R/W +5/+9/+5 | Perc +7 | Stealth +7 | Speed 25 | Hero Points 0/1 | Spells: NA | Active Conditions: NA
Rusthenge || Spell Templates | Starship Roles | ◆◇↺
To answer questions:
Yes, healing is similar to PF2; Medicine to Treat Wounds (we can retcon that you took 10 minutes before setting out if you'd like), or a medpatch (which works like a serum of healing in this edition). I know that Dae, at least, has one of those in their inventory.
Yes, Iseph can use their force field on their turn. You get three actions, attempting to disable the hazard is a two-action activity (standard for PF2 disable checks).
“ISEPH” TN Andriod (Skirmisher) Operative 1 | HP 18 (-0), Force Field 2/6 | AC 18 | F/R/W +5/+9/+5 | Perc +7 | Stealth +7 | Speed 25 | Hero Points 0/1 | Spells: NA | Active Conditions: NA
Iseph has no medpatch and isn’t trained in medicine. So if no one else has the available actions, he will be where he is. Which is fine.
Good deal on the force shield.
they/them |Pahtra Witchwarper (precog) level 1|HP 10/16; Hero Points: 1/3 | AC 17/18(shield) | F(T) +3, R(T) +5, W(E) +5 |spell DC 17| focus 1/1| spells 1st 1/3 | Perc(T) +3; darkvision| Stealth(T) +5 |speed 30| Active Conditions: suppressed 1 round, concealed
Hey team,
Flwon would definitely like to take a brief break to make sure we are all relatively healed before proceeding.
I can cast *soothe* though it only affects one person. I also have a medpatch.
Who needs healing? Who else has some healing capability?
male shirren shadow mystic 1 HP 17/20 | AC 17 | F +5 R +5 W +9 | Perc +7 (+2 ini. 1/day)| 1st: 2/3; Vitality: 0/10 speed 25 ft | focus 1/1| Hero 0 | Active Conditions:
I ca Treat Wounds at a +7. I assume Transfer Vitality only works in combat--I should check the playtest book.
“ISEPH” TN Andriod (Skirmisher) Operative 1 | HP 18 (-0), Force Field 2/6 | AC 18 | F/R/W +5/+9/+5 | Perc +7 | Stealth +7 | Speed 25 | Hero Points 0/1 | Spells: NA | Active Conditions: NA
Iseph needs healing and other than their force field in combat has zero ‘healing’ options.
Is there maybe an exploration activity that is ‘keep force field up’ or something like that?
Male vesk soldier 1 | AC 17 | HP 24/24 | Fort +9; Ref +4; Will +4
Revizin could use some healing, but would never admit to it.
He has not way of healing himself or others.
Pahtra (Meyel's chosen) solarian 1 | HP 19/19 | AC 18| F +4 R +7 W +5 | Perc +5 | Stealth +2 | Speed: 25 ft | Active Conditions: ---
Dae has two medpatches. I'd like to use one but can give the other one to whoever needs it.
She/Her | Human Envoy 1 (guns blazing) | hp 13/16; Hero Points 1/3 | AC 16; F+3 R+7 W+6 | Perception +4T; low-light vision | Speed 25ft| Current conditions: none|
Oh, duh, I'm trained in medicine! But I don't have a medkit. Does anyone have one?
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Rusthenge || Spell Templates | Starship Roles | ◆◇↺
I'll wait until tomorrow in case anyone else wants to do something during this time, then move us along.
She/Her | Human Envoy 1 (guns blazing) | hp 13/16; Hero Points 1/3 | AC 16; F+3 R+7 W+6 | Perception +4T; low-light vision | Speed 25ft| Current conditions: none|
they/them |Pahtra Witchwarper (precog) level 1|HP 10/16; Hero Points: 1/3 | AC 17/18(shield) | F(T) +3, R(T) +5, W(E) +5 |spell DC 17| focus 1/1| spells 1st 1/3 | Perc(T) +3; darkvision| Stealth(T) +5 |speed 30| Active Conditions: suppressed 1 round, concealed
Thanks for running this for us, Dennis.
Thanks, everyone, for a good game. I enjoyed it.
male shirren shadow mystic 1 HP 17/20 | AC 17 | F +5 R +5 W +9 | Perc +7 (+2 ini. 1/day)| 1st: 2/3; Vitality: 0/10 speed 25 ft | focus 1/1| Hero 0 | Active Conditions:
Thanks, Dennis! Looking forward to SF2e. The mystic plays really smoothly. I like how it feels different from the cleric and oracle.
“ISEPH” TN Andriod (Skirmisher) Operative 1 | HP 18 (-0), Force Field 2/6 | AC 18 | F/R/W +5/+9/+5 | Perc +7 | Stealth +7 | Speed 25 | Hero Points 0/1 | Spells: NA | Active Conditions: NA
Thank you as well for running the game. I think it gave a good taste as to what sf2 is going to be.
I am intrigued as to how starship combat is going to work, so hoping the next playtest stuff gets that included.
She/Her | Human Envoy 1 (guns blazing) | hp 13/16; Hero Points 1/3 | AC 16; F+3 R+7 W+6 | Perception +4T; low-light vision | Speed 25ft| Current conditions: none|
Male vesk soldier 1 | AC 17 | HP 24/24 | Fort +9; Ref +4; Will +4
Thanks for running, Dennis. Thanks all for a fun game--even if my poor vesk warrior didn't get to kill anything.
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