Lions of Katapesh, Max Challenge Rating (Inactive)

Game Master DoubleGold

Maps


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Horizon Hunters

Male Human Investigator(Empiricism) - 4 | P9 | 48/48hp | AC17 | F7 R9 W9 | HP:1 | HH | 124312-2015

Oh yeah

precision: 1d6 ⇒ 4


DungeonMaster

The Doctor Shoots a Kobold, the same white kobold that was hurt, in the ribs, the thing is very badly hurt. Iustanus blasts the Blue Kobold 3 times in the ribs.
Black Molly is up
Black Molly: 4 Piercing dmg
Iustanus: 16 Force Damage.
White Kobold: 14 Damage.
Blue Kobold: 10 Damage.

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

The green rapier swoops at one of the kobolds, and tries to skewer it. Meanwhile, Molly casts a now-familiar aura around herself, while trying to patch up the Cap’n.

Sustain spiritual armament (Strike White), Cast shield, Battle Medicine CS

Attack: 1d20 + 10 ⇒ (17) + 10 = 27
Damage: 2d8 ⇒ (8, 2) = 10Spi

Medicine: 1d20 + 6 ⇒ (17) + 6 = 23
Healing: 2d8 ⇒ (4, 1) = 5


DungeonMaster

Black Molly downs the White Kobold and then heals Iustanus for 5, or were you healing yourself?

Black Molly: 4 dmg (or full)
Iustanus: 16 Damage. (11 dmg)
White Kobold: Dead
Blue Kobold: 10 Damage.

The Gold one fires at Black Molly hit: 1d20 + 9 ⇒ (8) + 9 = 17 misses
Puts away crossbow as action 2
Draws alchemist fire as action 3

Klaagor, Gilgamesh, Iustanus Are up

Radiant Oath

[R] Male Dromaar Qi Monk 5 | Martial Disciple | HP 68/68 w Toughness (restoring 1 HP/min), AC 23 w Explorer’s Clothing (25 w Steel Shield raised), Fortitude** +10, Reflex** +13, Will** +13 (w ↺ Orc Superstition), Perception** +13 (low-light vision), Stealth* +11 | Speed 35 ft w Incredible Movement| Exploration Activity Defend | Active Conditions Void Resistance 1 | ◆◇↺

Gilgamesh runs to Blue Kobold and gives them with punches here and there.
+1 Striking Powerful Fist (Agile, Finesse, Nonlethal, Unarmed, Magical) Attack: 1d20 + 11 ⇒ (6) + 11 = 17 w Stunning Fist vs Blue Kobold
Damage: 2d6 + 1 ⇒ (4, 6) + 1 = 11 B damage

+1 Striking Powerful Fist (Agile, Finesse, Nonlethal, Unarmed, Magical) Attack, MAP: 1d20 + 11 - 4 ⇒ (13) + 11 - 4 = 20 w Stunning Fist vs Blue Kobold
Damage: 2d6 + 1 ⇒ (2, 3) + 1 = 6 B damage

(If either Strike hits and deals damage, the target must succeed at a DC 19 Fortitude save or be stunned 1 (or stunned 3 on a critical failure). This is an incapacitation effect.)

He then raises his shield.

◆ Stride
◆ Flurry of Blows w Stunning Fist
◆ Raise a Shield (+2 to AC)
↺ Orc Superstition (if triggered, against a spell or magical effect)

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’
DoubleGold wrote:
Black Molly downs the White Kobold and then heals Iustanus for 5, or were you healing yourself?

Myself via Silverbeard

Grand Archive

N Fetchling Rogue 4 (he/him) | HP 40 | AC 21 (22 w/ Shield, 23 w/ Nimble Dodge) | F +8 R +11 W +9 | Perc +9 (Darkvision) | Stealth +11 | Speed 25' | Explore: Avoid Notice | ◆◇↺ | Character Sheet

Klaagor hurls a bit of dusty, shrapnel-filled air at two of the kobolds.

◆◆ cast Slashing Gust at blue and gold
blue: 1d20 + 10 ⇒ (5) + 10 = 15
gold: 1d20 + 10 ⇒ (3) + 10 = 13
◆ Stride
20 feet N-NE, towards the baddies but not too far from the wagons, please


DungeonMaster

Gilgamesh hits the blue kobold, the first attack takes him down.
Gilgamesh The 2nd attack would hit, but he does go down on the first hit if you can redirect blows. You still want to shield on action 3 knowing the kobold went down?
Klaagor Gilgamesh takes blue down, can you redirect that attack? Like Gold and the regular colored one, or is that out of your range?
Iustanus is up

Horizon Hunters

LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 40 hp AC 21; Fort +8; Ref +8; Will +9, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 5

The sorcerer stamps his staff on the ground twice as a blast of water emerges from it to strike at the gold kobold
1d20 + 10 ⇒ (10) + 10 = 20 hydraulic push

You call forth a powerful blast of pressurized water that bludgeons the target and knocks it back. Make a ranged spell attack roll.

Critical Success The target takes 6d6 bludgeoning damage and is knocked back 10 feet.
Success The target takes 3d6 bludgeoning damage and is knocked back 5 feet.

3d6 ⇒ (2, 3, 1) = 6 B +5 ft

or 6d6 ⇒ (5, 5, 5, 3, 4, 4) = 26

he then casts shield on himself.

Radiant Oath

[R] Male Dromaar Qi Monk 5 | Martial Disciple | HP 68/68 w Toughness (restoring 1 HP/min), AC 23 w Explorer’s Clothing (25 w Steel Shield raised), Fortitude** +10, Reflex** +13, Will** +13 (w ↺ Orc Superstition), Perception** +13 (low-light vision), Stealth* +11 | Speed 35 ft w Incredible Movement| Exploration Activity Defend | Active Conditions Void Resistance 1 | ◆◇↺

Gilgamesh will redirect the second punch to Black and will still raise his shield.

Grand Archive

N Fetchling Rogue 4 (he/him) | HP 40 | AC 21 (22 w/ Shield, 23 w/ Nimble Dodge) | F +8 R +11 W +9 | Perc +9 (Darkvision) | Stealth +11 | Speed 25' | Explore: Avoid Notice | ◆◇↺ | Character Sheet

Klaagor would stride before casting to get two targets, but still roll atrociously.


DungeonMaster

Klaagor misses
Iustanus hits gold and pushes him back 5 feet.
Gilgamesh hits black with fist.
New strategy men, Flank that guy, then throw your fires.
Action 1, the regular colored one drops bow to pull out melee weapon
Action 2, moves to flanking position on Gilgamesh
Action 3, Swings shortsword at Gilgamesh hit: 1d20 + 9 ⇒ (2) + 9 = 11 vs FF AC.

The other one
Drops bow and pulls out short sword
Actions 2 and 3, swings twice hit: 1d20 + 9 ⇒ (8) + 9 = 17 But even with flanking, none of the kobolds can hit Gilgameshhit: 1d20 + 4 ⇒ (8) + 4 = 12

Mage 1, Cast a Spell, Approximately 400 feet in the air is a giant comet/Rock about to fall on all of you. Hey all of you over there, I'm foiling your plans, this comet will fall on you in about six seconds.

will save dc20, everybody in the red outline:
It is an illusionary object, Mage 1 wants you to not be in that position for whatever reaosn, maybe to get to wagons and 2, and waste one of your actions moving out of the red area.

Mage 2, Magic missile Gilgamesh dmg: 3d4 + 3 ⇒ (3, 3, 1) + 3 = 10

Black Molly: Full
Iustanus: 16 Damage
Black Kobold: 6 Damage
Gold Kobold: 6 Damage
Gilgamesh: 9 Damage.
Doctor, Black Molley, Incendious are up

Horizon Hunters

Male Human Investigator(Empiricism) - 4 | P9 | 48/48hp | AC17 | F7 R9 W9 | HP:1 | HH | 124312-2015

He's dropping a WHAT?

know arcana: 1d20 + 10 ⇒ (18) + 10 = 28


DungeonMaster
'The Doctor' wrote:

He's dropping a WHAT?

You must roll a will save. You can use an Arcana check in place of the will save, but rolling Arcana would require the use of the recognize spell skill feat. If you Don't have the Recognize spell feat, on your turn as one action you can identify the spell. Unless The spell is on your list of spells that you know, let me know what spells you know and I'll let you know if you automatically know it. The Arcana DC is 15.

Edit: It looks like you passed, so that would be one action, but still roll that will save, cause it could save you one action identifying the spell.

Horizon Hunters

Male Human Investigator(Empiricism) - 4 | P9 | 48/48hp | AC17 | F7 R9 W9 | HP:1 | HH | 124312-2015

will: 1d20 + 9 ⇒ (6) + 9 = 15

No he doesn't have Recognise Spell but I'm noting that one down for the Remastered version, cause that's a good idea. Plus Investigators don't get spells - unless they take a Dedication.

Vigilant Seal

kindly female gnome kineticist 4 HP 56/56 | AC 18 | F +12 R +9 W +9 | Perc +7 | Loremaster +9 speed 25 ft | focus 0/0| Hero 2 | Active Conditions:

Will: 1d20 + 9 ⇒ (15) + 9 = 24

Incendia sees through the illusion, but moves closer anyway and unleashes a blast at the kobold flanking Gilgamesh.

Stride, Kinetic Blast

wood blast: 1d20 + 11 ⇒ (11) + 11 = 22 for bludgeoning: 1d8 + 4 ⇒ (5) + 4 = 9

Horizon Hunters

LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 40 hp AC 21; Fort +8; Ref +8; Will +9, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 5

Will 1d20 + 9 ⇒ (17) + 9 = 26

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Black Molly: 1d20 + 8 ⇒ (8) + 8 = 16
Captain Silverbeard: 1d20 + 8 ⇒ (5) + 8 = 13

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

”Abandon ship!”, cries Silverbeard, as he and Molly flee the wagons.

”You’ll pay for that!”, Molly declares. The glowing rapier turns, and finds a new target.

BM: Drop from wagon, Stride, Sustain (attack Mage 1)
CS: Stride

Attack: 1d20 + 10 ⇒ (4) + 10 = 14
Damage: 2d8 ⇒ (1, 5) = 6P


DungeonMaster

Black Molly misses
Incendia blasts the regular kobold hard in the back. 9 damage on Kobold
The Doctor spends one action to know the spell as he saw it being cast, open the spoiler.
The Doctor has 2 actions left.

Horizon Hunters

Male Human Investigator(Empiricism) - 4 | P9 | 48/48hp | AC17 | F7 R9 W9 | HP:1 | HH | 124312-2015

The Doctor calls out IT'S AN ILLUSION!

He then fires at that mage
devise a stratagem: 1d20 ⇒ 5

But he doesn't like that so shoots the nearest kobold instead.
sb: 1d20 + 6 ⇒ (1) + 6 = 7 piercing: 1d6 ⇒ 5

... and the arrow just drops out of the bow.


DungeonMaster

The Doctor can't hit
Gold Kobold Doublemoves towards the wagons
Action 3, Take Cover behind the trees
Klaagor, Gilgamesh, Iustanus Are up

Radiant Oath

[R] Male Dromaar Qi Monk 5 | Martial Disciple | HP 68/68 w Toughness (restoring 1 HP/min), AC 23 w Explorer’s Clothing (25 w Steel Shield raised), Fortitude** +10, Reflex** +13, Will** +13 (w ↺ Orc Superstition), Perception** +13 (low-light vision), Stealth* +11 | Speed 35 ft w Incredible Movement| Exploration Activity Defend | Active Conditions Void Resistance 1 | ◆◇↺

Gilgamesh focuses on fighting the ambushers. He gives flurr of punches at the Black kobold.
+1 Striking Powerful Fist (Agile, Finesse, Nonlethal, Unarmed, Magical) Attack: 1d20 + 11 ⇒ (15) + 11 = 26 w Stunning Fist vs Black Kobold
Damage: 2d6 + 1 ⇒ (1, 1) + 1 = 3 B damage

If the first punch takes down Black, he will attack the other one flanking him.
+1 Striking Powerful Fist (Agile, Finesse, Nonlethal, Unarmed, Magical) Attack, MAP: 1d20 + 11 - 4 ⇒ (16) + 11 - 4 = 23 w Stunning Fist vs Black Kobold
Damage: 2d6 + 1 ⇒ (4, 6) + 1 = 11 B damage

(If either Strike hits and deals damage, the target must succeed at a DC 19 Fortitude save or be stunned 1 (or stunned 3 on a critical failure). This is an incapacitation effect.)

He carefully retreats and then raises his shield.

◆ Flurry of Blows w Stunning Fist
◆ Step
◆ Raise a Shield (+2 to AC)
↺ Orc Superstition (if triggered, against a spell or magical effect)

Horizon Hunters

LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 40 hp AC 21; Fort +8; Ref +8; Will +9, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 5

GM, can you please tell us which of our foes are still up?


DungeonMaster

Gilgamesh Takes out the black Kobold after 2 hits
Black Molly: Full
Iustanus: 16 Damage
Regular Kobold: 9 Damage
Gold Kobold: 6 Damage
Gilgamesh: 9 Damage.
Any kobold still on the map are up. You should see 4 of them.

Horizon Hunters

LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 40 hp AC 21; Fort +8; Ref +8; Will +9, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 5

I am sorry but my eyes are not the same after 2 retinopathy surgeries, I cannot tell where the other non caster kobolds are.

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’
Iustanus wrote:
I am sorry but my eyes are not the same after 2 retinopathy surgeries, I cannot tell where the other non caster kobolds are.

There’s a yellow one east of you, a purple one near Gilgamesh, and two in the upper right area of the map


DungeonMaster
Black Molly wrote:
Iustanus wrote:
I am sorry but my eyes are not the same after 2 retinopathy surgeries, I cannot tell where the other non caster kobolds are.
There’s a yellow one east of you, a purple one near Gilgamesh, and two in the upper right area of the map

That is correct, the 2 kobolds in the upper right corner are the 2 casters.

Grand Archive

N Fetchling Rogue 4 (he/him) | HP 40 | AC 21 (22 w/ Shield, 23 w/ Nimble Dodge) | F +8 R +11 W +9 | Perc +9 (Darkvision) | Stealth +11 | Speed 25' | Explore: Avoid Notice | ◆◇↺ | Character Sheet

Will Save: 1d20 + 9 ⇒ (6) + 9 = 15
Recognize Spell: 1d20 + 13 ⇒ (1) + 13 = 14

Klaagor clears the threatened area, his shadow waving its arms wildly.
Much to the kobold's displeasure, one imagines, he heads right for where the newcomer ran and tried to hide.

◆ Stride
◆ Cast Ignition at gold
Hot Enough For Ya?: 1d20 + 10 ⇒ (17) + 10 = 27 for 3d6 ⇒ (5, 6, 2) = 13 fire damage.

Horizon Hunters

LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 40 hp AC 21; Fort +8; Ref +8; Will +9, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 5

He will move up in between the wagons and then cast shield on himself.

Horizon Hunters

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LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 40 hp AC 21; Fort +8; Ref +8; Will +9, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 5
Black Molly wrote:
Iustanus wrote:
I am sorry but my eyes are not the same after 2 retinopathy surgeries, I cannot tell where the other non caster kobolds are.
There’s a yellow one east of you, a purple one near Gilgamesh, and two in the upper right area of the map

Thank you!


DungeonMaster

Gold Takes a Big hit and goes down.
The Comet finishes falling and to a surprise of a few of you, nobody is hurt and the Wagons are undamaged. Others are not so surprised, cause the comet was an illusionary object.

The regular kobold moves
Action 2, pull out alchemist flask
Action 3, throw flask at wagon. hit: 1d20 + 9 ⇒ (15) + 9 = 24 dmg: 1d8 ⇒ 1 fire and the wagon is on fire. Iustanus takes 1 fire splash damage.
The Kobold Mages fire at Klaagor as he took out the last kobold, magic missiles dmg: 3d4 + 3 ⇒ (1, 4, 2) + 3 = 10 dmg: 3d4 + 3 ⇒ (1, 4, 4) + 3 = 12

Black Molly: Full
Iustanus: 17 Damage
Regular Kobold: 9 Damage
Gilgamesh: 9 Damage.
Klaagor: 22 Damage.
2 Kobold Mages firing magic missiles at everyone: Untouched.
Right Front Wagon: 1 Fire Damage, 1 ongoing fire damage until that fire is put out.

All heroes are up The kobolds in the middle of the init have already died

Grand Archive

N Fetchling Rogue 4 (he/him) | HP 40 | AC 21 (22 w/ Shield, 23 w/ Nimble Dodge) | F +8 R +11 W +9 | Perc +9 (Darkvision) | Stealth +11 | Speed 25' | Explore: Avoid Notice | ◆◇↺ | Character Sheet

"Gotta be running out of those, right?" Klaagor muses as he approaches the two mages and sends an unhealthy blast of air at the pair.

◆ Stride
◆◆ Cast Slashing Gust (targeting in book order)
Blast 1: 1d20 + 10 ⇒ (11) + 10 = 21
Blast 2: 1d20 + 10 ⇒ (7) + 10 = 17
For 3d4 ⇒ (4, 4, 3) = 11 slashing damage.

Vigilant Seal

kindly female gnome kineticist 4 HP 56/56 | AC 18 | F +12 R +9 W +9 | Perc +7 | Loremaster +9 speed 25 ft | focus 0/0| Hero 2 | Active Conditions:

The little gnome rushes into the bushes and slashes the closest caster with a gust of wind.

Stride, Kinetic Blast (air)

Kinetic Blast: 1d20 + 11 ⇒ (17) + 11 = 28 for slashing: 1d6 + 4 ⇒ (4) + 4 = 8

Horizon Hunters

LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 40 hp AC 21; Fort +8; Ref +8; Will +9, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 5

Due to gold dragon disciple archetype and feats I have Fire Resistance 5

The sorcerer's draconic scales and gold dragon heritage keeps him from the fire damage

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

The rapier spins like a compass needle, and flies toward the arsonist.

Molly surrounds Klaagor with the green aura. He feels an icy hand grip his heart, as his wounds start to close.

Meanwhile, Silverbeard makes his way toward the mages.

BM: Sustain (Strike Purple), Cast soothe (two actions) at Klaagor
CS: Stride

Attack: 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 2d8 ⇒ (1, 4) = 5P

Healing: 1d10 + 4 ⇒ (2) + 4 = 6

Radiant Oath

[R] Male Dromaar Qi Monk 5 | Martial Disciple | HP 68/68 w Toughness (restoring 1 HP/min), AC 23 w Explorer’s Clothing (25 w Steel Shield raised), Fortitude** +10, Reflex** +13, Will** +13 (w ↺ Orc Superstition), Perception** +13 (low-light vision), Stealth* +11 | Speed 35 ft w Incredible Movement| Exploration Activity Defend | Active Conditions Void Resistance 1 | ◆◇↺

Gilgamesh moves to his next target and gives it a flurry of punch.
+1 Striking Powerful Fist (Agile, Finesse, Nonlethal, Unarmed, Magical) Attack: 1d20 + 11 ⇒ (20) + 11 = 31 w Stunning Fist vs Kobold that has normal color?
Damage: 2d6 + 1 ⇒ (5, 6) + 1 = 12 B damage

+1 Striking Powerful Fist (Agile, Finesse, Nonlethal, Unarmed, Magical) Attack, MAP: 1d20 + 11 - 4 ⇒ (8) + 11 - 4 = 15 w Stunning Fist vs Kobold that has normal color?
Damage: 2d6 + 1 ⇒ (1, 6) + 1 = 8 B damage

(If either Strike hits and deals damage, the target must succeed at a DC 19 Fortitude save or be stunned 1 (or stunned 3 on a critical failure). This is an incapacitation effect.)

He continues to raise his shield.

"Why are trying to burn the wagons?!"

◆ Stride
◆ Flurry of Blows w Stunning Fist
◆ Raise a Shield (+2 to AC)
↺ Orc Superstition (if triggered, against a spell or magical effect)


DungeonMaster

Klaagor blasts both mages
Incendia crits one in the chest and finishes him off.
Silverbeard misses but Black Molly heals Iustanus

Iustanus: 10 Damage So you can put out the fire that way
Regular Kobold: 9 Damage
Gilgamesh: 9 Damage.
Klaagor: 22 Damage.
1 Kobold Mage: 11 Damage, the other is dead.
Right Front Wagon: 1 Fire Damage, 1 ongoing fire damage until that fire is put out
Iustanus, Gilgamesh, The Doctor Are up.

Horizon Hunters

LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 40 hp AC 21; Fort +8; Ref +8; Will +9, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 5

Tapping his staff again, he summons water that can be used to put out the fire and then casts shield on himself.

Horizon Hunters

Male Human Investigator(Empiricism) - 4 | P9 | 48/48hp | AC17 | F7 R9 W9 | HP:1 | HH | 124312-2015

The Doctor runs towards the burning wagon to help put the fire out.

Radiant Oath

[R] Male Dromaar Qi Monk 5 | Martial Disciple | HP 68/68 w Toughness (restoring 1 HP/min), AC 23 w Explorer’s Clothing (25 w Steel Shield raised), Fortitude** +10, Reflex** +13, Will** +13 (w ↺ Orc Superstition), Perception** +13 (low-light vision), Stealth* +11 | Speed 35 ft w Incredible Movement| Exploration Activity Defend | Active Conditions Void Resistance 1 | ◆◇↺

GM, I already posted, just above your post.


DungeonMaster

Gilgamesh takes down the last regular kobold. In the first hit. actually where are you going? the regular kobold is 2 spaces to the left of black molly which is 10 squares from you, the one up north is caster and the thing 4 spaces to the left of you is Molly's minion. 24 Damage crit will take out either kobold since they both have enough damage on them, just doublechecking.
Iustanus puts out the fire and casts a shield spell.
The doctor Iustanus puts out the fire, the wagon is no longer on fire, so you can move back to where you were and change your actions.

Horizon Hunters

Male Human Investigator(Empiricism) - 4 | P9 | 48/48hp | AC17 | F7 R9 W9 | HP:1 | HH | 124312-2015

In that case, Stride twice and nock another arrow.


DungeonMaster

Doctor, Okay cool, just waiting on confirmation from Gilgamesh.

Radiant Oath

[R] Male Dromaar Qi Monk 5 | Martial Disciple | HP 68/68 w Toughness (restoring 1 HP/min), AC 23 w Explorer’s Clothing (25 w Steel Shield raised), Fortitude** +10, Reflex** +13, Will** +13 (w ↺ Orc Superstition), Perception** +13 (low-light vision), Stealth* +11 | Speed 35 ft w Incredible Movement| Exploration Activity Defend | Active Conditions Void Resistance 1 | ◆◇↺

It was supposed to be my target but since it is already eliminated, he will spend the second action to move close to the remaining kobold and the third action to Flurry of Blows.


DungeonMaster

Gilgamesh takes out the mage.
The last Kobold, draw alchemist fire
2nd action throws it hit: 1d20 ⇒ 18 as long as he doesn't roll a 1 he hits the wagon. dmg fire: 1d8 ⇒ 6 and the wagon is on fire
3rd action, draws his final alchemist fire.
All heroes are up Wagon is on fire again with 9 Total damage. 1+6+1 splash+1 splash
And 1 injured kobold remaining. Broken threshold of wood is 10 damage, so hopefully you can put it out before the wagon takes 1 ongoing fire damage on its turn.

Horizon Hunters

Male Human Investigator(Empiricism) - 4 | P9 | 48/48hp | AC17 | F7 R9 W9 | HP:1 | HH | 124312-2015

devise a stratagem: 1d20 ⇒ 7

Nah, let's just fire and see what happens

short bow: 1d20 + 6 ⇒ (18) + 6 = 24 piercing: 1d6 ⇒ 3

After shooting, he heads back towards the wagons.

Horizon Hunters

LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 40 hp AC 21; Fort +8; Ref +8; Will +9, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 5

He repeats his action with his staff on tbe newly burning wagon.

Vigilant Seal

kindly female gnome kineticist 4 HP 56/56 | AC 18 | F +12 R +9 W +9 | Perc +7 | Loremaster +9 speed 25 ft | focus 0/0| Hero 2 | Active Conditions:

Aunt Cindy takes one more shot at the last kobold.

kinetic blast: 1d20 + 11 ⇒ (2) + 11 = 13 for slashing: 1d6 + 4 ⇒ (1) + 4 = 5

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Molly reaches out toward the kobold arsonist, and inky black tentacles extend toward it, disintegrating the glowing rapier in the process.

Meanwhile, Silverbeard closes with the last mage, and gives them a piece his mind.

BM: Cast void warp at Purple
CS: Stride, Strike Blue

Void damage vs Fort save DC 20: 2d4 ⇒ (4, 4) = 8

Attack: 1d20 + 10 ⇒ (4) + 10 = 14
Damage: 1d8 + 4 ⇒ (8) + 4 = 12S

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DungeonMaster

Alright fill out RPG chronicles

Grand Archive

N Fetchling Rogue 4 (he/him) | HP 40 | AC 21 (22 w/ Shield, 23 w/ Nimble Dodge) | F +8 R +11 W +9 | Perc +9 (Darkvision) | Stealth +11 | Speed 25' | Explore: Avoid Notice | ◆◇↺ | Character Sheet

Need to spend a little gold and update my profile too, but I'm here. :)
Thanks for running!

Horizon Hunters

LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 40 hp AC 21; Fort +8; Ref +8; Will +9, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 5

Black Molly have we adventured before, these characters, that is?

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’
Iustanus wrote:
Black Molly have we adventured before, these characters, that is?

Could be. Your name looks familiar

Horizon Hunters

LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 40 hp AC 21; Fort +8; Ref +8; Will +9, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 5

I have 2 glyphs

Horizon Hunters

Male Human Investigator(Empiricism) - 4 | P9 | 48/48hp | AC17 | F7 R9 W9 | HP:1 | HH | 124312-2015

I have three

Radiant Oath

[R] Male Dromaar Qi Monk 5 | Martial Disciple | HP 68/68 w Toughness (restoring 1 HP/min), AC 23 w Explorer’s Clothing (25 w Steel Shield raised), Fortitude** +10, Reflex** +13, Will** +13 (w ↺ Orc Superstition), Perception** +13 (low-light vision), Stealth* +11 | Speed 35 ft w Incredible Movement| Exploration Activity Defend | Active Conditions Void Resistance 1 | ◆◇↺

I have two glyphs.

Vigilant Seal

kindly female gnome kineticist 4 HP 56/56 | AC 18 | F +12 R +9 W +9 | Perc +7 | Loremaster +9 speed 25 ft | focus 0/0| Hero 2 | Active Conditions:

And I have 3. Looks like plenty to go around!

Horizon Hunters

LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 40 hp AC 21; Fort +8; Ref +8; Will +9, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 5

I am on the map.

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Would someone be able to paste my avatar onto the map, please? It’s not working for me, for some reason. Thank you!

Radiant Oath

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[R] Male Dromaar Qi Monk 5 | Martial Disciple | HP 68/68 w Toughness (restoring 1 HP/min), AC 23 w Explorer’s Clothing (25 w Steel Shield raised), Fortitude** +10, Reflex** +13, Will** +13 (w ↺ Orc Superstition), Perception** +13 (low-light vision), Stealth* +11 | Speed 35 ft w Incredible Movement| Exploration Activity Defend | Active Conditions Void Resistance 1 | ◆◇↺
Black Molly wrote:
Would someone be able to paste my avatar onto the map, please? It’s not working for me, for some reason. Thank you!

Done. Kindly move where you would like to be positioned.


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DungeonMaster

For those of you who have played this before, yeah, I know I went to the battle first, I'll get to the skill checks of impressing the goblins afterward. Accidently skipped a page.

Horizon Hunters

LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 40 hp AC 21; Fort +8; Ref +8; Will +9, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 5

I am a little confused as to where our enemies are. Is the token next to Black Molly her eidelon?

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’
Iustanus wrote:
I am a little confused as to where our enemies are. Is the token next to Black Molly her eidelon?

They are in the upper right on the map.

And yes :-)

Horizon Hunters

LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 40 hp AC 21; Fort +8; Ref +8; Will +9, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 5

Thank you.

Horizon Hunters

LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 40 hp AC 21; Fort +8; Ref +8; Will +9, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 5

Would spout from his staff of water help put out the fires or can he try to smother it since he has Resistance 5 to fire?


DungeonMaster
Iustanus wrote:
Would spout from his staff of water help put out the fires or can he try to smother it since he has Resistance 5 to fire?

Yes

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Sorry, can someone copy Molly and Silverbeard to the new slide? Thanks!

Radiant Oath

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[R] Male Dromaar Qi Monk 5 | Martial Disciple | HP 68/68 w Toughness (restoring 1 HP/min), AC 23 w Explorer’s Clothing (25 w Steel Shield raised), Fortitude** +10, Reflex** +13, Will** +13 (w ↺ Orc Superstition), Perception** +13 (low-light vision), Stealth* +11 | Speed 35 ft w Incredible Movement| Exploration Activity Defend | Active Conditions Void Resistance 1 | ◆◇↺

Done.

Horizon Hunters

LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 40 hp AC 21; Fort +8; Ref +8; Will +9, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 5

Placed myself on the map


DungeonMaster

Your position might be thrown off a square or two from what you remember, I was trying to resize the map so the squares are actually square and therefore I'll know if you have line of sight on enemies. You can reposition yourself to where you think you where before moving or attacking. I was counting 36 squares height including the squares that go off the map and 29 squares wide including the squares that go off the map and resizing the map accordingly so the squares are a perfect square.

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Thanks for running!
Good game everyone!


DungeonMaster

Reported, I had trouble, so it might show up twice for a few days until that gets fixed, I reported it on RPG chronicles and on my end, back in the old days as to how you had to report things, but if it does show up twice I just erase the duplicate on my end. This artificially raises your ACP. You can have a deficit though. So if ACP goes up to say 160 you spend that, then the duplicate gets erased, you will have -4 ACP which means you play something just to get to zero. Rarely would that happen, but just a forewarning.

Chronicles sent from my Yahoo email.

Radiant Oath

[R] Male Dromaar Qi Monk 5 | Martial Disciple | HP 68/68 w Toughness (restoring 1 HP/min), AC 23 w Explorer’s Clothing (25 w Steel Shield raised), Fortitude** +10, Reflex** +13, Will** +13 (w ↺ Orc Superstition), Perception** +13 (low-light vision), Stealth* +11 | Speed 35 ft w Incredible Movement| Exploration Activity Defend | Active Conditions Void Resistance 1 | ◆◇↺

Thank you for running the game. What did we miss for not getting the other 2 Reputation?


DungeonMaster
Gilgamesh The Fistful wrote:
Thank you for running the game. What did we miss for not getting the other 2 Reputation?

My fault, I was playing Pathfinder 1e recently and reputation =2. Everyone gets 4 reputation. You can just cross out the 2 and put 4 on the chronicle sheet. I'll reissue if needed. It is fixed on the reporting side though. Which is what really matters cause it won't allow you to purchase certain things without it being stored in the reporting side.

Horizon Hunters

LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 40 hp AC 21; Fort +8; Ref +8; Will +9, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 5

Thank you for the DM and my fellow players for a fun game!

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