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Molly fortifies both the Cap’n and herself, as he closes with the skeleton to the south, and gives it what for!
BM: Cast shield, boost eidolon
CS: Stride, Strike
Attack: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 1d8 + 6 ⇒ (4) + 6 = 10S

DoubleGold |

Black Molly finishes off the Skeleton to the South.
Incendia Blasts the Blue Skeleton twice 11 damage.
Gilgamesh is up
To save time, spoiler.
Klaagor, The Doctor, Iustanus Are up

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Gilgamesh throws punches at Blue.
+1 Striking Powerful Fist (Agile, Finesse, Unarmed, Magical) Attack: 1d20 + 11 ⇒ (16) + 11 = 27 vs Blue, Off-Guard
Damage: 2d6 + 1 ⇒ (1, 6) + 1 = 8 B damage w Stunning Fist
+1 Striking Powerful Fist (Agile, Finesse, Unarmed, Magical) Attack, MAP: 1d20 + 11 - 4 ⇒ (13) + 11 - 4 = 20 vs Blue, Off-Guard
Damage: 2d6 + 1 ⇒ (3, 2) + 1 = 6 B damage w Stunning Fist
Combine if both hits for resistance/weakness. Stunning Fist: If either Strike hits and deals damage, the target must succeed at a DC 19 Fortitude save or be stunned 1 (or stunned 3 on a critical failure). This is an incapacitation effect.
He then Steps close to Black and also gives it a punch.
+1 Striking Powerful Fist (Agile, Finesse, Unarmed, Magical) Attack, MAP: 1d20 + 11 - 8 ⇒ (1) + 11 - 8 = 4 vs Black
Damage: 2d6 + 1 ⇒ (1, 6) + 1 = 8 B damage w Stunning Fist
◆ Flurry of Blows
◆ Step
◆ Strike
↺ Orc Superstition (+1 circumstance bonus to your saving throw against the triggering spell or magical effect)

DoubleGold |

Gilgamesh finishes blue, Black then attacks and hits black Molly, not that that damage will matter much, cause scenario will be over as soon as those three destroy black.
Actually Now that Blue is gone, we are at the top of a new round and Everyone is up Because Black is last in init.

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The half elf moves up in order to get a better tactical advantage and chucks a blunt stone at the remaining skeleton
1d20 + 10 ⇒ (3) + 10 = 13 telekinetic projectile

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Gilgamesh throws punches at Black
+1 Striking Powerful Fist (Agile, Finesse, Unarmed, Magical) Attack: 1d20 + 11 ⇒ (14) + 11 = 25 vs Black
Damage: 2d6 + 1 ⇒ (6, 6) + 1 = 13 B damage w Stunning Fist
+1 Striking Powerful Fist (Agile, Finesse, Unarmed, Magical) Attack, MAP: 1d20 + 11 - 4 ⇒ (12) + 11 - 4 = 19 vs Black
Damage: 2d6 + 1 ⇒ (3, 5) + 1 = 9 B damage w Stunning Fist
Combine if both hits for resistance/weakness. Stunning Fist: If either Strike hits and deals damage, the target must succeed at a DC 19 Fortitude save or be stunned 1 (or stunned 3 on a critical failure). This is an incapacitation effect.
◆ Flurry of Blows
Is Black the last enemy?

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Not one to take chances even against an outnumbered and overwhelmed foe, Klaagor walks over and blasts it with fire.
◆ Stride
◆◆ cast Ignition
1d20 + 10 ⇒ (15) + 10 = 25 for 3d6 ⇒ (2, 4, 3) = 9 fire.

DoubleGold |
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The last skeleton goes down.
You return to Rigrig. Congrats, the bridge is complete and the threats are eliminated and my goblins have confidence in the Pathfinders. The Trade is complete. Well done.
Reporting and chronicles soon.