Lions of Katapesh, Max Challenge Rating (Inactive)

Game Master DoubleGold

Maps


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8-07 Map DungeonMaster

The Doctor shoots the front lion for 8 damage in the ribs.
Group 3 goes, but it ain't round 2 yet.
Kobolds 1 and 2 come at Gilgamesh with shortswords, 1 action to move, 2 actions of swing sword
hit: 1d20 + 9 ⇒ (14) + 9 = 23 dmg: 1d6 ⇒ 1 hit: 1d20 + 5 ⇒ (9) + 5 = 14
hit: 1d20 + 9 ⇒ (6) + 9 = 15 hit: 1d20 + 5 ⇒ (3) + 5 = 8
Black Molly is up
Lion 1, frightened 3, 8 damage, will be running away
Gilgamesh, 1 damage.

Horizon Hunters

LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 40 hp AC 21; Fort +8; Ref +8; Will +9, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 5
Klaagor wrote:
"Front lion is fleeing and frightened 3 on his next turn."

Horray!

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

”No quarter, Cap’n!”, Black Molly declares. She narrows her eyes at the kobold before him. ”Send ‘em to Davey Jones’ locker!”

She bolsters him with her magic, as he attacks with his cutlass and hook.

BM: Demoralize Kobold 2 (Intimidating Glare), Cast boost eidolon
CS: Strike Kobold 2 x2

Intimidation: 1d20 + 12 ⇒ (16) + 12 = 28

Attack: 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 1d8 + 6 ⇒ (6) + 6 = 12Slash

Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d6 + 6 ⇒ (2) + 6 = 8Void


8-07 Map DungeonMaster

Black Molly manage to demoralize Kobold 2, then hits it twice thus killing the kobold.
Kobolds, 3, 4 and 5 act
Kobolds, 3, 4 and 5 all have crossbows out. Shoot, reload, shoot, so each one will get 2 shots Gilgamesh as he is in front. hit: 1d20 + 9 ⇒ (3) + 9 = 12 hit: 1d20 + 4 ⇒ (18) + 4 = 22 nope, because of the soft cover the kobold in melee provides.
hit: 1d20 + 9 ⇒ (17) + 9 = 26 dmg: 1d8 ⇒ 4 piercing hit: 1d20 + 4 ⇒ (15) + 4 = 19
hit: 1d20 + 9 ⇒ (1) + 9 = 10 hit: 1d20 + 4 ⇒ (16) + 4 = 20

Lion 1, frightened 3, 8 damage, will be running away
Gilgamesh, 5 damage.
Kobold 2, dead
Gilgamesh and Incendia are up

Radiant Oath

[R] Male Dromaar Qi Monk 5 | Martial Disciple | HP 68/68 w Toughness (restoring 1 HP/min), AC 23 w Explorer’s Clothing (25 w Steel Shield raised), Fortitude** +10, Reflex** +13, Will** +13 (w ↺ Orc Superstition), Perception** +13 (low-light vision), Stealth* +11 | Speed 35 ft w Incredible Movement| Exploration Activity Defend | Active Conditions Void Resistance 1 | ◆◇↺

Gilgamesh gives the Kobold 1 in front of him a flurry of punches.
+1 Striking Powerful Fist (Agile, Finesse, Unarmed, Magical) Attack: 1d20 + 11 ⇒ (14) + 11 = 25 vs Kobold 1
Damage: 2d6 + 1 ⇒ (6, 2) + 1 = 9 B damage
+1 Striking Powerful Fist (Agile, Finesse, Unarmed, Magical) Attack, MAP: 1d20 + 11 - 4 ⇒ (10) + 11 - 4 = 17 vs Kobold 1
Damage: 2d6 + 1 ⇒ (1, 3) + 1 = 5 B damage

Combine if both hits for resistance/weakness

◆ Flurry of Blows

If above eliminates Kobold 1... He then moves close to Lion 1 and raises shield.

◆ Stride
◆ Raise a Shield

OR

If Kobold 1 is still up... He gives another punch at it and then raises shield.
+1 Striking Powerful Fist (Agile, Finesse, Unarmed, Magical) Attack, MAP: 1d20 + 11 - 8 ⇒ (1) + 11 - 8 = 4 vs Kobold 1
Damage: 2d6 + 1 ⇒ (1, 1) + 1 = 3 B damage

◆ Strike
◆ Raise a Shield

Vigilant Seal

kindly female gnome kineticist 4 HP 56/56 | AC 18 | F +12 R +9 W +9 | Perc +7 | Loremaster +9 speed 25 ft | focus 0/0| Hero 2 | Active Conditions:

Incendia calls up the elements around her and starts attacking.

◆Channel Elements/Kinetic Blast, ◆◆Kinetic Blast

wood blast: 1d20 + 11 ⇒ (13) + 11 = 24 for bludgeoning: 1d8 ⇒ 4

wood blast: 1d20 + 11 - 5 ⇒ (2) + 11 - 5 = 8 for bludgeoning: 1d8 + 4 ⇒ (7) + 4 = 11


8-07 Map DungeonMaster

Gilgamesh hits the kobold once, then misses, Incendia injures kobold 1 even more.
Lion 1 moves back to where it came from and is now Frightened 2 and no longer running away
Lion 2 does a pounce attack, gives it a move and an attack at the cost of 1 action
Then makes 2 more attacks.
hit: 3d20 ⇒ (1, 20, 14) = 35 +11, +7, +3 as claws are agile, against Giglamesh
Gilgamesh slashing: 1d8 + 6 ⇒ (7) + 6 = 13 doubled is 26, a claw in the face hurts.

Lion 1, frightened 2,
Gilgamesh, 31 damage.
Kobold 1, 12 damage
Kobold 2, dead
Klaagor, The Doctor, Iustanus Are up
Then other combatants will be joining the battle, most of them will spend their turn triple moving, cause that spot that says primary antagonists, they have to move all the way around and down.

Horizon Hunters

Male Human Investigator(Empiricism) - 4 | P9 | 48/48hp | AC17 | F7 R9 W9 | HP:1 | HH | 124312-2015

The Doctor Devises a Stratagem on Kobold 1
das: 1d20 ⇒ 14

Satisfied, he executes it.
To hit=14+6=20 piercing: 1d6 ⇒ 4 ss: 1d6 ⇒ 1

He then sends another arrow down range at the same target
To hit: 1d20 + 6 - 5 ⇒ (3) + 6 - 5 = 4 piercing: 1d6 ⇒ 1

Grand Archive

N Fetchling Rogue 4 (he/him) | HP 40 | AC 21 (22 w/ Shield, 23 w/ Nimble Dodge) | F +8 R +11 W +9 | Perc +9 (Darkvision) | Stealth +11 | Speed 25' | Explore: Avoid Notice | ◆◇↺ | Character Sheet

Checking real quick on kobold 1 - it should have 9 more dmg from Gilgamesh, no? It's been hit three times so far...


8-07 Map DungeonMaster
Klaagor wrote:
Checking real quick on kobold 1 - it should have 9 more dmg from Gilgamesh, no? It's been hit three times so far...

Twice, once by Gilgamesh and once by Incendia. Kobold 2 got hit with a 16 to hit because Frightened 2 lowered his armor class dc by 2, so that allowed him to get hit on a 16 to hit. But I did the math wrong he has 13 damage on him.

The Doctor shoots kobold 1, and it is enough to kill it. His other shot misses.

Grand Archive

N Fetchling Rogue 4 (he/him) | HP 40 | AC 21 (22 w/ Shield, 23 w/ Nimble Dodge) | F +8 R +11 W +9 | Perc +9 (Darkvision) | Stealth +11 | Speed 25' | Explore: Avoid Notice | ◆◇↺ | Character Sheet

I started with hits on both 1 and 2 =D

Klaagor runs out past his ally and gets into position against the lion before summoning a precise blast of fire against it.

◆ Stride
◆◆ cast Ignition
Fire!: 1d20 + 10 ⇒ (5) + 10 = 15 for 3d6 + 1d6 ⇒ (2, 1, 4) + (1) = 8 fire and precision

Horizon Hunters

LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 40 hp AC 21; Fort +8; Ref +8; Will +9, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 5

Not wanting to hurt the front lion if he can help it, the golden dragon disciple calls upon his draconic heritage and attempts to instill fear in the remaining lion, hoping it will flee

DC 2O Will

You plant fear in the target; it must attempt a Will save.

Critical Success The target is unaffected.
Success The target is frightened 1.
Failure The target is frightened 2.
Critical Failure The target is frightened 3 and fleeing for 1 round.

He will then cast shield on himself.


8-07 Map DungeonMaster
Klaagor wrote:

I started with hits on both 1 and 2 =D

You did, and they would have been both dead, so backtracking...

So Black Molly demoralized a lion instead, so the 2nd one and then hit it.
Gilgamesh wanted to attack a dead kobold, but instead hits Lion 1 twice. Incendia hits Lion 1 as well.
The Doctor shoots Lion 1.
The dead Kobolds undo damage on Gilgamesh that previously hit him.
Kobolds 1 and 2, dead
Lion 1: 32 damage, frightened 2
Lion 2: 8 damage, frightened 2
Gilgamesh: 30 damage.
will save: 1d20 + 7 ⇒ (17) + 7 = 24 This puts Lion 2 back down to frightened 2, as it went to frightened 1 on its turn
You see some goblin skeletons move forward
Black Molly is up

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

”Scallywags off the starboard bow!”, announces Molly.

”Aye, lass!”, Silverbeard replies. ”To the flank! Let’s see what they’re made of!”

They start making their way toward the approaching skeletons. Molly causes a nearby stone to rise in the air, and fly toward the lion they pass by.

BM: Stride, Cast telekinetic projectile at Lion 2
CS: Stride

Attack: 1d20 + 10 ⇒ (10) + 10 = 20
Damage: 3d6 ⇒ (2, 2, 5) = 9B


8-07 Map DungeonMaster

Black Molly blasts the 2nd lion in the chest.
Goblin Skeletons 1 and 2 move forward, the blue group.
The 3 Kobolds Reload their crossbows and move behind the rock wall. They are hidden, but not hidden cause of the mechanical rules. They need an action to hide, otherwise you will see them as soon as you move northwest around those rocks. But hidden in the sense you cannot target them.
Gilgamesh and Incendia are up
Lion 1: 32 damage, frightened 2
Lion 2: 17 damage, frightened 2
Gilgamesh: 30 damage.

Vigilant Seal

kindly female gnome kineticist 4 HP 56/56 | AC 18 | F +12 R +9 W +9 | Perc +7 | Loremaster +9 speed 25 ft | focus 0/0| Hero 2 | Active Conditions:

Incendia blasts the lion (2) and moves farther into the room.

kinetic blast: 1d20 + 11 ⇒ (7) + 11 = 18 for bludgeoning: 1d8 + 4 ⇒ (7) + 4 = 11


8-07 Map DungeonMaster

Incendia hits the Lion across the tail, hurting more.

Lion 1: 32 damage, frightened 2
Lion 2: 28 damage, frightened 2
Gilgamesh: 30 damage.

Radiant Oath

[R] Male Dromaar Qi Monk 5 | Martial Disciple | HP 68/68 w Toughness (restoring 1 HP/min), AC 23 w Explorer’s Clothing (25 w Steel Shield raised), Fortitude** +10, Reflex** +13, Will** +13 (w ↺ Orc Superstition), Perception** +13 (low-light vision), Stealth* +11 | Speed 35 ft w Incredible Movement| Exploration Activity Defend | Active Conditions Void Resistance 1 | ◆◇↺

Gilgamesh sends punches at Lion 2.
+1 Striking Powerful Fist (Agile, Finesse, Unarmed, Magical) Attack: 1d20 + 11 ⇒ (5) + 11 = 16 vs Lion 2, Frightened 2
Damage: 2d6 + 1 ⇒ (5, 6) + 1 = 12 B damage
+1 Striking Powerful Fist (Agile, Finesse, Unarmed, Magical) Attack, MAP: 1d20 + 11 - 4 ⇒ (15) + 11 - 4 = 22 vs Lion 2, Frightened 2
Damage: 2d6 + 1 ⇒ (6, 3) + 1 = 10 B damage

Combine if both hits for resistance/weakness

◆ Flurry of Blows

He raises his shield and quickly mends himself.
DC 20 Battle Medicine: 1d20 + 11 ⇒ (15) + 11 = 26
Expert Healing: 2d8 + 10 ⇒ (1, 5) + 10 = 16 HP for Gilgamesh

◆ Raise a Shield
◆ Battle Medicine
↺ Orc Superstition (+1 circumstance bonus to your saving throw against the triggering spell or magical effect)


8-07 Map DungeonMaster

Gilgamesh misses the first time but hits the Lion hard the 2nd time.
Lion 1: 32 damage, frightened 2
Lion 2: 38 damage, frightened 2
Gilgamesh: 14 damage.
Edit coming.
The last 2 Skeletons, the black ones move forward
Lion 1 Advances towards the party again and is now Frightened 1
Lion 2, attacks hit: 1d20 + 11 ⇒ (8) + 11 = 19 hit: 1d20 + 7 ⇒ (9) + 7 = 16 hit: 1d20 + 3 ⇒ (12) + 3 = 15 But they all miss.
Klaagor, The Doctor, Iustanus Group 2 Are up.

Horizon Hunters

Male Human Investigator(Empiricism) - 4 | P9 | 48/48hp | AC17 | F7 R9 W9 | HP:1 | HH | 124312-2015

The Doctor moves to get line of sight on both lions
before Devising a Stratagem on lion 1
das: 1d20 ⇒ 6

He doesn't like that one so he shoots Lion 2 instead
th: 1d20 + 6 ⇒ (19) + 6 = 25 piercing: 1d6 ⇒ 5

Horizon Hunters

LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 40 hp AC 21; Fort +8; Ref +8; Will +9, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 5

Sighing that his plan to have the lions spared has failed, the draconic sorcerer concentrates and slashes his hands through the air channeling miniature ripples of air from each finger to slice the lion

1d20 + 10 ⇒ (1) + 10 = 11 v. AC

His heart not being in hurting the cat, missing it,

He then casts shield.


8-07 Map DungeonMaster

While Iustanus misses, The Doctor delivers a final blow to Lion 2 in the chest.
Almost forgot about Lion 3 possessed lion, It would have moved same time as a group of skeleton goblins, and it would have made it over there by the steps, placed it on the map.

Grand Archive

N Fetchling Rogue 4 (he/him) | HP 40 | AC 21 (22 w/ Shield, 23 w/ Nimble Dodge) | F +8 R +11 W +9 | Perc +9 (Darkvision) | Stealth +11 | Speed 25' | Explore: Avoid Notice | ◆◇↺ | Character Sheet

Klaagor moves past the lion to see what the ruckus coming around the bend is all about. Seeing another lion, he focuses his attacks on the two of them.

◆ Stride
◆◆ cast slashing gust Frightened enemies are off-guard to Klaagor
Lion 1, off-guard: 1d20 + 10 ⇒ (11) + 10 = 21 for 3d4 + 1d6 ⇒ (2, 2, 3) + (6) = 13 slashing, precision
Lion 3, normal: 1d20 + 10 ⇒ (18) + 10 = 28 for 3d4 ⇒ (4, 4, 2) = 10 slashing


8-07 Map DungeonMaster

Klagor finishes off Lion 1 and hurts Lion 3
Lion 3: 10 damage.
Gilgamesh: 14 damage.
edit coming.
#3 Skeleton doublemoves and attacks hit: 1d20 + 6 ⇒ (9) + 6 = 15 nope
#4 Skeleton triple moves and provokes if Klaagor has aoo
Possessed Lion Moves, then does a pounce (move and a strike as one action), then strikes again. hit: 1d20 + 11 ⇒ (2) + 11 = 13 hit: 1d20 + 7 ⇒ (5) + 7 = 12 But both attacks miss Klaagor
Black Molly is up

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Seeing the skeletons maneuver around them, Molly and Silverbeard head toward Klaagor. Another stone flies at the one they’re surrounding.

BM: Cast telekinetic projectile, Stride
CS: Stride (flank)

Attack: 1d20 + 10 ⇒ (19) + 10 = 29
Damage: 3d6 ⇒ (1, 4, 1) = 6B


8-07 Map DungeonMaster

Black Molly Crits the nearest skeleton, however, it is still alive after taking 12 blunt damage.
Lion 3: 10 damage.
Gilgamesh: 14 damage.
Light Yellow Skeleton: 12 damage.
Light Blue Skeleton doublemoves then attacks hit: 1d20 + 6 ⇒ (1) + 6 = 7
Dark Blue triple moves.
All 3 Kobolds scouts reload, they will do this one action number 3, so first action is...
2 Kobolds attempt to sneak stealth: 1d20 + 7 ⇒ (10) + 7 = 17 stealth: 1d20 + 7 ⇒ (18) + 7 = 25 The 2nd one bypasses Klaagors Perception DC
The third one just moves and shoots
hit: 1d20 + 9 ⇒ (9) + 9 = 18 this is the one Klaagor spotted
hit: 1d20 + 9 ⇒ (17) + 9 = 26 this is the one Klaagor didn't spot dmg: 1d8 ⇒ 3 piercing and precision: 1d6 ⇒ 6
hit: 1d20 + 9 ⇒ (4) + 9 = 13 this is the one that just moved
Lion 3: 10 damage.
Gilgamesh: 14 damage.
Light Yellow Skeleton: 12 damage
Klaagor: 9 damage(unless he resists precision or piercing)
Kobolds: Crossbows are currently loaded.
Gilgamesh and Incendia are up

Vigilant Seal

kindly female gnome kineticist 4 HP 56/56 | AC 18 | F +12 R +9 W +9 | Perc +7 | Loremaster +9 speed 25 ft | focus 0/0| Hero 2 | Active Conditions:

Incendia moves a bit closer to the kobolds and hits them with a wave of sharp wooden splinters.

Stride, Hail of Splinters (30-ft. cone)

piercing: 2d4 ⇒ (2, 3) = 5 and 2d4 bleed. Basic Reflex DC 20

Radiant Oath

[R] Male Dromaar Qi Monk 5 | Martial Disciple | HP 68/68 w Toughness (restoring 1 HP/min), AC 23 w Explorer’s Clothing (25 w Steel Shield raised), Fortitude** +10, Reflex** +13, Will** +13 (w ↺ Orc Superstition), Perception** +13 (low-light vision), Stealth* +11 | Speed 35 ft w Incredible Movement| Exploration Activity Defend | Active Conditions Void Resistance 1 | ◆◇↺

Gilgamesh runs to the nearest skeleton, Light Yellow?, and punches it.
+1 Striking Powerful Fist (Agile, Finesse, Unarmed, Magical) Attack: 1d20 + 11 ⇒ (14) + 11 = 25 vs Light Yellow Skeleton
Damage: 2d6 + 1 ⇒ (4, 1) + 1 = 6 B damage
+1 Striking Powerful Fist (Agile, Finesse, Unarmed, Magical) Attack, MAP: 1d20 + 11 - 4 ⇒ (17) + 11 - 4 = 24 vs Light Yellow Skeleton
Damage: 2d6 + 1 ⇒ (5, 3) + 1 = 9 B damage

Combine if both hits for resistance/weakness

He then raises his shield.

◆ Stride
◆ Flurry of Blows
◆ Raise a Shield
↺ Orc Superstition (+1 circumstance bonus to your saving throw against the triggering spell or magical effect)


8-07 Map DungeonMaster

Gilgamesh finishes off the light yellow skeleton. with 2 Powerful punches
reflex: 1d20 + 9 ⇒ (2) + 9 = 11 5 damage to number 4 and bleed
reflex: 1d20 + 9 ⇒ (18) + 9 = 27 2 damage to number 3
reflex: 1d20 + 9 ⇒ (4) + 9 = 13 5 damage to number 5 and bleed
2 Black Skeletons triple move around, provoking from Black Molly if she has aoo
Klaagor, The Doctor, Iustanus are up.
Lion 3: 10 damage.
Gilgamesh: 14 damage.
Kobolds 4 and 5: 5 damage and 2d4 bleed
Kobold 3: 2 damage. All have crossbows currently loaded.
Klaagor: 9 damage(unless he resists precision or piercing)

Init Order grouping for ease:
The Lions Group 1 (Dead)
Klaagor, The Doctor, Iustanus Group 2 (PCs)
Possessed Lion Group 3 (Lion Number 3)
Skeletons 3 and 4 and Kobolds 1 and 2 Group 4 (Kobolds dead, yellow skeletons)
Black Molly Group 5 (PC)
Skeletons 1 and 2 Group 6 (Blue Skeletons)
Kobolds 3, 4 and 5 Group 7
Gilgamesh and Incendia Group 8 (PCs)
Skeletons 5 and 6 Group 9 (Black Skeletons)

Horizon Hunters

Male Human Investigator(Empiricism) - 4 | P9 | 48/48hp | AC17 | F7 R9 W9 | HP:1 | HH | 124312-2015

The Doctor slips around the rock, ending up behind Incendia, and Devises a Stratagem on Kobold 5
das: 1d20 ⇒ 15

He then executes it
to hit=21, damage: 1d6 ⇒ 5 ss: 1d6 ⇒ 5

He then fires again - same target
th: 1d20 + 6 ⇒ (4) + 6 = 10 damage: 1d6 ⇒ 1

Grand Archive

N Fetchling Rogue 4 (he/him) | HP 40 | AC 21 (22 w/ Shield, 23 w/ Nimble Dodge) | F +8 R +11 W +9 | Perc +9 (Darkvision) | Stealth +11 | Speed 25' | Explore: Avoid Notice | ◆◇↺ | Character Sheet

Klaagor gets clear of the horde of skeletons before unloading another deadly wind-blast on the lion and the lead kobold.

◆ Stride
◆◆ cast Slashing Gust
Lion: 1d20 + 10 ⇒ (16) + 10 = 26 for 3d4 ⇒ (2, 2, 2) = 6 slashing
Kobold 4: 1d20 + 10 ⇒ (14) + 10 = 24 for 3d4 ⇒ (4, 4, 2) = 10 slashing


8-07 Map DungeonMaster

The Doctor and Klaagor both put some hurt on Kobolds 4 and 5 and Lion, but they are still standing.
Lion 3: 20 damage.
Gilgamesh: 14 damage.
Kobolds 4 and 5: 15 damage and 2d4 bleed
Kobold 3: 2 damage. All have crossbows currently loaded.
Klaagor: 9 damage
Iustanus is up

Horizon Hunters

LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 40 hp AC 21; Fort +8; Ref +8; Will +9, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 5

The sorcerer moves over to get a better view and then seeing the blue creature in front of Gilgamesh, taps his staff twice on the ground as a spout of water emerges from beneath it

Water blasts upward, coming out of the ground, rising from a pool, or even manifesting from thin air. Any creatures in the area take 2d4 bludgeoning damage, with a basic Reflex saving throw. A creature that critically fails its save is disoriented by the explosion of water, becoming off-guard until the end of your next turn.

2d4 ⇒ (1, 3) = 4 blunt
dc 20 Reflex


8-07 Map DungeonMaster

reflex: 1d20 + 8 ⇒ (19) + 8 = 27 Dodges some of it and takes 2.
Yellow skeleton moves towards Black Molly hit: 1d20 + 6 ⇒ (15) + 6 = 21 dmg: 1d4 + 2 ⇒ (2) + 2 = 4 hit: 1d20 + 2 ⇒ (4) + 2 = 6
Lions uses pounce on Gilgamesh, move and attack with one action hit: 1d20 + 11 ⇒ (17) + 11 = 28 with claw dmg: 1d8 + 6 ⇒ (3) + 6 = 9
hit: 1d20 + 7 ⇒ (10) + 7 = 17 with claw dmg: 1d8 + 6 ⇒ (3) + 6 = 9
hit: 1d20 + 3 ⇒ (3) + 3 = 6 with claw dmg: 1d8 + 6 ⇒ (3) + 6 = 9

Lion 3: 20 damage.
Gilgamesh: 23 damage.
Kobolds 4 and 5: 15 damage and 2d4 bleed Does persistent bleed happen at the beginning or end of a persons turn? This matters as they are close to death and could result in getting attacks in or not on their turn.
Kobold 3: 2 damage. All have crossbows currently loaded.
Klaagor: 9 damage
Dark blue Skeleton: 2 damage.
Black Molly: 4 damage
Black Molly is up

Horizon Hunters

Male Human Investigator(Empiricism) - 4 | P9 | 48/48hp | AC17 | F7 R9 W9 | HP:1 | HH | 124312-2015

At the end I'm told

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

No sooner does the skeleton hit Black Molly, then Silverbeard’s cutlass lashes out at it.

Dutiful Retaliation (reaction)

Attack: 1d20 + 10 ⇒ (2) + 10 = 12
Damage: 1d8 + 4 ⇒ (1) + 4 = 5S

The two of them take in their situation, then lock eyes with each other. She gives a brief nod. ”Hold fast!”, he replies, before heading north of her and turning to face their foes. A sudden wind billows his incorporeal features, as he becomes more wraith-like in appearance. He howls with a blood-curdling roar.

BM: Cast thundering dominance
CS: Stride, Thundering Roar

Sonic damage vs basic Will save DC 20: 4d8 ⇒ (3, 3, 6, 6) = 18


8-07 Map DungeonMaster

Silverbeard's attack misses
At Molly, that spell has a 10-foot emanation. Who's being targeted So many enemies that can be included in that range.
In theory it looks like you can get Lion, yellow, light blue and two blacks if you center it on yourself, let me know if I'm wrong.
will save lion: 1d20 + 7 ⇒ (18) + 7 = 25 9 dmg
will save yllow: 1d20 + 2 ⇒ (6) + 2 = 8 36 dmg and dead
will save light blue: 1d20 + 2 ⇒ (20) + 2 = 22 untouched
will save black: 1d20 + 2 ⇒ (10) + 2 = 12 18 dmg
will save other black: 1d20 + 2 ⇒ (17) + 2 = 19 18 dmg
Just waiting on confirmation now.
If Dark blue is being targeted, he will take the place of the will save other other one you leave out, like if you move the emanation over to exclude the 2nd black, he gets the 19.

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’
DoubleGold wrote:

Who's being targeted

So many enemies that can be included in that range.

The ones in the dotted outline; the emanation is centered on Silverbeard


8-07 Map DungeonMaster

Okay, so Dark Blue replaces the will save of one of the blacks, it don't matter which one because they both regular failed.
The emanation kills a skeleton and injures many other enemies. Oh, Dark blue took 18 damage, he had 2 damage on him before, so he is now dead.
Light Blue steps forward. hit: 1d20 + 6 ⇒ (2) + 6 = 8 hit: 1d20 + 2 ⇒ (12) + 2 = 14 Both miss black molly
Kobolds move, shoot and reload hit: 1d20 + 9 ⇒ (20) + 9 = 29 1 crithit: 1d20 + 9 ⇒ (7) + 9 = 16
hit: 1d20 + 9 ⇒ (16) + 9 = 25 and 1 hit on Klaagor
dmg on Klaagor: 1d8 ⇒ 1 X2=2 as that is the crit + dmg: 1d8 ⇒ 5
shake off ongoing dmg: 2d20 ⇒ (13, 16) = 29 2nd one passed flat check
ongoing bleed: 2d4 ⇒ (1, 2) = 3 still alive
Lion 3: 29 damage.
Gilgamesh: 23 damage.
Kobolds 4: 18 dmg, ongoing bleed
Kobold 5: 15 dmg.
Kobold 3: 2 damage. All have crossbows currently loaded.
Klaagor: 16 damage
Black Molly: 4 damage
Gilgamesh and Incendia are up

Radiant Oath

[R] Male Dromaar Qi Monk 5 | Martial Disciple | HP 68/68 w Toughness (restoring 1 HP/min), AC 23 w Explorer’s Clothing (25 w Steel Shield raised), Fortitude** +10, Reflex** +13, Will** +13 (w ↺ Orc Superstition), Perception** +13 (low-light vision), Stealth* +11 | Speed 35 ft w Incredible Movement| Exploration Activity Defend | Active Conditions Void Resistance 1 | ◆◇↺

Gilgamesh throws punches to Lion 3.
+1 Striking Powerful Fist (Agile, Finesse, Unarmed, Magical) Attack: 1d20 + 11 ⇒ (20) + 11 = 31 vs Lion 3 (Nat20)
Damage: 2d6 + 1 ⇒ (4, 2) + 1 = 7 B damage w Stunning Fist
+1 Striking Powerful Fist (Agile, Finesse, Unarmed, Magical) Attack, MAP: 1d20 + 11 - 4 ⇒ (7) + 11 - 4 = 14 vs Lion 3
Damage: 2d6 + 1 ⇒ (3, 1) + 1 = 5 B damage w Stunning Fist

Combine if both hits for resistance/weakness. Stunning Fist: If either Strike hits and deals damage, the target must succeed at a DC 19 Fortitude save or be stunned 1 (or stunned 3 on a critical failure). This is an incapacitation effect.

He then raises his shield. He the moving into flanking with Black Molly.

◆ Flurry of Blows
◆ Raise a Shield
◆ Stride
↺ Orc Superstition (+1 circumstance bonus to your saving throw against the triggering spell or magical effect)


8-07 Map DungeonMaster

The first attack kills the Lion, so now what?

Radiant Oath

[R] Male Dromaar Qi Monk 5 | Martial Disciple | HP 68/68 w Toughness (restoring 1 HP/min), AC 23 w Explorer’s Clothing (25 w Steel Shield raised), Fortitude** +10, Reflex** +13, Will** +13 (w ↺ Orc Superstition), Perception** +13 (low-light vision), Stealth* +11 | Speed 35 ft w Incredible Movement| Exploration Activity Defend | Active Conditions Void Resistance 1 | ◆◇↺

Gilgamesh will act with the remaining actions: Raise Shield and Stride.

Vigilant Seal

kindly female gnome kineticist 4 HP 56/56 | AC 18 | F +12 R +9 W +9 | Perc +7 | Loremaster +9 speed 25 ft | focus 0/0| Hero 2 | Active Conditions:

Cindy calls up the elements around her again and blasts at kobold 5.

kinetic blast: 1d20 + 11 ⇒ (16) + 11 = 27 for bludgeoning: 1d8 ⇒ 7

kinetic blast: 1d20 + 11 - 5 ⇒ (12) + 11 - 5 = 18 for bludgeoning: 1d8 + 4 ⇒ (8) + 4 = 12


8-07 Map DungeonMaster

Incendia kills Kobold 5
And actually 18 is above Kobold 4s HP, so kobold 4 died of bleed.
She then blasts Kobold 3 for 12, it is still alive.
Edit coming.
black skeleton attacks: 3d20 ⇒ (9, 3, 4) = 16 +6, +2, -2, highest is a 15 which does not hit Black Molly's Flat footed AC
other skeleton moves and attacks hit: 2d20 ⇒ (8, 10) = 18 +6, +2 Nope.
Gilgamesh: 23 damage.
Kobold 3: 14 damage. All have crossbows currently loaded.
Klaagor: 16 damage
Black Molly: 4 damage
Klaagor, Iustanus, The Doctor are up.

Horizon Hunters

LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 40 hp AC 21; Fort +8; Ref +8; Will +9, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 5

Looking around as a skeleton attempts to flank Black Molly, as it gets closer to him he find a piece of stone that he concentrates on and with all his might, lifts it up and throws it at the closest skeleton to him.
1d20 + 10 ⇒ (11) + 10 = 21 telekinetic projectile
2d6 ⇒ (3, 6) = 9 blunt

he then casts shield on himself.

Horizon Hunters

Male Human Investigator(Empiricism) - 4 | P9 | 48/48hp | AC17 | F7 R9 W9 | HP:1 | HH | 124312-2015

The Doctor draws a sap, before stepping over to the nearest black skeleton and whacking it.
sap: 1d20 + 6 ⇒ (10) + 6 = 16 bludgeoning: 1d6 + 1 ⇒ (1) + 1 = 2

Grand Archive

N Fetchling Rogue 4 (he/him) | HP 40 | AC 21 (22 w/ Shield, 23 w/ Nimble Dodge) | F +8 R +11 W +9 | Perc +9 (Darkvision) | Stealth +11 | Speed 25' | Explore: Avoid Notice | ◆◇↺ | Character Sheet

Positioned neatly between the enemies, Klaagor conjures another deadly blast and flings it in opposite directions.

◆◆ cast Slashing Gust
Kobold 3: 1d20 + 10 ⇒ (10) + 10 = 20 for 3d4 ⇒ (3, 2, 1) = 6 slashing
Southernmost Skeleton: 1d20 + 10 ⇒ (18) + 10 = 28 for 3d4 ⇒ (3, 1, 1) = 5 slashing

◆ cast Shield


8-07 Map DungeonMaster

Klaagor finishes off kobold three.
then crits the southern most skeleton, it resists some slashing though.
The Doctor also bruises a few bones with his sap of all damage going through.
Iustanus sends a projectile and hits the black skeleton in the ribs cracking them.
Black Skeleton: 16 damage.
Blue Skeleton delivers three punches hit: 1d20 + 6 ⇒ (10) + 6 = 16 hit: 1d20 + 2 ⇒ (2) + 2 = 4 hit: 1d20 - 2 ⇒ (16) - 2 = 14 But all 3 miss Black Molly, even if she is flatfooted
Black Molly is up
Gilgamesh and Incenedia are up
Black skeletons are after them.

Vigilant Seal

kindly female gnome kineticist 4 HP 56/56 | AC 18 | F +12 R +9 W +9 | Perc +7 | Loremaster +9 speed 25 ft | focus 0/0| Hero 2 | Active Conditions:

Cindy flings elemental chunks at the skeletons.

kinetic blast: 1d20 + 11 ⇒ (10) + 11 = 21 for bludgeoning: 1d8 + 4 ⇒ (5) + 4 = 9

kinetic blast: 1d20 + 11 - 5 ⇒ (15) + 11 - 5 = 21 for bludgeoning: 1d8 ⇒ 2

Horizon Hunters

LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 40 hp AC 21; Fort +8; Ref +8; Will +9, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 5

We are not doing too baf :)

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